Does AE need XP?


5OClockShadow

 

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As I've pointed out previously. XP in the MA is ALREADY lessened over traditional storyline content. No mission/arc completion bonuses.

Sure, not a HUGE chunk of XP, but you're already running for less.

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For average everyday 'normal' MA mission yes. But for the farm/exploit missions, the XP/time can be 5-10X or better.


 

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How about a happy medium? Cut XP by 1/2 in the AE. Also, Make it so that one needs to be of a Zone's level or lower to use a given AE. That way 50s would go to PI and still be able to PL people, and lvl 1s could use the AE in Atlas to play actual content.

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No. This forces high level players out of low level zones and gimps their ability to team with low level players (be the purpose nefarious or otherwise). We then have level 1 characters going swimming in PI again and the one in Atlas, which is supposed to introduce people to this stuff, sits empty.

Sorry, but to a new player, that looks terrible.

"Why isn't anyone in here?"
"They all snuck into a high level zone just so they could team properly."

Also, not everyone is in it JUST for "the content". Some people are here to kick virtual butts...and they dislike writing utensils and paper.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

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You're looking at it from the point of a content consumer. You want to be able to say "cool storyline".

Some people don't care. They're achievers. They want to flip out and kill stuff (and be rewarded for it!), over and over and over (and over and over and...well you get the idea).

Granted, doing such is monotonous after a while and not conducive to keeping them as long-term active players.

Here's a bit of news. Not every player can be kept.

Stripping XP from MA (which already rewards players with LESS XP per-mission than equivallent normal content) simply destroys the utility of system for those who use it as an alternate levelling (NOT POWER-LEVELLING) tool.

Again, if I'm going to use the MA, I sure as hell am not going to slog through someone else's pretentious aspirations of "art" and not be rewarded for it.

If you're going to remove XP, go all the way and simply remove MA from the game and stamp FAIL on it. Because that's exactly what it has become at that point.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

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Farming has been discouraged basically since the game started, and has been sytematically nerfed nearly every patch and or issue, any other opinion is wishful thinking.

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Yes. The devs have shook their heads and gone "tsk tsk tsk". Yet they haven't really nerfed FARMING.

What they HAVE nerfed are "exploits" of content that allowed players to skew the risk/reward ratio beyond what the devs consider "acceptable".

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MA farming was specifically verboten basically from conception

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"This is not meant as" is not the same thing as "this is forbidden".

The entire game is not meant as a farming tool. Yet this is what people playing their L50 toons are, and have been, doing since the first people made L50.

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In spite of the above, farmers are spoiled rotten on MA farms, they are fat with loot sunning themselves like gorged lions on the savannah, perhaps even feeling a bit entitled now based on your post above

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I think your POV is skewed here and there's a bit of emotional overinvestment involved. Your argument is simply "people are getting "better/more" rewards for doing something I dislike and won't do".

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Because in my opinion, if they enjoyed the game before, there is no reason they wouldn't enjoy the game after a series of MA nerfs to rewards.

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Your opinion is duly noted.

On the flip side, not everyone plays for the same, exact reasons you do.

YOU might not mind a nerf to rewards. Others who use the MA in an acceptable manner but still as something other than a PL'ing tool might.

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it should be plainly obvious that players have no 'vote' in what the devs choose to do with the game

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Head back and re-read Posi's original "crackdown" post.

It was in response to talking to people who were both displeased and vociferous about it at the Anniversary event. Most of the people at that event were...TADA! FORUMITES.

While people here don't have a direct vote, they still have an influence on the devs. The squeaky wheel and the oil? And on some level, I'm sure you figure that if enough noise is made, they'll think that everyone needs oiling.

*SQUICK!*

Sorry. Just had a really horrific mental image there.

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That being said, I have no doubt at all, that step by step, AE farming EXPLOITS will be nerfed

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Fixed that for you.


