If there was anything you could change...


Blue Rabbit

 

Posted

[ QUOTE ]
[ QUOTE ]
Dagnammit Valkryst you stole my I4 pun!

[/ QUOTE ]
Speaking of time-travel I just went forward a couple of years and found that all of GG's dreams come true in I17 - truly "there's no place like comb"

[/ QUOTE ]
Hehe ((very well done))

Thats nothing; In Issue 18 CoX gets an 'M' for Mature rating when a variety of saucy emotes and the latest Issue hits: Issue 18: No place like Womb


Oh and Golden Girl...
[ QUOTE ]
Post-ED, there's no place like moan

[/ QUOTE ]

I think you'll find that 'no place like moan' is Issue:6 as both ED and PvP were introduced


 

Posted

[ QUOTE ]
If Nemesis went back to the Middle Ages, he'd be like a wizard-knight or an alchemist-knight to the people of that time - but for us, he'd still be the AV we've been fighing in the present.

[/ QUOTE ]

Are you talking about some kind of Gotham by Gaslight/ElseWorlds or Marvel 1880s Universe? that would be rather charming, seeing a steam-powered Positron or Sister Psyche as a Gypsy fortune teller - something like that.


 

Posted

[ QUOTE ]
[ QUOTE ]
If Nemesis went back to the Middle Ages, he'd be like a wizard-knight or an alchemist-knight to the people of that time - but for us, he'd still be the AV we've been fighing in the present.

[/ QUOTE ]

Are you talking about some kind of Gotham by Gaslight/ElseWorlds or Marvel 1880s Universe? that would be rather charming, seeing a steam-powered Positron or Sister Psyche as a Gypsy fortune teller - something like that.

[/ QUOTE ]

No, I mean more how people of the time would interpret someone like Nemesis if he showed up - his armor makes him look a bit like a knight, and his machines would be thought of as some kind of magic or alchemy.


@Golden Girl

City of Heroes comics and artwork

 

Posted

"There's no place like groan" - that's not an issue, just my response to your puns, Mother

As to sci-fi or fantasy, well the superhero genre clearly has elements of both - pure sci-fi needs to have a basis in actual science by its very definition (that's the proper definition, not the narrow one gamers and movie-goers use as shorthand for "it has spaceships in it") - and from what I've heard if you expose yourself to gamma radiation something worse happens than your shirt getting ripped and your skin turning green.

Fantasy is a very wide genre that pretty much encompasses most of what we think of as modern sci-fi (especially as far as most mainstream publishers are concerned, where sci-fi is just a subset of fantasy), but again we gamers and movie-goers often use it as shorthand for "it has magic and elves in it".

CoH, like all superhero franchises, and like Dr Who and Lost and Star Wars and tons of other things, is sci-fantasy - a bit of both - and that's great, because anything goes.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
If Nemesis went back to the Middle Ages, he'd be like a wizard-knight or an alchemist-knight to the people of that time - but for us, he'd still be the AV we've been fighing in the present.

[/ QUOTE ]

Are you talking about some kind of Gotham by Gaslight/ElseWorlds or Marvel 1880s Universe? that would be rather charming, seeing a steam-powered Positron or Sister Psyche as a Gypsy fortune teller - something like that.

[/ QUOTE ]

No, I mean more how people of the time would interpret someone like Nemesis if he showed up - his armor makes him look a bit like a knight, and his machines would be thought of as some kind of magic or alchemy.

[/ QUOTE ]

Dunno if anyone remembers or has played it, but Nemesis' machines do actually look a little like those things in thief 2.

I'd like to do both, take on a super villain in another time period or at their height (lil bit ouroboros) would love to have a go at nemesis in the victorian period, although this would disrupt the timeline/mythology unless it can be bent so *your hero* thrawted nemesis the first time. I'd like the villains to join with whoever is being evil in another time tho, earn some sort of bonus like the pvp areas or something...


@SkullFester

I'm not changing this signature until I'm proclaimed 'King of the World'.

 

Posted

[ QUOTE ]
No, I mean more how people of the time would interpret someone like Nemesis if he showed up - his armor makes him look a bit like a knight, and his machines would be thought of as some kind of magic or alchemy.

