Does AE need XP?


5OClockShadow

 

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The auction house is also negativly affected by AE as the player base has dried up due to the direction the game has been going or lack of players playing regular content enough to team with. salvage and recipes are being put up for sale by the hundreds and thousands with few to no buyers.

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I use the market quite extensively, so I can tell you you're flat out wrong here. The market trends clearly and inarguably indicate that a substantial portion of the player base has returned to playing regular content.

When MA was introduced, many recipe prices crashed, not due to a diminishment of the player base, but because there was a huge influx of supply. That supply came from people buying recipes with MA tickets (through the random rolls).

At the same time, supply for items that can only be obtained by playing regular content dried up. Prices on those items subsequently sky-rocketed. For example, MA contributed to the inflation on Purples (merits being the other culprit). Also, costume piece recipes started going for tens of millions.

Meanwhile, salvage went crazy. No one was listing common and uncommon salvage. As a result, standing supplies plummeted and prices went up. A lot. On the other hand, everyone was spending their tickets on rares, so those actually went down in price.

In short, MA picked up the market and shook it like a snowglobe. The rules were rewritten overnight. But was this a negative impact? No. It was simply an impact. Things changed. But that happens to the market with each and every new issue. This time was simply more dramatic (the most dramatic yet).

However, now the market is starting to look more like it did before MA was introduced. For salvage, supply is recovering and prices are going down. For set recipes, the tsunami has stopped and prices are going up. And the things that can only be gained by playing regular content? Supply is going up.

So... clearly... people are playing regular content, and the statement "salvage and recipes are being put up for sale by the hundreds and thousands with few to no buyers" is demonstrably wrong. In fact, judging by the current state of common IOs, demand seems to have increased. They are routinely selling for prices you once only saw during a 2XXP weekend. How is that even possible if everyone's leaving? How am I making hundreds of millions every week if no one's buying anything?

So, I'm sorry, but the fact that you've so grossly misrepresented the present condition of the market has me wondering if you're actually even trying to make a fair and objective assessment of the situation.

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I would like to ask what server you play on as this could be a big difference in the way you see the impact differantly than I.

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Why should this matter? MA is either the complete disaster you've claimed it to be in your earlier post... or it isn't. You didn't state, "it's a disaster on Freedom." You declared, "It's a disaster." Period. No qualifiers.

If it's a server specific issue, that's a very different scenario than the one you've presented above.

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I know you havent seen these things but look around. its happening or it wouldnt be such a controversy now.

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I don't see a controversy.

I see a few people on the forums making the 'X has ruined the game!' claim, where X is, in this instance, MA.

The thing is, over the years, I've seen that complaint a lot, where X was some other "disaster" that was ruining the game: PVP, IOs, the market, ED, Pocket D, Winter Lords, and so on. And yet, here we still are... so I now, as a matter of course, take the claim with a hefty grain of salt whenever it arises.

Personally, I think it's far too early to be making any definitive claims about MA's overall long-term impact. It's still settling in.

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For new users this can be very intimidating and confusing having such high level toon's looking for teams in the same zone as some one who is celebrating thier first earned level outside tof the training room. this is not the kind of environment we want new players to be exposed to if we want this game to stay alive, nor is it desirable for regular core players.

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I happen to know a couple of new users, and they've been neither intimidated nor confused in the manner you describe (they both love MA, by the way). Frankly, I'd find it pretty odd if they were. And, speaking as a "core player", I don't really care who's in Atlas or what they're saying in broadcast. I stopped paying attention to Atlas broadcast a long time ago.

From all I've seen so far, both in game and on the forums, it seems that MA has impacted a particular subset of players: those who primarily do their playing in PUGs and who tend not to build their own teams.

If this is how you play, yes MA's introduction has no doubt disrupted your playstyle. However, current indicators suggest that this will pass.

