Does AE need XP?


5OClockShadow

 

Posted

Ticket rewards are very profitable because they're a FLEXIBLE currency. Reducing ticket output wouldn't change this in the slightest.



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The last time I tried to do AE missions in a PuG it was a PL farm and I wasn't informed of this ahead of time. When I politely bowed out I had two players send me tells which were vulgar in the extreme. An anecdote to be sure, but that crowd is part of the "new COX" you're so proud of.

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And you've encountered exactly ZERO jerkoffs in the five-ish years in the game you had PRIOR to i14?



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

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Have only read the OP. Yes the AE does need XP. Quit crying about your social gathering place and find another one.

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Try reading next time, I have never said take XP out of AE.


 

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On the one hand, I can see eliminating exp from the Architect. It would certainly end the powerleveling and make it almost entirely a playground for level 50s. It would still be useful as a creative tool for players, and it would undoubtably still be used to farm salvage and recipes and whatnot.

On the other hand, how do you put the genie back in the bottle? The universe might well explode if exp were removed from Architect missions.

On the other hand, the more I think about it... I'm not against it.

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how many hands do you have?


 

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Wrong, they have nerfed regular content and AT's over and over again, content that on average was an order of magnitude less reward/time then what MA allows people to do (with the notable exception of pre agro cap/aoe cap herding), they will nerf MA down to regular content levels then probably below.

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Wow. Way to miss a point. FYI, MA rewards are ALREADY below regular content. It's simply that the rewards system is more flexible than the myriad random drops.
And it's merits that are factored on reward/time. Not exp/prestige/inf/tickets.

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Did you hear that whooshing sound? That was the point flying past your head at mach 6.

No one is talking about 'regular' non exploitive MA content, which is indeed less than the regular game, its the farms that give 2-10X or better the rewards/time than anything else in the game that needs the urgent fixing.

Pay attention.

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Do you somehow read it otherwise?

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Again, if the devs had meant for the MA to be a solely story-telling mechanism, there would be NO rewards. PERIOD.
And, unlike you, I have a strong enough command of the language to understand "not intended" is not the same as "not allowed".
And, unlike you, I don't see this as a black and white issue. I agree that, beyond a certain threshold, farming and power levelling are detrimental to the game.
And, unlike you, my threshold isn't set to "zero tolerance" and all the idiocies that sort of policy engenders.

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How about I quote Positron directly:

"This Mission Architect primary purpose is for telling stories. We do not want people to spend days making a great story only to find it shuffled into a list of missions with titles like "Get your Rikti Monkey badge here", "10 badges in 5 minutes", "Down on the AV Farm", etc. etc."

Its obviously not black and white, I have made no zero tolerance statements, and yes by any stretch of the imagination, "not intended" does mean "not allowed" when read in the original context.


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If all the MA nerfs were caused because Positron got some personal opinions from some vocal players, its still all his decision, no one water boarded him or anything to force him.

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Again, I didn't say anyone FORCED him to. The word used was "influence".

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Influenced him to do what? Something they have already been doing for years now and explicitly warned against in MA? I can't argue with pure fantasy, if you want to pretend that some players 'influence' was somehow a factor, knock yourself silly. The truth is that farming has been nerfed and discouraged over and over in every way shape and form, I just don't see how this is any different because some players pointed out gross abuse of the MA system and the devs reacted accordingly. No mystery there.


 

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On the one hand, I can see eliminating exp from the Architect. It would certainly end the powerleveling and make it almost entirely a playground for level 50s. It would still be useful as a creative tool for players, and it would undoubtably still be used to farm salvage and recipes and whatnot.

On the other hand, how do you put the genie back in the bottle? The universe might well explode if exp were removed from Architect missions.

On the other hand, the more I think about it... I'm not against it.

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Yup, playground for 50s lol

And having reduced it to being only a tool for ticket farming or story creation, sadly most 50s would only use it for the former as not many if any stories are good enough to play for no rewards IMO.

