Why can't COV contacts introduce to one another?


Catwhoorg

 

Posted

I always assumed it was a bug and now is my first time posting about it. Outside of Grandville, the COV contacts do not introduce you to one another. As one who really enjoys the storyline, its fairly annoying if I want a contact in my level range I have to grind anywhere from 3-6 Newspaper missions.

Furthermore, if I want to unlock all of them at a level range I may have to grind upward of 30 newspaper missions and on top of that anywhere from 3-6 Mayhem missions. With MA and rested experience now there isn't a lack of content.

I am just wondering why is it still implemented like this? Perhaps a small change like this would have people shuffle out of MA for a while.

**NOTE: And to clarify, I know some contacts introduce you to other contacts. (IE Vince Dubrowski introducing you to Crash Cage) However, what I mean is like in COH side you can have 5 contacts in a level range and as you progress with each contact you get introduced to the next one. Effectively, I could unlock one contact and by doing his missions he gives me the next, which then gives me the next, etc.

Edit: And to provide numbers. In the 25-29 range, there is 3 contacts in Nerva. (Excluding Kristoff Jaeger) -- To unlock all 3 of these contacts, one must do 21 newspaper missions, and 3 mayhem missions for a total of 24 missions. Frankly, this sucks.


 

Posted

It's a misguided attempt to make the villain game seem proactive by making villains jump through hoops to get things done that heroes get talked into doing. It hinges on the idea that heroes are reactive - they respond to crime when it happens - whereas villains are reactive - they go out and initiate crime on their own initiative. It's an interesting concept, though not specifically true in any real sense. Heroes do go out patrolling the streets and hunting to bring down a specific villain, and many villains (say, the Power Rangers bad guys) sit around all day waiting for something to happen so that they can go out and use it to do evil.

But even if we assume the basic stance is true, even if we assume that heroes should be reactive and villains proactive, making villains work for what heroes get for free is NOT a good way to emulate that. Far as I'm concerned, the mere act of making them EARN their contacts doesn't change the fact that villains are even MORE reactive than heroes. Essentially, they find a contact and they're told where to go, what to do and how much favour they're getting with Arachnos. If they wanted a TRULY proactive game, they should have written the PLOT to be proactive, rather than making all villains cheap sellout mercenaries.

It's not that hard to write arcs as though you're the protagonist, and even write them without a contact at the helm. The one and only arc I ever made is exactly like this. If I - some random shmuck off the Internet - can pull it off well enough to get 4 stars, them I'm sure the professionals who get paid for this and have access to superior design tools can do it even better.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Darrin Wade is an exception. He'll talk to you as soon as you arrive in Sharkhead, and will introduce you to another contact later on - no broker needed.


 

Posted

[ QUOTE ]
Darrin Wade is an exception. He'll talk to you as soon as you arrive in Sharkhead, and will introduce you to another contact later on - no broker needed.

[/ QUOTE ]

Darryn and Ashley make the low-to-mid level game a little more bearable. Ashley will pop up soon after you come into Cap, and she'll introduce you to a contact who'll introduce you to a contact and so forth. Then when you move out into Sharkhead, you'll get Darryn, who'll get you started on your missions there.

I'm not really a fan of self-introducing contacts as an alternative to the repetitive paper and mayhem missions, but it's an admitted step up. I'd still like to see a conventional contact-to-contact introduction system like is present in CoH, though.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

There's also a decent contact chain if you're on a VEAT.


 

Posted

I thought it was like that because they realized it was annoying having a half dozen contacts you'll never complete before you outlevel them.


 

Posted

Its a design choice.

They can and do introduce in small chains.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

<QR>

Partly why I run the particular contacts I do in the low levels, red-side...

Atlas Mayhem ---> Mr. Bocor ---> The Radio
Kings Mayhem ---> Peter Themari ---> Willy Wheeler/Marshal Brass ---> Operative Wellman

Ya just need to know who to speak to...
(And there are some real good arcs with those Contacts as well...)


@Travlr (Main) / @Tymers Realm (Test)

Arc 5299: Magic, Mystery, and Mayhem Updated!! 09/15/09

 

Posted

As Catwhoorg and Tymers point out, many CoV contact do introduce you to another one.

Kalinda -> Mongoose
Matthew Burke -> Doctor Creed
Mr. Bocor -> The Radio
Peter Themari -> Willy Wheeler -> Seer Marino
Dimitri Krylov -> Golden Roller -> Seer Marino
Dr. Shelly Percy -> Marshal Brass -> Seer Marino and/or Operative Wellman
Ashley McKnight -> Willy Wheeler/Golden Roller/Marshal Brass
Darrin Wade -> Captain Petrovich/Vince Dubrowski/Lorenz Ansaldo
Captain Petrovich -> Lt. Chalmers
Vince Dubrowski -> Crash Cage -> Diviner Maros
Lorenz Ansaldo -> Operative Vargas -> Operative Kirkland
Darla Mavis -> Psymon Omega -> Technician Naylor
Shadowy Figure -> Timothy Raymond -> Kelly Uqua
Lt. Demitrovich -> Operative Rutger -> Magus Mu'Drakhan
Hard Luck -> asse Croupier
Vivacious Verandi -> Jezebel Jones


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Most CoV contacts only introduce who comes after them, not those on the same tier as them. Which leads to annoying situations like level 40-45 Grandville where you crappy contacts like Terrence Dobbs blocking your path to fun contacts like Doc Forrester. Even worse you cannot get him from a Mayhem mission, after you choose the three contacts in the first tier (Dobbs, Phelps, and Korol) the broker simply stops offering contacts, and Korol won't introduce you to Forrester either!