Does AE need XP?


5OClockShadow

 

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It is indeed slower than regular missions for xp. Notice I said regular, not farms. All for the reasons already stated.


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MA includes regular and farms. There is no distinction. They are all task forces created in the MA. So when i refer to MA i include all forms of content, not just the one type that suites my argument best.

But at the risk of blowing your mind, i will simplify....

MA Farm XP >>>> Regular Content Farm XP.

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And?

Thats hardly a reason to remove xp entirely when that means nobody would use the AE except the /very/ small minority who has no interest whatsoever in character advancement even at a normal pace.


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It is indeed slower than regular missions for xp. Notice I said regular, not farms. All for the reasons already stated.


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MA includes regular and farms. There is no distinction. They are all task forces created in the MA. So when i refer to MA i include all forms of content, not just the one type that suites my argument best.

But at the risk of blowing your mind, i will simplify....

MA Farm XP >>>> Regular Content Farm XP.

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And?

Thats hardly a reason to remove xp entirely when that means nobody would use the AE except the /very/ small minority who has no interest whatsoever in character advancement even at a normal pace.

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Its almost like your putting words in my mouth....

I never said remove ALL XP FROM MA. Thats very extreme. And shortsighted.

Just saying the XP reward ratio in the MA compared to regular content is completely out of whack whether its Solo or on an 8 man team, the bubbles just fly

Heck for all i know the devs want us to do nothing but farm the MA for xp from 1-50.

I just play the game i am given. But i do have concerns about CoX's long term viability if the player base treats the content like Fast Food.


 

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Just saying the XP reward ratio in the MA compared to regular content is completely out of whack whether its Solo or on an 8 man team, the bubbles just fly

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Again... this simply isn't true.

XP gain for soloers and small teams is much slower in MA than it is in regular content.


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Just saying the XP reward ratio in the MA compared to regular content is completely out of whack whether its Solo or on an 8 man team, the bubbles just fly

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Again... this simply isn't true.

XP gain for soloers and small teams is much slower in MA than it is in regular content.

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Maybe if you live in a happy little bubble where people only do 'regular' AE story based content sure.

But by all indications the bulk of AE people/teams are doing the exploit based farms in which case it doesn't matter how large or small your team is, the XP and rewards are far and away better than anything else in the game.

There are multiple farmers who have confirmed this to be true here and in other threads.

No, I don't think removing XP from AE is a good idea.


 

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Leave the exp. Take out the ability to make entire spawns of one enemy rank, unless that rank is Elite Boss or higher (for challenge missions). Problem solved.


 

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yes. yes it does.


 

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Just saying the XP reward ratio in the MA compared to regular content is completely out of whack whether its Solo or on an 8 man team, the bubbles just fly

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Again... this simply isn't true.

XP gain for soloers and small teams is much slower in MA than it is in regular content.

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Maybe if you live in a happy little bubble where people only do 'regular' AE story based content sure.

But by all indications the bulk of AE people/teams are doing the exploit based farms in which case it doesn't matter how large or small your team is, the XP and rewards are far and away better than anything else in the game.

There are multiple farmers who have confirmed this to be true here and in other threads.

No, I don't think removing XP from AE is a good idea.

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And which "exploit based farms" are you referring to? Do you run them yourself? If not, where do you get the basis for saying there are exploit based farms? The only thing close was the Comm Officer farm, and that has been fixed. Making an all boss spawn is not an "exploit" nor is it easily soloable except by the most overpowered powerset combos and/or most IO'd out characters. Perhaps that is the real problem.


 

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Why not grant something like Patrol XP when you defeat mobs in AE?

* People who like MA for the player-based content will still use it without feeling like they are wasting time as it would be the case if XP was removed from MA;

* People who like to farm would still have the previous alternatives to do so, with the possibility to farm/PL even faster with careful use of time in MA and regular farms;

* Lowbies could still use the MA to charge up with bonus XP to level faster while doing regular missions.

The difference is that this would reduce the blazing-fast leveling of lowbies, often new players to the game, who suddenly find themselves at high levels without a clue, then drop the game because it is boring.


 

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Just saying the XP reward ratio in the MA compared to regular content is completely out of whack whether its Solo or on an 8 man team, the bubbles just fly

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Again... this simply isn't true.

XP gain for soloers and small teams is much slower in MA than it is in regular content.

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Maybe if you live in a happy little bubble where people only do 'regular' AE story based content sure.

But by all indications the bulk of AE people/teams are doing the exploit based farms in which case it doesn't matter how large or small your team is, the XP and rewards are far and away better than anything else in the game.

There are multiple farmers who have confirmed this to be true here and in other threads.

No, I don't think removing XP from AE is a good idea.

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And which "exploit based farms" are you referring to? Do you run them yourself? If not, where do you get the basis for saying there are exploit based farms? The only thing close was the Comm Officer farm, and that has been fixed. Making an all boss spawn is not an "exploit" nor is it easily soloable except by the most overpowered powerset combos and/or most IO'd out characters. Perhaps that is the real problem.

