If there was anything you could change...


Blue Rabbit

 

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Yes it is a FORM of world PvP. you cant integrate the two communities and not expect some form of conflict (conflict between two playable character by definition = PvP).

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Thing is, the PvE majority outnumber the PvP minority. Another reason why I can't see such a thing happening. Not enough people PvP for the Devs to make this game World PvPish.

Oh, and when people do actually make threats that they'll quit the game, they're usually empty threats.

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Mine isn't. If this game were changed so that a player villain could attack me in King's Row then I'd quit right there.

That's not the game I pay for or enjoy.


[url=http://vox-doom.deviantart.com]Take A Gander At This.[/url]

 

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Mine isn't. If this game were changed so that a player villain could attack me in King's Row then I'd quit right there.

That's not the game I pay for or enjoy.

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I'd echo that - my first experience of World PvP in an MMO was EverQuest on the free-for-all Rallos Zek server - made a troll SK, went out into the newbie zone, entered my first PvE fight, finished it with low health and BAM a level 25 player one-shotted me. Headed out again, went to loot my newbie weapon from my corpse and BAM dead again. Only one way out of that city and I couldn't do anything without my newbie weapon so out I went again, trying to be cautious, but again he got me. Logged out, made something different, ran into a similar issue, came back 30mins later and that L25 was still hanging around in the newbie yard by the city entrance/exit killing lowbie characters who had no chance against him and camping their corpses - just because he could.

Tbh it wasn't that much different in WoW - on my mainly PvE server one night a player kept killing the hand-in NPC for a popular quest over and over again, non-stop for 3 hours, despite the fact he was getting no reward for it, just because there was a line of newbies of the opposite faction waiting to do the hand-in and he knew it. Nobody from our faction came to sort him out (not worth it for just one guy, somebody said) and he couldn't attack us without us being flagged for PvP first, so he found this other way to grief the opposite faction.

That's why I only do my PvP in pure PvP games purely designed for it (usually FPS games) - trying to do PvE in a world PvP environment is just giving griefers open licence to be idiots and annoy the majority. And mixed PvE/PvP games rarely find a decent balance between both playstyles - they always lean heavily towards one or the other.


 

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Yes it is a FORM of world PvP. you cant integrate the two communities and not expect some form of conflict (conflict between two playable character by definition = PvP).

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Thing is, the PvE majority outnumber the PvP minority. Another reason why I can't see such a thing happening. Not enough people PvP for the Devs to make this game World PvPish.

Oh, and when people do actually make threats that they'll quit the game, they're usually empty threats.

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Mine isn't. If this game were changed so that a player villain could attack me in King's Row then I'd quit right there.

That's not the game I pay for or enjoy.

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I hate the idea of world PvP too (the lack of it was one of the main things that drew me to CoH), but to be fair I believe the suggestion was that PvP could only be initiated by people on the right side. That is, a lvl 50 villain in Paragon couldn't attack heroes, but could be attacked by them.

Which I suppose would be just about bearable, although frankly I could see it ending up like GMs: hey, there's a Villain in KR, anyone want to fight him? No? Ok then...


However, it turned out that Smith was not a time-travelling Terminator

 

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Yes it is a FORM of world PvP. you cant integrate the two communities and not expect some form of conflict (conflict between two playable character by definition = PvP).

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Thing is, the PvE majority outnumber the PvP minority. Another reason why I can't see such a thing happening. Not enough people PvP for the Devs to make this game World PvPish.

Oh, and when people do actually make threats that they'll quit the game, they're usually empty threats.

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Mine isn't. If this game were changed so that a player villain could attack me in King's Row then I'd quit right there.

That's not the game I pay for or enjoy.

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I hate the idea of world PvP too (the lack of it was one of the main things that drew me to CoH), but to be fair I believe the suggestion was that PvP could only be initiated by people on the right side. That is, a lvl 50 villain in Paragon couldn't attack heroes, but could be attacked by them.