Also, your assertion that MA farming (and by this I'm assuming you mean PL'ing in MA, since "farming" is a different concept) is "game-breaking"?

Would you care to say HOW?

Sure, if EVERYONE does it, I'm sure it would be. But that's just it. Nowhere even CLOSE to "everyone" does it.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

I agree xp gain should be removed from AE. The main side effect of PL through AE is new players rushing to level 50 for that coveted end-game content, only to find there isn't much there.

Like most people on the forums say "This game is about the journey, not the destination."

That could pose problems for new players who are PL to 50 in a day or two. They may never gain an appreciation for the "journey" over "destination" because they were PL.

I wouldn't have a problem with leveling in the manner it was done pre-i14. If AE became a tool for original stories accompanied by means to slot your character with all the non-purple goodies, that would be ok with me.


 

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If the AE has no XP, it will be relegated to use by a niche component of the playerbase.

You'll find that the vast majority of people play this game and games like it to experience the new shiny of leveling up, not to experience Gone With The Wind: The Story Arc. If they get a great story while leveling up, many people will dig that more, but only a very small fraction of players are interested in story with no reward.

This feature was touted as an innovation in MMOs. I find it extremely unlikely that the devs will want to turn around and punt it into the corner where very few people will see it.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

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How about a happy medium? Cut XP by 1/2 in the AE. Also, Make it so that one needs to be of a Zone's level or lower to use a given AE. That way 50s would go to PI and still be able to PL people, and lvl 1s could use the AE in Atlas to play actual content.

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That is horribly restrictive. The main question is...*why* should people have to play "actual content" if they don't find it enjoyable.

This smacks of trying to force other players to play the way you want them to. Rather than trying to change everyone else's playstyle, why don't you you bite the bullet and change your playstyle to fit others. If you're not willing to change, how do you expect others to. Just because you don't like something doesn't make it wrong.

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In my experience, the vast majority of the people who hate Farmers, mrketeers, the AE, TF runs, and anything else other than slowly and deliberately running story arcs, have absolutely no problem with the idea of forcing you to play games they way they consider fun and have no comprehension whatsoever of the fact other people might not share their opinion.


Want comedy and lighthearted action? Between levels 1-14? Try Nuclear in 90 - The Fusionette Task Force!

Arc ID 58363!

 

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I agree xp gain should be removed from AE. The main side effect of PL through AE is new players rushing to level 50 for that coveted end-game content, only to find there isn't much there.

Like most people on the forums say "This game is about the journey, not the destination."

That could pose problems for new players who are PL to 50 in a day or two. They may never gain an appreciation for the "journey" over "destination" because they were PL.

I wouldn't have a problem with leveling in the manner it was done pre-i14. If AE became a tool for original stories accompanied by means to slot your character with all the non-purple goodies, that would be ok with me.

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and honestly, you people act like people wont rush to 50 anyhow.

I mean, its not like radio mission pugs were anything more than a poor man's farm.


Want comedy and lighthearted action? Between levels 1-14? Try Nuclear in 90 - The Fusionette Task Force!

Arc ID 58363!

 

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Does AE need XP?

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Yes. Once and for all, YES!

Good heavens, why can't people understand that no one would use MA if it didn't award exp?


(Sometimes, I wish there could be a Dev thumbs up button for quality posts, because you pretty much nailed it.) -- Ghost Falcon

 

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Yes


 

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How would XP removal strip ratings griefing?
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OTHER than by turning the MA into a ghost town?

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To be blunt and to the point, if a story-arc is rated, even in part, for it's rewards rather than story-telling and design, then the system missed its mark, at least as far as I'm concerned. So yes, I'd rather see a ghost-town with a few honest story-telling efforts at first, and perhaps have the Devs restore rewards to MA story-arcs once the Devs have figured out how to balance the nightmare.

Even though that's my opinion, I know for sure that this won't happen. No Rewards for AE content is how things SHOULD have started, not how they should end.


