Thank you for dom buffs!


Airhammer

 

Posted

Yes, it is impressive that Castle FINALLY did something right with power sets! *WOOOOO CLAPS* Now if you would fix the rest of the stuff you ruined like my def on my stalker and how my damage bonus doesn't read right with DR on it would be great! K thanks bai.


Learn About The Empyrean Mandate
Schatten-Schlag (LvL 50 Nin/Nin Stalker)

Crocell (LvL 50 Thug/Poision MM)

Victor Smart (LvL 50 Rad/Psy Def)

The Masked Mayhem (LvL 45 Fire/Fire Blaster)

 

Posted

[ QUOTE ]
Only downside of course is that PSW is almost not worth taking now.

[/ QUOTE ]

Well, it's still one of the best PBAoE attacks available to Doms. Ice Sword Circle and Whirling Hands still don't compare (even though Whirling Hands has gotten better) and Thunder Strike, while it does good single target damage, isn't even close on the AoE department. That leaves Combustion and Thorn Burst. Combustion has no secondary effect (except for more damage) and there are still concerns about its End cost. And, well, I am not sure about Thorn Burst, the jury seems still out on it.


 

Posted

So far I haven't noticed any endurance issues with my Doms; perhaps the problem is that people never properly slotted them for endurance reduction.

As for /Psi being nerfed; my pre-PS /Psi doms are much stronger than they were; it feels almost like playing pre-Issue 15 /Fire. The changes induced me to make a new one because now I won't have to grit my teeth until 38 and PS.


Arc #40529 : The Furies of the Earth

 

Posted

I have 2 Doms right now, a Level 46 Ice/Psy and a Level 34 Grav/Thorns.

Before the change my Ice/Psy could pretty much lock down a mob and then rush in and Drain Psyche then PSW to death. It was ok, got a tad boring at times, but I loved the killing speed, yes I know PSW was broken. Now, slightly more end problems I pretty much rely on Drain Psyche to keep me going even though I have stam, I don't kill a whole mob as fast and I use Psy Scream much more. However, ST damage has gone way up. I feel psy users AoE damage switched with its ST damage a little.
I havent decided yet what im going to do with him, since ive never felt attached to him I might just transfer his money into another toon and move on.

My Grav/Thorns before the change with only SOs has 0 end problems, I couldve unloaded everything I had constantly with no pauses and still have a full bar of end. The damage was fine until Dom poped up, then It was amazing. Now, Still 0 end problems, I can just unload everything without worrying and he does uber damage without having to wait to build up Domination, I only use it now with Gravitational Distortion Field or Wormhole is up to pretty much perma hold/stun a mob.
This guy is a definate keeper and I feel if he was the same level as my Ice/Psy he would kill much faster than him without end problems.

As far as I'm concerned I'm very happy about the changes despite PSW


 

Posted

Last night I played my L23 Plant/Fire and managed the midnight arc from Darian. The only time I had END issues was when I would leave fly on. I will be swapping recharge for end red on Fire Blast.

Same for my L36 Mind/Eng if I left SS on then I ran out of END.

I cannot wait to test my L28 Grav/Elec or my new Mind/Fire, Mind/Psi, Fire/Psi and Fire/Fire.


Pinnacle
Arch light L50 INV/SS
Psiberia L50 Kin/Psi
Screaming Mentallica L50 Sonic/MM

Infinity
Arc Voltinator L50 SS/Elec
Mind Fire Kinesis L50 Fire/Kin
Flaming Screamer L50 Fire/Sonic

 

Posted

You only really notice the end issues if you're using PSW + psychic scream. Actually, I never had psychic scream before, so I'm AoEing stuff down a lot faster than I did before.

It's a little bit of a change, but after controlling everything, use psychic scream, THEN jump in for shockwave. Really, for damaging, I think scream is better. If I were gonna drop shockwave or scream and only have one AoE, I'd keep scream. I'm definitely going faster than I was, but I'm also feeling the end burn. It definitely makes drain psyche very useful.