Which I suppose would be just about bearable, although frankly I could see it ending up like GMs: hey, there's a Villain in KR, anyone want to fight him? No? Ok then...

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But that doesn't make sense because if the villain is attackable then surely they can attack, otherwise they're a sitting duck.

So what stops them from attacking people who don't want to PvP?


[url=http://vox-doom.deviantart.com]Take A Gander At This.[/url]

 

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Instead, why not just put a Level 40 restriction on PI?

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lol go for it, there are fairly viable train missions to farm anyway


 

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Yes it is a FORM of world PvP. you cant integrate the two communities and not expect some form of conflict (conflict between two playable character by definition = PvP).

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Thing is, the PvE majority outnumber the PvP minority. Another reason why I can't see such a thing happening. Not enough people PvP for the Devs to make this game World PvPish.

Oh, and when people do actually make threats that they'll quit the game, they're usually empty threats.

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Mine isn't. If this game were changed so that a player villain could attack me in King's Row then I'd quit right there.

That's not the game I pay for or enjoy.

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Sign me up for that one too - it's not a threat, simply a statement of fact; make PvP too difficult to ignore, and I'm out of here.


 

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Down with the war walls would be excellent - I'd like to see city zones joined by intermediary highways, no-man's lands, or a sweet long bridge between the islands of Paragon (Talos, PI, etc). These intermediary zones could be patrolled by one or two new groups of badass roadwarrior types, Mad Max style. Maybe even vehicle mounted bad guys - motobike nuns, devil worshiping cab drives, etc.

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*Nods to this*

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The removal of radio and newspaper missions and other repeatable mission sources.

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Mind if inquire why? I love radio and newspaper missions, I would be especially disappointed if I lost the ability to do repeatable missions on my 50s, one of which has done every other arc in the game.

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Possibly due to the teams that jsut do the radio mission and never any arcs.

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What if they like doing their radio/newspaper mission - What gives you the right to take that away from them?


 

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this is a "if you could change anything" thread, not a viable changes thread, and i didn't say i agree with it.


 

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But that doesn't make sense because if the villain is attackable then surely they can attack, otherwise they're a sitting duck.

[/ QUOTE ]Actually, I think that kind of gameplay could be quite interesting. Give people the ability to move to the other side's zones, throw a few contacts for them in there, and allow them to grab the badges. The tradeoff being that if they're seen, and can't get away, they'll likely end up dead.

Of course a lot of badgers would complain horribly about having to risk being attacked, but hey, who cares?


 

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Over the many years and now several hundred comics that I have collect I can not once re-call a contemporary story line that ever had time travel with in it. Please if you could point one out I would appreciate it.
...
Further one of the main attractions of this game is that it is firmly entrenched in science fiction NOT fantasy.

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Most DC 'Crisis' crossover events have had an element of time travel - 'Crisis on Infinite Earths' (80s) had different eras merging and overlapping, 'Zero Hour' (90s) was an attempt to reset the universe by a hero gone insane, DC 1 Million had the JLA from the 85th century turn up and invite the present day league to the future to celebrate Superman's return from his Solar Fortress of Solitude in the Sun (!). I'm almost certain that golden and silver age DC involved more fruity time travel than you could shake a banana tree at.

As to the second point - I would say the true attraction of CoX for the people that I've played along side is that it caters for many different tastes, not just science fiction. Other posters have highlighted far more eloquently than I that when telling a story about a hero the background flavour is both pervading and yet incidental at the same time. That Skywalker boy could as easily be carrying a magic sword of +10 glowing instead of a pseudoscientific laserous chopper.

I like how there's a game I can play a Avalonian knight with a magic sword and armour just as easily as a hulking mecha with devastating fire power, a spandex clad mutant misanthrope packing claws and really big hair, a crazed super-strong cyborg that jumps tall buildings with a single bound whilst on fire.

I'm happy that there's a Magic origin along side the other four more contemporary origins, that the world supports both Clockwork and Circle of Thorns, Mu and Longbow, Ghost Widow and Positron.