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

Save Ms. Liberty (#5349) Augmenting Peacebringers The Umbra Illuminati

 

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How would XP removal strip ratings griefing?
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OTHER than by turning the MA into a ghost town?

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To be blunt and to the point, if a story-arc is rated, even in part, for it's rewards rather than story-telling and design, then the system missed its mark, at least as far as I'm concerned. So yes, I'd rather see a ghost-town with a few honest story-telling efforts at first, and perhaps have the Devs restore rewards to MA story-arcs once the Devs have figured out how to balance the nightmare.

Even though that's my opinion, I know for sure that this won't happen. No Rewards for AE content is how things SHOULD have started, not how they should end.

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To be blunt and to the point, MA would've been a colossal failure and a tremendous waste of time and resources if it had been released with no rewards for player-generated content.


(Sometimes, I wish there could be a Dev thumbs up button for quality posts, because you pretty much nailed it.) -- Ghost Falcon

 

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How would XP removal strip ratings griefing?
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OTHER than by turning the MA into a ghost town?

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To be blunt and to the point, if a story-arc is rated, even in part, for it's rewards rather than story-telling and design, then the system missed its mark, at least as far as I'm concerned. So yes, I'd rather see a ghost-town with a few honest story-telling efforts at first, and perhaps have the Devs restore rewards to MA story-arcs once the Devs have figured out how to balance the nightmare.

Even though that's my opinion, I know for sure that this won't happen. No Rewards for AE content is how things SHOULD have started, not how they should end.

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I dont rate arcs based on their xp. I rate them based on whether they were fun and the storyline was engaging.

oddly enough, finding an arc with BOTH of those factors is rare. People usually let their "amazing" story be so important that they lose sight of the funfactor. And Frankly, if an arc is fun but the story sucks, I dont see that as quite as bad. Story is great, but we're playing a game, not a shakespearean novel. If people are so wrapped up in making the AE into a pristine land of happy storytelling where fun isnt the point, then count me out. I'll just siphon tickets from my insanely high rated taskforce thats now near the very top of the arc list, and go run the Kahn TF instead.

at least there I get a decently fun romp through mobs for exp and rewards while also getting a storyline.


Want comedy and lighthearted action? Between levels 1-14? Try Nuclear in 90 - The Fusionette Task Force!

Arc ID 58363!

 

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They got suck in the AE loop and found the game boring, and redundant.

[/ QUOTE ] Right.......and the non-AE portions of the game aren't "boring and redundant." I guess repeating ITFs *or insert any other TF basically* over and over again doesn't constitute redundancy. [ QUOTE ]
I personally would like to get rid of or limit PLing all together.[/quote

] PLing serves a very useful purpose to people who choose to. Trying to restrict another paying customer's ability to enjoy the game is not a good idea. [ QUOTE ]
Also, it'd be great to have servers specifically for people who want to gut the game, read the back stories, do all or any story arc, and basically play the game for what it was intended for.

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I guess we have different views on "what it was intended for." IMO, I would think it is to provide enjoyment to the customers, since well...they're paying. The game elements that produce enjoyment in players changes over time. It's not static, but rather fluid. *IF* the majority of players feel that "read the back stories" no longer provides enjoyment, then that particular game element ceases to be what the game is intended for.

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According to the way you're putting it, poopy, if we control PLing, it will be “forcing” players to do what I want them to do. However, if we don’t do anything about PLing, people like myself, will be forced to play how you want to play. So in the end, its an exchange of one evil for another. PLing has limited my game play a hell of a lot and I'm a paying customer too. Do I or people with my point of view not apply?

Of course I've stayed on for hours and created my own 8 man team, but its turning more into a chore than a fun challenge. To me, having an authentic group of 8 people is true power leveling I like to call grinding. However, there is a big difference between grinding and power leveling. Grinding is both productive in the story as well as gaining massive exp and influence. It is a hell of a lot funner than 6 people sitting at the zone line while some controller (who doesn’t even have a cape) goes out and kills everything. No matter what you say, that is not playing a game. If normal CoH content is boring for people, then CoH is NOT the game for them.