After all, if leveling is your goal, MA is usually not the way to go. It's only superior with a sizeable team running on a farmable map, and that's only ever going to appeal to a certain subset of the player base.

As someone who usually either solos or runs on small teams, I don't go to MA to level. Regular content is much faster in that regard. I think it's fairly safe to say that my approach to the game is not uncommon, and MA hasn't disrupted my routine at all.

So perhaps it isn't as big a problem as you perceive it to be.


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Posted

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Similarly, the Bronze Recipe reward roll is quite nice. For a few hundred tickets you typically get recipes that you can use or sell on the market for millions

[/ QUOTE ]

I've never gotten anything but garbage from Bronze rolls :/

Not that Gold is all gold either.

That first week the devs must've had the Numina and Miracle drop rates set WAAAAAY too high, though. I think that's why those prices crashed. I remember having saved up a heap of merits for the switchover and had a miracle + and something like 3 numina +'s on that first day burning a heap of speed ITF and LGTF merits on random...now you don't see those kinds of drops. Or I don't...all luck of the (not-so-)Random Number Generator. Maybe I just haven't hit that SWEET spot on their number cruncher again yet.

But yeah, don't make it Arena. I tried it out when it first launched and it caused my longest lapse in subscription. Statesman wasted the dev's time making lolpvp (that was before Geko, and now Castle, have wasted way too much of their time trying to make a game that never had PvP balance in mind into a PvP game instead of making new sets or better PvE content). Only reason people use Arena now is to farm themselves to get PvP IO drops.


 

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They got suck in the AE loop and found the game boring, and redundant.

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Right.......and the non-AE portions of the game aren't "boring and redundant." I guess repeating ITFs *or insert any other TF basically* over and over again doesn't constitute redundancy.


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You are right. Let me clarify, the game is MORE boring and redundant. You travel no where. 90% of the time you are in a farm repeating the same mission again and again. You pick up the slack for level 1 - 15 toons that cannot deal real damage, and/or limited to powers. Most zones are dead! (Even on Freedom and Virtue.) Hardly anyone is running story arcs, or other TF's. Getting or building a team, oh, say in Faultline, is almost impossible.

But the reality is this, no matter what we say, the AE system is not going to dramatically change. The few friends I have left on this game are doing the same thing I am doing. Waiting for Champions. Where we use to play an average of 3 to 4 hour a day, we barely play at all. Sometimes I start the app and stop it thinking, what for? Another farm on AE? Nah, and play something else.

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I guess we have different views on "what it was intended for." IMO, I would think it is to provide enjoyment to the customers, since well...they're paying. The game elements that produce enjoyment in players changes over time. It's not static, but rather fluid. *IF* the majority of players feel that "read the back stories" no longer provides enjoyment, then that particular game element ceases to be what the game is intended for.

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Just because that is what it was intended for does make it so. The Internet was originally intended as a means for military computers/installations to stay in contact during war; the web was intended for university's to share knowledge and ideas. Look at what they are now. To argue the intent for a system is not rational when the intent is not the problem. The INTENT should out weight the ACT when they are polarizing. What AE was intended for is not what it is being used for - it's being used to farm and power level toons. Before AE, PL'ing and Farming was much more limited and zones were active and looking for people for teams or help with AV's or EB's. Not now.


 

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I use the market quite extensively, so I can tell you you're flat out wrong here. The market trends clearly and inarguably indicate that a substantial portion of the player base has returned to playing regular content.

[/ QUOTE ]

No it has not. If you use search, you see almost every zone is barren. The only common salvage I have seen really drop in price is that which most common to lowbies. Mostly because they have gone back to doing sewer teams on blue, and Kalinda/Burke on red. I belong to four chat channels: one for finding Teams/TF's on Protector, Liberty, Pinnacle, and a cross server channel. The Pinnacle use to always have 200 to 250 people, but now it is in the mid 100's. Protector which use to be 125 or so is almost dead. The Liberty channel, which use to rank in the low 300's is low 100's. The cross server has dropped and mostly are asking for AE teams. Realistically, we can argue these pseudo facts and numbers for our point, but NCSoft has the real stats, and if it was not a huge problem, they would not have made it such a public problem and implement dramatic measures. That is a business fact no one can ignore.