Active (Freedom): Setna (Ice/Psi Dom), Arram (WP/KM Tank), Tesmiel (Elec/SS Tank), Astredax (Robot/Dark Mastermind), Operative Vidali (melee fortunata)

Retired (Virtue): Gaav (Inv/EM Tank), Baqra (Fire/SS Tank)

 

Posted

I love the new buffs. I've noticed a big difference when I get +damage buff on me since our base damage is a lot higher.

I feel like Blaster with better controls!!

Now I am going to buy sets for her and I am leaning towards more +defense than +recharge.

I did notice more endurance cost but I was also hitting much harder. It just means I should buy sets for my doms which is fine by me as it gives me more reason to keep playing them more.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

[ QUOTE ]
So far I haven't noticed any endurance issues with my Doms; perhaps the problem is that people never properly slotted them for endurance reduction.

[/ QUOTE ]

Amusing story: After playing my Elec for a while yesterday, I though, "Well, actually I think I may have plenty of End. Maybe I'll just remove some of the Enhancements". I was running low in really long AV fights, but I was doing fine popping blues, and never seemed to use End at all normally.

I went and looked in my build, and I have no End Enhancements in any of the attacks. I have three slotted Stamina, and an End in Gravity Distortion because I use it ALL the time as an attack as well as a hold, but I pretty much had nothing to remove.

YMMV, of course. I just thought it was funny.


 

Posted

[ QUOTE ]
[ QUOTE ]
So far I haven't noticed any endurance issues with my Doms; perhaps the problem is that people never properly slotted them for endurance reduction.

[/ QUOTE ]

Amusing story: After playing my Elec for a while yesterday, I though, "Well, actually I think I may have plenty of End. Maybe I'll just remove some of the Enhancements". I was running low in really long AV fights, but I was doing fine popping blues, and never seemed to use End at all normally.

I went and looked in my build, and I have no End Enhancements in any of the attacks. I have three slotted Stamina, and an End in Gravity Distortion because I use it ALL the time as an attack as well as a hold, but I pretty much had nothing to remove.

YMMV, of course. I just thought it was funny.

[/ QUOTE ]

Same, my end problems have not been as severe in i15 since the changes, as before. I think alot of it has to do with the fact that while my end costs for attacks "have" gone up, so has my damage...and considerably. This means that I'm outright killing things alot faster too, which means it takes alot "less" attacks to kill the same mob as before. This has caused my end issues, even in the low levels, to be very minimal at best, and since Domination doesn't grant me damage anymore, I've been using it PURELY as a "Boss" button and endurance bar replenisher...and it's working out beautifully


 

Posted

So far for me its been wonderful. Even with the increased end costs its not so bad. I just use domination when that happens. I am actually thinking of using my dom as a merit farming toon, I just have to see how this works out. Right now I am looking for good AE arcs so that I can invite more lowbie doms to my teams to help them level.


Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator

Thank You Devs for Merits!!!!

 

Posted

I found the changes to be not as bad as I had feared. I should mention I have zero global recharge on all my Dominators, so I only have whatever recharge I put in the powers.

I am very jaded, so even though the damage buff was huge (apparently) I did not notice the damage increase one bit. I'll admit I havent been playing my Dominators a lot recently, so I am probably just forgetting how awful the damage was before.

I DID notice the higher endurance cost on /Fire and /Psy. I didnt really notice on /Thorns. However, it was tolerable, if more end cost than I'd prefer. But tolerable anyway.

So, overall .... meh. But well done, seriously, in the sense that I'm not shelving my Dominators and I can still enjoy them. The Devs have burned me before, but this time, its fine, I almost dont notice a change at all, and I'm fine with that.

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

[ QUOTE ]

Amusing story: After playing my Elec for a while yesterday, I though, "Well, actually I think I may have plenty of End. Maybe I'll just remove some of the Enhancements". I was running low in really long AV fights, but I was doing fine popping blues, and never seemed to use End at all normally.