IMO MA is one of the coolest ideas ever and I have so many missions I want to make. So I'd like it to stick around. The problem is that no one has played any of my MAs nor any of my close friends who have created detailed MAs. Technically MA is real content and there’s nothing wrong with busting through them without playing a trial or task force. Playing a one mission MA with all bosses and all the players at the zone is what I have a problem with. I simply want the act of PLing to change that can benefit us all.


 

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I believe the exp output is based on the leader's difficulty. I don't quite remember since I haven't been in there in quite some time.


 

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To be blunt and to the point, MA would've been a colossal failure and a tremendous waste of time and resources if it had been released with no rewards for player-generated content.

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As far as I'm concerned, AE is currently a tremendous waste of time and resources because of the two goals it has, it accomplishes one in a very sub-par way (story-telling) and the other goal (of being a tool to grow a character from Lv1 to Lv50) is exciting on paper, but is clearly not an improvement over the other in-game tools previously used by players to grow characters, unless of course you consider the exploits it allows you to use, in which case you're already considering things the Devs are quite in disagreement with.


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

Save Ms. Liberty (#5349) Augmenting Peacebringers The Umbra Illuminati

 

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They got suck in the AE loop and found the game boring, and redundant.

[/ QUOTE ] Right.......and the non-AE portions of the game aren't "boring and redundant." I guess repeating ITFs *or insert any other TF basically* over and over again doesn't constitute redundancy. [ QUOTE ]
I personally would like to get rid of or limit PLing all together.[/quote

] PLing serves a very useful purpose to people who choose to. Trying to restrict another paying customer's ability to enjoy the game is not a good idea. [ QUOTE ]
Also, it'd be great to have servers specifically for people who want to gut the game, read the back stories, do all or any story arc, and basically play the game for what it was intended for.

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I guess we have different views on "what it was intended for." IMO, I would think it is to provide enjoyment to the customers, since well...they're paying. The game elements that produce enjoyment in players changes over time. It's not static, but rather fluid. *IF* the majority of players feel that "read the back stories" no longer provides enjoyment, then that particular game element ceases to be what the game is intended for.

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According to the way you're putting it, poopy, if we control PLing, it will be “forcing” players to do what I want them to do. However, if we don’t do anything about PLing, people like myself, will be forced to play how you want to play. So in the end, its an exchange of one evil for another. PLing has limited my game play a hell of a lot and I'm a paying customer too. Do I or people with my point of view not apply?

Of course I've stayed on for hours and created my own 8 man team, but its turning more into a chore than a fun challenge. To me, having an authentic group of 8 people is true power leveling I like to call grinding. However, there is a big difference between grinding and power leveling. Grinding is both productive in the story as well as gaining massive exp and influence. It is a hell of a lot funner than 6 people sitting at the zone line while some controller (who doesn’t even have a cape) goes out and kills everything. No matter what you say, that is not playing a game. If normal CoH content is boring for people, then CoH is NOT the game for them.

IMO MA is one of the coolest ideas ever and I have so many missions I want to make. So I'd like it to stick around. The problem is that no one has played any of my MAs nor any of my close friends who have created detailed MAs. Technically MA is real content and there’s nothing wrong with busting through them without playing a trial or task force. Playing a one mission MA with all bosses and all the players at the zone is what I have a problem with. I simply want the act of PLing to change that can benefit us all.

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How are you forced to powerlevel? Find some friends. Get an SG. socialize for chrissakes. I never have probl;ems finding regular groups because i have FRIENDS to play this game with.


Want comedy and lighthearted action? Between levels 1-14? Try Nuclear in 90 - The Fusionette Task Force!

Arc ID 58363!

 

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To be blunt and to the point, MA would've been a colossal failure and a tremendous waste of time and resources if it had been released with no rewards for player-generated content.

