Am I really the only one
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I dont see why you cant grab your own heavy and use it to kill the opposing heavy owner, there is usually a free one around. This is far less severe than an empath/blaster duo exloiting bugs in CM, but no one gives a monkeys about that as they are likely to be playing the blaster.
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Ok, we have a, say stone brute with heavy and me with my blaster and heavy. Id be hard-pressed to kill the brute with or without my heavy if he'd be just standing still, but should I try, the villain heavy can come next to me and oneshot me. Balanced?
Empath/blaster duo is not severe nor problematic (well obviously it is good but not overwhelmingly so). I have 0 problems with that.
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I dont see why you cant grab your own heavy and use it to kill the opposing heavy owner, there is usually a free one around. This is far less severe than an empath/blaster duo exloiting bugs in CM, but no one gives a monkeys about that as they are likely to be playing the blaster.
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Ok, we have a, say stone brute with heavy and me with my blaster and heavy. Id be hard-pressed to kill the brute with or without my heavy if he'd be just standing still, but should I try, the villain heavy can come next to me and oneshot me. Balanced?
Empath/blaster duo is not severe nor problematic. I have 0 problems with that.
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You would if it left you with 2 powers in your primary to fend off the blaster and kill the empath while waiting for the buffs to tick down. As for the stone brute, I prolly wouldnt waste my time, me and another villain must have wasted 10 minutes on a stone tank the other day. Against other AT's, I have less hp than a blaster and simply move around in such a way that the heavy rarely attacks me. Sure it gets me sometimes, but the win/loss ratio in that situation is pretty balanced.
My MA IDs:
Fiend Space: 211464
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Id be hard-pressed to kill the brute with or without my heavy if he'd be just standing still, but should I try, the villain heavy can come next to me and oneshot me. Balanced?
[/ QUOTE ] This is on the en/en blaster? Knockback king with boost range available?
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Empath/blaster duo is not severe nor problematic. I have 0 problems with that.
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Then you're obviously teaming with/against the wrong empath .
EDIT: Stone Armour is part of ROCK (sorry)-Paper Scissors... I'd normally go fetch my /kin and watch them waddle away (the number of granite using brutes/tankers that sit there and let you drain them completely is shocking ... although they tend to learn pretty quickly)
Synaesthetix:if your mum wasn't already dead I would go kill her for bringing
you into the world
I like heavies, if only because people on Vigilance suck at pvp so at least the heavy pose a challenge... (Nothing like 10 BS/regen chasing you around *and* getting killed because all of them took FA to be "teh ubah in solo pvp lolz")
I use mine to go at a casemate while I kill people, this way I can pvp and gain experience/prestige/infamy at the same time. Works great for me.
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Ok, we have a, say stone brute with heavy and me with my blaster and heavy. Id be hard-pressed to kill the brute with or without my heavy if he'd be just standing still, but should I try, the villain heavy can come next to me and oneshot me. Balanced?
Empath/blaster duo is not severe nor problematic. I have 0 problems with that.
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Emp/blaster duo is 10 times more dangerous than any heavy+player combo will ever be.
Heavies aren't players, they won't move fast (no, speed boost isn't fast enough in my book), they can't jump high, their DoT OS only happens at melee range or so.
A buffed blaster can see everything, is nigh unkillable, moves fast, can kill almost everything in 4 or 5 hits.
That stone brute is harmless, even if he has TP foe. I'd be hard pressed to take anyone seriously when they talk about a stone armor anything being dangerous in pvp. He can't kill you (unless you stand still), you can't kill him (and I'd disagree with that, you can PB -> power push the heavy away, then unload your fire on the brute while kiting, reapplying power push on the heavy as needed, 60% res and 20% def isn't tough to break with 30% unresistable damage, build up and aim ; now he might get away if he has TP... just like *you* can stand away from all his attacks by moving) what's wrong ?
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A buffed blaster can see everything, is nigh unkillable, moves fast, can kill almost everything in 4 or 5 hits.
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uh...Slight exaggeration methinks? And given CM is the only buff blasters can realistically get that stops them being held to smeg; surely that's more reason to look at giving them some defence; whilst lowering CM.
Its possible for some Blasters and depending on the AT they are fighting/who they are fighting.
Nope, not exaggerating.
PB'ed fort (we're talking about RV, so I'm considering every power) is 40% def. Villains have a hard time hitting through high def except for a select few corruptors. Most pvp blasters also have hibernate + frozen armor who stacks with fort for 50%ish def against smash/lethal (ice blasts, energy melee are considered as smash/lethal for defense purposes as they have a s/l component) or FoN + temp invul.
AB, which is up more than half of the time, gives the blaster 1100% recovery (which means the blaster can nuke and keep recovering end) and around 800% regen if slotted 3 rech / 2 heals / 1 end. Both auras also give some more regen and recov.
On top on that, unless we're talking about "2nd account buffbot" + blaster, the emp plays too. So he can heal for ~500 every 3-4 seconds, and has a 1200hp heal that can be PB'ed up to 2K+ if needed. Heals/buffs don't trigger suppression, so "just kill the emp" isn't an option against good emps. Did you know? Spamming the AoE heal (with hasten and some rech reduc) is about the same regen as Instant Healing. It's easy to get away... at least long enough for your blaster friend to 3-shot whoever is chasing you.
I can think of only a few villains duos that can beat a blast + emp duo... and that's VERY specific villains duos against ANY blast + emp, provided they are specced for pvp.
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A buffed blaster can see everything, is nigh unkillable, moves fast, can kill almost everything in 4 or 5 hits.
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uh...Slight exaggeration methinks? And given CM is the only buff blasters can realistically get that stops them being held to smeg; surely that's more reason to look at giving them some defence; whilst lowering CM.
