If there was anything you could change...
What about a timer if you're in an enemy zone? If you're a Villain with a mission in, say, Atlas park, the moment you enter thr zone, you have 5 minutes where you're un-attackable to get to your mission before the alarm is raised, and you become attackable by any Heroes in the zone.
@Golden Girl
City of Heroes comics and artwork
[ QUOTE ]
I don't think it would deter everyone but it is a deterrent. Alternative, or additional options include automatic even-conning, as per invasion Rikti, inf expenditure to be able to battle outside Status Level, including auto-exemping.
[/ QUOTE ]
Auto even-conning would be a good thing to have IF this ever happened, but the inf expenditure wouldn't work here - a lot of the more notorious PvPers are also farmers - inf penalties would mean very little to them (NOT that I'm suggesting the PvPers/farmers here would go around ganking lowbies - but it opens up a possibility).
You also have to think about what conditions would flag players for PvP in these situations - what if you're in a team with someone who gets flagged - do you automatically get flagged too? Can you buff/heal someone who gets flagged without being flagged yourself? I've seen MMOs with well thought out PvP systems that regularly got abused by gankers/griefers.
Also just the possibility of open PvP in outdoor city zones would compel some players to bait/trick others into PvP. Again in WoW I was on a mainly PvE server, but several times we'd have gangs of higher level players following us and other PvEers around trying to bait and provoke us into flagging ourselves, either with verbal abuse or interference with our PvE objectives (killing named mobs you were obviously looking for, killing NPC quest-givers, jumping around in front of you to obscure your view while in combat, etc). Sometimes just one of them would bait you, trying to tempt you and your duo partner to engage them in PvP, at which point their team would leap out from wherever they were hiding and gank you (I personally never took the bait, but heard plenty of whinging from others that did).
Sometimes you couldn't even use AE abilities because one of the enemy faction would try to jump in and get hit by it, thus flagging you and them for PvP.
Sure, the community here isn't like that on the whole, but adding these kinds of gameplay mechanics does open the door for people like that to want to move here. And even if gameplay mechanics don't let them touch you without your consent, the fact those mechanics exist does incite a certain kind of attitude that I think a lot of PvEers would find distasteful.
[ QUOTE ]
[ QUOTE ]
Real sci fi, the truly great Sci if, follows this rule.
the idea is the hero
the setting, the trappings, the era, all irrelevant. the idea is what's important. this tends to propose a setting of the contemporary with a twist, that one thing that is different. but it is not necessary.
everything else like it is science fantasy, or low fantasy, high fantasy (not counting straighter fiction of course) i would say in many ways super heroes are high fantasy.
[/ QUOTE ]
I'd agree with that - pure sci-fi used to be written by actual scientists like Asimov, or at least those with a heavy scientific bias like Clarke - now it's written by authors instead - and I'm happy with that, because I'd rather have a well-written story than a hypothesis masquerading as a story
[/ QUOTE ]
Sci-fi used to have two distinct paths, and it probably still does, though I think less so.
What you're talking about is hard sci-fi: based upon extrapolation (sometimes rather badly extrapolated) current science. This is what we mostly see as sci-fi these days.
Then there was space opera, typified best (perhaps) by the works of E.E. 'Doc' Smith. His Lensman and Skylark books are absolutely classic works of science fiction, but the 'science' in them is so far out there that it's untrue. People nowadays consider this fantasy, because they have to pigeon-hole things and modern sci-fi doesn't include the weird stuff you get in space opera. (Star Wars takes the plot of a fantasy tale and implements it in Space Opera format. It is 'a fantasy' but it isn't 'fantasy.' )
Sadly, hard sci-fi rules out a good percentage of what people like in the way of all those good things we expect to see in sci-fi. To produce really grand sci-fi, you have to bend the laws of physics to breaking point. Teleportation: magic (Heisenburg Compensator anyone?). FTL: probably magic. FTL communication: probably magic. Charged Particle weapons: don't work in an atmosphere worth a damn. Artificial Gravity: theoretically possible, if you destroy a black hole to power it for a second or two. Even Invisible Lasers of Death, aren't. Anything that powerful ionises the air leaving a visible trail. Plasma Guns: nope.
And hard sci-fi has given us some of the funniest bits of fiction going from a current standpoint. There's a well known piece of artwork of a space pirate boarding a ship up a landing ladder, his slide-rule clutched in his teeth. Computers have always been underestimated (partially because what's the point in a starship crew when everything can be done by the ship's AI?), a classic case in point being Star Trek, where the computers are little more than adding machines (thought you can actually land a space shuttle using a Hewlett Packard pocket calculator ).