For me MA would become like the arena. Out of my 100s of characters over last 4 some years I've played the arena maybe twice. Ussually when someone asks me to join them in arena I go "Why?"
lol Don't get me wrong, I like PvP, but when game offers PvP zone that gives rewards see no point in arena's rewardless version

So I'm against removing xp from MA. Sure MA farms have produced alot of bad high level players. But poor players with high level toons is not new. Sure they are easier to find, but only if you are looking for them. In otherwords if you log your toon that should be in Talos or Nerva for their lvl content but "LFT" in atlas or mercy or Cap, try not to be shocked you get inved to farm teams full of noobs. I always get a chuckle out of all the lvl 40+ or lvl 50s in lvl 1-10 or 15-20 zones that say lookin for team non MA.. uh dude if you really are then maybe you should say LFT to exemp me.. instead of non MA hehe


 

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Have only read the OP. Yes the AE does need XP. Quit crying about your social gathering place and find another one.

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Try reading next time, I have never said take XP out of AE.

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I suggest you take your own advise. At the time of that post I had only read the original post. (If you would have read my post you would have known that) Please point me to where I said that you did say you wanted to take the XP out of AE.


 

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The Ae is working as intended? no problems? What a load of crap. A vast majority, almost all of AE usage is for farming. Farming is an exploit. Not working as intended.

If the Devs removed 50% xp from all AE missions that aren't Devs Choice or HoF, it would completely cut out the farming. The only reason to play the AE would be for it's actual purpose...which is to make and play quality story arcs and missions with creative and thought out stories, charcters, and dialogue. If everyone quit playing AE because they could only use it as intended instead of farming the [censored] out of it, then that just makes the AE a complete failure. Not my problem.

If they leave the AE in game as is, IMO they are giving the green light to farmers and PLers. They are basicly saying let this game turn into a cesspool of farmers that will burn out and die, because we don't want our precious AE to be deemed a failure.

Bottom line is this game has changed for the worse since AE. Don't waste your breath telling me otherwise. I've been here for over four years and I know. This game makes be sick right now. If they want games like CO to crush CoX, they are setting up the perfect storm by letting this [censored] happen. Mark my words, stop the excessive farming, especially in Cap and Atlas, or this game will not survive. People that farm all day everyday burn out. They get tired of their repetative existance and they quit, they move on. If this game chases away it's true fan base for a bunch of noob farmers, they might make a killing right now, but will be dead a year from now.


 

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Just remove all the AE's except in the higher level zones. Experienced players will be able to navigate their way there just fine, while level 1's won't be suckered into grinding the same three stupid farm missions over and over.

I like the AE, I want to get XP on it because otherwise I'm just going to be grinding paper missions to get my characters past the boring as all get out teen levels. But I think overall it is doing more harm than good.

A lot of dumb arguments in this thread. "Lots of people are doing it and not complaining for more PL so it must be the majority want it that way!" You could say the same thing about cocaine; it doesn't mean it's a boon to society.


 

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Just remove all the AE's except in the higher level zones. Experienced players will be able to navigate their way there just fine, while level 1's won't be suckered into grinding the same three stupid farm missions over and over.


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But then I'd have to level my characters in the hollows and kings row again. No thank you. Those areas are boring, and the time it takes to travel those zones, dodging mobs on the street is irritating and slow.

AE fixes that, by making the game convenient. It fits my schedule nicely. I can come home from work, jump on for an hour or so and play some quality content without having to figure out where to meet up with my friends, or spend half of that time traveling carefully around zones until I get my travel power or complete a safeguard mission.

Those are some of the reasons I left. The basic design of this game is archaic. It was fine in the beginning, but games like WoW have continued to evolve and shore up of their failings.

COX has just now gotten around to that in a serious way (although NP mishes and safeguards also went a long way.).


 

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The Ae is working as intended? no problems? What a load of crap. A vast majority, almost all of AE usage is for farming. Farming is an exploit. Not working as intended.

If the Devs removed 50% xp from all AE missions that aren't Devs Choice or HoF, it would completely cut out the farming. The only reason to play the AE would be for it's actual purpose...which is to make and play quality story arcs and missions with creative and thought out stories, charcters, and dialogue. If everyone quit playing AE because they could only use it as intended instead of farming the [censored] out of it, then that just makes the AE a complete failure. Not my problem.

If they leave the AE in game as is, IMO they are giving the green light to farmers and PLers. They are basicly saying let this game turn into a cesspool of farmers that will burn out and die, because we don't want our precious AE to be deemed a failure.

