Get Realistic PvP IO's


300_below

 

Posted

PvP IO's are off the charts these been no drops due to bug so they say http://boards.cityofheroes.com/showflat....v=#Post13690274

A stong argument has allready been had about this and has yet to be resolved.

Making the prices exceed 700mill!!! for some and have zero left on the market.

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Fixed PvP rewards to function once again. Now, influence, inspirations, and other normal rewards occur on every PvP kill, while PvP IO recipes can only be rewarded on rep-valid kills.

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This means no recipes in the arena right?

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Not true.

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Fixed rep-validation to function in arenas, even though it doesn't give you any reputation in arenas.

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They made the rep-validation work in arenas, so players could get PvP IOs in the arena. However, you WON'T get any REP in Arena.

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I'd say it's technically going to be possible to get PVP IO drops in arena, but it'll virtually never happen. If A kills B he gets a 1 in 100 chance at a PVP recipe drop. Then for the next 5 minutes he not gets no chances. Further, if what people have been saying about the timer resetting is true, he will basically likely get no further chances assuming he can kill B at least once every 5 minutes. Further, since for some bizarre reason B's timer gets set for A when the kill happens, B essentially has no chances at a drop during the entire match.

This is why people are complaining that low-pop server players are screwed. If there are only 4 people in a zone and they're engaging relatively often, they'll quickly get into a mode where none of them can earn PVP IO drops unless they sit out for 5 minutes.

They need to remove the timer reset and change it so only defeating a player sets a timer, not being defeated by a player.

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Even if they do implement your suggestion I still see PvP IO's being ridiculously overpriced. When they were dropping and getting farmed the supply was pretty thin and still high priced on the sought after sets. I'm guessing they stayed in the somewhat reasonable price range because both pvers and pvpers could farm them. With this new patch they for the most part cut the pvers out of the picture. Now it will be up to the zone pvpers to supply the market.

Now how many people in this game actually pvp on a regular basis? I'd guess around 5% and that's being generous. Now take into consideration that even when PVP IO's didnt have restrictions on the drops I got maybe 5 of them since they came out, and I PvP regularly. I expect these things to be damn near unattainable for most people when this patch hits live.

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IF that ends up being the case to me (me at least, don't know about anyone else) there will be even less point to these. Since you need at least two or three of each to get any relevant set bonuses (forget trying to use them to go for the 6th bonuses that are pretty good), if these things dry up of the market, they may not even be there to try to get 2 or 3 together, no matter how much inf you have. You could end up being one of the market guru billionaires and STILL never see enough of one set to make a 6 or even 5 slot set in a power EVER.

I hope this isn't the case. Some of these things are already currently more rare and expensive than PURPLES. I thought the point of these was to get more folks to pvp?

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For a game that claims to be for the casual player this doesnt fit at all.


 

Posted

Mmm.. K

We know.

EDIT: ARE YOU HAPPY NOW?


 

Posted

To twist one of BaB's quote, did you just use PVP IO and causal in the same post?


 

Posted

There is a fix *giggle* for the drops on test.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

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There is a fix *giggle* for the drops on test.

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That's what he's commenting on.


 

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Mmmk.. K

We know.

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What's with the extra lower case k in there, that's just weird...

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To twist one of BaB's quote, did you just use PVP IO and causal in the same post?

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Nobody who PVPs is casual?
Then again, he is the animation guy. Why he would know jack about PVP, casual gamer playstyles or TF bugs I'll never know.

As a currently about as non-casual-as-it-gets player who never, evar, PVPs (okay I do but never for fun! ) I can still look at the proposed drop rate and the player listed intricacies and scratch my head a bit.


 

Posted

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PvP IO's are off the charts these been no drops due to bug so they say http://boards.cityofheroes.com/showflat....v=#Post13690274

A stong argument has allready been had about this and has yet to be resolved.

Making the prices exceed 700mill!!! for some and have zero left on the market.

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Fixed PvP rewards to function once again. Now, influence, inspirations, and other normal rewards occur on every PvP kill, while PvP IO recipes can only be rewarded on rep-valid kills.

[/ QUOTE ]

This means no recipes in the arena right?

[/ QUOTE ]

Not true.

[ QUOTE ]
Fixed rep-validation to function in arenas, even though it doesn't give you any reputation in arenas.

[/ QUOTE ]

They made the rep-validation work in arenas, so players could get PvP IOs in the arena. However, you WON'T get any REP in Arena.

