Thank you for dom buffs!
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edit: Castle's "wet noodle" statement seems to agree with the last part. It's no secret that accountability is not something you deal with when working at PS
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You don't manage people, do you?
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Not currently. Things would be different at PS and subsequently this game if I did though.
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C'mon Frost, you trying to hard to find something hidden in Castle's words or agenda. Let it go.
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Maybe. I'll drop it. thanks for the rationality check
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C'mon Frost, you trying to hard to find something hidden in Castle's words or agenda. Let it go.
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Actually, I'd really appreciate a post on the subject myself. It's hard not to worry that the message never even got through, in all the complaints and incorrect assumptions about the End costs and power adjustments.
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Posted this earlier as an explanation for my statement. It's ok if you didn't read it, most people only read the last page of a thread anyway.
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I read it, also read how you contradict yourself saying you know the definition, then saying "In the spirit of keeping words having meaning" as if the meaning was NOT that.
Off course, you also try to shield behind "jargon" and how the proper use of the word should only be the one accepted by "popular jargon" despite that being entirely the opposite of "the spirit of keeping words having meaning".
Never-mind that in common jargon computer Bugs have been simply "something is wrong" that encompasses even more than you already are arguing against in the first place.
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C'mon Frost, you trying to hard to find something hidden in Castle's words or agenda. Let it go.
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Actually, I'd really appreciate a post on the subject myself. It's hard not to worry that the message never even got through, in all the complaints and incorrect assumptions about the End costs and power adjustments.
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After spending weeks reading various threads (and noting who is posting what and how often in them) I have yet to really see any sort of consensus of there being a problem (except PVP damage, which has already been mentioned in another post.) Hot spots that I am paying close attention to are End Costs, Flares and low level play issues.
LAs I just spent a billion rebuilding my plant/psi to a new playstyle...
Plz don't change too much!
I an quite happy with where it is now!
Kudos.
When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...
BEHOLD THE POWER OF CHEESE!
My 30ish /Ice dom can now actually kill something.
A minion dies to a full attack chain.
I'm good.
What shall claim a Sky Kings' Ransom?
PPD & Resistance Epic Archetypes
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C'mon Frost, you trying to hard to find something hidden in Castle's words or agenda. Let it go.
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Actually, I'd really appreciate a post on the subject myself. It's hard not to worry that the message never even got through, in all the complaints and incorrect assumptions about the End costs and power adjustments.
[/ QUOTE ]
After spending weeks reading various threads (and noting who is posting what and how often in them) I have yet to really see any sort of consensus of there being a problem (except PVP damage, which has already been mentioned in another post.) Hot spots that I am paying close attention to are End Costs, Flares and low level play issues.
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Have a look at ALL of /fire, for w/e reason it does less dot damage than it used to proportionate to the base damage.
Fireblast could also be bumped up to 5 ticks now that it is a long recharge power. imo of course.
Or don't, w/e floats your boat.
Don't touch mah Flares; 3 seconds is slow enough for a staple fast attack power.
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
Fire blast is a top contender In st damage and aoe, and people want more?
I get the feeling this is the old case of: give an inch, they try to take a yard.
When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...
BEHOLD THE POWER OF CHEESE!
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After spending weeks reading various threads (and noting who is posting what and how often in them) I have yet to really see any sort of consensus of there being a problem (except PVP damage, which has already been mentioned in another post.) Hot spots that I am paying close attention to are End Costs, Flares and low level play issues.
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Well, while there are certainly many differences of opinion regarding Fire Assault in general, the analysis of Flares is pretty much numerical. I am glad to know it was noticed.
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Fire blast is a top contender In st damage and aoe, and people want more?
I get the feeling this is the old case of: give an inch, they try to take a yard.