Bottom line is this game has changed for the worse since AE. Don't waste your breath telling me otherwise. I've been here for over four years and I know. This game makes be sick right now. If they want games like CO to crush CoX, they are setting up the perfect storm by letting this [censored] happen. Mark my words, stop the excessive farming, especially in Cap and Atlas, or this game will not survive. People that farm all day everyday burn out. They get tired of their repetative existance and they quit, they move on. If this game chases away it's true fan base for a bunch of noob farmers, they might make a killing right now, but will be dead a year from now.

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I agree, get rid of XP from AE missions. The XP you would have earned however should be converted to infamy and AE tickets. Oh and raise the AE ticket cap for missions.

I agree with this completely!


 

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As much as I love my fellow carebear content cuddling PvE traditonalist masses. I really have to remind my fellow Orthodox PvEr comrades that we must not only blame the "farmers" for abusing the system.

Aside from Merit Rewards and AE Tickets, despite the Developers very vocal stance against Farming, ironicly enough they've only made it easier for people to farm. My fellow DOOMsayers we must persuade the Devs to stop shooting themselves in the foot and thus making us cry because we hate seeing them in pain!

The developers stummbled upon a tool to combat this diabolical menace we call Farmers; they call it Merit Rewards and AE Tickets. I believe by improving on Merit Rewards and AE tickets we can succesfully snuff-out the evil aggricultural capitalist swine that have purchased 6 accounts in comparison to the 1 account we average collectivists maintain.

Stand with me Brothers and Sisters of the status quo! The Developers are with us and they hear our voices!

"Stop shooting yourselves in the foot!"

P.s. Not intended means not intended. It doesn't mean not allowed. Unless we are engaging in double speak...are we?

In that case; "I believe we should allow players to play the game as they choose; So long as they play the game the way it was 'intended.' "


 

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The only reason to play the AE would be for it's actual purpose...which is to make and play quality story arcs and missions with creative and thought out stories, charcters, and dialogue.

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To make and play.

If the rewards are reduced, and people are playing content that actually plays like normal content (so they aren't farming), then essentially no one will play that content, because normal content will offer significantly better rewards.

Put simply, if the rewards are reduced enough to discourage farming, the MA will be a ghost town. How willing you are for the MA to be a ghost town is irrelevant. What matters is whether the devs are willing for that to happen.

I promise you the devs didn't create the MA to be some tool for the game's small proportion of earnest would-be authors to huddle in some narcissism-filled bunker where the majority of the players avoid them. Especially not with the way they touted it across publications.

Are changes to the MA in an effort to reduce farming done with? Probably not. However, changes that reduce XP and inf would be incredibly foolish inclusions.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

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Sorry, I hadn't noticed these glaring design flaws.


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Fair enough. I accept that there are different playstyles, and the things that bothered me may not have bothered you.

Here's what I saw as the serious design flaws at the time.

Too much travel. COX has these large open zones, with nothing to do other than go from contact to mission door and back again. Other MMO's have large open zones, but they automate travel through them so you only have to travel them on foot once with each character. I can't tell you how many times I had to travel from SC south to SC north. It feels like a waste of time. AE fixes this.

Contacts spread randomly about the zones. Most MMO's use a quest hub system. It makes it convenient to get quests. The current contact system (which has been mitigated somewhat by newspapers and cell phones) is inconvenient. Why can't I just have your cell phone number right away please? More time wasted traveling for an arbitrary reason. AE fixes this. It's a quest hub.

Street sweeping was made largely useless. Mind you, this was done in response to missions being largely useless. It used to be that missions were more dangerous than street sweeping, so it was a better use of time to street sweep than to do missions. The devs fixed that by increasing mission XP, but unfortunately, street sweeping is now a waste of time. So once again, we have these large zones occupied by mobs that are a waste of time to kill. AE mitigates this. I don't have to use the streets at all anymore.

Pacing is way too slow. It used to take a very long time to make level progress. It seems they've sped that up a little since I've been gone, and I appreciate the change so far. AE mitigates this by killing the travel time I spoke of before. At least I don't have to spend a couple hours a week just in travel.

No end game. This is still a problem right? Sure you can get to 50 and slot yourself out some more, but why do you need to slot yourself out more? So you can run more AV missions and gain more influence? Why do we need influence at 50? It's for passing on to our lower alts right? so that they can pay for their enhancements?