I went and looked in my build, and I have no End Enhancements in any of the attacks. I have three slotted Stamina, and an End in Gravity Distortion because I use it ALL the time as an attack as well as a hold, but I pretty much had nothing to remove.


[/ QUOTE ]

Don't forget Electric Assault gives you Endurance as you attack.

Electric Assault is the Claws of Assault sets. I really like its fast, efficient feel.


The best comics are still 10�!
My City of Heroes Blog Freedom Feature Article: "Going Rageless?"
If you only read one guide this year, make it this one.
Super Reflexes: the Golden Fox of power sets!
WARNING: I bold names.

 

Posted

After some basic testing in the arena with my Earth/Thorns vs. a Spines/SR and a Spines/Dark scrapper, I have to say: it's likely a nerf bat is coming for doms.

Every attack my /thorns did was WAY more than the scrapper version (with a build-up!). I mean, out-of-the-park more.

Their throw spines did under 100, my throw thorns did well over 200. Impale: about 80 vs. 240+

I mean, it was grossly sick. Granted, we could both kill each other... the dom with less HP didn't need as much damage to take down, but I had to ask myself (at least regarding thorns/spines): why play a scrapper?

My dom got MORE resistance than the SR (but I had little trouble constantly hitting a defense-based toon, as I am earth and thorns...). Also, I have WAY more attacks. I didn't need to take 8 defensive powers, I could take 8 more attacks.

I love the pvp feel, the raw power, but I am certain we'll soon see all doms and not much else in RV (maybe a few MMs or something).

Doms needed something, and boy did they get it. A little too much. I expect some powers (on a power-by-power basis) to be looked at.

Should a dominator with even-level SO's be able to 4- or 5- shot a fully IO'd out scrapper? Especially when the scrapper can maybe 4- or 5- shot *if* they get a couple crits.

I guess in a 1 on 1, it's not bad, but this really is broken for zone/FFA. I mean, blaster damage & resists but with lots of mez and debuffing? Wow.

-r0y


"Look how many pages of crap are in this thread already!" -r0y to all threads on these forums.

 

Posted

[ QUOTE ]
After some basic testing in the arena with my Earth/Thorns vs. a Spines/SR and a Spines/Dark scrapper, I have to say: it's likely a nerf bat is coming for doms.

Every attack my /thorns did was WAY more than the scrapper version (with a build-up!). I mean, out-of-the-park more.

Their throw spines did under 100, my throw thorns did well over 200. Impale: about 80 vs. 240+

I mean, it was grossly sick. Granted, we could both kill each other... the dom with less HP didn't need as much damage to take down, but I had to ask myself (at least regarding thorns/spines): why play a scrapper?

My dom got MORE resistance than the SR (but I had little trouble constantly hitting a defense-based toon, as I am earth and thorns...). Also, I have WAY more attacks. I didn't need to take 8 defensive powers, I could take 8 more attacks.

I love the pvp feel, the raw power, but I am certain we'll soon see all doms and not much else in RV (maybe a few MMs or something).

Doms needed something, and boy did they get it. A little too much. I expect some powers (on a power-by-power basis) to be looked at.

Should a dominator with even-level SO's be able to 4- or 5- shot a fully IO'd out scrapper? Especially when the scrapper can maybe 4- or 5- shot *if* they get a couple crits.

I guess in a 1 on 1, it's not bad, but this really is broken for zone/FFA. I mean, blaster damage & resists but with lots of mez and debuffing? Wow.

-r0y

[/ QUOTE ]

Dude...Dominators have simply been turned into the "CoV" version of the "Blaster" man. I don't find a problem with that at all. AT ALL. Why should only Heroes have access to "real" ranged damage? I think it's about dammn time Villains got some ranged damage in there, and no, I don't think it's too much. They'll have a little less damage than a Blaster and EVEN be LESS survivable defense wise. Again, I don't see a problem with Domies have good damage...


