Thank you for dom buffs!
Dominator's got a pvp only damage buff back in one issue or another. It was definitely over 2 years ago. I looked for the patch notes regarding the difference in damage in pvp vs pve today and the search doesnt go back that far. Before anyone starts crying"bug" please do remeber the extra damge in pvp was added intentionally. That the dev's forgot they implemented that isnt a "bug".It's an understandable oversite and will be corrected.
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Dominator's got a pvp only damage buff back in one issue or another. It was definitely over 2 years ago. I looked for the patch notes regarding the difference in damage in pvp vs pve today and the search doesnt go back that far. Before anyone starts crying"bug" please do remeber the extra damge in pvp was added intentionally. That the dev's forgot they implemented that isnt a "bug".It's an understandable oversite and will be corrected.
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Ya it kind of bothered me that Sunstorm called it a bug as well. They sure love to label things as bugs and exploits even though it was WAI just a few days ago.
It's an oversight that they forgot to adjust for during the dom revamp, there is no bugged code or bugged powers everything is working exactly as designed and implemented.
They sure love those words at PS and it gets old fast. Someone should send them a copy of "The boy who cried wolf". If they keep calling everything a "bug" or an "exploit" those terms will lose all impact.
I'm the sort of player who doesn't fiddle with IOs much. I usually have ridiculously expensive dream builds planned, and then normal old SO builds that I actually bother to achieve. Only two of my characters have indulged in IOs beyond just slotting the occasional lucky drop that fits, to the point of affording absurd purple-filled builds by siphoning funds off all my other alts on their respective sides.
Since none of my three current Dominators are the specific villain who eats all my money, these changes have made a tremendous difference for them. Before the changes, my Mind/Psi had halted in the 40s, fetched up on her Patron Arc and a couple EBs she couldn't solo, my Plant/Thorn in the late 20's stalled out by boredom with Lethal Damage vs. all those damn Longbow, and my Ice/Ice never got out of the teens. Now... I'm happy to report that the Plant/Thorn will be my next 50 by the end of the week at this rate, the Mind/Psi hit it yesterday, and the Ice/Ice is flying into the 30's. I don't farm and I don't PL. These leveling rates are almost exclusively solo, with just SOs. But even the Permadom version of my Mind/Psi on the Test Server is feeling more fun to play. Maybe it's just me, but spamming one attack over and over again bores the crap out of me. I need at least five or six different offensive moves and techniques worth cycling through in a fight to feel happy with the character. This is a big part of why I don't play Controllers and Masterminds, I guess...
Anyway, consider me an extremely satisfied customer.
@Eisenzahn
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Email - scorpany@yahoo.com or <sameasmyAIM>@aol.com (for the sheer novelty of an almost 20 year old email address that hasn't been overwhelmed by spambots yet)
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Dominator's got a pvp only damage buff back in one issue or another. It was definitely over 2 years ago. I looked for the patch notes regarding the difference in damage in pvp vs pve today and the search doesnt go back that far. Before anyone starts crying"bug" please do remeber the extra damge in pvp was added intentionally. That the dev's forgot they implemented that isnt a "bug".It's an understandable oversite and will be corrected.
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Ya it kind of bothered me that Sunstorm called it a bug as well. They sure love to label things as bugs and exploits even though it was WAI just a few days ago.
It's an oversight that they forgot to adjust for during the dom revamp, there is no bugged code or bugged powers everything is working exactly as designed and implemented.
They sure love those words at PS and it gets old fast. Someone should send them a copy of "The boy who cried wolf". If they keep calling everything a "bug" or an "exploit" those terms will lose all impact.
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Actually in this instance I would say that this is pretty clearly a bug - a change in one part of the code (upping the dom base damage) is not interacting properly with another part of the code (the per attack damage in PvP) producing an incorrect result. It isn't like this is something that was working one way for ages and they suddenly decided they didn't like they way it worked.
Even then, calling it a bug would be exactly the correct language - at least from the standpoint of software developement. A bug is pretty much anything in code that needs to be changed - whether it is a simple code error like incorrectly bounds checking an array, a typo in display text or an actual flaw in design - you enter a bug against in in order to fix it.
In this case the dev's didn't even make us wait and wonder - they came right out and admitted that they introduced a bug. I would MUCH rather have them tell us when things are bad up front and smacking them like this when you don't really have a good case is just asking for the very type of cover-up you are claiming you don't like.
Globals: @Midnight Mystique/@Magik13
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Dominator's got a pvp only damage buff back in one issue or another. It was definitely over 2 years ago. I looked for the patch notes regarding the difference in damage in pvp vs pve today and the search doesnt go back that far. Before anyone starts crying"bug" please do remeber the extra damge in pvp was added intentionally. That the dev's forgot they implemented that isnt a "bug".It's an understandable oversite and will be corrected.
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Ya it kind of bothered me that Sunstorm called it a bug as well. They sure love to label things as bugs and exploits even though it was WAI just a few days ago.
It's an oversight that they forgot to adjust for during the dom revamp, there is no bugged code or bugged powers everything is working exactly as designed and implemented.