Getting DO's and SO's is a hassle. So I have to go to different stores for different characters. I have to buy all my DO's and SO's, because due to the random drops there's very little chance I'm going to have gathered useful gear by the time I'm at the right level to use it. Other MMO's design the game so that you have the gear you need by the time you get to the level to use it. Again, convenient. AE fixes this.

too much money for DO's and SO's because the influence ramp is too low. All my characters adopted the same strategy. buy no enhancements until level 12. Sell everything you gather until that point. Have enough money at 12 to buy most of your DO's. AE fixes this.

Missions in large level ranges are generally exactly the same. Like the hellions and outcasts? well you'll be playing against them for awhile. Mind you, there are trolls in the hollows, but from a gameplay experience, it's much like fighting the hellions and outcasts. AE fixes this. as a level 1 I can fight all sorts of enemies, including custom enemies. I have to do some thinking about which higher level mobs I can take without my slots and powers, but it adds some much needed variety.

No real reason to play anything other than the fastest way to get from 1-50. Missions were largely the same in terms of reward. Why fight CoT? do they drop better loot than 5th column? Then let's go fight 5th column, those CoT tend to kill me more often.

Weak balance between risk and reward. Doesn't matter if one villian group is stronger than the other, your rewards are basically the same, random rolls on a huge loot table, most of which my character doesn't need. Even after the enhancment DR nerf, I still need almost exclusively Acc, Dam, and End Red. AE mitigates this by letting me get exactly the rewards I need.

Again, they weren't so bad when COX launched. But they're still there. The AE just removes the necessity to interact with them. Has it currently swept the rest of the game under the rug? Apparently, but here's the thing. WoW makes significant progress on it's base gameplay and convenience multiple times a year. It seems like CoX has been struggling with these same core issues since launch.

AE fixes this. Eventually, if I want that cool knockback staff, I'll figure out which quest gives it and see if there's a good way to jump to that content. If not, if I have to go through a bunch of contacts before I can open that mission, I'm not going to bother.

I'm sorry if you were fine with those design choices and AE has ruined the game for you. The low subscriber base to this game (which I interpret to be the case from the fact that there are only 10 servers and they mostly have low population) indicates that many other players also saw those design flaws.

I was hear for two years straight, and in that time there was no improvement on any of those issues. Time was spent instead on nerfing power sets that Jack didn't like, nerfing Wolf levels, nerfing street sweeping, and nerfing anything that let players play the game in the way they enjoyed as opposed to the way the devs intended for them to play.

So I left. I came back for CoV, was very impressed with the newspaper and mayhem missions. I was extremely grateful for temp travel powers at low levels. But the other problems remained.

Now I'm back for AE, and I find it's fixed most of the things I saw as problems. Yes people are farming it, but they've always been farming something.

I left before because of ham handed nerfs getting dev attention instead of improvements to the core experience.

I'll leave again if that continues to be the case. And that's fine. I'm not bent out of shape about it.

But the AE is a giant step in the right direction. CoX has to update itself, or else it won't compete with CO. The caveat being that CO won't be any competition if they didn't learn from their mistakes with CoX.

We'll see.


 

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No one is talking about 'regular' non exploitive MA content, which is indeed less than the regular game, its the farms that give 2-10X or better the rewards/time than anything else in the game that needs the urgent fixing.

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Just

Plain

Clue

Free

The problem is, they're all part of the same system. Some of the more drastic measures being pushed as "A Good Thing" here, while reducing the impact of exploitative farms, would also completely gut the reward values in non-exploitative arcs as a side-effect.

Please try to keep up here.

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Its obviously not black and white, I have made no zero tolerance statements, and yes by any stretch of the imagination, "not intended" does mean "not allowed" when read in the original context.

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Keep telling yourself that.

I'm sure it's a great comfort.

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Influenced him to do what?

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Again, I'm not saying that this influence GENERATED any specific responses. I'm saying that it is an attempt at skewing specific responses.

Do a bit of research into social engineering here. It's not my job to educate you.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

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I agree with JDub on this one..

Cut the xp in HALF except for developers choice missions.. Those because of their design should be rewarded with higher XP to encourage people to play them...

Ive been here for close to five years and this game has gotten WORSE since AE dropped. Horrible teams. Constant team wipes from level 20's trying to fight 54's ( I wont even joing a level 54 team ) . Terrible builds the likes I have never seen before..

AE will eventually undermine this game.


