Am I really the only one


Alvan

 

Posted

I like the idea of running around with some heavy fire power backing up my low damage defender. It enables me to take part in the rest of the zone content and it means i don't need a specific AT or a minimum number of players in my team. In terms of PvP i consider it to be PvP when you fight a heavy as it is in a small way controlled by another player. It might not be possible to solo a heavy with certain characters, but there are more that can incapacitate them.


 

Posted

[ QUOTE ]
Oh, are you saying that is necessary for me to team but not necessary for them to team?

[/ QUOTE ]
I'm saying everyone needs to play according to their level and AT limitations. If you are finding you can't take out X and Heavy on your own with heavy, then it's pretty obvious you'll need to either a) get better -or- b) team in order to defeat your foe. No?

[ QUOTE ]
Personally I am incapable of laughing at other people's misfortune. Must be some genetic mutation or something. Therefore I don't like it being done to me.

[/ QUOTE ]
I already knew that you're a humourless ol' dog Hammer. I really don't see how you could possibly class being beaten by an NPC in a computer game as "other people's misfortune", though.

Serious business, indeed.


@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD

"that Syn is that that" - Mothers Love

 

Posted

Gankpuppies!


 

Posted

Oh God, we woke the Weasel. >_<


@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD

"that Syn is that that" - Mothers Love

 

Posted

I'm in complete agreement with Hammerfall here. Teh Gankpuppies are daft because you're just really fighting with them.

RV is an P+E vs P+E zone; not a PvP zone.


 

Posted

[ QUOTE ]
You think that is funny?

[/ QUOTE ]

Hell yeah.

I've managed to solo quite happily in RV without heavies, even taking on people who have heavies (this is with both a /kin corruptor and a brute). Of course, I modify my tactics appropriately. I even take specific powers because I know they'll be useful. I'm not a regular PvPer and there are certainly people that can wipe the floor with me but I don't find heavies the deciding factor.

[ QUOTE ]
If the damn things could destroy each other just as easily I wouldnt complain. But if I send my heavy in alone it gets decimated by the masterminds/brutes. IF I try to take out the owner im oneshotted. Explain where is the Player vs Player part in here?

[/ QUOTE ]

The player vs player part is that apparently they can take out your heavy or you quite happily while you have problems coping. Unless I'm misreading what you're saying of course.

[ QUOTE ]
Element of uncertainty and randomness have no place in my textbook.

[/ QUOTE ]

This bit is just too funny for words. They are littered throughout my textbook. To be fair, my current textbook is one thousand exercises in probability, but a fair point nonetheless. If you don't want uncertainty and randomness, I'd suggest PvP isn't a good place to start looking.


Synaesthetix:if your mum wasn't already dead I would go kill her for bringing
you into the world

 

Posted

[ QUOTE ]
On your blaster you could just get an empath friend then stand next to the heavy using the boombox emotes and eating cheezy puffs.

[/ QUOTE ]

This has to be simply the best advise ever!

For the record I'm not a fan of heavies as they currently work. I'm happy that there are player controlled pets in the zone; I feel it's a fairly novel element. I do think that they are overpowered though and that they shouldn't be buffable. A fully buffed up heavy is pretty unstoppable. I'd also like to see a timer added to them so that they would change hands more often, concept wise it could be that they run out of power after a set time and get returned to their spawn point.


 

Posted

[ QUOTE ]
I'm in complete agreement with Hammerfall here. Teh Gankpuppies are daft because you're just really fighting with them.

[/ QUOTE ]
I'll say this again - if you plan on letting a Heavy do all your fighting for you, then you plan to fail. They are nowhere near invincible and it shouldn't be difficult for an average player to take them out, otherwise render them ineffective, or avoid them entirely. And - as you found out for yourself - a player with Heavy can still be an easy kill.

RV is a PvP zone with PvE elements, it is not pure PvP. Neither is Bloody Bay (PvE mobs, Shivan Shard reward, Res and Dam modifiers), nor Sirens Call (PvE mobs, set PvE spawns, PvE faction abilities available at certain times, Res and Dam modifiers), nor Warburg (PvE mobs, Nuke reward, Res and Dam modifiers). Everyone has managed to cope alongside the PvE elements in PvP zones so far, there's no reason RV should lose its unique identity simply because some players aren't skilled enough to deal with it.

I do like Blind's idea of timers on the Heavies though, it would make the zone more dynamic in less busy periods - although in periods of even moderate activity, Heavies tend to encounter "forced" despawns quite swiftly, so to say.


@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD

"that Syn is that that" - Mothers Love

 

Posted

I'll say my point again; a +4 minion is overpowered; especially when limited to only the lucky.

The characters that gain the most from this GP are the ones that already have the advantage in RV; (Heavy Damage/Heavy Defence) so it's as bad (or as good) as just handing said person a couple of reds and purples.

What makes it worse is that the GP's are the only way for most people to complete the main objectives; so we're talking about taking the power out of the hands of the players; which is surely the point of the zone.

Now, if all GP's are out completing the objectives; what chance does the lone player or set of team players have?