Besides, currently, Dom attacks are a little bugged in pvp, so most likely they will be getting "toned down" just a bit with the next patch, which is very soon. So don't sweat...


 

Posted

[ QUOTE ]
Besides, currently, Dom attacks are a little bugged in pvp, so most likely they will be getting "toned down" just a bit with the next patch, which is very soon.

[/ QUOTE ]
To clairify this a little, from Sunstorm :

[ QUOTE ]
Yes, sorry all, this is a bug. Before the changes, Dom's had a slightly higher then normal PVP damage bonus. This was to compensate for the low damage outside of domination, and the domination damage bonus being perma with heavy set bonus slotting.

Since the changes permanently apply the damage bonus and add a little extra, dom's are now doing much more then intended damage.

The damage will be brought a bit more in line with other AT's. Should look more like this after slotting:

Charged Bolts after changes: 181 damage at lvl 50
Charged Bolts for Blasters: 191 damage at lvl 50

Wanted to give everyone a heads up so no one gets attached to it and keep it from becoming an unpleasant suprise.


[/ QUOTE ]


Arc #40529 : The Furies of the Earth

 

Posted


Psychic Shockwave is recharged.
F E I S T Y HITS you! Dominate power had a 95.00% chance to hit and rolled a 56.28.
You are held!
F E I S T Y blasts you for 107.08 points of smashing damage!
F E I S T Y Dominates you for 277.78 points of Psionic damage.
F E I S T Y HITS you! Levitate power had a 88.97% chance to hit and rolled a 6.40.
You are held!
F E I S T Y HITS you! Blaze power had a 93.39% chance to hit and rolled a 79.14.
F E I S T Y lifts you and drops you to the ground for 370.38 points of smashing damage!
F E I S T Y blasts you with their Blaze for 258.32 points of fire damage!
F E I S T Y HITS you! Mesmerize power had a 95.00% chance to hit and rolled a 4.23.
You have been placated by F E I S T Y.
You continue to burn from the Blaze for 21.36 points of fire damage!
You are no longer held.
F E I S T Y enraptures you for 337.25 points of Psionic damage with their Mesmerize.
World of Confusion is recharged.
You cannot use that power after you have been defeated.
-------------------------------------------------------------------------------------
For those not keeping track, that was 1372.17 points of damage, 1034.92 of it done during a hold.
Does something look not quite right to you?

my hold resistance at 76.49 duration at the time.
fire resistance 41.95%
psi resistance 29.96%


 

Posted

[ QUOTE ]

Psychic Shockwave is recharged.
F E I S T Y HITS you! Dominate power had a 95.00% chance to hit and rolled a 56.28.
You are held!
F E I S T Y blasts you for 107.08 points of smashing damage!
F E I S T Y Dominates you for 277.78 points of Psionic damage.
F E I S T Y HITS you! Levitate power had a 88.97% chance to hit and rolled a 6.40.
You are held!
F E I S T Y HITS you! Blaze power had a 93.39% chance to hit and rolled a 79.14.
F E I S T Y lifts you and drops you to the ground for 370.38 points of smashing damage!
F E I S T Y blasts you with their Blaze for 258.32 points of fire damage!
F E I S T Y HITS you! Mesmerize power had a 95.00% chance to hit and rolled a 4.23.
You have been placated by F E I S T Y.
You continue to burn from the Blaze for 21.36 points of fire damage!
You are no longer held.
F E I S T Y enraptures you for 337.25 points of Psionic damage with their Mesmerize.
World of Confusion is recharged.
You cannot use that power after you have been defeated.
-------------------------------------------------------------------------------------
For those not keeping track, that was 1372.17 points of damage, 1034.92 of it done during a hold.
Does something look not quite right to you?

my hold resistance at 76.49 duration at the time.
fire resistance 41.95%
psi resistance 29.96%

[/ QUOTE ]

This little tid-bit, proves absolutely nothing.


People should quit posting them.


