If there was anything you could change...


Blue Rabbit

 

Posted

Firstly - you's best be not touching ma SquidLobsterMans.

Secondly - I want an end to the farming of animated hair in pvp.

Finally - a low gravity zone (1/10th normal) with edible scenary populated by edgy 90s extreme characters covered in pouches. Filled with love.


 

Posted

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Firstly - you's best be not touching ma SquidLobsterMans.

Secondly - I want an end to the farming of animated hair in pvp.

Finally - a low gravity zone (1/10th normal) with edible scenary populated by edgy 90s extreme characters covered in pouches. Filled with love.

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Whatever your taking...I WANT SOME!


 

Posted

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I could set up a match, bet a million Inf, invite a level 1 to fight, and share the winnings - it'd be over in a few secoinds, then we'd just do it again and again - they'd have to cap the amount you could bet, but it'd probably have to be so low to avoid bet exploiting that it'd be too low to interest anyone.

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You are still failing to read what i said and just talking nonsense.

So once again just for special you:

a) The two players fighting cannot bet and dont receive any kind of influence from the bets.

b)The only influence circulated from beting is only from players.

c)Arena has weight classes.Middlewight,Heavyweight etc.Only classed and ranked matches can have beting which was the original design.So you cant have level 1 vs level 50 like you insist uppon for some weird reason.

10 players bet on player A and B fighting the players that bet on winner share the total amount that placed as bet.


 

Posted

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I could set up a match, bet a million Inf, invite a level 1 to fight, and share the winnings - it'd be over in a few secoinds, then we'd just do it again and again - they'd have to cap the amount you could bet, but it'd probably have to be so low to avoid bet exploiting that it'd be too low to interest anyone.

[/ QUOTE ]

You are still failing to read what i said and just talking nonsense.

So once again just for special you:

a) The two players fighting cannot bet and dont receive any kind of influence from the bets.

b)The only influence circulated from beting is only from players.

c)Arena has weight classes.Middlewight,Heavyweight etc.Only classed and ranked matches can have beting which was the original design.So you cant have level 1 vs level 50 like you insist uppon for some weird reason.

10 players bet on player A and B fighting the players that bet on winner share the total amount that placed as bet.

[/ QUOTE ]

The problem I would see with that is, unless it becomes a universally popular passtime (which I am not convinved that it would be) then it would take 4 people in the correct circumstances to make one bet work.

If I were to bet 1 million inf on 'Teh Ub3rmeist3r' when he was fighting 'the little newb' then it would need someone willing to take that bet for any result to happen. If everyone believes that Teh Ub3rmeist3r will win then no bets will be taken up and it will be pointless (apart from watching a PvP match which I personally don't find that interesting)

For a betting system to work, in my opinion, it needs an impartial tote willing to cover all bets. However a system like that is liable to match fixing.

Perhaps I am not quite following the idea, however.


 

Posted

An open world no war walls anywhere!

Intelligent AI on mobs (mobs actually trying to do something other than fiddling with a locked car )

Inadvertently I think the Super Trolls were a step in the right direction I all they needed to do was actively start to attack things or have them wander round and “join” other groups and start to do a bit of looting with the odd fiery torch and perhaps a pitchfork or two.

Get some recognition / reward for helping the NPCs out when there in bother, there getting creamed you step in and don’t get so much as a thank you when they resume there patrol. Even the civilians do that and a small reward

Perhaps a PVP system similar to wows where you can elect to participate by setting a flag or if you attack your auto flagged on!

A PVP system utilising the Rikti code so you’re evenly matched ….no ganking

Move variation on mission type/maps caves are nice but not when you enter an office door

Allowing all alts to share the payroll and drops seems silly to still have to swop via a third party after all this time or allow an in game email system and “post” to your self a good in game money soak for the devs!

More rampaging monsters doing there thing…..would be nice to see a GM pick up cars people etc and throw them about a bit extra points for catching them

Space stations and “space” maps moon bases have been talked about for sooooooo long.

Alts power sets moving back towards the original ideas Blasters who can Blast Tankers who can Tank…ah happy days.

Rename some of the daft enhancement names with something a mere mortal can understand or at least give a better clue I still get the wrong ones after all this time


 

Posted

The removal of radio and newspaper missions and other repeatable mission sources.

Combined with a good hard look at the current storyarcs and TF's. Especially hero side these can be improved upon. I found the arcs villainside more inspiring which makes sense as they are added later in the gaming proces. Hero side deserves imrpovements as well.

Way way more new storyarcs. Every issue should have a few so that we don't get bored with repeating the same old arc/contact.


 

Posted

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For a betting system to work, in my opinion, it needs an impartial tote willing to cover all bets. However a system like that is liable to match fixing.

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Yeah i agree with you thats why i said inf circulated is from players only.To be honest a beting system would work only after pvp was revamped and there was a point to actually pvping.Attracting more casual arena matches would attract beting as well. Also linking all arenas (EU+US) would help too.


