Originally Posted by Blood_Spectre
Also, on a tangent, my Dual Blades is almost always at capped Fury. Sweep is awesome.
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Ice/Ice Brutes?
I love Ice Melee. I have a SD/Ice Tank and I always get compliments on my awesomeness...the only problem is I play him like a brute :P.
Dear Devs please give Ice Melee to brutes or Stalkers I already have 2 /Icy Assualt Doms and 1 Ice/Ice blaster!
I just want Ice Armor on brutes or scrappers so I can play it without wanting to scream. I like Ice Armor; I hate tanks.
Arc #40529 : The Furies of the Earth
The slow interfering with fury generation argument is ridiculous. So my SS/Shield Brute who basically never lets his enemies stand up long enough to throw an attack must have fury problems? News to me.
The slow interfering with fury generation argument is ridiculous. So my SS/Shield Brute who basically never lets his enemies stand up long enough to throw an attack must have fury problems? News to me.
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Under the current mechanic it would not be an issue.
Dark Armor is like that kid you knew in school that didn't know when to shut up, and no matter how bad he got beaten down, he got right back up again and kept on talking.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Ice Armor can be tweeked to handle the -rech, which mostly comes from chilling embrace. so just remove the -rech and add a different component into chilling embrace.
ice melee is alittle trickier. I'd LOVE to have an ice brute (id make a yeti theme). getting rid of the -rech and slow on ice ruins the reason why ice was made but the numbers aren't high enough for that to be the main reason. Ice is a pure mitigation set, thats why it's damage numbers aren't very high. Porting ice melee over to brutes wouldn't be easy because there are 2 main abilities that would need to be altered drastically.
First you have freezing touch, which is a hold and a main contributor of damage to the ice melee build. So it would be common to slot it for damage as it is pretty strong but the hold effect is counter productive to fury.
Ice Patch is the other problem. This ability right here is the bread and butter of ice melee. It keeps enemies from hitting you by making them fall on their rump. They aren't attacking you = no fury = bad for brutes.
Frozen Aura isn't a problem really, sure it has a sleep effect but it's easy to break. But alas, its still counter productive to fury.
The -rech numbers on Frozen Fists, Ice Sword and Greater Ice Sword aren't high enough for me to say that they would get in the way. Frozen Fist and Ice Sword only reduce recharge by 8% while greater ice sword is 16%. Not high enough to be noticeable honestly.
So from both sets the main problems are:
1. Chilling Embrace's -rech effect
2. Freezing Touch being both a main source of damage and a hold
3. Ice Patch being 100% counter productive to fury.
Dark Armor seems able to handle it's inability to generate fury quickly (I.E. cloak of fear and oppressive gloom) but because of both abilities we effectively have a set that has 2 redundant powers. Also, dark has a nitch in that it provides extremely good psionic resistance as well as also playing as a "Utility Set". I can safely say that Ice Armor would have very few problems generating fury, even if Chilling Embrace wasn't changed. Ice Melee on the other hand, would need some work. expecially if they were used in unison
Whining about everything since 2006.
Ammo switching for Dual Pistols was my idea:
http://boards.cityofheroes.com/showthread.php?t=135484
Would that really hurt Fury Vel? I know this is not a fair comparison but my Ice/Ice Dom has no prob getting Domination up.
Problem is, domination builds exclusively from attacking, not being attacked, and decays much more slowly than fury does. Being able to build dom doesn't really have anything to do with building fury.
I don't think ice armor would really have many problems. It's only really chilling embrace that slows, and it doesn't slow *that* much. Ice is also an extremely good aggro magnet, which may help counteract that to some extent. Ice melee, specifically ice patch, is probably in worse shape when it comes to fury generation.
@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.
This is what it means to be a tank!
Ice Armor can be tweeked to handle the -rech, which mostly comes from chilling embrace. so just remove the -rech and add a different component into chilling embrace.
ice melee is alittle trickier. I'd LOVE to have an ice brute (id make a yeti theme). getting rid of the -rech and slow on ice ruins the reason why ice was made but the numbers aren't high enough for that to be the main reason. Ice is a pure mitigation set, thats why it's damage numbers aren't very high. Porting ice melee over to brutes wouldn't be easy because there are 2 main abilities that would need to be altered drastically. First you have freezing touch, which is a hold and a main contributor of damage to the ice melee build. So it would be common to slot it for damage as it is pretty strong but the hold effect is counter productive to fury. Ice Patch is the other problem. This ability right here is the bread and butter of ice melee. It keeps enemies from hitting you by making them fall on their rump. They aren't attacking you = no fury = bad for brutes. Frozen Aura isn't a problem really, sure it has a sleep effect but it's easy to break. But alas, its still counter productive to fury. The -rech numbers on Frozen Fists, Ice Sword and Greater Ice Sword aren't high enough for me to say that they would get in the way. Frozen Fist and Ice Sword only reduce recharge by 8% while greater ice sword is 16%. Not high enough to be noticeable honestly. So from both sets the main problems are: 1. Chilling Embrace's -rech effect 2. Freezing Touch being both a main source of damage and a hold 3. Ice Patch being 100% counter productive to fury. Dark Armor seems able to handle it's inability to generate fury quickly (I.E. cloak of fear and oppressive gloom) but because of both abilities we effectively have a set that has 2 redundant powers. Also, dark has a nitch in that it provides extremely good psionic resistance as well as also playing as a "Utility Set". I can safely say that Ice Armor would have very few problems generating fury, even if Chilling Embrace wasn't changed. Ice Melee on the other hand, would need some work. expecially if they were used in unison |
the only thing detrimental to the generation of fury is the -recharge effect, which, when slotted for, is actually pretty intense, especially if you went ice/ice.