[/ QUOTE ]
Which drags us back around to Clarke's often quoted 3rd law "any sufficiently advanced technology is indistinguishable from magic" - that's a sliding scale according to what level of tech you're familiar with. Taking a torch (flashlight, if you're GG ) back even just 500 years and shining it around would probably have you being labelled a sorcerer/witch.


 

Posted

[ QUOTE ]
On the other hand, the line that distinguishes science-fiction and Fantasy is very thin and, on occasions, subjective. I say without shadow of doubt that the original Star Wars saga is more of a typical Fantasy story that a science-fiction one.


[/ QUOTE ]
I can see where sci-fi (science and technology origins) and fantasy (magic and natural origins) fit into CoX and comics, but can anyone point me to a modern comic that involves mutants??

You can't , see - mutant origin doesn't belong anywhere near a superpowered MMO.




And the line between sci-fi and fantasy is more often subjective than suggested by a mere 'on occasions'. Heck I've read good sci-fi that involved space-dragons before. Star Wars was based on mythology.

It's no great surprise since both magic and hi-tech are just different ways for authors to explain the impossible or unlikely being made possible. And there's only so many basic plots in the world and myth put a fantasy spin on them long before what we'd recognise as sci-fi was created.


By my mohawk shall ye know me!
my toons
Funny: Ee-Ai-Ee-Ai-Oh! #3662 * The foul-mouthed Handyman! #1076 * City of Norms #132944
Serious: To Save A Single World (#83744) * Marketing Opportunity (#83747)

 

Posted

[ QUOTE ]
I can see where sci-fi (science and technology origins) and fantasy (magic and natural origins) fit into CoX and comics, but can anyone point me to a modern comic that involves mutants??

[/ QUOTE ]
Umm, how is Natural origin "fantasy"? Natural can be used to represent basic humans, and last time I checked we weren't a fantasy race (yeah, species, I know).

Ok, we're all mutants too, but that's besides the point


 

Posted

Real sci fi, the truly great Sci if, follows this rule.

the idea is the hero

the setting, the trappings, the era, all irrelevant. the idea is what's important. this tends to propose a setting of the contemporary with a twist, that one thing that is different. but it is not necessary.

everything else like it is science fantasy, or low fantasy, high fantasy (not counting straighter fiction of course) i would say in many ways super heroes are high fantasy.


 

Posted

[ QUOTE ]
I'd like the villains to join with whoever is being evil in another time tho, earn some sort of bonus like the pvp areas or something...

[/ QUOTE ]

That'd be quite possible - if you're a Villain, then you can easily betray the Midnight Squads trust when they let you use their crystal to travel back in time.
For example, say there was some dangerous and powerful artifact that the Midnighters discovered was in this particular time period, and they sent Heroes and Villains there to get it - but unknown to the Midnighters, Lord Recluse had also heard of this item, and sent his most powerful servants there to retreive it (Aracnos being involved would have to be unknown to the Midnighters, otherwise they might not trust Villains enough to be sent on this mission).
Once Villains had travelled via the crystal to the new zone, they could then get missions from their Patron whp would be in the zone too - these Villain only missions would involve you betraying the Midnight Squad to help you Patron instead.


@Golden Girl

City of Heroes comics and artwork

 

Posted

[ QUOTE ]
"any sufficiently advanced technology is indistinguishable from magic"

[/ QUOTE ]

Great quote there from the late great Arthur C Clarke, The reverse is also true in a way, we think we are sufficiently advanced technologically but we are not even self sufficient, we are but a relatively short time away from another Dark Ages if we do not find replacement technology.

Anyway, I laugh everytime I see these mortals strutting around the planet, their entire powerbase and transport system powered by dead plants and decaying organic matter.

Just thought I'd put my cheery thought 'up there on the board' for today. Carry on.


 

Posted

[ QUOTE ]
Real sci fi, the truly great Sci if, follows this rule.

the idea is the hero

the setting, the trappings, the era, all irrelevant. the idea is what's important. this tends to propose a setting of the contemporary with a twist, that one thing that is different. but it is not necessary.

everything else like it is science fantasy, or low fantasy, high fantasy (not counting straighter fiction of course) i would say in many ways super heroes are high fantasy.

[/ QUOTE ]
I'd agree with that - pure sci-fi used to be written by actual scientists like Asimov, or at least those with a heavy scientific bias like Clarke - now it's written by authors instead - and I'm happy with that, because I'd rather have a well-written story than a hypothesis masquerading as a story


 

Posted

[ QUOTE ]
That'd be quite possible - if you're a Villain, then you can easily betray the Midnight Squads trust when they let you use their crystal to travel back in time.