Also would like to add to my list of things i would do:

An extra layer of difficulty called: Insanity

No aggro caps,no aoe caps however mobs are definitely all purple and +4's +5's and use combinations of all GM's and mobs in game in one group of mobs which consists of at least 20+ mobs.

This level of difficulty would be selectable only after level 45.

Enhanced rewards for completing missions at this level.


 

Posted

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Whatever your taking...I WANT SOME!

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Str 3 fairtrade co-op coffee, one mug of, strong.

Down with the war walls would be excellent - I'd like to see city zones joined by intermediary highways, no-man's lands, or a sweet long bridge between the islands of Paragon (Talos, PI, etc). These intermediary zones could be patrolled by one or two new groups of badass roadwarrior types, Mad Max style. Maybe even vehicle mounted bad guys - motobike nuns, devil worshiping cab drives, etc.


 

Posted

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I don't see the problem with farming

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The problem is that when people farm, the Devs don't like it so they take the mission the Farmers are farming and nerf it which then pisses off everyone who doesn't farm.


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Posted

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The removal of radio and newspaper missions and other repeatable mission sources.

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Mind if inquire why? I love radio and newspaper missions, I would be especially disappointed if I lost the ability to do repeatable missions on my 50s, one of which has done every other arc in the game.


Shadowplay - Scrapper DM/DA SL 50
Doctor Storm- Brute SS/Elec SL 50
"speed boosts someone in the face" - Cognito

 

Posted

The real problem with farming is that folks just won't shut up about it. Ever.

Honestly, it's like the forum version of the Candyman. Mention it five times in a thread and the spirit of repressed geek hostility turns up and messily guts the thread until it either gets derailed with forumite lols, "lulz movable stubbles" and more emoticons than you could shake a pizza box at; or locked for being a deliciously irony filled dysfunctional love-in by posters that can't differentiate between deconstructing arguments and disassembling other posters.

I for one welcome our arable overlords.


 

Posted

speaks loudly and clearly into a megaphone 2ft from a Devs ear


" H A M I D O N !"


 

Posted

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The removal of radio and newspaper missions and other repeatable mission sources.

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Mind if inquire why? I love radio and newspaper missions, I would be especially disappointed if I lost the ability to do repeatable missions on my 50s, one of which has done every other arc in the game.

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Possibly due to the teams that jsut do the radio mission and never any arcs.

things i would like to change.

CoH: Missions set to be in the same zone and area level as the contact.
Get rid of hunt missions.
Reinstate recipe rewards for Story arcs, picking for the uncommon and rare recipe pools.
Reinstate big rewards for the GM's, a badge for each one and a badge for defeating all of them.
Fix invul.


 

Posted

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I'd probably scrap either Atlas Park or Galaxy City, or combine them into the one starting zone - just so everyone starts off in the same place. You split up enough as it is in the later levels, with many of the zones being the same level range as each other; might as well at least bung everyone together from the start.

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I've been suggesting this for some time - the two zones can be merged, but still keep the unique features of each one


@Golden Girl

City of Heroes comics and artwork

 

Posted

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[ QUOTE ]
I could set up a match, bet a million Inf, invite a level 1 to fight, and share the winnings - it'd be over in a few seconds, then we'd just do it again and again - they'd have to cap the amount you could bet, but it'd probably have to be so low to avoid bet exploiting that it'd be too low to interest anyone.

[/ QUOTE ]

You are still failing to read what i said and just talking nonsense.

So once again just for special you:

a) The two players fighting cannot bet and dont receive any kind of influence from the bets.

b)The only influence circulated from beting is only from players.

c)Arena has weight classes.Middlewight,Heavyweight etc.Only classed and ranked matches can have beting which was the original design.So you cant have level 1 vs level 50 like you insist uppon for some weird reason.

10 players bet on player A and B fighting the players that bet on winner share the total amount that placed as bet.

[/ QUOTE ]

I invite a global friend level 50 squishy to a ranked Arena fight.
I invite 10 global friends to bet on the match, and give them 50 million each to bet with.
My squishy opponent stands still, with no powers on, and I flatten them in a few seconds.
The 10 betters return 50 million each to me, and keep the amount they won - if the odds were like 10 to 1, then they'd make a nice little sum
We repeat the process.
Many times.
Many, many times.
Once they'd all made a few hundred billion, I an my willing squishy would be given a cut of it, as payment for our work


@Golden Girl

City of Heroes comics and artwork

 

Posted

you would make no money that way... only the money from the loosing betters would come to you, so the total net gain would be 0 under TG's set up, if no one bet on the loss there woudl be no money to win... there is no bookie offering odds.


 

Posted

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you would make no money that way... only the money from the loosing betters would come to you, so the total net gain would be 0 under TG's set up, if no one bet on the loss there woudl be no money to win... there is no bookie offering odds.

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Ok, they split half betting on me, half on my opponent


@Golden Girl

City of Heroes comics and artwork

 

Posted

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[ QUOTE ]
you would make no money that way... only the money from the loosing betters would come to you, so the total net gain would be 0 under TG's set up, if no one bet on the loss there woudl be no money to win... there is no bookie offering odds.