Oddly, the realisation that compters could be more has often come from non-scientists. Anne MacCaffrey, The Ship Who Sang, and William Gibson's Neuromancer. Modern conception of 'cyberspace' stems almost entirely from Gibson's work, and the guy knew absolutely nothing about computers when he wrote the book. Now Neuromancer-style visual interfaces crop up everywhere, the best example I can think of being in Ghost in the Shell: Standalone Complex. (IIRC, Gibson didn't invent 'jacking in' in the literal sense, that was someone else, though Gibson did use embedded interface jacks in other stories. I think Johnny Mnemonic uses one, though I haven't rid the story in a long while and it varies somewhat from the film.)
Um, anyway, what would I change:
I want to be able to walk.
I'd like to be able to see my weapons (sheathed) when I'm not in combat mode (optionally would be excellent, since I sometimes have civvie clothes and the clipping on coats and cloaks might be an issue).
In fact, I'd like for a lot more thought to be put into the roleplay aspects of this game. It's one of the poorest MMOs for roleplay.
From a pure roleplay perspective, I'd love to see 'free exchange' of characters between PC and RI. Sadly, given the way players are, this would simply result in a lot of ganking, and it would require a massive overhaul of the game, so I don't think it's ever going to happen. Given that one of the key attractions of CoH when it first came out was that there was no PvP (and a lot of people were sick of it in the existing MMOs), you have to expect that many would leave the game if it were made world-wide. I don't expect to be here for a huge period anyway, but I do think world PvP would totally change the atmosphere of the game; not for the better.
Yes, revamp the CoH missions, though (frankly) I don't find the CoV missions 'more compelling', just 'more railroaded.' Stopping the "and now I'm going to give you a mission door in Atlas PArk... yes, I know this is PI, you have travel powers, don't you?" missions would be a darn good start.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
Maybe if global PvP is balance or immersion breaking, why not take another approach to encouraging pvp? For instance TFs that were based in PvP zones with enhanced rewards, badges, even an accolade. Send an event alert to the relevant side (Villains for a Hero TF, Heroes for a Villain TF) when the TF is formed, when an instance mission is completed, or a hunt/outdoor objective (e.g. phone-run) is started?
[ QUOTE ]
Then there was space opera, typified best (perhaps) by the works of E.E. 'Doc' Smith. His Lensman and Skylark books are absolutely classic works of science fiction, but the 'science' in them is so far out there that it's untrue.
[/ QUOTE ]
Aaah, EE 'Doc' Smith. LOVE his books, but the man REALLY needed to use paragraphs more! Get distracted and it's a case of "Bugger, where the hell WAS I?"
[ QUOTE ]
I want to be able to walk.
[/ QUOTE ]
The keep on saying no, due to having to do too many animations for weapons transitions and stuff. *I* say, make it a click power like Rest, where you can't activate any kind of combat powers whilst it's running, or doing so shuts it off. Sorted.
[ QUOTE ]
From a pure roleplay perspective, I'd love to see 'free exchange' of characters between PC and RI. Sadly, given the way players are, this would simply result in a lot of ganking, and it would require a massive overhaul of the game, so I don't think it's ever going to happen. Given that one of the key attractions of CoH when it first came out was that there was no PvP (and a lot of people were sick of it in the existing MMOs), you have to expect that many would leave the game if it were made world-wide. I don't expect to be here for a huge period anyway, but I do think world PvP would totally change the atmosphere of the game; not for the better.
[/ QUOTE ]
We DO have a PvP flag on our characters. It gets flipped automatically when we enter a PvP zone. If they gave us manual control over that, we could flag ourselves for PvP when we wanted to. There'd still be SOME ganking, can't be helped, but I don't think it'd be TOO bad, and the benefits might outweigh the risks. Given the recent "merger" of CoH and CoV, and ongoing powerset proliferation, this could even be on the cards...
@FloatingFatMan
Do not go gentle into that good night.
Rage, rage against the dying of the light.
[ QUOTE ]
@Vox: your name: Vox_Doom : Vox = voice , Doom well, doom, probably not a hugely massive leap to assume its in the genitive case meaning "of doom". (technically it should be something closer to vox_fati but my latin is a bit rusty). I was making a joke on the fact that you were among the first to cry DOOOOOOOOM! at the suggestion.
[/ QUOTE ]
No it shouldn't be Vox Fati, because it's not a purely Latin name. I didn't cry doom at it either, I said I'd quit if it were implemented.
[ QUOTE ]
PvP: please read the post before criticising. a level 50 villain cannot walk into Atlas and start stomping on level 1 heroes, I specifically mentioned level 50 and level 1.