 

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Of course a lot of badgers would complain horribly about having to risk being attacked, but hey, who cares?

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*carrot slaps MaX into the orbit of Pluto*


Rabbits & Hares:Blue (Mind/Emp Controller)Maroon (Rad/Thermal Corruptor)and one of each AT all at 50
MA Arcs: Apples of Contention - 3184; Zen & Relaxation - 35392; Tears of Leviathan - 121733 | All posts are rated "R" for "R-r-rrrrr, baby!"|Now, and this is very important... do you want a hug? COH Faces @Blue Rabbit

 

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Global PvP: it's a nice idea, but will always suffer at least one jarring flaw for each potential solution.

If it's always-on, then folks that do not want PvP will be put off. If its by-consent only (e.g. you turn on an option that says "I am happy to be attacked by ppl and affected by enemy faction powers") then you've got a break in immersion if villains bounce on by in Atlas that can't hurt you but batter other Heroes for example.

You also need to find a way to disincentive high level toons taking out other toons that are substantially lower levels just for the "lols".


 

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You also need to find a way to disincentive high level toons taking out other toons that are substantially lower levels just for the "lols".

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Code addition: If a fight is not in the same Status level, the winner gets outdoor XP debt, no cap.


The wisdom of Shadowe: Ghostraptor: The Shadowe is wise ...; FFM: Shadowe is no longer wise. ; Techbot_Alpha: Also, what Shadowe said. It seems he is still somewhat wise ; Bull Throttle: Shadowe was unwise in this instance...; Rock_Powerfist: in this instance Shadowe is wise.; Techbot_Alpha: Shadowe is very wise *nods*; Zortel: *Quotable line about Shadowe being wise goes here.*

 

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@Vox: your name: Vox_Doom : Vox = voice , Doom well, doom, probably not a hugely massive leap to assume its in the genitive case meaning "of doom". (technically it should be something closer to vox_fati but my latin is a bit rusty). I was making a joke on the fact that you were among the first to cry DOOOOOOOOM! at the suggestion.

PvP: please read the post before criticising. a level 50 villain cannot walk into Atlas and start stomping on level 1 heroes, I specifically mentioned level 50 and level 1. I also specifically said that in each respective zone only a "home toon" could *initiate* PvP. and even then, only in a certain circumstance. to reiterate my example:

A villain goes to atlas park and picks up a mission. he can walk around all he wants, safe from attack and without the option to attack any hero (with one exception: a SG vs VG grudge which is an always on toggle for aggression so you do actually have the option for pure PvP play via SGs and VGs *IF* that is what you want).

Now, if the villain does his mission and is witnessed (a system would have be worked out for this, perhaps guards in the mission have a perception/reaction time to alert control) he will then e listed on a wanted list at a certain level which lowers over time (a period of no activity emans wanted level drops), pull off a heist, lay low for a bit etc.

Now: if a hero sees a villain, he can right click on the villain nad check if he is on the wanted list. if he is then the hero can make an arrest , in other words initiate PvP IF HE FEELS LIKE IT. The villain can of course defend himself and attack back.

Similarly PPD and Longbow will take interest in villains that have a wanted rating.

Borrowing heavily from GTA: the wanted level can be symbolised by a star rating. the lower the rating , the lower the interest the autorities have in the villain. a quick example of this would be (but this is only to help elucidate , it is not meant to be a working system).

normal: character can use public transport, not wanted by ppd or longbow. nothing to see here folks. Not a valid PvP target.

* : character can use public transport, PPD will attack on sight, heroes of levels 1 to 5 can attempt to arrest.

**: public transport blocked (an alternative method of zone travel would have to be found , tunnels, teleport etc). PPD will attack and call for backup. Heroes of level 1-10 can attempt to arrest.