However, things making hit-checks on you is not your sole source of fury generation. Every time you hit a mob, you get more fury. So, slap brawl on auto(which is even more useful if they leave the end use out of it as it is on test), and then setup a buzzsaw chain to build fury. Once it's up, start going to work. Ice Patch will allow for that without having to worry about as much incoming damage. Now, if they ported over icicles, then the minions are probably all dead in your first group, your fury is up now, the boss is dead and you can start prancing from group to group, no issues. No worrying about end, and enough mitigation to laugh at pretty much everything.
Dark Armor is like that kid you knew in school that didn't know when to shut up, and no matter how bad he got beaten down, he got right back up again and kept on talking.
My guess is we will see Ice/Ice ported to Brutes at some time. It's just a matter of time.
No reason to complain about it.
They ported over Claws/ for this round, there will be other rounds of proliferation.
Like they did the first time, they just went with the sets that would be easier to test.
And I still wouldn't think the arguement of Scrappers/Tankers got Elec/Elec, this is so unfair holds.
It really isn't that great of a set, even with Energize. Fun, but not the greatest.
Also, instead of sticking with Brutes, try some other ATs.
BrandX Future Staff Fighter
The BrandX Collection
And I still wouldn't think the arguement of Scrappers/Tankers got Elec/Elec, this is so unfair holds.
It really isn't that great of a set, even with Energize. Fun, but not the greatest. Also, instead of sticking with Brutes, try some other ATs. |
As fars as "try some other ATs" goes, I have, I like brutes.
Dark Armor is like that kid you knew in school that didn't know when to shut up, and no matter how bad he got beaten down, he got right back up again and kept on talking.
BrandX Future Staff Fighter
The BrandX Collection
Yeah, I'm gonna say there's no need to change Ice Armor or Ice Melee at all for Brutes. Any mid level or higher Brute that hasn't completely gimped his build can build fury without being attacked at all. Frozen Fists, Ice Sword, and Brawl give any newbie toon enough tools to build fury fast without needing to be taking a lot of attacks (Which at low level are just going to cause downtime anyway), so I don't see a problem. At high level you'd have an attack chain that doesn't need brawl even.
Granted, it wouldn't be the most powerfully damaging set, but anyone who decided to play Ice/Ice would obviously be going for mitigation at the expense of damage so again, I don't see a problem. And please don't pull out the tired saw of "But new players will pick it and be upset when they find out they don't do a lot of damage!" Look, every new player gimps his first character and has to reroll or respec. This is a universal law to which there are no exceptions. It doesn't matter how much you try to make the game idiot-proof either. People will screw up their first characters.
Ice/Ice would be fun for anyone who'd been playing any time and knew what Ice is about. That's a good enough reason to put it in.
Looking at /dark and calling shenanigans :P. 1 recharge in brawl builds fury >shrug<. I know that was the initial logic, but it seems hinky.
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Now it'll just be a matter of porting it and retesting it.
Even then, I'm sure people will complain on test about it.
BrandX Future Staff Fighter
The BrandX Collection
I think more of the concern is the is not actually ice melee, but the ice armor. If you put in chilling embrace, or maybe icicles (anything that does the -recrg) or anything on the armor side that can slow the mobs, means they arent swinging at you which could handicap fury.
On the other side of that, similar powers that do nothing for fury CoF, OG, etc., I can see why the point can be looked at as a little invald now. Lets get a Dev in here!
Chilling Embrace is the only power in Ice Armor that has a slow/-rech effect. Ice Melee has slow/-rech attached to pretty much every power.
In my experience the majority of fury gained from enemy attacks comes from the alpha. Then you generally maintain that fury by attacking. Despite Chilling Embrace, CoF, or OG there's always going to be an alpha.
Chilling Embrace is the only power in Ice Armor that has a slow/-rech effect. Ice Melee has slow/-rech attached to pretty much every power.
In my experience the majority of fury gained from enemy attacks comes from the alpha. Then you generally maintain that fury by attacking. Despite Chilling Embrace, CoF, or OG there's always going to be an alpha. |
The whole DA argument is only partially valid, and as has been stated, Ice was in CoV beta, and was apparently underperforming to the point they decided to pull it.
Yeah, Ice would be fine now. People want it, they should give it to us. Hell, Ice makes more sense than claws. Not knocking claws, I am itching for the new issue just for them.
This is an aside, but seeing as I can't respond to morons that leave stupid comments on my profile directly.
Fury is provided by all incoming attacks, whether they hit or not. Don't talk without checking your facts first. |
I say this with all due respect, but if you are going to comment on what someone says, actually read the post. Here, I will put it in all caps for you.
the only thing detrimental to the generation of fury is the -recharge effect, which, when slotted for, is actually pretty intense, especially if you went ice/ice.
However, THINGS MAKING HIT-CHECKS on you is not your sole source of fury generation. Every time you hit a mob, you get more fury. So, slap brawl on auto(which is even more useful if they leave the end use out of it as it is on test), and then setup a buzzsaw chain to build fury. Once it's up, start going to work. Ice Patch will allow for that without having to worry about as much incoming damage. Now, if they ported over icicles, then the minions are probably all dead in your first group, your fury is up now, the boss is dead and you can start prancing from group to group, no issues. No worrying about end, and enough mitigation to laugh at pretty much everything. |
Dark Armor is like that kid you knew in school that didn't know when to shut up, and no matter how bad he got beaten down, he got right back up again and kept on talking.