[/ QUOTE ]
Yeah I read all that, I didn't even mention that bit so I've no idea where you've got the idea that I'm bothered about that particular aspect of it.
[ QUOTE ]
I also specifically said that in each respective zone only a "home toon" could *initiate* PvP
[/ QUOTE ]
Well actually, you didn't, what you said was:
[ QUOTE ]
PvP: in paragon as an example: A villain pulls off a robbery, police witness this and give chase, a radio alert is automatically calle din and a warrant put out for the villains arrest making him a legitimate PvP target for 15 minutes, after this time, the character returns to normal, non-pvp status.
[/ QUOTE ]
Which doesn't say anything about the villain not being able to attack heroes. It just says that once the villain does something bad, he can be attacked.
[url=http://vox-doom.deviantart.com]Take A Gander At This.[/url]
[ QUOTE ]
The leveling curve - it's ridiculously easy to get to Level 50 these days, so badly, that you outlevel content. What's the point in having content if you just outlevel it?
[/ QUOTE ]
it's so bad that i'm still not over the lvl 30....sigh
anyway, i would just change /enhance the engine and add as much custom possibility's as it would fit.
[ QUOTE ]
[ QUOTE ]
The leveling curve - it's ridiculously easy to get to Level 50 these days, so badly, that you outlevel content. What's the point in having content if you just outlevel it?
[/ QUOTE ]
it's so bad that i'm still not over the lvl 30....sigh
[/ QUOTE ]
Stop making alts then.
Contact Information!
Twitter: @TonyParkeze
Facebook: www.facebook.com/anthonyjp91
Email: anthonyjp91@gmail.com
What does COH lack that hero movies have? Chases. While I like the safeguard mishes, the whole, "Oh my god they're getting to the van... oh they're in the van, we can't arrest them now"- seems naff. Let's chase the van around the streets, knocking it's Health down as we go... have some heavily defended arachnos fortress, or crey lab car park where the players can't get to. Have guards who do hold spells and taunts on the players to get them off the van. Have players knocked back and down and held by enemy assistance from rooftop snipers etc etc. Lots of scope for inventiveness here.
I'd also like to see more harsh repurcussions for failure... a reputation gauge which drops when you fail and rises as you succeed, which can be used to automatically vary the responses of NPCs to you from "oh no, not Hero 2", through, "Hero who?" to "Can I get your autograph for my gran". This gauge can be used for more mechanical purposes such as the response of mobs to your presence, "Hero 2 is coming, let's hide out back until he's gone", "Let's take our kidnap victim to another hide-out", or whatever.
I would like to see some kind of bargaining happen. Kidnappings are usually done on the premise of some kind of exchange. Why do we just bust in and kick everybody's [censored]? Vary the gameplay!
Surprise stuff on samey-TFs. If I've done a TF with one character, put some randomisation in to make it different when I do it with another character. Vary the gameplay! This does not have to be hugely radical or inventive. Have random elements.
Traps. If I had a hideout I'd set traps, I'd want to know as soon as there's anybody in the door. I'd have a backup plan, a back door to quietly slip out of. Vary the gameplay!
I would change more, but that will do for now.
Please fight My Brute: http://2hero.mybrute.com
Mission Architect 54161 - Michael Mundano, Megan Malloney and the Secret Senate.
Mission Architect 91838 - Constantinople Jones' Family Secret. A One Mission Story arc.
[ QUOTE ]
Stop making alts then.
[/ QUOTE ]
I think it's more a case that he just refuses to up his Rep.
Sam: "My mind is a swirling miasma of scintillating thoughts and turgid ideas."
Max: "Me too."
Stuff
[ QUOTE ]
[ QUOTE ]
Stop making alts then.
[/ QUOTE ]
I think it's more a case that he just refuses to up his Rep.
[/ QUOTE ]
what then, play as a god almighty newbe, not being able to kill anyone AT ALL?
i rather have it on my own lvl, where every enemy is my own level or 1 lvl higher.
Have you even tried it? If not then do. It's not like it's set in stone when you up it. If you can't work with it, change it back.
Oh, and have a look at the invention system while you're at it.
Sam: "My mind is a swirling miasma of scintillating thoughts and turgid ideas."
Max: "Me too."
Stuff
This thread has gone off-topic.
Please fight My Brute: http://2hero.mybrute.com
Mission Architect 54161 - Michael Mundano, Megan Malloney and the Secret Senate.
Mission Architect 91838 - Constantinople Jones' Family Secret. A One Mission Story arc.
[ QUOTE ]
This thread has gone off-topic.
[/ QUOTE ]
Then we must move it back on topic
What one thing would you change about the game?