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As far as I'm concerned, AE is currently a tremendous waste of time and resources because of the two goals it has, it accomplishes one in a very sub-par way (story-telling) and the other goal (of being a tool to grow a character from Lv1 to Lv50) is exciting on paper, but is clearly not an improvement over the other in-game tools previously used by players to grow characters, unless of course you consider the exploits it allows you to use, in which case you're already considering things the Devs are quite in disagreement with.

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Destroying the xp wont change that, buddy. Most people are [censored], uncreative writers. No amount of limits on xp is going to suddenly make them shakespeare.


Want comedy and lighthearted action? Between levels 1-14? Try Nuclear in 90 - The Fusionette Task Force!

Arc ID 58363!

 

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I was not saying that I am being forced to power level. Satyrically, I was using poopy's point of view against him stating that he's contradicting himself and its a worthless point that seems to have just been put in there for the sake of arguement.

If you read my whole post, I do get teams. I am a member of an SG and I do group with them. I also like grouping with new people too. That's whats been lacking. Gradually, many people in my SG have only been PLing, rarely get on anymore or have quit. Now this is where you say "find a new SG". Why should I have to in the first place?


 

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Thank you for making my point for me, all of your content below is wishful thinking to the extreme, MA farming is going to get nerfed, continually, the sooner you get over it, the better.

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Farming has been discouraged basically since the game started, and has been systematically nerfed nearly every patch and or issue, any other opinion is wishful thinking.

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Yes. The devs have shook their heads and gone "tsk tsk tsk". Yet they haven't really nerfed FARMING.

What they HAVE nerfed are "exploits" of content that allowed players to skew the risk/reward ratio beyond what the devs consider "acceptable".


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Wrong, they have nerfed regular content and AT's over and over again, content that on average was an order of magnitude less reward/time then what MA allows people to do (with the notable exception of pre agro cap/aoe cap herding), they will nerf MA down to regular content levels then probably below.

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MA farming was specifically verboten basically from conception

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"This is not meant as" is not the same thing as "this is forbidden".

The entire game is not meant as a farming tool. Yet this is what people playing their L50 toons are, and have been, doing since the first people made L50.


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Rationalize it any way you like, both ways make the same fundamental sense to me, don't farm in MA. Do you somehow read it otherwise?


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In spite of the above, farmers are spoiled rotten on MA farms, they are fat with loot sunning themselves like gorged lions on the savannah, perhaps even feeling a bit entitled now based on your post above

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I think your POV is skewed here and there's a bit of emotional overinvestment involved. Your argument is simply "people are getting "better/more" rewards for doing something I dislike and won't do".

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I gave no opinion there about what I liked or otherwise, and there certainly is no envy, I have billions of inf, an amount an average player will never see. Lots of lvl 50's lots of purples and blah blah blah lots of other stuff. And I will disclose that by quick estimate probably less than 1% came from farming.


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Because in my opinion, if they enjoyed the game before, there is no reason they wouldn't enjoy the game after a series of MA nerfs to rewards.

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Your opinion is duly noted.

On the flip side, not everyone plays for the same, exact reasons you do.

YOU might not mind a nerf to rewards. Others who use the MA in an acceptable manner but still as something other than a PL'ing tool might.


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In this post at least I have given no reasons for playing any way at all, nor have I told you or anyone to play any particular way.

My point still stands though, if 'you' liked the game before the high rewards version of MA, I expect you will like the game after.


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it should be plainly obvious that players have no 'vote' in what the devs choose to do with the game

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Head back and re-read Posi's original "crackdown" post.

It was in response to talking to people who were both displeased and vociferous about it at the Anniversary event. Most of the people at that event were...TADA! FORUMITES.

While people here don't have a direct vote, they still have an influence on the devs. The squeaky wheel and the oil? And on some level, I'm sure you figure that if enough noise is made, they'll think that everyone needs oiling.