***: PPD call for Longbow backup, longbow patrols will attack, heroes of level 10-25 are valid PvP initiators

****: PPD and Longbow call for backup. Villain is actively hutned down. heroes of levels 15-35 can initiate PvP

*****: you've done it now. everything and their dog will be out to get you. open season has begun.

Committing more crimes while having a star rating will up the rating. pausing (laying low) will reduce it. Using a device or service such as a hacker / bribe official or destroy evidence mission will reduce it. perhaps these could be undertaken on another players behalf ? or a mission that has a blanket effect (virus to wipe all wanted levels for all villains currently in the database, virus to randomly re-assign wanted levels ).



Now, PvP would not intrude on everyday player fun if they choose not to take part. For the hero, dont make an arrest. for the villain, dont go to paragon. simple.

As for it being there in the background, you have no problems running aroudn while others heroes plough through gangs of skulls and hellions so why should this be any different. if anything it would be fun to watch and could be quite spectacular.

Just to push the boat out even further into international waters where we can all gamble and drink illegally, newspaper stands could report the highest profile arrests of the previous day for those that click on them. A database could be available through the terminals to show arrest records of heroes and their involvement.

Ganking: if you walk into a pub full of drunk irishmen (I am irish so I cant be accused of being racist for using this ) and shout "all paddys are thick mulchy mother *&##£$ and I can beat the snot out of all of you together" you can expect to be facing off against more than one. same for a villain entering atlas and breakign the law, there will more than likely be more than one hero waiting to give you a good kicking (and a level 1 there to put the boot in when your down just to add insult to injury).

A similar setup would be on the villain side for under-cover heroes.

Disincentive: your rewards for arrests are calculated on a daily basis and the range of opponents arrested comes into play. level 25 hero arrests a level 50 villain with 5 stars, great job. Level 25 hero arrests a level 1 villain with 3 stars, not good, in fact not even noticeable. No xp, no status etc.

A reward would also be given for periods of tiem at a sustained wanted level. Keep five stars up for an hour = good. tiem stops being added as soon as your wanted level begins to drop. sort of like a mayhem mission.


 

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You also need to find a way to disincentive high level toons taking out other toons that are substantially lower levels just for the "lols".

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Code addition: If a fight is not in the same Status level, the winner gets outdoor XP debt, no cap.

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You honestly think this would deter L50 griefers (to whom debt would mean nothing anyway) from killing lowbies? I don't. If they're doing it for the "lols" then why should they care about debt? If you allow high levels to attack lowbies then there's pretty much nothing that will deter a griefer (well, nothing short of the threat of permadeath or account/gameplay lockouts - and some probably wouldn't even be deterred by that). Seen it all before.

Sure, I'd love to see world pvp work, but some people just get their kicks from disruptive behaviour and to people like that world pvp is their own personal nirvana, no matter how you package it.


 

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That’s a good point, but we are talking about the mythology here. It may have a bearing but it has no place in a modern setting. It should have remained a myth.

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But superheroes and time travel go together - it's a major source of plots and retcons
I'm hoping for a lot more non-modern zones we can travel to - like the Middle Ages or ancient Egyptian - stuff like the pyramids are just asking for a visit - it could be in a zone with the sphinx, and a temple and some of those tombs cut into the rocks.
Or a medieval place with a castle and a town and a forest to explore.
If a villain could time travel, then it's only logical that he would try and alter history to help him in the present - it's what villains do
The game is a sci-fi fantasy, where mythological people and creatures exist alongside modern and futuristic people and creatures, and as time travel is a well-established part of the game, it makes sense to visit periods where there is a lot of strong mythology, like the Greeks and Romans, or Egypt or medieval times.
And don't forget, the costume creator has given us plenty of knights and witches and Egyptian priests and priestesses running around in a modern city - they must have gotten here somehow - it'd be nice forn them to visit home again

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Over the many years and now several hundred comics that I have collect I can not once re-call a contemporary story line that ever had time travel with in it. Please if you could point one out I would appreciate it.

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Better time travel comic story lines... bare with me.. totally from memory here...