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I think it's more along the lines of the AT has changed, and people are resisting adapting to those changes. That's the impression I'm getting from a lot of people, anyway.
mind/psi is almost lv40, loving the damage Mind Probe and TK Thrust deal out, though I avoid Carnies like the black plague
Once I get more global recharge, I can pick things off more quickly. Right now I'm at 50% global recharge and with Hasten up, my attack chain is a mix of Dominate, Mind Probe and TK Thrust
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I get the feeling this is the old case of: give an inch, they try to take a yard.
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hehehe 1min 45sec in (NSFW)
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Posted this earlier as an explanation for my statement. It's ok if you didn't read it, most people only read the last page of a thread anyway.
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I read it, also read how you contradict yourself saying you know the definition, then saying "In the spirit of keeping words having meaning" as if the meaning was NOT that.
Off course, you also try to shield behind "jargon" and how the proper use of the word should only be the one accepted by "popular jargon" despite that being entirely the opposite of "the spirit of keeping words having meaning".
Never-mind that in common jargon computer Bugs have been simply "something is wrong" that encompasses even more than you already are arguing against in the first place.
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We brought your husband in after diagnosing a bilateral hemothorax, during testing we also discovered your husband is afflicted with an astrocytoma.
Will you sign this release form now?
.....
Sometimes jargon is fine, sometimes not. Sometimes it is better to take the extra two minutes and clarify the point so you don't get the "who farted" look.
A "bug" is no where near that degree, but imo the same principle applies.
If someone wanted to pay me for my time I could spend the day and come up with probably a thousand "bugs" in this game.
It would be useless to everyone internally and externally if all it said was:
bug - flares
bug - fossilize
bug - combustion
bug - pvp Io's
bug - arena
To be useful it should be more like:
internal (put on the "bug" list)
flares - powers - not receiving proper bonus damage
fossilize - animation - ~1 sec pause at the end
.
.
External
Known issue - flares is not receiving correct bonus damage
Known issue - dominator damage was not correctly tested and adjusted for pvp during the new revamp
Communication is a powerful tool when used. Word selection is an actual art and a science. Given the polarization of responses the dev's elicit I think it would be asinine to suggest they couldn't use some help in that department.
Then again, I've made it clear that dev's shouldn't be posting, they should have community reps that specialize in doing that. There is a reason our CFO doesn't address the public. Speaking to the public is as much a skill as programming code or ensuring the financial viability of a company.
I don't feel right even bringing up such obvious things, but when you don't have the skills to address the public you end up with 748+369 pages of forum fallout, and a handful of outside sites picking up the story.
A specialized person making that address would have had us thanking them.
*Thankfully Sunstorm did actually explain the issue with dom's pvp damage, but then a bunch of people misunderstood the explanation and created more confusion. Clarity and communication, it's what's for dinner.
Silly conversation to even get involved with. Definitely a case of "old dog, new tricks".
Take care. I'm off to find a dom combo that I feel "buffed" on because my /fire isn't it.
Castle: do you think you could release the latest game population numbers for each AT? And do you plan on releasing them in the future so we can see numerically the growth in stalkers, doms, and pvp?
I think it is fair request to see if the qualitative results are close to the projected results. Or is that information only accessible internally?
thx much.
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Then again, I've made it clear that dev's shouldn't be posting, they should have community reps that specialize in doing that. There is a reason our CFO doesn't address the public. Speaking to the public is as much a skill as programming code or ensuring the financial viability of a company.
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Noted. As much as I can see where you are coming from, I've worked at companies where the only customer interaction is through mouthpieces and, frankly, the experience is painful and frustrating both from the consumer side and from the developer side. I vastly prefer having the freedom to address folks as myself (keeping in mind that I am a representative of the company and that certain things must, perforce, not be commented upon or certain activities undertaken.) Yes, that leads to headaches sometimes, but it also leads to our fans being able to "see behind the curtain" a lot more than other games allow -- with all that that entails, good and bad.
FWIW, I took courses in business communication and PR while in college. I *could* filter everything I say with marketing doublespeak and spin. I choose not to. Sometimes, that causes me a lot of grief from the fans, other times, I get called to the carpet by my boss. I can live with that, though, since I believe that what I am doing is overall beneficial to everyone concerned.