 

Posted

Lol @ Chat Channels


Ever realize that this game goes through this EVERY time anything significant gets released? And the fact that Issue 15 is mega lackluster, and everyone just waiting for Going Rogue to get released?


 

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No it has not.

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Yes, it has.

Items that only drop by playing regular content are being placed on the market at a steady enough pace to keep the prices for them down. This means that people are playing regular content. It is the only way it could happen. It is the only explanation. It is a glaring and inarguable indication that people are playing the regular content.

They may not be playing it the way you play it. But they're playing it.

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The only common salvage I have seen really drop in price is that which most common to lowbies.

[/ QUOTE ]

Then you need to look again. I look at this stuff multiple times a day. I buy it, I craft with it, so I know what the trends have been and how they've changed over the past few months. Again, I make hundreds of millions of Inf a week. That's not an exaggeration. You can't do that without having some inkling of market trends.

However, you need only open a market window and search on salvage to see that prices on most items have dropped and supply is rising.

On blueside, Regenerating Flesh, for example, is right back to the exact same behavior that it exhibited before MA was introduced. Hydraulic Piston, which had its supply decimated by MA patterns (it went from 4 figures to 0), is now back at over 400 for sale and 0 bidding.

That said, I don't expect everything to return to exactly the way it was. MA is still having an impact, and likely will continue to have an impact for the foreseeable future. Some items will take longer to recover than others. Some will remain altered until something else comes along to shake them up. MA is being used, and that's going to affect the market.

But it's clearly not being used as extensively and exclusively as you and others have been claiming.

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we can argue these pseudo facts

[/ QUOTE ]

I'm not arguing "pseudo-facts". First of all, there's nothing to argue. Further, there's nothing spurious about what I've been pointing out about the market. It isn't a matter of opinion or perception. It simply is what it is, readily observable to anyone who bothers to look. The numbers on the market are as real as any other numbers out there.

And what they currently show is that the upheaval that immediately followed MA's release has settled down. Significantly. Don't believe me? Go post in the market forum and ask about it, see what the regulars in there say.

I'm sorry it's inconvenient to you claim, but when prices drop on items that can only be obtained by playing regular content, it means a lot of people are playing regular content.

There's really no way around that.


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I've been asking for new content to level up my characters with for *YEARS* and now that we have it, I am ecstatic. Take away my XP and You won't be playing with me anymore, a contributing member to raids, channels, WW/Black Market, and PvP on the Pinnacle Server. I won't even think twice.

[/ QUOTE ]

Promise!

I am not anti-farming. I like to farm with my 50's. Here are some of the pros and cons:

PRO:
- faster way to level a toon for PvP/E, TF/SF, get inf, and rare salvage.
- most experienced players are now playing TF's like Posi more ofter to get the powered accolades for their faster leveled toons.
- the free market system has more competition.

CONS:
- fewer people play the dev choice content or reg mishs for boss, and now moving into AV farms
- what was a small part of the game, PL'ing and farms, are the main focus of the game.
- of the 10 newbs I have met, granted, four were my son and his friends, have already left the game. They loved the customization of the game, but never made head way because nothing took place outside of Atlas or Cap.
- of the chat channels I am on, and my global friends, there has been a sharp drop in the numbers of those online because the game has become more redundant and boring.

Can people argue that AE is revolutionary? No. It is.

Can people argue and become anti-farming? Yes. Farming is something I, and some people with whom I play this game did. However, farming is taking on a new definition with PL being a major part of the farming process, or, more apt, easily incorporated into the AE farms.