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There are 3 or 4 exploits still active, they are not hard to find, I have played them and reported them. The most recently fixed one was the stacked defendable buffing object multiple ambush farm. The biggest one going right now is baddies that don't attack at all, and give GM level XP. If you don't already know one or have one that you publish temporarily, it takes me less than 2 minutes to find one on the list there are so many new ones.


 

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Maybe if you live in a happy little bubble where people only do 'regular' AE story based content sure.

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Y'know, as an aside, I'm getting really tired of this snotty, condescending routine so many around here seem so fond of adopting.

There are plenty of people using MA "normally". And for those people, XP gain is slower in MA than it is in regular content. There would probably be more people using it "normally" if the XP gain wasn't so subpar.

Not everyone power-levels. And, no, I don't think even the majority are doing it. Not even the "bulk" of people using MA, regardless of how you've chosen to interpet your "indications".

But I don't know that for sure, and, frankly, neither do you. Only the devs are in a position to determine that, no matter how high you think your horse is.


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It doesn't need it to do the things that appeal to me most about (creativity, ECT). But as a lifelong fan of end-game play, I am awfully glad it DOES make farming easier on top of that.


 

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If the lowbies in atlas would start a sewer team, they could be lvl 8 in an hour.

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A good sewer team will get you to 8 faster than that.

but yeah, bleating is about right though. Watching Cap broadcast while i'm poking through the market you can see there's backlash to all lowbies showing up who offer nothing but their awesome Brawl trying to get on boss farm teams. I just automatically refuse every blind invite now, where I used to accept them if I wasn't in a douchey mood towards PUGs, because I know it'll just a level 1 looking for a 50 for PL.


 

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It is indeed slower than regular missions for xp. Notice I said regular, not farms. All for the reasons already stated.


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MA includes regular and farms. There is no distinction. They are all task forces created in the MA. So when i refer to MA i include all forms of content, not just the one type that suites my argument best.

But at the risk of blowing your mind, i will simplify....

MA Farm XP >>>> Regular Content Farm XP.

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uhh no. With patrol xp and the missh bonus regular content DOES give more xp than MA mission xp.

Farms ARE in fact a different story.


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The original purpose of AE was for players to test out their creative skills not for the game to be strictly dedicated to leveling. Young heroes fresh to the game are bombarded with broadcasts seeking ae pl's and lv7 warshades looking for 54 boss farms. But enough of that complaining its been said many times before.

What purpose does XP have in AE. Correct me if I'm wrong but it not this supposed to be some sort of virtual game for heroes on their downtime? Games are to there to give you rewards no progress you in level. What would be the benefits/disadvantage or removing XP fully from AE but increasing the other rewards? Leave influence where it is, remove the ticket cap, add more items to the AE "store" for lower level players, and give some variety- like costume parts (new players love wings). Tickets are a great way to buy the grossly overpriced salvage so players wont completly abandoned it. It will will just see less lowbies looking for an easy level and more players looking to gain the other benefits.

(also how about removing the ae building from Atlas and placing it in galaxy so it can return to being a social gathering place)

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I'll say if AE had no XP then AE would be dead. LOL
What a retarded idea!
Here's yet another person who's worried about what OTHER people do & should be more concerned about himself!

People like this attempt to ruin other people's fun & try to get thing's nerfed!

IF YOU DON'T LIKE THIS GAME THEN .. GO AWAY & PLAY SOMETHING ELSE!

BUHBYE TROLL!

P.S
If AE wasn't here to farm XP then guess what.. people will farm regular missions! Then you can whine & cry about farms in regular missions!
You'll never stop farming so stop trying... !!!!!!

Stop whining & crying nerf!

Farming has been in this game since beta & will remain forever... muwawawaaaaah!


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Just saying the XP reward ratio in the MA compared to regular content is completely out of whack whether its Solo or on an 8 man team, the bubbles just fly

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Again... this simply isn't true.

XP gain for soloers and small teams is much slower in MA than it is in regular content.

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you are very amusing. you are telling me what my experiences are.

I level faster in the MA, alot faster (solo or on an 8 man team). End of Story.

Mission Complete bonus is a drop in the bucket.


 

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uhh no. With patrol xp and the missh bonus regular content DOES give more xp than MA mission xp.

Farms ARE in fact a different story.

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Because were not talking about Farms here lol


 

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you are very amusing.

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Oh, look, yet another condescending, snotty remark.

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I level faster in the MA, alot faster (solo or on an 8 man team).

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In farms which you have already admitted to, so kindly drop the little troll dance.

There is no patrol XP in MA.

There are no mission bonuses in MA.

There are no story arc bonuses in MA.

Your "experiences" do not change any of this.

XP gain is already subpar in MA.

"End of story."

If you're getting more XP in MA than you would in regular content, you're in an XP farm.

So, please stop implying the XP in MA is universally better than it is in the regular content. It is not. Not everyone using MA is farming XP.


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Oh, look, yet another condescending, snotty remark.


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Well you do like playing naive, and it annoys people like me.

If the MA isnt broke, theres nothing to worry about, relax

Meanwhile i will continue to use the MA to level, i know i know, so inefficient.