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

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Ive been here for close to five years and this game has gotten WORSE since AE dropped. Horrible teams. Constant team wipes from level 20's trying to fight 54's ( I wont even joing a level 54 team ) . Terrible builds the likes I have never seen before.

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I'm sure it's impossible that those things could be from new players who might have actually been lured to the game by the MA.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

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Farming is an exploit. Not working as intended.

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NO. Farming is not an exploit. Farming is simple repetition of content.

Farming of missions with enemies designed to give rewards in excess of what the devs feel is acceptable for their time/risk/reward metric is an exploit.

Please try to keep up.

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If the Devs removed 50% xp from all AE missions that aren't Devs Choice or HoF, it would completely cut out the farming.

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And would relegate MA to the storyteller clique of a few dozen people (being generous here) AND NOBODY ELSE.

LOLPVP anyone?

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The only reason to play the AE would be for it's actual purpose

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*Facepalm*

Which purpose? The devs have stated that MA has TWO purposes.

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Bottom line is this game has changed for the worse since AE.

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In your opinion.

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Don't waste your breath telling me otherwise.

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Nice to see you're looking for a conversation. You almost sounded like you just wanted a ranting diatribe there for a second...waitaminute...

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I've been here for over four years and I know.

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LOL!

The game has changed (yet again). Adapt or die. Wanting your precious "good old days" back is just whizzing in the wind.

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This game makes be sick right now.

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If it's such srs biz, then you should probably take a break or possibly quit (can I haz ur stuff?)



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People that farm all day everyday burn out.

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Yet you offer nothing in the way of proof that said hardcore, exploitative farmers would remain with the game were eliminated farming eliminated. This is part of why your house of cards is decidedly collapsed right now.

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If this game chases away it's true fan base for a bunch of noob farmers, they might make a killing right now, but will be dead a year from now.

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The only ones this is chasing away are intolerant idiots who simply can't stand that someone doesn't "play right". If that's the "true fan base", then GOOD RIDDANCE. The fact that there's a horde of AE farmers locked into a couple buildings on each server doesn't really hurt me. I can still run my regular mission content all day long. I can even put a team together at the drop of a hat. And I'm on a "low pop" server.

If this has become a massive chore for you, what are you, the one with all the "experience" doing wrong?

Wait! Expecting introspection! My bad!



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

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Sorry, I hadn't noticed these glaring design flaws.



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Fair enough. I accept that there are different playstyles, and the things that bothered me may not have bothered you.

Here's what I saw as the serious design flaws at the time.

Too much travel. COX has these large open zones, with nothing to do other than go from contact to mission door and back again. Other MMO's have large open zones, but they automate travel through them so you only have to travel them on foot once with each character

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You know, I was totally against you with you first post of design flaws. But you starting to win me over lol. If there is one thing I can remember complaining about since i2 is the fact that all my heroes have to spend months as "pizza boys"

I mean you think just once that lazy desk jocky in Steel could call their cell phone to get info from chick that stands around doin nothing all day in Atlas, instead of making you take the noon train and jog across town? I dunno maybe you could be out saving lives or something instead? What we can buy hidden fortresses with ddeathrays for our Super Groups, but can't hire a freakin courier service?


 

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To any Dev reading this: remove experience gain from all non-Devs choice story arcs..

On a side note: there's another thread here proposing a change to AE buildings that will only allow characters of the level range of the zone to enter the building. This is a good idea.

This will put a dent in power leveling since lvl 2s wont be able to farm lvl 54 maps.


 

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QR:

Threads like this always amaze me. I'm just baffled that so many people are so thick in the skull.

Some of you have this tiny little narrow view of how this game should work and now that we all have a new toy to play with, you're throwing a temper tantrum because you want us all to play with your blocks and not our cool new legos.

The only problems with the Mission Architect are that we need more tools and a better rating system. Risk/Reward is just fine in the vast majority of the missions out there.

Your anecdotal evidence about being pestered in Broadcast and tells means less than nothing to me. My anecdotal evidence contradicts yours and still means less than nothing.

Honestly, the fact that you're reading Broadcast says more to me than any of the other million words that have been typed about all the "problems" with AE. I relegated it out of my main chat box within two months of starting to play CoX back in 2004.


 

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People that farm all day everyday burn out.