*SQUICK!*

Sorry. Just had a really horrific mental image there.

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Right out of the gate, the devs have a vested interest in game balance, specifically to the point, rewards/time. If that ratio is broke they will fix it. If all the MA nerfs were caused because Positron got some personal opinions from some vocal players, its still all his decision, no one water boarded him or anything to force him.

There is no doubt in my mind that if he had somehow been surrounded that day by pro-farmer players the end result would be the same, MA will be nerfed.

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That being said, I have no doubt at all, that step by step, AE farming EXPLOITS will be nerfed

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Fixed that for you.


Also, your assertion that MA farming (and by this I'm assuming you mean PL'ing in MA, since "farming" is a different concept) is "game-breaking"?

Would you care to say HOW?

Sure, if EVERYONE does it, I'm sure it would be. But that's just it. Nowhere even CLOSE to "everyone" does it.

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Every form of farming has been nerfed at some point in the game, its pure fantasy to believe that MA will somehow magically elude the nerf bat.

Regarding my 'bad for the game' opinion, yes indiscriminate PLing and gross farming are bad for the game short and long term.

My simplest answers:
Indiscriminate PL'ing is bad because it makes for ineffective players. And yes OBVIOUSLY bad players are bad players we have always had those, and will after as well, I am not talking about those people.

Farming is bad for a few reasons to varying degrees, PL'ing is generally tied up in it, inf inflation is a factor, it makes for poor players as well, has arguably caused more nerfs than PVP, and probably 10 other reasons that are just more fodder for fruitless argument.

gratuitously necro edited to add nerfs in the last sentence


 

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Another one of these. Pfft.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

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Pfft and another one of those. ^


 

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I am referring too another thread like this repeating the same ideas already shown to be no good over a month ago.

What are you referring too?


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

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I dont rate arcs based on their xp. I rate them based on whether they were fun and the storyline was engaging.

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That's great and I hope many do the same.

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...oddly enough, finding an arc with BOTH of those factors is rare. People usually let their "amazing" story be so important that they lose sight of the fun factor. And Frankly, if an arc is fun but the story sucks, I don't see that as quite as bad. Story is great, but we're playing a game, not a shakespearean novel.

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When I talk about story in story-arcs, I don't set my sights on Shakespear. I know full well this is a game and is supposed to be interactive, which by the way is one of the greatest sources of disappointment to me about both this game and AE in particular. When I craft my story missions, I'm trying to think about what would the player feel when they play through my story, and I'm sorry to disappoint anyone who may be disappointed by this, but the last thing on my mind, is how to maximize the player's rewards.

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If people are so wrapped up in making the AE into a pristine land of happy storytelling where fun isnt the point, then count me out.

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For me, happy storytelling is when I get comments like these, and forgive me for advertising my story-arc like this. My story-arc isn't really farmable, to my knowledge, and won't give you the most rewards, but most people who have played it and commented about it to me, have enjoyed it because it was fun.

You won't see me publish a story-arc about the Origins of any of my characters because of several reasons, none of them having to do with being afraid of all those people who'd tell me writing Mary Sue stories because that will not be how I write stories.

My only sin perhaps is that I want more power in AE, power to do cool things like use keys to unlock doors, like allow the player to actually have a dialog with the enemies before, or even instead of blowing them up... I want stuff like multiple triggers where a goal is triggered only by activating several other goals in combination... and my resentment of people exploiting AE to maximize rewards and minimize risks isn't even because this can potentially create Lv50 n00bs, I love sharing information with others and help people understand their AT better, if I know it myself. No, the reason I'm against the AE exploits being used, and the AE being released with those exploits still in it, is quite selfish... it forces the Devs to spend more time on removing exploits and re-hashing AE sub-systems rather than adding more powerful tools at a faster rate.


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

Save Ms. Liberty (#5349) Augmenting Peacebringers The Umbra Illuminati