Ice/Ice Brutes?


Aett_Thorn

 

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Originally Posted by New Dawn View Post
Ice slows enemy attack rates down and so is not much good for fury building.

Claws is a pretty quick set and is probably going to be really good for fury.
yes ice does slow so it will be hard 2 build fury but there is away around the slows
just dont pick up chilling embrace till higher lvl's and dont take ice melee lol


 

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*throws a snowball at everyone* ^_____^



 

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I know the devs can be pretty picky, but I'd at least like to have the option of choosing to play as an ice brute, regardless of whatever consequences the set bonuses may have. Perhaps they are catering to the less informed, more casual, non forum browsing audience, an audience which they may assume will unknowingly fall victim to the -recharge.

Sorta the same demographic which they catered to with the i13 PvP changes.

Anyway I just love having new sets to play with, one of the reasons I still hang around, and hate to have one barred from me just because the devs are worried people won't find the play style adequate.


 

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I just had to share with everyone my Fire/Ice Tank just hit 38 and he used Frozen Aura for the first time! *tears up* it's just so beautiful!



 

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Indeed. Imagine getting it earlier than that.


 

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Originally Posted by Enamel_32 View Post
Indeed. Imagine getting it earlier than that.
Ugh it would be a God send! I would make a Ice/Invul Brute. Those 6 levels killed me to me after lvl 32 it takes EONS to lvl.



 

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Originally Posted by Paladin_Musashi View Post
The slow interfering with fury generation argument is ridiculous. So my SS/Shield Brute who basically never lets his enemies stand up long enough to throw an attack must have fury problems? News to me.
To be fair, the use of Rage helps negate the effects of slower Fury gain. You are still gaining Fury at a slower rate, but the effects are just not as noticable.


 

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live I say...LIIIVVVVEEEEEE!



 

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Thanks for rezzing this Negate. With the new Fury changes, I can see *very* little reason for not porting over Ice/Ice to brutes.


 

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It's chilling that Brutes don't have Ice yet. I miss that old cold brute I had in beta.


@Lasher
First Of The Year

Quote:
Originally Posted by Edgar Allan Poe
I became insane, with long intervals of horrible sanity.

 

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Originally Posted by Lasher View Post
It's chilling that Brutes don't have Ice yet. I miss that old cold brute I had in beta.
hahahahahaha

Stop it Im crying here...Chilling brutes dont have ice...hahaha

(Im not kidding I found that amusing)


 

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Originally Posted by Candlestick View Post
Thanks for rezzing this Negate. With the new Fury changes, I can see *very* little reason for not porting over Ice/Ice to brutes.
Exactly. Fury generates much faster now, and with the rapid attacks of Ice Melee there's absolutely no reason Ice/Ice would hinder Fury. Plus it would be nice to have an armor set that didn't get the same crappy numbers as Scrapper defenses (for example, Tanker Shield Defense having 15% base defense and Brute Shield Defense having 11.25%). A number over that piddly 11.25% would be nice.


My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."

 

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I would kill a lot of heroes for Ice/Ice brutes.

Of course, I'd kill a lot of heroes regardless, BUT THAT'S NOT THE POINT.

The new fury changes make our not getting Ice ridiculous.


 

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Thanks guys! I just wanted to let the Dev's know I haven't shut up about Ice/Ice being ported over to brutes or stalkers.

Even before all the mess Frozen Fists keeps you're fury up there I mean c'mon Frozen Fists recharges in 1.16 seconds on a level 50...that's not counting brawl added in there as well or the +recharge from IO's.

Please Castle PLEEEAASSSSEEEEE! Talk to someone about it! *goes over to beg to Brawler*



 

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My name is AllYourBase, and I approve this message.


"If this is to be our end, then I would have them make such an end, as to be worthy of remembrance."
In-game at @AYB
Check it out: http://youtu.be/gAJlQ6o8p9g

 

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ice melee and ice armour wood need same major changes fore brute...

but as a now lover of ice melee i wood love to see it on brutes thow with a few changes to make it more "brutish"

-----------------------------WARNING NOT ALL WELL LIKE THIS------------------
Ice Melee Changes As I See Them
-the normal dam boost lol no brainer.
-lower the -recharge and - slow effect to 50% or lower of what it is on tanks
- Frost into a PBAoE
-Ice Patch into the same thing but does a small amount of dam each time it drops someone.. like at lvl 50 no enhancs 35 dam a hit(take in it only does 5 enemys so i think that dam wood be fair)

Ice Armour
-lower effectiveness for + def + resist (normal
-iccicles more dam 11-14 vr the 8.9 it does now

2 me it wood work well with above and a few more changes i may not c. or have over done,


 

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I played my stone melee / dark armor brute a bit to try out the new fury. Between fault and oppressive gloom, he just perma stuns everything and almost never gets attacked. I never found fury to be an issue before, and it's even more trivial now.

So yea, ice building fury won't be a problem, at least not for me.


The Bacon Compels You.

 

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Originally Posted by Cmls View Post
ice melee and ice armour wood need same major changes fore brute...

but as a now lover of ice melee i wood love to see it on brutes thow with a few changes to make it more "brutish"

-----------------------------WARNING NOT ALL WELL LIKE THIS------------------
Ice Melee Changes As I See Them
-the normal dam boost lol no brainer.
-lower the -recharge and - slow effect to 50% or lower of what it is on tanks
- Frost into a PBAoE
-Ice Patch into the same thing but does a small amount of dam each time it drops someone.. like at lvl 50 no enhancs 35 dam a hit(take in it only does 5 enemys so i think that dam wood be fair)

Ice Armour
-lower effectiveness for + def + resist (normal
-iccicles more dam 11-14 vr the 8.9 it does now

2 me it wood work well with above and a few more changes i may not c. or have over done,
The base defense in the Tanker Ice Armor toggles starts at 17%.