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Fire blast is a top contender In st damage and aoe, and people want more?
I get the feeling this is the old case of: give an inch, they try to take a yard.
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I think it's more along the lines of the AT has changed, and people are resisting adapting to those changes. That's the impression I'm getting from a lot of people, anyway.
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I think it is more an issue of the transparency of the internal numbers increasing dramatically over the years. Now people are able to successfully predict how powers should and will be when something is tweaked using the same forumlas the devs have. Pair that with Castle's rock like foundation in standardization and it is all predictable to the letter.
When reality doesn't match the expected value people start to ask why. Admittedly not always in the nicest way
Silence on the matter then butts heads against society's need for instant gratification and things start ugly and escalate from there.
It has always happened, but since we have numbers and can churn out the expected value as quickly as they can internally the turn around time on a mistake is very rapid. In the old days it would take a few months of in game testing and tracking to bring up such errors and you'd need multiple people confirming before it had any weight.
It is an outcome that is as predictable as the sun rising. I'm not sure why people still act surprised by it.
The speed of business is as fast as you let it be, but once you let it go fast it is very difficult to slow down. Basically, when they gave us numbers it came with the knowledge that any joe blow can now call them out on mistakes. If they weren't prepared to respond faster they shouldn't have given them until they were prepared.
You don't put "24hr delivery" as a shipping option if you aren't set up to be able to do it.
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Castle: do you think you could release the latest game population numbers for each AT? And do you plan on releasing them in the future so we can see numerically the growth in stalkers, doms, and pvp?
I think it is fair request to see if the qualitative results are close to the projected results. Or is that information only accessible internally?
thx much.
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Ask BABs, he did it the first time
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Then again, I've made it clear that dev's shouldn't be posting, they should have community reps that specialize in doing that. There is a reason our CFO doesn't address the public. Speaking to the public is as much a skill as programming code or ensuring the financial viability of a company.
[/ QUOTE ]
Noted. As much as I can see where you are coming from, I've worked at companies where the only customer interaction is through mouthpieces and, frankly, the experience is painful and frustrating both from the consumer side and from the developer side. I vastly prefer having the freedom to address folks as myself (keeping in mind that I am a representative of the company and that certain things must, perforce, not be commented upon or certain activities undertaken.) Yes, that leads to headaches sometimes, but it also leads to our fans being able to "see behind the curtain" a lot more than other games allow -- with all that that entails, good and bad.
FWIW, I took courses in business communication and PR while in college. I *could* filter everything I say with marketing doublespeak and spin. I choose not to. Sometimes, that causes me a lot of grief from the fans, other times, I get called to the carpet by my boss. I can live with that, though, since I believe that what I am doing is overall beneficial to everyone concerned.
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I can respect your view. I too go back and forth. I like that you guys appear accessible, but sometimes I would rather you guys are just slaving over your calculators I know just a quick jaunt through the forums can suck up over an hour of my work day.
"interaction is through mouthpieces"
Correct me if I'm wrong, but that carries a lot of negative connotation, or am I just unfamiliar with a familiar term?
I'm not keen on the idea that you believe it is either your way or "marketing doublespeak". I think we just learned you have as jaded of a view about somethings as we all do . I don't think the way (for instance) Lighthouse communicated was all doublespeak.
I appreciate your candor, but at the same time, I'm not being a time thief as I'm done work... are you? j/k, but seriously.
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When reality doesn't match the expected value people start to ask why. Admittedly not always in the nicest way
Silence on the matter then butts heads against society's need for instant gratification and things start ugly and escalate from there.
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Honestly, I think this sums it all up.
Sometimes you have to sit down and think about it, though. Like realizing that Electric Assault had much higher damage and recharge times on its melee attacks than other Assault sets. Then you see that Electric Assault gets lower damage and faster recharge, and everyone else gets it the other way around, and it falls into place.