-Fantastic Four travel to the far future and encounter Nathaniel Richards (redds Father)
-Fantastic Four use Dr. Doom's time machine to travel to the age of Black Beard the Pirate
-Fantastic Four travels to ancient Egypt and battle Kang the conqueror in his early guise
-Dr. Strange travels back to time and visit Benjamin Franklin in the hunt for Cagliostro
-Captain Marvel (Photon) is send back in time by Marie Levaeu to bring her blood of a vampire (Dracula) from an age where vampires still excisted. They have been restored later on in Dr. Strange.
-Dr. Strange travels back in time in search of a soulshart of Morgana Blessing. He ends up meeting the Fantastic Four from afar running around in ancient Egypt. see above.
-The West Coast Avengers travel in time ... one half ending up in ancient Egypt with Fantastic Four and Dr. Strange... another half in the Wild West with Rawhide Kid, Ghostrider, Two-Gun Kid and Kid Colt.
-Two-Gun Kid gets stuck in the future. He gets a lawyer job with She-Hulk.
-The Avengers are send back by the Gamesmaster to battle the Invaders in WWII.
-Zarrko the Tomorrow man (Thor villain) is a time traveller
-Kang the Conqueror (Avengers villain) is a time traveller
-The Black Knight end s up in the body of his ancestor Sir Percy of Scandia and fights in the Crusades.
-Conan comes in a mystic time flux and ends up in modern day New York
-Dr. Strange meets a strange woman from another age who ends up being an exciled Cleopatra. He helps her get back to ancient Egypt.
-A lone warrior from the age of Kang the conqueror ends up in our time. He fights the Hulk.
-Spider-man is send back to the age of King Kull to find an antidote to a special snakevenom.

Above was mentioned Days of Future Past with the X-Men. Bishop.. Cable.. both time travellers... Days of Future P. is a great story line. Good scource. Try to read a bit other comics then X-Men to though

Need I continue????

I can get you all the issue numbers if youre really interested. I have almost all these comics (as in several thousands). Big time comic collector here.

now for DC.. :P
-Legion of Super-heroes...
etc.


- The Italian Job: The Godfather Returns #1151
Beginner - Encounter a renewed age for the Mook and the Family when Emile Marcone escapes from the Zig!
- Along Came a... Bug!? #528482
Average - A new race of aliens arrives on Earth. And Vanguard has you investigate them!
- The Court of the Blood Countess: The Rise of the Blood Countess #3805
Advanced - Go back in time and witness the birth of a vampire. Follow her to key moments in her life in order to stop her! A story of intrigue, drama and horror! Blood & Violence... not recommend to solo!

 

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It's good concept - I like the idea of being able to go into opposing faction areas and do missions. Could even make 'Hostile Territory' and 'Behind Enemy Lines' story arcs for this purpose.

Unfortunately the reputation system suggested is deeply flawed in that if you make the people that can attack an invading PvPonaut dependant on status rather than comparative level then what happens when a lvl 50 Hero wanders into Mercy? Only lvl 1-5 Villains can actually attempt to arrest them?

Instead, why not add a feature that borrows from Rikti Invasion code and automatically make a PvP Hunter on home territory (e.g. Hero in Atlas) the same level as an Invader (e.g. Villain in Atlas) only for the purposes of fighting the invader, but no effect for facing native critters and other challenges? Then as your reputation goes up the relative level could be raised, other buffs added on top (extra acc, damage, resistance, defense, etc).

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Code addition: If a fight is not in the same Status level, the winner gets outdoor XP debt, no cap.

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I thought that initially, but then realised it'd be a REALLY good way for lvl 50s to get the debt badges by going to low level enemy zones and stomping lower level players. It'd be a sure fire way to put off people from embracing opt-in global pvp.