We're not MEANT to be able to fight +4 mobs; but suddenly we have to. If GP's were level 50 or so, and the turrets were 51/52; then it wouldn't be as much of a problem; it's the scale of the differences rather than the differences themselves.


 

Posted

I'm not a massive fan, for a variety of reasons, they could definitely do with a timer on them for respawn to stop people going afk in the entrance for hours on end and hanging on to them if nothing else, although I do use them - it'd be silly not to really.

My biggest annoyance with them however is being spammed with team invites/tells by other heroes who "lolz need SB for my pet plz". I could think of little less exciting than following someone around, who would doubtless offer no support to my squishy little Defender were she to be attacked, soley for the purpose of speed boosting their pet while they farm prestige and/or experience. It makes her quite cross.


 

Posted

There is a place where there are no NPCs and you can PvP at any level you like. Its called the Arena. I don't care how buggy it is, there are no computer controlled enemies. :P


 

Posted

I'd never go to RV looking for PvP. It's just a way to get the final 10 lvs quickly for lv50 arena


 

Posted

I go to RV for PvP and any thing which could be fun. Never for xp as i just think farming pillboxes takes too long and is tedious. I'll take control of the zone but only if there are villains around or i want the temp power.


 

Posted

It's tedious as hell, but I get the xp while I watch vids


 

Posted

[ QUOTE ]
There is a place where there are no NPCs and you can PvP at any level you like. Its called the Arena. I don't care how buggy it is, there are no computer controlled enemies. :P

[/ QUOTE ]

The Arena's got it's own stupidities; mainly that you can't seriously fight Enemy Mobs; ironically.


 

Posted

Can't even jokingly fight enemy mobs.


 

Posted

[ QUOTE ]
Can't even jokingly fight enemy mobs.

[/ QUOTE ]

True; it'd make more sense for the Arena to have enemies (a la danger room) and PvP zones have a few, because what, realistically, are they doing there?

You're not telling me that Bloody Bay, Siren's Call have something worth spending that amount of time in? Warburg at least has the Rogue Arachnos base but RV's effects don't affect the rest of the world anyway. (They should, but don't)


 

Posted

[ QUOTE ]
I go to RV for PvP and any thing which could be fun. Never for xp as i just think farming pillboxes takes too long and is tedious. I'll take control of the zone but only if there are villains around or i want the temp power.

[/ QUOTE ]

soooo true...


 

Posted

[ QUOTE ]
We're not MEANT to be able to fight +4 mobs; but suddenly we have to.

[/ QUOTE ]
Really? Says who? 8-man team on Invincible; LRSF before the most recent changes - all situations where you would expect to be fighting +4s or greater, depending on your level relative to the group.

And you don't "have to" - you can quite happily ignore RV, and even when you're in there, you can quite happily ignore the Heavies.


@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD

"that Syn is that that" - Mothers Love

 

Posted

Hmmmm...this must be the 'ignore all damage and ignore all objectives' I must have heard so much about.

Hell, you can even ignore the game by turning it off. It's just I'd rather wanted to fight players in a PvP zone.


 

Posted

[ QUOTE ]
Hmmmm...this must be the 'ignore all damage and ignore all objectives' I must have heard so much about.

[/ QUOTE ]
I know it must be hard for you to wrap your head around, what with you coming from the Run Headlong Into +4 Heavy and Die school of thought.

[ QUOTE ]
It's just I'd rather wanted to fight players in a PvP zone.

[/ QUOTE ]
I'd heard that Lucifer was hiring new advocates.

Okay, I'll bite - you can fight players in RV. Anyone who spends any time in RV (at least on Union, can't speak for the other servers) knows this - in fact, the main complaint I've heard on broadcast is that people are PvPing "too much", if you can credit it. It's not pure PvP, and if you want to fight in there you have to adapt yourself to the terrain and the dangers therein. If you cannot or will not make that change, then it's not for you.

I don't believe for one second that it's that difficult a change to make, though.


@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD

"that Syn is that that" - Mothers Love

 

Posted

I do play on union, and i know i can fight players in RV tho


 

Posted

[ QUOTE ]
I know it must be hard for you to wrap your head around, what with you coming from the Run Headlong Into +4 Heavy and Die school of thought.

[/ QUOTE ]

Sort of difficult when your Lessons are How to Melee 101 and Lots of things to do at PB range

Last time I was in RV; there were Stalkers I couldn't see; Heroes afking with GP's, Turrets in Alpha that could faceplant me in ten seconds and Masterminds Leadershipping their GP's with Range.

Sort of slows my PVP down a little don't you think Metatron? Adaption is the best way of dealing with this, true, but when you don't have the tools to Adapt; it's sort of tough.


 

Posted

Honestly the heavies are to strong and because you can be one shotted by them, heavily tip the balence in one way or another


 

Posted

[ QUOTE ]
Honestly the heavies are to strong and because you can be one shotted by them, heavily tip the balence in one way or another

[/ QUOTE ]

Yes Heavies are too strong, takes me 2 minutes to defeat them with my Defender. Right after I drain them of endurance and use them as a football.