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Yeah, this is opinion. I can vouche personally for 4 players wwith extensive vet badges that not only do not get burnt out from farming, but in fact are thrilled more by it then most other aspects of the game.

I will say from point of view of one who loves to farm and does not want it to go away.. MA farming does ruin the rest of the game. In more ways then one. Wait, hear me out.

Since I been boss farming alot with my 50s, I decided to roll up couple new guys to play non-farm up too. It's almost unbearable to play this way now for me. Last night I logged on to my new blaster.. he's lvl 14 now. I was beginning midnighter's arc. I was sent here and ther to "talk" to some people about some boring crap that I had learned years before the "tutorial" was added to live game. All the sudden I was about out of playtime.. yup, just spent 45 freaking minutes running around talking. Not one mission, not one kill. Found myself going.."why am I punishing myself by not farming these guys?" lol

option a: log on. join team within minutes.. kill hordes of enemies with large team of friends having a blast.

option b: log on. Spend 45 minutes sprinting contact to contact and hope that when I log on tomorow my character will be close to a mission or at least something interesting.

You see there are solid reasons why MA xp has to go. I mean who's going to want that cold left over slice of pizza as long as the pizza shop is open and right there in front of you offering free samples?

Edit: Was thinking of my brute when wrote this.. 45 mins of talk to this guy about that crap.. but blaster is also having similiar "growing pains" as he spends more time sent on meet an greet than arresting bad guys also.


 

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To any Dev reading this: remove experience gain from all non-Devs choice story arcs..

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Kills MA completely.

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On a side note: there's another thread here proposing a change to AE buildings that will only allow characters of the level range of the zone to enter the building. This is a good idea.

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No. It's not. It severely gimps/destroys the ability to freely team.

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This will put a dent in power leveling since lvl 2s wont be able to farm lvl 54 maps.

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And guarantees that the MA will go the way of Cathedral of Pain.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Again, if you like repeating content over and over in short time periods, more power to you.

I'm still new enough to the game that I have lots of avenues to explore and don't need MA to "spice things up". So long nobody's trying to force me to play their way when I don't want to, I don't give a damn.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

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The Ae is working as intended? no problems? What a load of crap. A vast majority, almost all of AE usage is for farming. Farming is an exploit. Not working as intended.

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Not working as intended? Are you so delusional as to believe that your interpretation is even remotely correct? Per Websters, exploit is defined as:

"to make use of meanly or unfairly for one's own advantage"

Last I checked, the developers of CoX made their content to give out rewards whether it is exp, inf or drops. They also allow almost all of their content to be repeatable. So just how is farming exploiting the game mechanic or unfair? Are you saying that by repeating a particular content whether it is a AE boss farm, paper/radio or TF, a person is exploiting the game? According to that absurd logic, just about 99.99% of the CoX players have already engaged in exploitive behavior. Now don't even try to draw a fine line between the farmers who repeat content for rewards and the players who only repeat content for *fun*. Repitition is repitition regardless of the motivation behind it and as a result, the current game mechanic literally forces rewards upon you (you can turn off exp but you certainly can't turn off inf or drops). It's not as if farmers aren't having *fun* by repeating contents either. Frankly, the logical fallacy behind your argument is astounding. I don't even need to read to the rest of your drivel filled post since your very initial point is a colossal fail of historical magnitude. Four years of playing this game and you still don't know s***. The fact that you'd resort to dooooom perdictions shows how out of touch you are. You're the perfect example as to why vet badges isn't a guarentee of anything except for someone having paid his subscription fees for a certain period of time.

Lastly, you need a reality check so I'll force feed you the prescription which you desperately need. You don't make the rules nor do you have the authority to. You certainly aren't qualified to define anything for anybody. Even the developers of CoX (nor any other MMO I've personally played) don't dare to claim what you have claimed and unlike you, they actually have the authority and means to back up a claim of that sort. Yet, they choose not to so what does that tell you? The saddest part of this whole thing is that you sound so arrogant about your radicalism as if you actually believe that you have some moral imperative to dictate to us how the game should be. Well, you're not special. You're just another anonymous subscription paying nobody like everyone else. As a result, your anecdotal observations regarding the direction and current state of CoX is inconsequential, insignificant and irrelevent. Go preach your sermon to a real life crowd and see how quickly you get waved off as just another incoherent, babbling buffoon.