[/ QUOTE ]
We actually have the option to betray them even before that, but of course you wouldn't know...


 

Posted

[ QUOTE ]
[ QUOTE ]
That'd be quite possible - if you're a Villain, then you can easily betray the Midnight Squads trust when they let you use their crystal to travel back in time.

[/ QUOTE ]
We actually have the option to betray them even before that, but of course you wouldn't know...



[/ QUOTE ]

I'd heard rumors about it

Of course, any betrayl has to be done secretly, otherwise Villains wouldn't be able to be given any new Midnighter content


@Golden Girl

City of Heroes comics and artwork

 

Posted

All this talk of a betrayal option was brought up before, I think in response to a climatic fictional Well of the Furies TF and the 'Going Rogue' system hinted by Cryptic at the time.

Personally I would love something like this, something that the Villain team could conspire talk about in teamchat and the Heroes the same, different stages of possible betrayal for different strategic results or rewards.
Betrayal is a major re-occuring theme in Comic Culture and a feature like this in an Issue update would really float my boat.


 

Posted

Yea defo something that needs to be put into place cos i feel the villains are too nice in co-op zones when really we'd be looking for any oppotunity to bump off our rivals or get away with something valuble. Would be difficult to pull off successfully but be really good if heroes and villains got different objectives or villains got side ones like "make sure the heroes are defeated at least 10 times" or something for a bonus...course the heroes would get the bonus if they dont die more than 10 times...

Thats just an example, my brain is still in recovery.


@SkullFester

I'm not changing this signature until I'm proclaimed 'King of the World'.

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
still too young. would have to raise the age to 18 or 21.

[/ QUOTE ]Because of gambling virtual money? Yay for the Think Of The Children™ crowd!

[/ QUOTE ]
It's only a matter of time before they get that cigar removed from the costume creator, have all the casinoes and bars in St Martial knocked down to make way for non-denominational gathering places, and replace all of AR's customisable rifles with walkie-talkies

[/ QUOTE ]
PC Fixed for you.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I thought Issue 12 taught us there was no place like Rome?

[/ QUOTE ]

Actually Golden Girl, If you recall your history you'd remember It goes way back to Issue 2 when the Circle of Thorns taught us that in fact; "Theres no place like Tome"

[/ QUOTE ]
Now you're really stretching it - don't even try and suggest that Issue 4 taught us "there's no place like the Dome"

[/ QUOTE ]
i7 there's no place like...

Wait BRB phone...



 

Posted

[ QUOTE ]
PC Fixed for you.

[/ QUOTE ]
Thanks, Lost... Martial Artist of East Asian Descent.

Sorry, you do realise Ninjas aren't PC, right? That's why we had to put up with the Teenage Mutant Hero Turtles. Can't have the kiddiewinks thinking assassination is cool or acceptable now, can we?


 

Posted

[ QUOTE ]
Yea defo something that needs to be put into place cos i feel the villains are too nice in co-op zones when really we'd be looking for any oppotunity to bump off our rivals or get away with something valuble. Would be difficult to pull off successfully but be really good if heroes and villains got different objectives or villains got side ones like "make sure the heroes are defeated at least 10 times" or something for a bonus...course the heroes would get the bonus if they dont die more than 10 times...

Thats just an example, my brain is still in recovery.

[/ QUOTE ]

There could be morphing scenery too, just like in RV.
Like say it was a medieval zone, with a castle and a town and a forst and some farms - and there was some source of evil that was causing trouble in the area, with demons or werewolves or things like that, and it was the heroes task to locate and destroy this source, and it was the Villains task to protect it with a view to harnessing its power themselves.
Every 30 minutes or so, the game would add up the Villain mission successes and the hero mission successes, and the landscape would change a bit to reflect whoever had won that pahse - like if the Villains were winning, and succeeding in protecting the source of the evil, then you'd see a farm or two abandoned, or even parts of the town too, and more of the demons/monsters roaming about - but if the Heroes were winning, and succeeding in getting closer to the source of the evil, then the monsters/demons would be reduced in number, and the forest (where the source of the evil would probably be located) would become more wholesome looking.


