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Posts
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Joined
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There must be some kind of machine doing it.
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Hmm. Maybe it was removed after 98, ME or 2000. I do remember it being there in 98 (when every window had a "Windows" menu with the option.)
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You can actually do it automatically in most windows programs. Open up task manager with only the windows you want open. There's an option to "tile" them there.
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Registration? You are too kind. Muties must be PURGED!
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Opera had it at one point. I'm not sure if it still does.
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Anybody else notice the tags for this topic?
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alt is a known troll. He's pretty much best ignored.
He's honestly the main one behind the anti-farm, veteran "elite" and I swear he does it just to rile people. -
Dev choice and (possibly) hof could be moved to seperate non-default tabs than the normal arcs.
Though the idea of having a few randomly picked slots of each on the front page ahead of the other arcs wouldn't be a bad idea.
However, if the front page arcs were completely randomized, something would have to be done with the ratings syetem so that the page doesn't get filled with 1-star garbage.
I also would be for a special temporary badge added to arcs for their first few days of existence. Makes new content easier to find for players and also makes the new arcs more appealing if somebody decided to be a jerk and downvote an upcoming arc. -
That's my only concern about this. It gives people much less incentive to team in general.
It's not going to help the fact that PUGs are hard to find for door missions. It could even make it worse. -
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Huh? I think I understand this, and no I don't agree.
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What's wrong with setting sk level based on the players and not the enemies'?
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Wholeheartedly no. And how is "PLing" really a problem? What about 5 year vets who have played the game repeatedly and that really don't want to play the pre-stamina game anymore?
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I'm not anti-PL despite what I'm saying here. I'm trying to figure out a decent compromise that will keep both groups reasonably happy. I'm a 3 year vet despite what my reg date here says and I know how annoying the first 10-20 levels can be.
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I used to think this, but have since changed my mind about it. I can see the AE contact not being the very first thing that pops up when a new player enters the game, but changing it to level 10 or higher will not solve anything either.
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Hmm, what if they removed the pop-up entirely or, if possible, have it trigger when a player first enters an AE building? -
People like that existed before AE. PLers existed before AE. Restricting AE will simply move them to another area.
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There's also a decent contact chain if you're on a VEAT.
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I suggested this is one of the other 20-something pointless threads on this topic.
1. Auto-SK, if not removed entirely, should only level the party up to the highest levelled player (or the leader.) That way you'd have to sucker at least one level 50 into running level 52 farms.
2. A cap on how many levels you can gain per mission (say 2 or 3) would prevent newer players from being pulled into the farms as easily but also not tick of the players in their 30s-40s who want to use it to get past a difficult period. Don't cap the xp itself but cap the number of bars they can earn. Heck, maybe even convert anything extra to a point into patrol xp. This won't kill the AE being used for inf/ticket farming but it'll stop the PLing that is honestly the worst of the problems.
3. Pull the buildings from Atlas, Galaxy and Mercy. The one in Cap isn't too big of a deal since villains do get a taste of the regular game travelling through Mercy. Pulling new players straight into the AE seems to mostly be a hero issue in Atlas.
4. Up the level the AE contact is introduced. Right now he shows up at level 5 or 10 (I don't remember which) and players haven't even left the starting zones by that point. Also switch the AE tutorial contact to a building in a higher levelled zone (Steel Canyon's a good candidate for blues, Cap or Nerva for reds.) -
1. Auto-SK, if not removed entirely, should only level the party up to the highest levelled player (or the leader.) That way you'd have to sucker at least one level 50 into running farms.
2. A cap on how many levels you can gain per mission (say 2 or 3) would prevent newer players from being pulled into the farms as easily but also not tick of the players in their 30s-40s who want to use it to get past a difficult period. Don't cap the xp itself but cap the number of bars they can earn. Heck, maybe even convert anything extra to a point into patrol xp. This won't kill the AE being used for inf/ticket farming but it'll stop the PLing that is honestly the worst of the problems.
3. Pull the buildings from Atlas, Galaxy and Mercy. The one in Cap isn't too big of a deal since villains do get a taste of the regular game travelling through Mercy. Pulling new players straight into the AE seems to mostly be a hero issue in Atlas.
4. Up the level the AE contact is introduced. Right now he shows up at level 5 or 10 (I don't remember which) and players haven't even left the starting zones by that point. Also switch the AE tutorial contact to a building in a higher levelled zone (Steel Canyon's a good candidate for blues, Cap or Nerva for reds.) -
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You misunderstand the point.
The amazing amounts of MONEY people are making playing power golf is driving up the cost of sporting goods across the board... apparently because a good Louisville Slugger makes a great 3-wood and people are using baseball hats as sunshades.
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No, RMT and the dev's nerfing of drop rates have contributed far more to this than AE. AE's dropping the average price as more of the rarer items are showing up (except for purples, but that again is not AE related at all.) -
I mean, look how often a dev's choice arc gets nominated. Less than one a month.
Adding more work to the GMs will not fix anything and will result in exactly what I said. -
RMT and the decreased drop rates of purples is what is damaging the market. If anything, AE is increasing the supply of a lot of the rarer salvage.
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my friends list which was comprised of dozens of solid long standing veterans that were always around is now reduced to a long grey list with a green name now and then.
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Issue 13 harmed the game much more than AE has. -
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Here's my compromise:
All AE arcs, once published get treated as "Probationary Arcs" and critters defeated within give 50% of normal reward. To get the arc upgraded to full reward either get X number (5? 30?...Whatever) of ratings (might be difficult if it rewards only 50% of normal, as fewer people might want to play it) or hit a "Submitted for Review" flag to get a GM to eventually see it, review for whether it's a blatantly unbalanced XP-Fest or not and turn on the full rewards earlier.
Unpublishing/Republishing would still reset to zero ratings and reset to Probationary.
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And the only missions ever played would be the older ones out of this probationary period (or arcs from people with a lot of game friends.) There'd be no motivation for newer players to make arcs that will hardly/never get played. It'd be the voting cartels but much worse. -
The devs are not going to block the AE from new players. It's heavily been advertised as an alternative levelling method.
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Yeah. Don't call it a farm when it isn't. All that will do is cause it to drop like a stone on the listing due to 1-stars by annoyed players.
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Adding mission complete xp instead of kills xp would just make the farmers create short, easily finished missions. Try again.
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Yes, I strongly agree with that one as well.
Put him at level 15 or 20. -
Grazer, that's not what the people who want the buildings removed are targetting.
Most of them want the starter zone buildings removed so new players don't think that's the entire game (and to quiet Atlas down a bit since it can be a lagfest on the busy servers.) Players who want to do nothing but AE farm will get to the buildings no matter where they're located.