@Golden Girl
City of Heroes comics and artwork
Give us humorous power-effect changes on special occasions.
Blaster sets turn into paintball, weapons turn into rubber equivalents etc.
[ QUOTE ]
[ QUOTE ]
This thread has gone off-topic.
[/ QUOTE ]
Then we must move it back on topic
What one thing would you change about the game?
[/ QUOTE ]
If people don't have more than one alt, their accounts are effectively and immediately shut down.
Contact Information!
Twitter: @TonyParkeze
Facebook: www.facebook.com/anthonyjp91
Email: anthonyjp91@gmail.com
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
This thread has gone off-topic.
[/ QUOTE ]
Then we must move it back on topic
What one thing would you change about the game?
[/ QUOTE ]
If people don't have more than one alt, their accounts are effectively and immediately shut down.
[/ QUOTE ]
I'd make an alt and park it in Outbreak
@Golden Girl
City of Heroes comics and artwork
Aaanyway, back to the topic (again), I'd make SSTF1 shorter.
...and put a capital U on the "untouchable" badge.
Please fight My Brute: http://2hero.mybrute.com
Mission Architect 54161 - Michael Mundano, Megan Malloney and the Secret Senate.
Mission Architect 91838 - Constantinople Jones' Family Secret. A One Mission Story arc.
[ QUOTE ]
Aaanyway, back to the topic (again), I'd make SSTF1 shorter.
[/ QUOTE ]
We have a topic?
I would also fix some of costume bugs.(you know... The OBVIOUS ones that Jay have missed(he need more acc) for such a long time)
And have GMs patrol the pvp zones and give people chatbans if they use profanity.(would actually make me start pvping again)
I would add a system where you got hints towards certain iconic missions such as the ones with temp powers and badges on them, as you level.. perhaps messages from NPCs or the chatter of passers-by.
Please fight My Brute: http://2hero.mybrute.com
Mission Architect 54161 - Michael Mundano, Megan Malloney and the Secret Senate.
Mission Architect 91838 - Constantinople Jones' Family Secret. A One Mission Story arc.
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
This thread has gone off-topic.
[/ QUOTE ]
Then we must move it back on topic
What one thing would you change about the game?
[/ QUOTE ]
If people don't have more than one alt, their accounts are effectively and immediately shut down.
[/ QUOTE ]
I'd make an alt and park it in Outbreak
[/ QUOTE ]
don't worry GG, there would be no new accounts as anyone who makes one gets immediate shut down
so the game would suffer, and we'd all get our accounts shut down one way or another
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
This thread has gone off-topic.
[/ QUOTE ]
Then we must move it back on topic
What one thing would you change about the game?
[/ QUOTE ]
If people don't have more than one alt that isn't parked in Outbreak and is over Level 30, their accounts are effectively and immediately shut down.
[/ QUOTE ]
I'd make an alt and park it in Outbreak
[/ QUOTE ]
don't worry GG, there would be no new accounts as anyone who makes one gets immediate shut down
so the game would suffer, and we'd all get our accounts shut down one way or another
[/ QUOTE ]
Better?
Contact Information!
Twitter: @TonyParkeze
Facebook: www.facebook.com/anthonyjp91
Email: anthonyjp91@gmail.com
[ QUOTE ]
[ QUOTE ]
Aaanyway, back to the topic (again), I'd make SSTF1 shorter.
[/ QUOTE ]
We have a topic?
I would also fix some of costume bugs.(you know... The OBVIOUS ones that Jay have missed(he need more acc) for such a long time)
And have GMs patrol the pvp zones and give people chatbans if they use profanity.(would actually make me start pvping again)
[/ QUOTE ]
eh. so youre saying that villains arent allowed to big bad tempered and foul mouthed? Or can't you handle a bit of profanity?
- The Italian Job: The Godfather Returns #1151
Beginner - Encounter a renewed age for the Mook and the Family when Emile Marcone escapes from the Zig!
- Along Came a... Bug!? #528482
Average - A new race of aliens arrives on Earth. And Vanguard has you investigate them!
- The Court of the Blood Countess: The Rise of the Blood Countess #3805
Advanced - Go back in time and witness the birth of a vampire. Follow her to key moments in her life in order to stop her! A story of intrigue, drama and horror! Blood & Violence... not recommend to solo!
Well I'll be mogadored.
[ QUOTE ]
Everyone lived happily ever after.
[/ QUOTE ]
They did?
OT i would only want a low level revamp. Just a small change but something that'll make you go ooooooo
(A mission where you take on an unkillable enemy which in turn makes you realise you have to level in order to defeat said enemy.)
@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!