Here, let me pose this question:

When DC Online and Champions Online are playable, and there is a major shift from CoX to those games, is the revolution of AE worth the cost? Any good business minded person is thinking this at NCSoft, and other MMO's. Make no mistake, the other MMO are possibly kicking around the idea of their own AE system, but two things are for sure: one, they are possible waiting for the other superhero MMO genre to come online to see if there is a population shift from CoX to the others; two, the other MMO's are making sure not to incorporate their AE system as CoX did. Again, the reason is clear, NCSoft management made it publicly clear that the system has a major flaw. The flaw is not the system, but the people who use it. And for one to think that one will monitor themselves needs to grow up and look at the speed limit sign again.


 

Posted

Whooaaaa. People like to talk a lot.
I'm not going to quote anyone, and I'm not going to counteract some people's posts. I'm just gonna give my opinion...
Yay!

Anyways, I can see this as being a good idea, maybe taking exp out of the equation would be understandable, because I'm going to have to agree with people when they say that there are level 45's out there who don't have a clue about what they're doing. Take today for example. I was running around in an AE mish and I was with a full team of 8. Almost all of them were above 40, but there was one particular scrapper I noticed that was just standing around on the outside edges and using Shockwave and torrent. (Both do knockback and mediocre amounts of damage). So I stopped and checked out his info. He was claws/regen... and he hadn't taken Integration. The ONLY toggle power in all of regeneration. I asked him why and he simply said "I took the one that had toxic, smashing and lethal resistence, it's better."
My jaw dropped.

There are a thousand other stories just like this one, ones where emp defenders have a couple heals and the medicine pool, ones where some defenders try to be blasters. It goes on and on. I'm simply saying that people need to just calm down on the AE mishes. Sure it's fine to have a couple of them here and there, but not all the time.

Maybe throw an XP cap on there, there's a ticket cap per mission, so why not throw an xp one on there as well?

But that's just my 2 cen.... er... dollar. I typed more than I thought I would.


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:3

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Posted

[ QUOTE ]
[ QUOTE ]
I've been asking for new content to level up my characters with for *YEARS* and now that we have it, I am ecstatic. Take away my XP and You won't be playing with me anymore, a contributing member to raids, channels, WW/Black Market, and PvP on the Pinnacle Server. I won't even think twice.

[/ QUOTE ]

Promise!

I am not anti-farming. I like to farm with my 50's. Here are some of the pros and cons:

PRO:
- faster way to level a toon for PvP/E, TF/SF, get inf, and rare salvage.
- most experienced players are now playing TF's like Posi more ofter to get the powered accolades for their faster leveled toons.
- the free market system has more competition.

CONS:
- fewer people play the dev choice content or reg mishs for boss, and now moving into AV farms
- what was a small part of the game, PL'ing and farms, are the main focus of the game.
- of the 10 newbs I have met, granted, four were my son and his friends, have already left the game. They loved the customization of the game, but never made head way because nothing took place outside of Atlas or Cap.
- of the chat channels I am on, and my global friends, there has been a sharp drop in the numbers of those online because the game has become more redundant and boring.

Can people argue that AE is revolutionary? No. It is.

Can people argue and become anti-farming? Yes. Farming is something I, and some people with whom I play this game did. However, farming is taking on a new definition with PL being a major part of the farming process, or, more apt, easily incorporated into the AE farms.

Here, let me pose this question:

When DC Online and Champions Online are playable, and there is a major shift from CoX to those games, is the revolution of AE worth the cost? Any good business minded person is thinking this at NCSoft, and other MMO's. Make no mistake, the other MMO are possibly kicking around the idea of their own AE system, but two things are for sure: one, they are possible waiting for the other superhero MMO genre to come online to see if there is a population shift from CoX to the others; two, the other MMO's are making sure not to incorporate their AE system as CoX did. Again, the reason is clear, NCSoft management made it publicly clear that the system has a major flaw. The flaw is not the system, but the people who use it. And for one to think that one will monitor themselves needs to grow up and look at the speed limit sign again.