 

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You honestly think this would deter L50 griefers (to whom debt would mean nothing anyway) from killing lowbies? I don't. If they're doing it for the "lols" then why should they care about debt? If you allow high levels to attack lowbies then there's pretty much nothing that will deter a griefer (well, nothing short of the threat of permadeath or account/gameplay lockouts - and some probably wouldn't even be deterred by that). Seen it all before.

Sure, I'd love to see world pvp work, but some people just get their kicks from disruptive behaviour and to people like that world pvp is their own personal nirvana, no matter how you package it.

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I don't think it would deter everyone but it is a deterrent. Alternative, or additional options include automatic even-conning, as per invasion Rikti, inf expenditure to be able to battle outside Status Level, including auto-exemping.

I don't actually want world PvP. I think it would wreck one of the main selling point of CoH, which is that to PvP you have to go to special zones/places for it. On the other hand, an entirely opt-in PvP system might be the way to go. I want to be able to take my hero to the Rogue Isles and RP out there. I want to be able to bring my villain to Paragon to RP there. Opening up the world would be awesome. And if the devs do that, they have to make provision for PvP in zones.


The wisdom of Shadowe: Ghostraptor: The Shadowe is wise ...; FFM: Shadowe is no longer wise. ; Techbot_Alpha: Also, what Shadowe said. It seems he is still somewhat wise ; Bull Throttle: Shadowe was unwise in this instance...; Rock_Powerfist: in this instance Shadowe is wise.; Techbot_Alpha: Shadowe is very wise *nods*; Zortel: *Quotable line about Shadowe being wise goes here.*

 

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@Vox: your name: Vox_Doom : Vox = voice , Doom well, doom, probably not a hugely massive leap to assume its in the genitive case meaning "of doom". (technically it should be something closer to vox_fati but my latin is a bit rusty). I was making a joke on the fact that you were among the first to cry DOOOOOOOOM! at the suggestion.

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He's called Vox Doom because his main character of the same name is a Sonic Blaster. End of. You're really just jumping to strange conclusions there.

Anyway, no matter how it worked, I'd most likely be off with my two subscriptions if there was world PVP too.

In your description, a villain could go to Atlas, not doing his mission, wandering up to heroes and going "Yah Boo Sucks To You!" without them being able to do anything about it. That pretty much ruins the RP environment for me...


The Purple Party Pagan of Paragon

Globals: @Morgana Fiolett / @Genevieve Moore

Altoholic with too many characters to count now I have all these shiny servers...

 

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@Vox: your name: Vox_Doom : Vox = voice , Doom well, doom, probably not a hugely massive leap to assume its in the genitive case meaning "of doom". (technically it should be something closer to vox_fati but my latin is a bit rusty). I was making a joke on the fact that you were among the first to cry DOOOOOOOOM! at the suggestion.

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He's called Vox Doom because his main character of the same name is a Sonic Blaster. End of. You're really just jumping to strange conclusions there.

[/ QUOTE ]I think you missed the bolded part.


 

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well, when I posted up the idea for a system I did say it was just a suggestion and not to be considered a solution.

the wanted level: could have a lot more levels than those I posted. the levels could determine the level of NPC reaction squads. Also the level of the villain could be taken into account. a level 50 villain in atlas could trigger a response unit of 3 PPD heavy combat suits say level 50 each or 51 (per villain in the group) that use the emergency teleport system to tp in and apprehend the lawbreaker. - for flavour how about they use non-lethal methods and a timer is put on the target, if he doesnt move in x seconds he is considered immobilised and therefore safe, gets tagged and ported to a detention centre.

also, a thought occurred to me. villain thieves. the point is not to have a wanted level but to stay under the radar and still pull off the jobs. this would reward those that are thorough (take out everyhting before it has a chance to raise the alarm) or stealthy (avoid cameras, use stealth/invisibility etc. of course there would have to be magical or technologicla detection systems in place to counter these abilities that the burglar would have to get past). or how about a stalker assassaination mission where you can only alert a maximum of X people to your presence. kill too many and the target gets suspiscious that something is up and goes into hiding, mission failed, you get xp but no inf (payment for the contract).