But wait....Alot of people must like to level slow too...In fact the majority of the server likes to level slow...

hmmmmmmmmmmm.

FYI: MA = MA - There is no subgroups of "regular" and "farm" they are all grouped together. So stop using the one that suites your argument best


 

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FYI: MA = MA - There is no subgroups of "regular" and "farm" they are all grouped together. So stop using the one that suites your argument best

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There are certain tricks that are not available in regular PvE that increase XP gain. Those include (but are not limited to) the use of custom groups to make all-lieutenant or all-boss factions, the use of auto-SK rules to bypass mentor requirements, the use of battles to spawn more enemies per map, the use of buffing defendable objects or customized enemy damage types to minimize incoming damage, etc.

If you do not use those tricks, the MA is slower than PvE.

If you do use those tricks, the MA is (generally) faster than PvE.

Is that better?


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That was an informative post. Thank you. I've been pondering how Mr_Bal's experience could be so different from my own. My experience has been that soloing my lowbies in MA is absolutely slower than soloing them through regular content. I do it when the contacts available to me are ones I've already done and don't want to repeat; it's more interesting for me to try new content. For a while, anyway. After a while, though, I just have to gain a level here or there.


 

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Well you do like playing naive

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Not everyone who uses MA is using it to farm XP. If you're not aware of this, it is you who are naive. There are people who farm XP almost exclusively, there are people who do not farm XP at all, and there are people who do a little of both. The third group is probably the majority.

Those who are not using MA to farm XP are gaining XP more slowly than they would if they were playing regular content.

Therefore, XP in MA is not the problem. The "problem"--if there is a problem at all--are the means by which XP is gained too fast (as determined by the devs).

Did you read the title of the thread, by any chance?

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and it annoys people like me.

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Get over it. I'm not here to coddle the sensibilities of anonymous gits on the internet trying to use a forum discussion to fluff their egos. Neither is anyone else.

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FYI: MA = MA - There is no subgroups of "regular" and "farm" they are all grouped together.

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Sorry, some anonymous git on the internet doesn't get to redefine the discussion. Especially when that redefinition is absolutely insipid.

When the question is "should there be XP in MA"? The subgroups of MA are most certainly a valid and relevant part of that discussion.

XP wasn't universally nerfed because of a Dreck farm. So, apparently, "subgroups" do matter.

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So stop using the one that suites your argument best

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I don't think you even know what my argument is.


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I'm in the beta for CO. It's not that great to be honest. Takes way too many cues from WoW.


 

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I'm in the beta for CO. It's not that great to be honest. Takes way too many cues from WoW.

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Oh, don't get me wrong. I've no interest in CO at all, for a handful of reasons. A big one is, in the gameplay videos I've seen, all the characters behaved like caffeinated gerbils.

I just believe that when it's released, things will get a bit more pleasant and civil around here.

At least for a little while.


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Not everyone who uses MA is using it to farm XP. If you're not aware of this, it is you who are naive.


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Did i say 100%? no - But its a high number for sure.

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Those who are not using MA to farm XP are gaining XP more slowly than they would if they were playing regular content.


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Interesting statement. This is exactly why i call you naive
I like many others level alot faster in the MA. But why are MA xp farms the dominant content atm? Coincidence? according to you.

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Therefore, XP in MA is not the problem. The "problem"--if there is a problem at all--are the means by which XP is gained too fast (as determined by the devs).


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XP and Story Control are on the table. 1.) Limit MA xp but keep the story system intact (Ambushes etc) 2.) Limit Story Control but keep the XP intact.

Positron stated that the MA is to be used for stories and not for powerlevelling. So XP is a valid target for "nerfage" (Not that i want this).

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Did you read the title of the thread, by any chance?


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Yes i did. People used the excuse "But the devs want parity" in regards to XP in the MA. I disagreed, and stated there was no balance at all currently.
And here we are.

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Get over it. I'm not here to coddle the sensibilities of anonymous gits on the internet trying to use a forum discussion to fluff their egos. Neither is anyone else.


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You dont like that im condecending when you state obvious half truths ie AE XP < REG XP (Oh but i didnt mention farms...oopsie).

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Sorry, some anonymous git on the internet doesn't get to redefine the discussion. Especially when that redefinition is absolutely insipid.

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Its quite relevant. There is no parity between regular and AE content. So a reduction in AE xp is a valid option (Thread Title...).

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When the question is "should there be XP in MA"? The subgroups of MA are most certainly a valid and relevant part of that discussion.


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Agreed, for the existence of XP in the MA. But the Farms that are joined to the hip inside MA will cause "adjustments" to the system

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XP wasn't universally nerfed because of a Dreck farm. So, apparently, "subgroups" do matter.


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Nope because the devs have complete control over the Dreck mission. They dont have the same control (ie nerf a specific mission) with the AE. Someone will just recreate it. You follow?

So in essence, regular stories and farms are all grouped together in what is called Mission Architect. They are integrally linked. So when i say MA XP > Reg XP, im telling the whole truth. When farms become less XP profitable than regular content i will change my tune

And besides, it apparently doesnt take players long to figure this tid-bit out

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I don't think you even know what my argument is.

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Thats deep.