[/ QUOTE ]

I wish I could rate you up and not the thread.


 

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I'm not arguing "pseudo-facts". First of all, there's nothing to argue. Further, there's nothing spurious about what I've been pointing out about the market. It isn't a matter of opinion or perception. It simply is what it is, readily observable to anyone who bothers to look. The numbers on the market are as real as any other numbers out there.

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Yes, yes you are. You are arguing pseudo facts because you do not have the raw data. During the few hours I play in the morning and then in the evening, I can say, the prices fluctuate thorough out the day. By the evening the prices have dropped dramatically, by morning the prices are way up there again. That is the only trend I have seen habitually in my year and half with CoX. (The numbers from my perspective support that.) Just because the amount of bids is 0, or the few prices listed there when you go to WW/BM appear normal does not mean more people are playing regular content. Off the top of my head, a couple of things can come to mind: more people are playing dev choice mishes; people removed their inventory and resold at a lower price; some vets, as I am with my brute, are playing old school farms to get debt badges needed for accolades. But, for all we know the average daily price may have dramatically increased from what it us to be since I14. Again, I say: Realistically, we can argue these pseudo facts and numbers for our point, but NCSoft has the real stats, and if it was not a huge problem, they would not have made it such a public problem and implement dramatic measures. That is a business fact no one can ignore.


 

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[ QUOTE ]
Whooaaaa. People like to talk a lot.
I'm not going to quote anyone, and I'm not going to counteract some people's posts. I'm just gonna give my opinion...
Yay!

[/ QUOTE ]

Curses, foiled again!

I agree that something needs to be done. But removing XP is not a rational one. Maybe a system where:

When you finish with a contact and you can create a mission for that contact (not your original contact) and for the level range of that contact, and go zone to zone, or within that zone.

Something that is more rational and/or allows for regular teaming. For example, you create a new toon, start with Antonio Nash, do a story or arc. After you are done, you are introduced to Juan Jimenez. When you finish Juan's arc, it unlocks the MA Options (MA Mission, Create MA, Exchange Tickets).

When you click on The MA Missions, you can play one that exits for this contact, or this level (in this case level 5 -9). When you click Create MA, you can use custom toons/critters, and/or with the vills for that contact, in this case, Skulls and Hellions. When you click Exchange Tickets, you can exchange it for the same rewards, but limited to that's contact's level.


 

Posted

When items that can only be obtained through playing regular content are coming into the market at a steady enough pace to keep the prices on those items down... that means people are playing the regular content.

Ignoring this fact doesn't make it go away.


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I belong to four chat channels: one for finding Teams/TF's on Protector, Liberty, Pinnacle, and a cross server channel. Protector which use to be 125 or so is almost dead.

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Well, all I can say here is that your experience is radically different from mine. Different enough that I think you are just plain out exaggerating. I've been on Protector for over a year, and don't see the issues you are claiming. There are both normal and TF teams being formed regularly on the server's two main global channels (Protector Watch & Jello Shooters).

I have never had any problem forming a team to run any of the existing taskforces. Within 15-20 minutes of Issue 15 going live, I had a full team up and running for the new taskforce.

If anything, it is busier & more active now, than it was before Issue 14 hit.


 

Posted

*Keeps farming and farming and farming until everything gets nerfed* LOLOLOLOL!!11111


 

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I use the market quite extensively, so I can tell you you're flat out wrong here. The market trends clearly and inarguably indicate that a substantial portion of the player base has returned to playing regular content.