[/ QUOTE ]
I'd say it's technically going to be possible to get PVP IO drops in arena, but it'll virtually never happen. If A kills B he gets a 1 in 100 chance at a PVP recipe drop. Then for the next 5 minutes he not gets no chances. Further, if what people have been saying about the timer resetting is true, he will basically likely get no further chances assuming he can kill B at least once every 5 minutes. Further, since for some bizarre reason B's timer gets set for A when the kill happens, B essentially has no chances at a drop during the entire match.

This is why people are complaining that low-pop server players are screwed. If there are only 4 people in a zone and they're engaging relatively often, they'll quickly get into a mode where none of them can earn PVP IO drops unless they sit out for 5 minutes.

They need to remove the timer reset and change it so only defeating a player sets a timer, not being defeated by a player.

[/ QUOTE ]

Even if they do implement your suggestion I still see PvP IO's being ridiculously overpriced. When they were dropping and getting farmed the supply was pretty thin and still high priced on the sought after sets. I'm guessing they stayed in the somewhat reasonable price range because both pvers and pvpers could farm them. With this new patch they for the most part cut the pvers out of the picture. Now it will be up to the zone pvpers to supply the market.

Now how many people in this game actually pvp on a regular basis? I'd guess around 5% and that's being generous. Now take into consideration that even when PVP IO's didnt have restrictions on the drops I got maybe 5 of them since they came out, and I PvP regularly. I expect these things to be damn near unattainable for most people when this patch hits live.

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IF that ends up being the case to me (me at least, don't know about anyone else) there will be even less point to these. Since you need at least two or three of each to get any relevant set bonuses (forget trying to use them to go for the 6th bonuses that are pretty good), if these things dry up of the market, they may not even be there to try to get 2 or 3 together, no matter how much inf you have. You could end up being one of the market guru billionaires and STILL never see enough of one set to make a 6 or even 5 slot set in a power EVER.

I hope this isn't the case. Some of these things are already currently more rare and expensive than PURPLES. I thought the point of these was to get more folks to pvp?

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For a game that claims to be for the casual player this doesnt fit at all.

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Tell the devs? I mean. theres no supply at the moment.

And even when it restores, the new rules for their dropping means supply will never be good again. They'll probably never go down in price until theres an abundant supply.


Want comedy and lighthearted action? Between levels 1-14? Try Nuclear in 90 - The Fusionette Task Force!

Arc ID 58363!

 

Posted

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Mmmk.. K

We know.

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What's with the extra lower case k in there, that's just weird...

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To twist one of BaB's quote, did you just use PVP IO and causal in the same post?

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Nobody who PVPs is casual?
Then again, he is the animation guy. Why he would know jack about PVP, casual gamer playstyles or TF bugs I'll never know.

As a currently about as non-casual-as-it-gets player who never, evar, PVPs (okay I do but never for fun! ) I can still look at the proposed drop rate and the player listed intricacies and scratch my head a bit.

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Happy?


 

Posted

Zone PvP can never be for casual players. There will always be PvP freaks that spend all their time in WB/BB/SC/RV with fully tweaked out builds owning all that enter. These guys *need* (EDIT: was *want*, how do I strikethrough on this thing?) uber rare PvP IOs so they are never finished tweaking their builds.

If you want to PvP "casually", then go to Arena with some friends and battle it out with your PvE builds. The lack of PvP IOs will not be an issue then.

P.S. "Casual friendly" means that the bulk of game content can be enjoyed by casual players. It does not mean that game in its entirety is accessible to casual players.


 

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Nobody who PVPs is casual?

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nobody who's shopping for ultra rare super expensive PvP-specific IOs is 'casual' using any meaningful definition of the word.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

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These guys *want* uber rare PvP IOs so they are never finished tweaking their builds.


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Ummm, no. Most of the PvPers are yet again facing the head-scratching ideas of the Devs.

I, as well as many other PvP'ers that I've talked to, are lol'ing at this. What the Dev's think as a fix really just screws this game over more. People PvP'ing for shinies really won't want to PvP once they realize that the drop rate is about 1:1200 in a 10 minute match.

I would much rather see them drop at the rate they were doing so before.

Please don't put words into others mouths, especially when you have no idea what you are talking about.


22 50's in Bio
@Siphonic
RIP PX, GMW, and the game that used to be fun.

Still playing for reasons unknown.

 

Posted

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These guys *want* uber rare PvP IOs so they are never finished tweaking their builds.