They sure love those words at PS and it gets old fast. Someone should send them a copy of "The boy who cried wolf". If they keep calling everything a "bug" or an "exploit" those terms will lose all impact.
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Actually in this instance I would say that this is pretty clearly a bug - a change in one part of the code (upping the dom base damage) is not interacting properly with another part of the code (the per attack damage in PvP) producing an incorrect result. It isn't like this is something that was working one way for ages and they suddenly decided they didn't like they way it worked.
Even then, calling it a bug would be exactly the correct language - at least from the standpoint of software developement. A bug is pretty much anything in code that needs to be changed - whether it is a simple code error like incorrectly bounds checking an array, a typo in display text or an actual flaw in design - you enter a bug against in in order to fix it.
In this case the dev's didn't even make us wait and wonder - they came right out and admitted that they introduced a bug. I would MUCH rather have them tell us when things are bad up front and smacking them like this when you don't really have a good case is just asking for the very type of cover-up you are claiming you don't like.
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The time frame is irrelevant and I never commented on it or suggested anything to do with a "cover up". No idea what you are talking about actually.
I'm well aware of the software definition, I'll just point out that if the devs can't adjust jargon to be suitable for a widespread audience they shouldn't post and should let community reps do it.
Calling it a "bug" makes it sound much more unavoidable than it actually was, like it is totally unexpected.
I see it as an accountability issue. By simply labeling it a "bug" the blame becomes innocuous. by calling it an oversight it is clear what happened and who is responsible. Maybe they don't want that though.
LEt me get this strait. They nerfed damage and took out the damage increase through domination and you say thank you?
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LEt me get this strait. They nerfed damage and took out the damage increase through domination and you say thank you?
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On the off chance that this isn't a deliberate troll and that after 4500+ posts and a registration date of 4 years ago, you still don't know how to read patch notes, here you go
http://www.cityofheroes.com/news/pat...release_n.html
"Hi, my name is Ail. I make people sick."
A partial selection from my 50's on Freedom: Ail = Ice/Traps, Luck = Street Justice/Super Reflexes Stalker, Mist = Bane, Pixy = Trick Arrow/Archery, Pure = Gravity/Energy, Smoke = Fire/Fire Dominator
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LEt me get this strait. They nerfed damage and took out the damage increase through domination and you say thank you?
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On the off chance that this isn't a deliberate troll and that after 4500+ posts and a registration date of 4 years ago, you still don't know how to read patch notes, here you go
http://www.cityofheroes.com/news/pat...release_n.html
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Let's see. Removed damage buff in domination. Nerfed flares. Did not change Fire breath. Did not change Char.
Buffed incinerate the damage on 4 powers 1 of which I don't use. lengthened recharge times across the board so DPS as a whole went down. Increased end usage.
Last time I played this Dominator I did okayish against enemies but at least had a button that allowed me to do decent now and again. Now I do slightly less okayish and have no way to really change that outside of insps.
By way of example. I used to do 10 damage per tic with Fire Breath. I now do 9. It might be jsut because the character is still low. Did they screw up the curve?
Nope, you're just wrong. The damage moderator for dominators overall was dialled up by about a third again. Then they made individual power tailorings to make them more distinct and to encourage people to pick up more than just one attack (looking at you, PSW PSW PSW PSW). Then a lot of people who don't read decided to call it a nerf.
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Nope, you're just wrong. The damage moderator for dominators overall was dialled up by about a third again. Then they made individual power tailorings to make them more distinct and to encourage people to pick up more than just one attack (looking at you, PSW PSW PSW PSW). Then a lot of people who don't read decided to call it a nerf.
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And then there are those in game playing wiht it and noticing that the damage did not increase.
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Hmm...my experience with the changes at high levels hasn't been so glowing. My favorite one is a permadom Fire/Psi. The changes have left me slower, but i expected that, the damage not as good, again expected that and have no problem going along with those two for balance sake, but then End burn I really dislike. With being slotted for End Reduction, Power Sink, Drain Psyche, a 1 slotted Stamina and Permadom I feel an End bite. I don't believe i should be, not with this much to mitigate it. An no I wasn't spamming AoE attacks & holds, on the contrary I was limiting those just so I won't burn out. This was fighting against the Mobs at the Cim Wall so I found that strange. I think End costs are just a touch out of hand, but then that's just my opinion.
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you weren't able to permadom w/out limiting Stamina to a default slot?
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Ya it kind of bothered me that Sunstorm called it a bug as well. They sure love to label things as bugs and exploits even though it was WAI just a few days ago.
It's an oversight that they forgot to adjust for during the dom revamp, there is no bugged code or bugged powers everything is working exactly as designed and implemented.
They sure love those words at PS and it gets old fast. Someone should send them a copy of "The boy who cried wolf". If they keep calling everything a "bug" or an "exploit" those terms will lose all impact.
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giving the benefit of the doubt...possibly Sunstorm wasn't working w/ NC yet when the original PvP buff for Doms was implemented and didn't know?