I cannot stress enough that when these numbers are changed, they cannot be allowed to go below 13.5%. Tanker Shield Defense numbers start at 15% defense. Brutes get 11.25%. That is way too big a number and I don't want to see Ice Armor being made into a useless pile of guano because of a number change.


My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."

 

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Originally Posted by Nalrok_AthZim View Post
The base defense in the Tanker Ice Armor toggles starts at 17%.

I cannot stress enough that when these numbers are changed, they cannot be allowed to go below 13.5%. Tanker Shield Defense numbers start at 15% defense. Brutes get 11.25%. That is way too big a number and I don't want to see Ice Armor being made into a useless pile of guano because of a number change.
Just out of curiosity, what is it about Ice Armor that makes it deserve to have more than 75% of its Tanker numbers for defense if ported to Brutes?

75% of 17% defense is 12.75% defense. That's the standard Tanker -> Brute conversion. I'm not aware of any other armor set that has been allowed to violate this ratio - why Ice Armor?

More to the point, why *ONLY* Ice Armor? Is Ice Armor too weak on Tankers, so 75% of its numbers on Brutes won't work as well as 75% of a more rugged set like Willpower does? Is 75% simply inadequate across the board, and Brutes need to be tougher in the general case? I'm seriously wondering here. I'm not a huge fan of Ice Armor even on Tankers, so I don't really have a horse in this race - I can't see myself playing an Ice Armor Brute no matter what they do to the set.


TEH WERDZ ON SKREEN HURTZ MI BRANE!

 

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Personally, I'd rather each AT keep 1 or 2 sets that are exclusive to it.

I'd like to see controllers keep exclusive access to Illusion, and stalkers keep exclusive access to Ninjitsu, MMs keep Poison, and so on.

It won't work out like that. Everything will eventually be ported to everything else and there will be no more unique powersets. That will mildly upset me, but nothing ragequit worthy or anything.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

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Originally Posted by Jabbrwock View Post
Just out of curiosity, what is it about Ice Armor that makes it deserve to have more than 75% of its Tanker numbers for defense if ported to Brutes?

75% of 17% defense is 12.75% defense. That's the standard Tanker -> Brute conversion. I'm not aware of any other armor set that has been allowed to violate this ratio - why Ice Armor?

More to the point, why *ONLY* Ice Armor? Is Ice Armor too weak on Tankers, so 75% of its numbers on Brutes won't work as well as 75% of a more rugged set like Willpower does? Is 75% simply inadequate across the board, and Brutes need to be tougher in the general case? I'm seriously wondering here. I'm not a huge fan of Ice Armor even on Tankers, so I don't really have a horse in this race - I can't see myself playing an Ice Armor Brute no matter what they do to the set.
I only say it because it wouldn't be worth it for Brutes to take it otherwise. It'd just be another defense set with 1.5% more defense. Getting a reduction like that has always been painful to see, for me at least. When I see Tankers getting 15% defense in Shields and Brutes gettin 11.25%, it makes me want to roll a Tanker instead of a Brute. Brute defense numbers stink.

Tanker
Ice Armor: 17% Defense out of the box
Shield Defense: 15% Defense out of the box
Difference: 2% Defense

Brute:
Suggested Ice Armor: 12.75% Defense out of the box
Shield Defense: 11.25% Defense out of the box
Difference: 1.5% Defense

I know Tankers are meant to have higher defenses, but a tiny boost to Brute defense numbers probably wouldn't be game-breaking, and would be very nice to see. At level 18 my Claws/SR Brute had 17.25% Melee defense, after picking two powers to achieve it. My Ice/Dark Tanker did that with Smashing/Lethal at level 1.

I know it's been said before but a tiny upswing in defense numbers when porting a set over would be nice.


My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."

 

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problem with giving it more def yada yada is. brutes are like tanks but at the cost of making thare def suck. they do crazy dam. heck i wood love 2 see all tank attacks get a dam boost but not goin to happen. so why make ice Armour the best Def set for brutes giving it a .5 more def boost then other sets doesnt sound like alot but can make a huge defrence.


 

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Originally Posted by Cmls View Post
problem with giving it more def yada yada is. brutes are like tanks but at the cost of making thare def suck. they do crazy dam. heck i wood love 2 see all tank attacks get a dam boost but not goin to happen. so why make ice Armour the best Def set for brutes giving it a .5 more def boost then other sets doesnt sound like alot but can make a huge defrence.
I suppose the damage for defense tradeoff is unavoidable. It just hurts watching the highest defense set for Tankers become 'just' another defense set for Brutes.


My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."

 

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it does suck. but as a brute u arnt ment to be taking all the spawns hits just enof u can get a healthy fury bar. so crazy def isnt needed that much. but ice wood still be easy and semi cheap to cap for atleast S/L and when it comes down to it thats all u realy need.


 

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Originally Posted by ClawsandEffect View Post
Personally, I'd rather each AT keep 1 or 2 sets that are exclusive to it.

I'd like to see controllers keep exclusive access to Illusion, and stalkers keep exclusive access to Ninjitsu, MMs keep Poison, and so on.

It won't work out like that. Everything will eventually be ported to everything else and there will be no more unique powersets. That will mildly upset me, but nothing ragequit worthy or anything.
I can see where you are coming from when you mention Poison, Illusion and Ninjitsu...they are secured in their own little niches due to certain key powers that help out that AT (even though I would love to see poison on Corrs and a modified version of illusion for doms)...but I see no major reason why Ice/Ice should be exclusive only to tanks. Heck, I rarely see any Ice/ Tanker anything anyway.