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Ummm, no. Most of the PvPers are yet again facing the head-scratching ideas of the Devs.

I, as well as many other PvP'ers that I've talked to, are lol'ing at this. What the Dev's think as a fix really just screws this game over more. People PvP'ing for shinies really won't want to PvP once they realize that the drop rate is about 1:1200 in a 10 minute match.

I would much rather see them drop at the rate they were doing so before.

Please don't put words into others mouths, especially when you have no idea what you are talking about.

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Sorry, I said "want" when I should have said "need". The PvPers need a miniscule drop rate so that when they get a PvP IO it is an exciting event.


 

Posted

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These guys *want* uber rare PvP IOs so they are never finished tweaking their builds.


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Ummm, no. Most of the PvPers are yet again facing the head-scratching ideas of the Devs.

I, as well as many other PvP'ers that I've talked to, are lol'ing at this. What the Dev's think as a fix really just screws this game over more. People PvP'ing for shinies really won't want to PvP once they realize that the drop rate is about 1:1200 in a 10 minute match.

I would much rather see them drop at the rate they were doing so before.

Please don't put words into others mouths, especially when you have no idea what you are talking about.

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Sorry, I said "want" when I should have said "need". The PvPers need a miniscule drop rate so that when they get a PvP IO it is an exciting event.

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When they dropped before, it was an exciting event. Now, they will barely drop and will be priced for about the same price as purples--the 3% defense will actually be priced at about 1 billion for one enhancement. Woohoo.


22 50's in Bio
@Siphonic
RIP PX, GMW, and the game that used to be fun.

Still playing for reasons unknown.

 

Posted

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PvP IO's are off the charts these been no drops due to bug so they say. A stong argument has allready been had about this and has yet to be resolved.

Making the prices over 9000 for some and have zero left on the market.

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Fixt for moar internetness.


President of the Arbiter Sands fan club. We will never forget.

An Etruscan Snood will nevermore be free

 

Posted

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Sorry, I said "want" when I should have said "need". The PvPers need a miniscule drop rate so that when they get a PvP IO it is an exciting event.

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if the game had a large, vibrant PvP community generating said drops, I'd agree with you.

but it doesn't, and IMHO making them too rare reduces their effectiveness as the carrot on the stick for the non-hardcore.

Obviously people solo farming in the arena wasn't what they were after, but if they want them to be attractive to the PvE crowd they should cultivate the perception that it's at least possible to get a drop.

The current changes seem designed to make anyone who hasn't got PVP 4 LYFE tattooed on their bicep give up before they even start.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

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The current changes seem designed to make anyone who hasn't got PVP 4 LYFE tattooed on their bicep give up before they even start.

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lol. This is like, sig-worthy. Not just for the PO drop changes, but also for i13-15 changes.


22 50's in Bio
@Siphonic
RIP PX, GMW, and the game that used to be fun.

Still playing for reasons unknown.

 

Posted

Um...... lol I13 dev v P anyways.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

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For a game that claims to be for the casual player this doesnt fit at all.

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Where does the game state that PvP sets (and purple sets for that matter) were for "casual" players? A casual player doesn't need any of these top sets to play the game effectively.

If people want those sets, then they should stop being casual and start actually putting some effort into it.

On a side note, I wonder how many people complaining about the PvP recipe drop situation are PvErs. IMO, the ONLY people who can complain about this problem would be the active PvPers. PvErs don't supply any PvP recipes. They're just leeching the drops from the PvPers.

This is really similar to people who complain about purple drops. I wonder what percentage of their playtime do they actually play on their level 50s outside of AE. It's strange that people who are just constantly alting and not contributing any purples to the market complain the loudest.


 

Posted

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For a game that claims to be for the casual player this doesnt fit at all.

[/ QUOTE ]

Where does the game state that PvP sets (and purple sets for that matter) were for "casual" players? A casual player doesn't need any of these top sets to play the game effectively.

If people want those sets, then they should stop being casual and start actually putting some effort into it.

On a side note, I wonder how many people complaining about the PvP recipe drop situation are PvErs. IMO, the ONLY people who can complain about this problem would be the active PvPers. PvErs don't supply any PvP recipes. They're just leeching the drops from the PvPers.

This is really similar to people who complain about purple drops. I wonder what percentage of their playtime do they actually play on their level 50s outside of AE. It's strange that people who are just constantly alting and not contributing any purples to the market complain the loudest.