 

Posted

I enjoy the buffs, played with my Mind/Energy for the first time since they came out. It is an all ranged build, perma also, and the damage is great, it no longer takes like 6 or 7 blasts to kill a +2 minion I can do it in 2. As far as end costs go not really feeling the bullet as much as others are. Don't have stamina on that build and I don't find myself needed a rest or a blue, but then again I am perma too.


"Yes, winning all the time can be boring."
-Knight_Chill

"It's amazing how well you can put up with endurance issues if you hide them under a large enough pile of bodies."

-Spiritchaser speaking on Dom Revamp

 

Posted

[ QUOTE ]

Psychic Shockwave is recharged.
F E I S T Y HITS you! Dominate power had a 95.00% chance to hit and rolled a 56.28.
You are held!
F E I S T Y blasts you for 107.08 points of smashing damage!
F E I S T Y Dominates you for 277.78 points of Psionic damage.
F E I S T Y HITS you! Levitate power had a 88.97% chance to hit and rolled a 6.40.
You are held!
F E I S T Y HITS you! Blaze power had a 93.39% chance to hit and rolled a 79.14.
F E I S T Y lifts you and drops you to the ground for 370.38 points of smashing damage!
F E I S T Y blasts you with their Blaze for 258.32 points of fire damage!
F E I S T Y HITS you! Mesmerize power had a 95.00% chance to hit and rolled a 4.23.
You have been placated by F E I S T Y.
You continue to burn from the Blaze for 21.36 points of fire damage!
You are no longer held.
F E I S T Y enraptures you for 337.25 points of Psionic damage with their Mesmerize.
World of Confusion is recharged.
You cannot use that power after you have been defeated.
-------------------------------------------------------------------------------------
For those not keeping track, that was 1372.17 points of damage, 1034.92 of it done during a hold.
Does something look not quite right to you?

my hold resistance at 76.49 duration at the time.
fire resistance 41.95%
psi resistance 29.96%

[/ QUOTE ]

Sits back and /em eats popcorn as the predicted calls for nerfing doms begins. Never mind that this is a pvp bug that the devs say their going to fix. People will still be calling for nerfs afteward. Just silly...


My level 50 Dominators:
Madame Mindbender 50 Mind/Energy
Fly Agaric 50 Plant/Thorn
Nate Nitro 50 Fire/Psi

 

Posted

[ QUOTE ]

Psychic Shockwave is recharged.
F E I S T Y HITS you! Dominate power had a 95.00% chance to hit and rolled a 56.28.
You are held!
F E I S T Y blasts you for 107.08 points of smashing damage!
F E I S T Y Dominates you for 277.78 points of Psionic damage.
F E I S T Y HITS you! Levitate power had a 88.97% chance to hit and rolled a 6.40.
You are held!
F E I S T Y HITS you! Blaze power had a 93.39% chance to hit and rolled a 79.14.
F E I S T Y lifts you and drops you to the ground for 370.38 points of smashing damage!
F E I S T Y blasts you with their Blaze for 258.32 points of fire damage!
F E I S T Y HITS you! Mesmerize power had a 95.00% chance to hit and rolled a 4.23.
You have been placated by F E I S T Y.
You continue to burn from the Blaze for 21.36 points of fire damage!
You are no longer held.
F E I S T Y enraptures you for 337.25 points of Psionic damage with their Mesmerize.
World of Confusion is recharged.
You cannot use that power after you have been defeated.
-------------------------------------------------------------------------------------
For those not keeping track, that was 1372.17 points of damage, 1034.92 of it done during a hold.
Does something look not quite right to you?

my hold resistance at 76.49 duration at the time.
fire resistance 41.95%
psi resistance 29.96%

[/ QUOTE ]

If I've interpreted Sunstorms post correctly regarding the impending reduction to pvp dom damage this scenario would have ended up as:

1024+107 (proc) = 1132 damage total. 750+107 (proc) = 857 while held.