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Not counting epic powers, blaster defence is in there huge damage, just like a dominator defence is in its controls. Only thing is you can nullify one of those with a lvl 8 power. And nah! thermal/ice shields wont cut it. And if you still dont believe a heavy is less trouble than a blaster/emp duo, tell that to the blaster who killed me in melee, in my pillbox, while i had a heavy with me. A decent change to CM (IMO) would be to increase the time it lasts while stoping it from stacking.
My MA IDs:
Fiend Space: 211464
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A decent change to CM (IMO) would be to increase the time it lasts while stoping it from stacking.
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This would be interesting. I wouldn't mind if all status protection powers were increased to 3mn and couldn't stack, in PvE it'd be less of a bother to keep those up when you play the buffer, and in PvP one application of CM isn't overpowered as you can break through with enough holds. (Although it's hard to hit at all when your opponent has 40% def and you haven't any tohit buff unless you're /thorns, but that's another debate ).
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uh...Slight exaggeration methinks? And given CM is the only buff blasters can realistically get that stops them being held to smeg;
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Strange that when fighting a lone blaster in RV my holds (2 holds, 2 immobs, and then my pets holds and immobs) were all useless...
And since most of the complaining seems to be about the Villain heavies... Well what do you expect us to do since the PPPs suck compared to the Epic PPs?
That's why I used the GP phrase; I think both sets of Heavies are way overpowered.
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d) Dark/FF Defender
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Does Detention Field work on the Heavies?
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Sonic Cage does, so I assume DF works too.
CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>
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d) Dark/FF Defender
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Does Detention Field work on the Heavies?
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Sonic Cage does, so I assume DF works too.
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Cheers, that'll be handy when I get my ill/FF up to RV levels.
Defiant 50�s: Generalissimo, Righteous Bob, Splortch, Brutus Cayuga
Union 50's: Chimera Obscura, Diet Anthracite, Grim Proctologist, Puny Little Minion, Raging Bitumen
In Soviet Russia, mission farm you!
I think the only time I've gotten a kill with a heavy only was when someone else was shooting at the turrets. The other times the player must have been held or slowed to the hell that they no longer care and stay still and wait for the heavy to come and finish him off or let me make him a needle pillow.
Blaster + Emp is really powerful, not only the controls are all made useless (CM had one hole though, was either confuse or fear) the Blaster is one unkillable machine. No heavy is as bad as a Forted, multiple CM'd, AB'd RA'd Blaster. Take Powerboost in account (Controller one is 189% boost at level 50) and suddenly the values are almost tripled! The Blaster has a freaking "Elude" with no holes (Fort has also psi defense, so even Mind/Illusion holds can't get through) Check out the Fort recharge rate and Power Boost recharge rate, you can see that you can make that "Elude" perma.
Villains can only have Powerboost + Vengeance to have such power, (/Ice or /Nrg Dominators) and not only the Dominator can't heal, buff or even control the opponents, it requires someone to die and you can't make PB + Vengeance perma.
Hmmm...you're not taking Caps into account
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CM had one hole though, was either confuse or fear
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You sure that isnt thaw your thinking of? I know thaw has one or two holes so some controls still work. I was under the impression CM protected against all control effects except KB.
My MA IDs:
Fiend Space: 211464
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Villains can only have Powerboost + Vengeance to have such power, (/Ice or /Nrg Dominators) and not only the Dominator can't heal, buff or even control the opponents, it requires someone to die and you can't make PB + Vengeance perma.
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One word for you:
Forge
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Hmmm...you're not taking Caps into account
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Yes, he is. Those buffs don't meet caps.
To the poster above, Forge doesn't give any +DEF. Forge is also in one secondary powerset of one AT, while most heroes support toons are emp. While nice, Forge is only a +20% tohit buff, which means 3-slotted it still falls under PB'ed FA.
Defense in pvp is an issue for those who haven't access to focused accuracy + build up, PB + aim/build up, targeting drone + aim, PB + RI or FA... (hint : "those" = all vilains ; ok, ok, maybe */cold corruptors are decent as long as they have a primary with Aim... )
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You sure that isnt thaw your thinking of? I know thaw has one or two holes so some controls still work. I was under the impression CM protected against all control effects except KB
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Correct, CM protects against everything but repel and KB.
OK Lexce, can you give me some rough figures on what said Blaster would be like if we're taking all buffs into account?
I've not heard about this before; and would like to see for myself.
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RV is like three simultaneous games being played in one zone
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That's what makes it such crazy fun
@Golden Girl
City of Heroes comics and artwork
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RV is like three simultaneous games being played in one zone
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That's what makes it such crazy fun
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Like ludo, chess and twister. Other wise known as Luchister.
My MA IDs:
Fiend Space: 211464
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OK Lexce, can you give me some rough figures on what said Blaster would be like if we're taking all buffs into account?
I've not heard about this before; and would like to see for myself.
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The easiest way would be just to get an Empath into RV with you, to see exactly how it holds up. Numbers are great, but you can pretty easily see for yourself how much better Blaster + Empath is than a heavy by going in.
Aside from the big +def of Fort, the regen from PBed Regen Aura and AB is insane, and very often enough to keep a Blaster alive on its own, if you're only talking one heavy - I can just let Syn regen and not even bother healing his Blasters, at times. With more around, you need some heals as well, but as long as the Emp is quick, and timing its buffs well, you shouldn't have a problem.
Well-played Blaster/Empath duos are scary - I often find a dedicated duo like that is worse than a team with an Empath even, because all of those buffs and heals are concentrated on one person, and they become very difficult to kill.
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Please don't think the Syn/Weasel/Ravenswing hostility is actual hostility Bridger It's just us.
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oh, that's okay then
Synaesthetix:if your mum wasn't already dead I would go kill her for bringing
you into the world