[/ QUOTE ]

No it has not. If you use search, you see almost every zone is barren. The only common salvage I have seen really drop in price is that which most common to lowbies. Mostly because they have gone back to doing sewer teams on blue, and Kalinda/Burke on red. I belong to four chat channels: one for finding Teams/TF's on Protector, Liberty, Pinnacle, and a cross server channel. The Pinnacle use to always have 200 to 250 people, but now it is in the mid 100's. Protector which use to be 125 or so is almost dead. The Liberty channel, which use to rank in the low 300's is low 100's. The cross server has dropped and mostly are asking for AE teams. Realistically, we can argue these pseudo facts and numbers for our point, but NCSoft has the real stats, and if it was not a huge problem, they would not have made it such a public problem and implement dramatic measures. That is a business fact no one can ignore.

[/ QUOTE ]

My wife and I made new toons on freedom last thursday. Level pacted and already at 18. I see a bunch of lowbies sitting in ae atlas trying to get on a team(and failing) a few vastly overleveled toons forming ae teams with other overlevel toons(not inviting the lvl 2-15's). Occasionaly someone will attempt to start a posi tf(but not often) ITF and LGTF and KTF are starting every now and then. Whole lot of solo'ing going on around them. If the lowbies in atlas would start a sewer team, they could be lvl 8 in an hour. They choose to stand there and bleat looking for AE farm. NOT finding them from all appearances.

So do we need to eliminate xp or institute a IQ test in outbreak?


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If i want Superior XP for my time, i go to the MA.

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...And get on a PL farm team and go into a farm map.

Because otherwise, it's not even remotely "superior".

[/ QUOTE ]

Thats obviously implied Professor

No shortage of AE farm Teams for AE farm maps.

Its funny that PI is a ghost town now. I wonder where the best/convenient place to farm xp is now?...


 

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Outside of farming, the MA is definitely worse than normal missions.

For the loss of travel time, you also lose:
-salvage
-recipes
-end of mission xp bonus
-end of arc xp bonus
-unlocking of new contact
-some temp powers

[/ QUOTE ]

You missed Patrol XP: it doesn't get used in AE missions.

On the other hand, in AE you get tickets which can be used to buy rare salvage and random recipe rolls. If you want a specific piece of rare salvage and you don't have the inf required to buy it on the market, you can play a few AE missions and get exactly what you want without having to fool around.

Because of AE's popularity with the farmers, the prices of different kinds of medium to high level rare salvage have more or less equalized at between 500,000 and 1,000,000 inf. That is, some have come down in price (Prophecy) and some have gone up (most of the tech rares).

Similarly, the Bronze Recipe reward roll is quite nice. For a few hundred tickets you typically get recipes that you can use or sell on the market for millions.

The real point is that people shouldn't focus on a single aspect of the game. You should do some AE, some TFs, regular missions, PvP, make a cool base, etc. And you should play a few different ATs so you understand how they work (so you know how to work with them better on teams).

If you focus on one thing you'll burn out in a couple of months.

[/ QUOTE ]

People also forgot another you don't get in AE: Purples. Those are ultimately the number one thing you can't get from AE no matter how many tickets per hour you make.


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Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
If i want Superior XP for my time, i go to the MA.

[/ QUOTE ]

...And get on a PL farm team and go into a farm map.

Because otherwise, it's not even remotely "superior".

[/ QUOTE ]

Thats obviously implied Professor

No shortage of AE farm Teams for AE farm maps.

Its funny that PI is a ghost town now. I wonder where the best/convenient place to farm xp is now?...

[/ QUOTE ]

/yawn.

And then?

The point is that if you take out or significantly reduce xp, AE WILL be a ghost town.

It is indeed slower than regular missions for xp. Notice I said regular, not farms. All for the reasons already stated.

The number of folks who play it just for the story is VASTLY exaggerated by certain people.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
If i want Superior XP for my time, i go to the MA.

[/ QUOTE ]

...And get on a PL farm team and go into a farm map.

Because otherwise, it's not even remotely "superior".

[/ QUOTE ]

Thats obviously implied Professor

No shortage of AE farm Teams for AE farm maps.

Its funny that PI is a ghost town now. I wonder where the best/convenient place to farm xp is now?...