@Golden Girl

City of Heroes comics and artwork

 

Posted

[ QUOTE ]
[ QUOTE ]
"any sufficiently advanced technology is indistinguishable from magic"

[/ QUOTE ]

The reverse is also true in a way

[/ QUOTE ]Any sufficiently simple magic is indistinguishable from technology?


 

Posted

[ QUOTE ]
...in a way

[/ QUOTE ]
Missed that bit off the end MaX, I was trying to describe that if you were coming from the future and technological superiority - that the modern marvels of today would be seen as primitive and rather laughable.


 

Posted

[ QUOTE ]
[ QUOTE ]
Real sci fi, the truly great Sci if, follows this rule.

the idea is the hero

the setting, the trappings, the era, all irrelevant. the idea is what's important. this tends to propose a setting of the contemporary with a twist, that one thing that is different. but it is not necessary.

everything else like it is science fantasy, or low fantasy, high fantasy (not counting straighter fiction of course) i would say in many ways super heroes are high fantasy.

[/ QUOTE ]
I'd agree with that - pure sci-fi used to be written by actual scientists like Asimov, or at least those with a heavy scientific bias like Clarke - now it's written by authors instead - and I'm happy with that, because I'd rather have a well-written story than a hypothesis masquerading as a story

[/ QUOTE ]

oh I'm no Clarke or Asimov fan, in fact the quote is a paraphrase from Phillip K. Dick, sadly he was neither and scientist, nor a great author, specially when it came to novels, but his short stories are great reading. the current author that i would say adheres to this best while still writing stories is Neil Stephenson.


 

Posted

[ QUOTE ]
[ QUOTE ]
Yea defo something that needs to be put into place cos i feel the villains are too nice in co-op zones when really we'd be looking for any oppotunity to bump off our rivals or get away with something valuble. Would be difficult to pull off successfully but be really good if heroes and villains got different objectives or villains got side ones like "make sure the heroes are defeated at least 10 times" or something for a bonus...course the heroes would get the bonus if they dont die more than 10 times...

Thats just an example, my brain is still in recovery.

[/ QUOTE ]

There could be morphing scenery too, just like in RV.
Like say it was a medieval zone, with a castle and a town and a forst and some farms - and there was some source of evil that was causing trouble in the area, with demons or werewolves or things like that, and it was the heroes task to locate and destroy this source, and it was the Villains task to protect it with a view to harnessing its power themselves.
Every 30 minutes or so, the game would add up the Villain mission successes and the hero mission successes, and the landscape would change a bit to reflect whoever had won that pahse - like if the Villains were winning, and succeeding in protecting the source of the evil, then you'd see a farm or two abandoned, or even parts of the town too, and more of the demons/monsters roaming about - but if the Heroes were winning, and succeeding in getting closer to the source of the evil, then the monsters/demons would be reduced in number, and the forest (where the source of the evil would probably be located) would become more wholesome looking.

[/ QUOTE ]

YEA!!! Forgot about RV since I haven't been in there since the testserver before its release! Exactly like that! I wanna play now....NOW!!!


@SkullFester

I'm not changing this signature until I'm proclaimed 'King of the World'.

 

Posted

[ QUOTE ]
World PvP:
There are also people who have posted that if PvP is not fully introduced their subs will go. There will always be someone threatening to pull their subs if they dont get what they want. IMHO, I dont see this as a threat in any way shape or form (sorry Vox, no offence meant) after the first ten times I have read this form of response it just gets old. Vox is one person, I would not take his reaction to signify "a large number" of players , and in all honesty the name, Vox_Doom sort of says it all really

[/ QUOTE ]

And what exactly does my name say? PvE players who have no interest in PvP at all outnumber those who DO want to PvP.

[ QUOTE ]
integrate the two communities and not expect some form of conflict (conflict between two playable character by definition = PvP). However,

If you play a hero and dont want Pvp:
a. dont track down villains
b. dont go to the rogue isles

and you still get the game you are playing now

[/ QUOTE ]

So what about the level 50 villains who comes to Paragon to start on a few heroes? How are we who aren't interested in PvP at all supposed to avoid them?

[ QUOTE ]

PvP will be there *if you want it*


[/ QUOTE ]

And if you use your example, if you don't!


[url=http://vox-doom.deviantart.com]Take A Gander At This.[/url]