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Nope, you're just wrong. The damage moderator for dominators overall was dialled up by about a third again. Then they made individual power tailorings to make them more distinct and to encourage people to pick up more than just one attack (looking at you, PSW PSW PSW PSW). Then a lot of people who don't read decided to call it a nerf.
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And then there are those in game playing wiht it and noticing that the damage did not increase.
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And then there are those out in the daylight who notice that the sun is not actually out.
They're no less insane.
I'm only ladylike when compared to my sister.
Love the changes, non-permadom is definitely more playable now. I just wish domination wasn't rainbow-brite-happy mode.
In I16, it just might be any color you want.
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Super Reflexes: the Golden Fox of power sets!
WARNING: I bold names.
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And then there are those in game playing wiht it and noticing that the damage did not increase.
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They call those people 'blind.' They read braille and have a unique perspective on life.
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
had a friend who was blind and played on a braille monitor...apparently she 'whistled' too
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I honestly don't like /fire assault anymore.
The damage used to be very high with low end burn and low recharge requirements. I found it fast and enjoyable from lvl 1 to 50, just like EVERY fire set in the game.
Now the damage is very high +, but with very high end burn and massive recharge requirements. It feels like I'm playing an ice blaster, or stone melee waiting on things to recharge and watching my end plummet with each activation.
I used to love the rolling dot, but now I can't stream powers toether fast enough to get heaps of dot stacking, which means the dot is becoming a liability... I actually dislike incinerate now and it ins't because of incinerate, it is because I can't double stack the dot from blaze and fireblast on top of it anymore (as in 2 blazes and 2 fireblasts ontop of incin)
My /fire dom feels clunky as [censored] now. Looking at the build (very mild permadom) I'd need to jam in another 40% global rech to get it smooth again. In other words, purples and lotg's....
Are we supposed to use our holds/immobs as "attacks" now and burn even more endurance and lower damage below what it was before the changes?
On the other hand, /eng seems pretty good now, but after taking it up to 12 I just figured that if I want a pure st toon I'll roll a stalker and do way more damage
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And then there are those in game playing wiht it and noticing that the damage did not increase.
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They call those people 'blind.' They read braille and have a unique perspective on life.
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Or, to give the benefit of the doubt, he's one of those people who rolled a new dominator.
Y'know, at the really low levels, where the increase in scalar's not visible *and* you lost a 75% self-damage buff?
If I quote #'s, they're from City of Data.
Global: @Kazari
It was either Taunt or Purple Triangles of Doom. I stand by my decision!
-BackAlleyBrawler
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And then there are those in game playing wiht it and noticing that the damage did not increase.
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They call those people 'blind.' They read braille and have a unique perspective on life.
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Or, to give the benefit of the doubt, he's one of those people who rolled a new dominator.
Y'know, at the really low levels, where the increase in scalar's not visible *and* you lost a 75% self-damage buff?
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That's impossible because the ONLY low level experience that mattered during the testing phase was /eng. Or at least that's what 90% of the feedback seemed to talk about.
I can't wait for all these st damage dealing doms to level up. I look forward to it like I look forward to playing with most stalkers Hopefully they just stick to solo play rather than leech.
If we're going to go into stuff like that, we'd also have to determine which powers he was using, since many of them had flat out damage increases in addition to the general damage buff.
Maybe he's a level 10 /ice dom?
Active (Freedom): Setna (Ice/Psi Dom), Arram (WP/KM Tank), Tesmiel (Elec/SS Tank), Astredax (Robot/Dark Mastermind), Operative Vidali (melee fortunata)
Retired (Virtue): Gaav (Inv/EM Tank), Baqra (Fire/SS Tank)
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If we're going to go into stuff like that, we'd also have to determine which powers he was using, since many of them had flat out damage increases in addition to the general damage buff.
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The majority of the flat-out damage increases were to DPA, not DPS or DPE, right? IOW, flat/unchanged until the gaps in the chain get filled in.... which, again, doesn't apply to low levels.
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Maybe he's a level 10 /ice dom?
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Or electric?
If I quote #'s, they're from City of Data.
Global: @Kazari
It was either Taunt or Purple Triangles of Doom. I stand by my decision!
-BackAlleyBrawler
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And then there are those in game playing wiht it and noticing that the damage did not increase.
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They call those people 'blind.' They read braille and have a unique perspective on life.
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Too funny.
"Yes, winning all the time can be boring."
-Knight_Chill
"It's amazing how well you can put up with endurance issues if you hide them under a large enough pile of bodies."
-Spiritchaser speaking on Dom Revamp
This has been rehashed so many times, people who were low level doms were initially happy and anyone who has a high level dom or a permadom were like this sucks. (2-3 bill of infamy down the tubes.)
They nerf high level doms, and throw low level "buff" on some low to mid level characters call it a buff, and people believe them.
They screwed up dominators like they screwed up PVP.
Triumph
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Equal attacks will do about 95% of the damage a blaster would.
Or just look at the ingame numbers and take off ~19% from the dom's pvp stats.
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Okay, that seems to break the PvE ratio where melee is about the same but range is weaker. (by only about 18%)