[/ QUOTE ]

/yawn.

And then?

The point is that if you take out or significantly reduce xp, AE WILL be a ghost town.

It is indeed slower than regular missions for xp. Notice I said regular, not farms. All for the reasons already stated.

The number of folks who play it just for the story is VASTLY exaggerated by certain people.

[/ QUOTE ]

Outside this forum I know of nobody who does.


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Posted

at first i didn't like this idea
but then i looked again

i would be okay with this and still use the MA system both building and exploring


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Posted

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I use the market quite extensively, so I can tell you you're flat out wrong here. The market trends clearly and inarguably indicate that a substantial portion of the player base has returned to playing regular content.


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No it has not. If you use search, you see almost every zone is barren. The only common salvage I have seen really drop in price is that which most common to lowbies. Mostly because they have gone back to doing sewer teams on blue, and Kalinda/Burke on red. I belong to four chat channels: one for finding Teams/TF's on Protector, Liberty, Pinnacle, and a cross server channel. The Pinnacle use to always have 200 to 250 people, but now it is in the mid 100's. Protector which use to be 125 or so is almost dead. The Liberty channel, which use to rank in the low 300's is low 100's. The cross server has dropped and mostly are asking for AE teams. Realistically, we can argue these pseudo facts and numbers for our point, but NCSoft has the real stats, and if it was not a huge problem, they would not have made it such a public problem and implement dramatic measures. That is a business fact no one can ignore.


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My wife and I made new toons on freedom last thursday. Level pacted and already at 18. I see a bunch of lowbies sitting in ae atlas trying to get on a team(and failing) a few vastly overleveled toons forming ae teams with other overlevel toons(not inviting the lvl 2-15's). Occasionaly someone will attempt to start a posi tf(but not often) ITF and LGTF and KTF are starting every now and then. Whole lot of solo'ing going on around them. If the lowbies in atlas would start a sewer team, they could be lvl 8 in an hour. They choose to stand there and bleat looking for AE farm. NOT finding them from all appearances.

So do we need to eliminate xp or institute a IQ test in outbreak?

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funny

pay to play a game and they end up sitting, waiting...

edited to include quote


evoL Love, -Pretty Hate Machine, Taelus, Lie-Taelus, evoL II Love, Maerd dreaM, King of Hate, Cie-Taelus, Vie-Taelus, Ifand Orbuts, Candi L. Stien, Hell's Dreaming, Hell's Freezing, ecIce, Phillis Sy, the Last Splash, S. Wayland, Crimson King?, Dream Ghost, Gusher, Dawn of the Red and the Moment After

 

Posted

[ QUOTE ]
Quote:
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Quote:
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I use the market quite extensively, so I can tell you you're flat out wrong here. The market trends clearly and inarguably indicate that a substantial portion of the player base has returned to playing regular content.


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No it has not. If you use search, you see almost every zone is barren. The only common salvage I have seen really drop in price is that which most common to lowbies. Mostly because they have gone back to doing sewer teams on blue, and Kalinda/Burke on red. I belong to four chat channels: one for finding Teams/TF's on Protector, Liberty, Pinnacle, and a cross server channel. The Pinnacle use to always have 200 to 250 people, but now it is in the mid 100's. Protector which use to be 125 or so is almost dead. The Liberty channel, which use to rank in the low 300's is low 100's. The cross server has dropped and mostly are asking for AE teams. Realistically, we can argue these pseudo facts and numbers for our point, but NCSoft has the real stats, and if it was not a huge problem, they would not have made it such a public problem and implement dramatic measures. That is a business fact no one can ignore.