Why hit debt as a deterrent to griefing ? alternatives that may be possible (and a disclaimer for those who are determined to take offense at the very idea - these are jsut ideas off the top of my head NOT a fully thought out solution)

1. INF: whoopee, captain wonderful beat up newbie ,c newb. woo. oh look, doctor marvellous defeated the horrible serpent of nastiness. he's cool. inf rewards are based on level vs. level even if it means it goes into the minuses.

2. prestige: same as above. character can earn negative prestige for his or her sg.

3. PvP rep: gets reduced

4. tally of arrests works on a ladder system. defeaing somethign lower is damaging rahter thna rewarding (when taken to the extremes , there would be a safe level range in the middle).

5. INF/level based entry to zones: level 50s cannot do missions in atlas. they have to do missions somewhere more upscale. of course, they can escape to atlas nad then start the beatings but only if they are attacked first.

To mitigate the 1 vs 50 effect: to make things fairer and not have 50 lvl 50 heroes + ppd bots + longbow all arresting 1 lvl 48 villain. When a hero checks the records to see if a warrant is available he requests a license to take on the suspect.

Responses:
PPD are handling this
Longbow have alreay committed , your help is not currently required
license granted
license granted , be warned suspect is dangerous (higher level)
license granted you may want to bring help (much higher level)
License denied suspect is too powerful. let PPD or a more experienced hero handle this


 

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Anyway, no matter how it worked, I'd most likely be off with my two subscriptions if there was world PVP too

In your description, a villain could go to Atlas, not doing his mission, wandering up to heroes and going "Yah Boo Sucks To You!" without them being able to do anything about it. That pretty much ruins the RP environment for me...

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very nice of you to take other players into account there. nice to see such sharing among gamers. what if I were to take the same stance?

I'll sign up three more subscriptions and then pull them if this isnt brought in! so there!

How about a civilian walking past goes " X hero SUCKS!" can you do anything about it ? does this ruin the game ?
to arrest someone you have to have a reason, not just how they look or where they are from. There's civvies on the rogue isles too you know. does that satisfy roleplaying requirements? out of curiosity, how do the roleplayers justify passing by muggings etc that go on in AP or do you actually stop to save every single victim in the city ? not beign sarcastic, I am geniunely curious.

ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh can I have a lid for this can of worms please ?


 

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could we keep on the topic please!. good discussion but better put in their own posts! So what would you like to see?


 

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could we keep on the topic please!. good discussion but better put in their own posts! So what would you like to see?

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point taken.

I gave my opinion on what I would like to see, namely merged worlds between hero and villain. I gave how I thought it could come about but at this stage it is descending into an argument. Last word from me on this topic. to Vox and Max, I apologise if I have in some way offended you with my suggestion. Ultimately what will happen is up to the devs.


 

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Anyway, no matter how it worked, I'd most likely be off with my two subscriptions if there was world PVP too

In your description, a villain could go to Atlas, not doing his mission, wandering up to heroes and going "Yah Boo Sucks To You!" without them being able to do anything about it. That pretty much ruins the RP environment for me...

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very nice of you to take other players into account there. nice to see such sharing among gamers. what if I were to take the same stance?

I'll sign up three more subscriptions and then pull them if this isnt brought in! so there!



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...why would anyone do that?

Someone leaving the game because something was implemented that they don't enjoy is perfectly acceptable. Quitting because something you want wasn't implemented doesn't make an awful lot of sense. Why sign up for a game that doesn't include something you really enjoy if it's going to cause you to quit the game?

One or two people saying, "I'll quit if they bring x in!" doesn't have any bearing whatsoever on whether or not it's brought in, or how successful it is. A fair few people left in the glory days of That-Which-Shall-Not-Be-Named, but the game didn't break (no it didn't, naysayers, it's still here).

The only obligation anyone has to the game or the community is to abide by the EULA and have fun. The end. Everyone lived happily ever after.