 

Posted

[ QUOTE ]
Why should only Heroes have access to "real" ranged damage? I think it's about dammn time Villains got some ranged damage in there, and no, I don't think it's too much.

[/ QUOTE ]

I agree, but I don't really think Doms are the villain "ranged damage". Rather, it's split between Corruptors and Doms. Certainly the main damage dealers on the villain side are meleers, though, Brutes and Stalkers. Whereas on the hero side the damage dealers are Scrappers and Blasters, so there's more spread between melee and range.

Dominators don't do as much damage as Blasters at range, though. They have 0.95 base mod versus 1.125, and have no ranged AoEs or the Tier 9. Where they match Blasters is in melee, where they have 1.05 base mod versus 1.0, and have about the same selection of attacks. Maybe even better, actually.

Corruptors have the long ranged AoE attacks, and ranged damage that's comparable to a Blaster, if you have a good offensive Secondary, but they lack the melee. So you've kind of got Corruptors and Dominators filling in the area where the other is weak, to make a Blaster.

Don't get me wrong, I do a great deal more damage at range than I did, and I really appreciate that. And Sniper attacks, with their higher damage scale, really DO do as much damage as a Blaster. But I can feel just a bit of a difference there. Enough to make me glad I've got my holds, and want to lock down a foe and finish him off in melee.


 

Posted

[ QUOTE ]
[ QUOTE ]
Why should only Heroes have access to "real" ranged damage? I think it's about dammn time Villains got some ranged damage in there, and no, I don't think it's too much.

[/ QUOTE ]

I agree, but I don't really think Doms are the villain "ranged damage". Rather, it's split between Corruptors and Doms. Certainly the main damage dealers on the villain side are meleers, though, Brutes and Stalkers. Whereas on the hero side the damage dealers are Scrappers and Blasters, so there's more spread between melee and range.

Dominators don't do as much damage as Blasters at range, though. They have 0.95 base mod versus 1.125, and have no ranged AoEs or the Tier 9. Where they match Blasters is in melee, where they have 1.05 base mod versus 1.0, and have about the same selection of attacks. Maybe even better, actually.

Corruptors have the long ranged AoE attacks, and ranged damage that's comparable to a Blaster, if you have a good offensive Secondary, but they lack the melee. So you've kind of got Corruptors and Dominators filling in the area where the other is weak, to make a Blaster.

Don't get me wrong, I do a great deal more damage at range than I did, and I really appreciate that. And Sniper attacks, with their higher damage scale, really DO do as much damage as a Blaster. But I can feel just a bit of a difference there. Enough to make me glad I've got my holds, and want to lock down a foe and finish him off in melee.

[/ QUOTE ]

He was talking specifically about pvp. Most of what you said doesn't apply to pvp.


 

Posted

QR

I played my little fire/fire dom last night with my stalker friend. We hadn't played them since we ran the Cap SF a month ago.

I liked her before but I love her now! I feel SO much more useful! THANK YOU!

The endurance was a bit of a problem but I noticed that my endurance usage was no worse off than my stalker friend at the end of big battles. I never used endurance much in the past but then I wasn't engaging and finishing off almost half of the spawns either. I had so much fun I had to keep reminding myself to use the controls.

We both leveled last night and I grabbed Stamina so I'm expecting even better things in the future.

In the past we played them once every few months but after last night we decided to set aside Wednesdays to play them regularly. Our experience was that much better.


 

Posted

[ QUOTE ]
He was talking specifically about pvp. Most of what you said doesn't apply to pvp.

[/ QUOTE ]

I guess you're right. The comment seemed to apply to PvE, and I wasn't sure if the next paragraph was referring to the same thing or something different.

If Dominator damage is higher than it should be in PvP, though, then likely it will end up about where it is in PvE, not quite so high as Blasters at range, but about the same or a little more in melee. That's just a guess, though.


 

Posted

Equal attacks will do about 95% of the damage a blaster would.

Or just look at the ingame numbers and take off ~19% from the dom's pvp stats.