--------------------------------------------------------------------------------



My wife and I made new toons on freedom last thursday. Level pacted and already at 18. I see a bunch of lowbies sitting in ae atlas trying to get on a team(and failing) a few vastly overleveled toons forming ae teams with other overlevel toons(not inviting the lvl 2-15's). Occasionaly someone will attempt to start a posi tf(but not often) ITF and LGTF and KTF are starting every now and then. Whole lot of solo'ing going on around them. If the lowbies in atlas would start a sewer team, they could be lvl 8 in an hour. They choose to stand there and bleat looking for AE farm. NOT finding them from all appearances.

So do we need to eliminate xp or institute a IQ test in outbreak?

------------------------------------------------------------------


funny

pay to play a game and they end up sitting, waiting...

edited to include quote

[/ QUOTE ]

SNAP! Ya got me for not clarifying. TY dude.


 

Posted

[ QUOTE ]
[ QUOTE ]
Quote:
--------------------------------------------------------------------------------


Quote:
--------------------------------------------------------------------------------

I use the market quite extensively, so I can tell you you're flat out wrong here. The market trends clearly and inarguably indicate that a substantial portion of the player base has returned to playing regular content.


--------------------------------------------------------------------------------



No it has not. If you use search, you see almost every zone is barren. The only common salvage I have seen really drop in price is that which most common to lowbies. Mostly because they have gone back to doing sewer teams on blue, and Kalinda/Burke on red. I belong to four chat channels: one for finding Teams/TF's on Protector, Liberty, Pinnacle, and a cross server channel. The Pinnacle use to always have 200 to 250 people, but now it is in the mid 100's. Protector which use to be 125 or so is almost dead. The Liberty channel, which use to rank in the low 300's is low 100's. The cross server has dropped and mostly are asking for AE teams. Realistically, we can argue these pseudo facts and numbers for our point, but NCSoft has the real stats, and if it was not a huge problem, they would not have made it such a public problem and implement dramatic measures. That is a business fact no one can ignore.


--------------------------------------------------------------------------------



My wife and I made new toons on freedom last thursday. Level pacted and already at 18. I see a bunch of lowbies sitting in ae atlas trying to get on a team(and failing) a few vastly overleveled toons forming ae teams with other overlevel toons(not inviting the lvl 2-15's). Occasionaly someone will attempt to start a posi tf(but not often) ITF and LGTF and KTF are starting every now and then. Whole lot of solo'ing going on around them. If the lowbies in atlas would start a sewer team, they could be lvl 8 in an hour. They choose to stand there and bleat looking for AE farm. NOT finding them from all appearances.

So do we need to eliminate xp or institute a IQ test in outbreak?

------------------------------------------------------------------


funny

pay to play a game and they end up sitting, waiting...

edited to include quote

[/ QUOTE ]

SNAP! Ya got me for not clarifying. TY dude.

[/ QUOTE ]

so the moral of the stoiry is, the AE needs no xp because you want the morons who cant be bothered to form their own teams on your non-ae teams?

Uh...Okay.

The market is fine, supply is completely fine on pretty much any useful salvage, high prices benefit lowbies trying to make money. And frankly, if you want the sort of moron who would scream in broadcast for 3 hours looking for a team as your ITF teammate, don't blame me when you fail the TF.


Want comedy and lighthearted action? Between levels 1-14? Try Nuclear in 90 - The Fusionette Task Force!

Arc ID 58363!

 

Posted

[ QUOTE ]

It is indeed slower than regular missions for xp. Notice I said regular, not farms. All for the reasons already stated.


[/ QUOTE ]

MA includes regular and farms. There is no distinction. They are all task forces created in the MA. So when i refer to MA i include all forms of content, not just the one type that suites my argument best.

But at the risk of blowing your mind, i will simplify....

MA Farm XP >>>> Regular Content Farm XP.


 

Posted

For my part I like to have the option to goto the AE as a change of pace when I am leveling. Yes I enjoy the stories but I like to enjoy the stories while I am leveling or earning infamy or whatever. If you remove XP from the system I would stop using it. There is nothing in this game that is so fun I would spend and hour or two doing it just to read a few lines of text.