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I appreciate your candor, but at the same time, I'm not being a time thief as I'm done work... are you? j/k, but seriously.
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Yeah, I woke at 3am or so and was unable to go back to sleep -- a formula I was working on yesterday had "issues" and I figured out why and could not go back to sleep until I fixed it. So, I came in *REALLY* early. Now, I'm just killing time waiting for traffic to die down so I can go home and pass out.
Not all community types are "mouthpieces" -- and fortunately, we here at Paragon don't really have any like that. But, as I've said, I've worked with them before and it isn't pleasant.
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C'mon Frost, you trying to hard to find something hidden in Castle's words or agenda. Let it go.
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Actually, I'd really appreciate a post on the subject myself. It's hard not to worry that the message never even got through, in all the complaints and incorrect assumptions about the End costs and power adjustments.
[/ QUOTE ]
After spending weeks reading various threads (and noting who is posting what and how often in them) I have yet to really see any sort of consensus of there being a problem (except PVP damage, which has already been mentioned in another post.) Hot spots that I am paying close attention to are End Costs, Flares and low level play issues.
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Not sure about others but lowbie doms are GREAT! I basically just save my domination for full endurance bar for more killing = less down time.
Well, for me at least.. my twin bro and my other friend all started dominators with me two days ago and we are rolling! I've noticed we all rest fewer times because we no longer need to activate domination for +dmg.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
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Then again, I've made it clear that dev's shouldn't be posting, they should have community reps that specialize in doing that. There is a reason our CFO doesn't address the public. Speaking to the public is as much a skill as programming code or ensuring the financial viability of a company.
[/ QUOTE ]
Noted. As much as I can see where you are coming from, I've worked at companies where the only customer interaction is through mouthpieces and, frankly, the experience is painful and frustrating both from the consumer side and from the developer side. I vastly prefer having the freedom to address folks as myself (keeping in mind that I am a representative of the company and that certain things must, perforce, not be commented upon or certain activities undertaken.) Yes, that leads to headaches sometimes, but it also leads to our fans being able to "see behind the curtain" a lot more than other games allow -- with all that that entails, good and bad.
FWIW, I took courses in business communication and PR while in college. I *could* filter everything I say with marketing doublespeak and spin. I choose not to. Sometimes, that causes me a lot of grief from the fans, other times, I get called to the carpet by my boss. I can live with that, though, since I believe that what I am doing is overall beneficial to everyone concerned.
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Oh I LOVE IT when dev posts!! It makes me feel like I am somehow involved in the process.
I took a break from this game for about 5 months. I bought WAR Hammer and played for about 4 months and then played WoW for just a month.. why? I feel those games are too big to feel that I even matter. It feels good when a dev responds to my question(s)!
I now hate games that don't have side-kick system. It is so hard to team with friends. I made ZERO good friends during that 5-months.
It's good to be back!
So yeah, Castle, keep posting! I track dev posts every morning just to read some juicy details.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
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C'mon Frost, you trying to hard to find something hidden in Castle's words or agenda. Let it go.
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Actually, I'd really appreciate a post on the subject myself. It's hard not to worry that the message never even got through, in all the complaints and incorrect assumptions about the End costs and power adjustments.
[/ QUOTE ]
After spending weeks reading various threads (and noting who is posting what and how often in them) I have yet to really see any sort of consensus of there being a problem (except PVP damage, which has already been mentioned in another post.) Hot spots that I am paying close attention to are End Costs, Flares and low level play issues.
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Thank you cause end costs need to be tweaked down a bit.. Ive got three slotted stamina with the Performance Proc and If I didnt have Drain Psyche and Perma Dom it be out of end constistently between Psy Scream and Shockwave.. I dont know about other sets but these seem to be a bit too high to me..
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
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C'mon Frost, you trying to hard to find something hidden in Castle's words or agenda. Let it go.
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Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!