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Ok, they split half betting on me, half on my opponent

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You are dumb as a carrot obviously or you are trolling

I say 50/50.


 

Posted

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you would make no money that way... only the money from the loosing betters would come to you, so the total net gain would be 0 under TG's set up, if no one bet on the loss there woudl be no money to win... there is no bookie offering odds.

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Ok, they split half betting on me, half on my opponent

[/ QUOTE ]

net gain, if everyone was betting the same amount... zero

The point is there are no odds, no extra inf is coming from anywhere; the only inf involved is the inf the players are putting in themselves.

I bet 1 inf on each of two combatants no matter who wins I come out with 2 inf. The same 2 inf that I spent on the bets.

Does that help make it any clearer?


 

Posted

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you would make no money that way... only the money from the loosing betters would come to you, so the total net gain would be 0 under TG's set up, if no one bet on the loss there woudl be no money to win... there is no bookie offering odds.

[/ QUOTE ]

Ok, they split half betting on me, half on my opponent

[/ QUOTE ]
In TGs system, the only money shared by the winning gamblers is the pot of money built up by the gamblers. No extra money mysteriously enters the system.

E.g. 3 people bet on a fight between A & B.
X bets 10 INF on A
Y bets 20 INF on B
Z bets 100 INF on B

The total bet is 130 INF.
If A wins then X gets all the 130 (as they were the only gambler to bet on A).
If B wins then Y and Z share the 130 INF.

Heck the betting system could possibly even take a small cut for processing the betting (similar to WW/BM) and act as a minor INF sink...



Can't recall if TGs example covered the split of winnings. Obviously my dodgy example would be slightly unfair if the 130 INF wasn't split by the proportion of INF gambled (Y:Z gets a 20:100 split of the 130). Maybe thats where the slight INF sink could work... let the pot be split proportionally between winning gamblers with any fractions rounded down (and effectively being eaten by the system).

Either that or just do bets of a fixed size per match...


By my mohawk shall ye know me!
my toons
Funny: Ee-Ai-Ee-Ai-Oh! #3662 * The foul-mouthed Handyman! #1076 * City of Norms #132944
Serious: To Save A Single World (#83744) * Marketing Opportunity (#83747)

 

Posted

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If there was anything you could change about/in this game, what would it be and why?

[u]No[u] talk about the removal of PvP please, it only starts arguments

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The players


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

The bases need an upgrade. The base idea is great for supergroups- teleporters are great and its something for very bored leaders to play with.
Having said that i dont think they have been changed (aka. more things to put in ect) since they came about- but i did take a lengthy break from the game and so am happy to admit i may be wrong on that front.
Eitehr way they are still a bit dull- in general they just need more features in them. When it was first mentioned that bases were to come about i had grand visions of something that looked like a CoT arcane base with tunnels, structures and so on- but alas there were set room sizes and nice exciting squares (ok so you can put the walls up but theres only so much you can do with that).
Anyway- long story short- base structures and designing should be made more exciting and flexible.


 

Posted

[ QUOTE ]
[ QUOTE ]
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you would make no money that way... only the money from the loosing betters would come to you, so the total net gain would be 0 under TG's set up, if no one bet on the loss there woudl be no money to win... there is no bookie offering odds.

[/ QUOTE ]

Ok, they split half betting on me, half on my opponent

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net gain, if everyone was betting the same amount... zero

The point is there are no odds, no extra inf is coming from anywhere; the only inf involved is the inf the players are putting in themselves.

I bet 1 inf on each of two combatants no matter who wins I come out with 2 inf. The same 2 inf that I spent on the bets.

Does that help make it any clearer?

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So what's the point of betting if you don't actually increase the money you bet?


@Golden Girl

City of Heroes comics and artwork

 

Posted

[ QUOTE ]
The bases need an upgrade. The base idea is great for supergroups- teleporters are great and its something for very bored leaders to play with.
Having said that i dont think they have been changed (aka. more things to put in ect) since they came about- but i did take a lengthy break from the game and so am happy to admit i may be wrong on that front.
Eitehr way they are still a bit dull- in general they just need more features in them. When it was first mentioned that bases were to come about i had grand visions of something that looked like a CoT arcane base with tunnels, structures and so on- but alas there were set room sizes and nice exciting squares (ok so you can put the walls up but theres only so much you can do with that).
Anyway- long story short- base structures and designing should be made more exciting and flexible.

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You may be getting your wish quite soon
The devs have said that they're looking at bases and base raids, and it's possible we'll see some changes to them in I13.


@Golden Girl

City of Heroes comics and artwork

 

Posted

I would make the 36 month VET reward being able to make any new chars at lvl 20.
The reason?
Well I PERSONALLY think that after paying for the game for 3 yrs you should be able to bypass the grind that is 1-20.
Why do you think people go nuts on double xp weekends trying to lvl chars past 20.
Because we all hate the 12-20 trudge where you get your travel power and the fitness pool.
Anyways perhaps we can see a faster lvling curve from 1-20 in the future