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Contribute? This isn't an anarcho-syndicalist commune.

Do the math before you point fingers. "Putting some effort into it" is a little bit of an understatement. Getting PO drops before took some effort. Now it's going to take astronomical amounts -- winning the lottery amounts -- of luck. That's what we're complaining about. Trust me, we'd love to put the effort in, but the drop rate is just nerfed all to hell.


 

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Contribute? This isn't an anarcho-syndicalist commune.

Do the math before you point fingers. "Putting some effort into it" is a little bit of an understatement. Getting PO drops before took some effort. Now it's going to take astronomical amounts -- winning the lottery amounts -- of luck. That's what we're complaining about. Trust me, we'd love to put the effort in, but the drop rate is just nerfed all to hell.

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yes, contribute....as in, what makes you think you deserve to have any PvP recipes at all? Maybe there should be items that are restricted to a small, small percentage of the playerbase.


 

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Contribute? This isn't an anarcho-syndicalist commune.

Do the math before you point fingers. "Putting some effort into it" is a little bit of an understatement. Getting PO drops before took some effort. Now it's going to take astronomical amounts -- winning the lottery amounts -- of luck. That's what we're complaining about. Trust me, we'd love to put the effort in, but the drop rate is just nerfed all to hell.

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yes, contribute....as in, what makes you think you deserve to have any PvP recipes at all? Maybe there should be items that are restricted to a small, small percentage of the playerbase.

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Deserve? There you go again using words that have no meaning in an MMO. Why do I deserve it? Because I pay my $15 a month just like the next guy.

Analogy time! Let's say I want to play a football video game but someone decided that only a microscopically small portion of players could play their favorite team. What makes me think I deserve to play my favorite team? It's a [censored] football video game that I am paying money for! What does DESERVE have to do with anything?

The same theory applies here. Remember folks, it's a VIDEO GAME. We pay money to play, that's the extent of my contribution and that's why I deserve EVERYTHING in the game. If I don't like it, I'll take my money elsewhere. That's the bottom line for the devs and time will tell how much this move will hurt their bottom line.


 

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For a game that claims to be for the casual player this doesnt fit at all.

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This is a joke, right? You're PvPing with a build constructed from the rarest items in the entire game, and you consider it "casual?" If someone is paying 700M for a single item, sheesh, they deserve it.


There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.

 

Posted

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For a game that claims to be for the casual player this doesnt fit at all.

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This is a joke, right? You're PvPing with a build constructed from the rarest items in the entire game, and you consider it "casual?" If someone is paying 700M for a single item, sheesh, they deserve it.

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I rather agree with Dumple, it seems unnecessary to increase drop rates on something *that* is, from what I can tell, supposed to be very rare.

"Casual" people don't need PvP IOs, no one needs PvP IOs. To satisfy that craving, one must be willing to put in the time.

Edit: *That*


 

Posted

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I rather agree with Dumple, it seems unnecessary to increase drop rates on something *that* is, from what I can tell, supposed to be very rare.

"Casual" people don't need PvP IOs, no one needs PvP IOs. To satisfy that craving, one must be willing to put in the time.

Edit: *That*

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So are you saying you agree with them nerfing the drop rate? You don't think they were rare enough already, they should be much rarer? I mean, I get the whole "they're awesome, they should rare" argument...but when does it get so rare it's ridiculous? Price is pretty much our only way to gauge scarcity and 600m for a single IO FAR outstrips the price of purples that are, in general, better.


 

Posted

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I rather agree with Dumple, it seems unnecessary to increase drop rates on something *that* is, from what I can tell, supposed to be very rare.

"Casual" people don't need PvP IOs, no one needs PvP IOs. To satisfy that craving, one must be willing to put in the time.

Edit: *That*

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So are you saying you agree with them nerfing the drop rate? You don't think they were rare enough already, they should be much rarer? I mean, I get the whole "they're awesome, they should rare" argument...but when does it get so rare it's ridiculous? Price is pretty much our only way to gauge scarcity and 600m for a single IO FAR outstrips the price of purples that are, in general, better.

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I think too the problem is they are PvP drops. This inherently makes them rarer than purples.

If the goal is to get people to PvP the rarity needs to be not so rare to make people not want to bother and not so common as to make them pointless.

I think they would probably be best served to have more PvP sets where we have rare ones and very good uncommon ones which would entice people to want to PvP.

tl;dr I agree with Stillhart's point but I am not familiar with the rates in question.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.