New Boomtown.com Interview with Posi


Amanita

 

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You're forgetting the graphics update!! :P


@Radmind - Justice Server
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Boomtown: In your own opinion what will be the main feature of Issue 15?
Matt Miller: I think the villain Strike Force which frees Reichsman is the star of the issue.

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Given the apparent general opinion of this TF, I'm surprised this statement hasn't been laughed at yet.

Have they tweaked the story to make the PCs seem less like faceless minions? I'm all for a redside taskforce with a 'pay day', but from what I've heard the TF treats you like the gum on the bottom of Lord Recluse's shoe; and I don't see how that would be enjoyable.

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The story was changed dramatically since the first version and now is getting pretty much rave reviews all around. Combine that with some interesting mechanics and the SF truly is the star of I-15, IMO.

If you are interested in spoilers, someone has posted screenshots of the entire Villain SF in a thread in one of the I-15 sections.

But if you don't want to spoil it, rest assured, the input of the players about the story was taken into account. And what it currently is bears little resemblance to what we first were presented with.

I give it 5 thumbs up and a piece of pie.

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.... But does Reischmann still have 226,000 HP [or however many] and a rapid-fire self-heal? this is my criteria for allocation of dessert-servings: how actually enjoyable is the last mission of the TF/SF?

Last I heard at least 50% of respondants could not even dent the final AV. Sounds about as fun as a root-canal to me... less fun. You might get nitrous oxide during a root canal, at least


 

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There! Happy Now?




Always remember, we were Heroes.

 

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... But does Reischmann still have 226,000 HP [or however many] and a rapid-fire self-heal? this is my criteria for allocation of dessert-servings: how actually enjoyable is the last mission of the TF/SF?

Last I heard at least 50% of respondants could not even dent the final AV. Sounds about as fun as a root-canal to me... less fun. You might get nitrous oxide during a root canal, at least

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He's a pushover now. His regen has been gutted. And I've never seen him use a self heal.

If you're going to use hearsay, use the latest hearsay, not what was said three patches ago. And if you're not going to keep up on the latest hearsay, don't say anything at all.


Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides

 

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...and difficult tasks for level 50 characters to do that make them more powerful.

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this is the comment that concerns me somewhat. how will this be available to everyone if it is part of a paid expanssion? and before you say everyone will buy it, you can't be certain about that.

also if the game is suppossed to be balanced, how will this affect it? will they nerf anything or ramp everything up to make up for the imbalances this will cause?

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It won't be available to folks that don't buy the expansion most likely. And they will likely fall behind on high end PvP and PvE as a result. Thus increasing the pressure to buy the expansion.

Like all other MMO expansions. Not that I think this is a bad thing in any way.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

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I can't see how it wouldn't be 2010. It's a paid expansion, it'll need more testing that a normal issue. How could anyone imagine it'd be out in a couple of months?


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With Issue 16 being confirmed as a separate issue, I think it's fair odds that GR might be in 2010, but there's absolutely no reason it needs to be. In 2005, we got

Issue 3
Issue 4
Issue 5
COV - Issue 6

Four issues in one year. No reason that they couldn't repeat the feat in 2009 especially with a larger team focused on making the expansion. Also, take a developer like SOE. They have their expansions planned out well in advance and mostly manage to get them out within months of announcing them.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

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...and difficult tasks for level 50 characters to do that make them more powerful.

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this is the comment that concerns me somewhat. how will this be available to everyone if it is part of a paid expanssion? and before you say everyone will buy it, you can't be certain about that.

also if the game is suppossed to be balanced, how will this affect it? will they nerf anything or ramp everything up to make up for the imbalances this will cause?

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It won't be available to folks that don't buy the expansion most likely. And they will likely fall behind on high end PvP and PvE as a result. Thus increasing the pressure to buy the expansion.

Like all other MMO expansions. Not that I think this is a bad thing in any way.

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It's got to be a lateral leveling process since they probably aren't going to bump the level cap. Being in a paid expansion is pretty much par for the MMORPG course. But the bump in "power" isn't going to prevent anyone from doing content they have access to.

And it just occurred to me that this new system will allow players to make their character more power w/o having to delve into the Inventions system. I imagine that will be welcome to a lot of the player population. They only thing you have to do is to play the game.


 

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I can't see how it wouldn't be 2010. It's a paid expansion, it'll need more testing that a normal issue. How could anyone imagine it'd be out in a couple of months?


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With Issue 16 being confirmed as a separate issue, I think it's fair odds that GR might be in 2010, but there's absolutely no reason it needs to be. In 2005, we got

Issue 3
Issue 4
Issue 5
COV - Issue 6

Four issues in one year. No reason that they couldn't repeat the feat in 2009 especially with a larger team focused on making the expansion. Also, take a developer like SOE. They have their expansions planned out well in advance and mostly manage to get them out within months of announcing them.

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I think Going Rogue is outside of the planned free Issues/Updates schedule. It'll be ready when it's ready. If that's the case, I think EvilGeko may be right on. Positron said that they were working out as far as Issue 18. With Issue 16 taking shape, we could very well see Issue 17 before the end of the year.


 

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sounds awesome! Unfortunately it does appear more and more that Going Rogue isn't coming until next year, bummer that.

~MM

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It's just the end of June now. Six months left in the year, they've been working on this for how long now? Long enough to get some preliminary screenshots, mention that I16 is not the same as Going Rogue and some of the plans involved...

Other than chronic pessimism, I see nothing to say it's *not* going to be sometime this year. Late this year? I'd believe that, sure.

[/ QUOTE ]I dunno, with issue 15 launching next week maybe, and a minimum of 3 months for issue 16, we are looking at a very short time to beta test and release rogue. I would love to be wrong, of course, but i dont think march 2010 is being particularly pessimistic.


 

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Villains get free Inf? Sweet.

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You know better than that. The Devs hate villains.

However the chance to boost infamy significantly due to the SF is a cool idea.

Honestly, I liked this interview, it gave me some new information, though obviously not a lot.

Good job from the interviewer to hang in their with the questions even though they couldn't really be answered, I do like the tenacity.

I am excited for Going Rogue though I would have liked to see some questions on the upcoming I16 especially with the recent announcement by Positron.


"Where does he get those wonderful toys?" - The Joker

 

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Why even do interviews about Going Rogue if you're not going to reveal anything? More and more convinced it'll release 2010.

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First quarter 2010, AT THE EARLIEST, is my guess. My spider-sense is telling me this thing is a very long ways away no matter how you slice it.

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The comment regarding having not scoped out all the costume pieces that will be available with GR in particular has me agreeing with you.

Sounds like it's earlier in development than I initially believed with the first announcement.


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The first announcement was required to extinguish the flames caused by the MA fallout.

It was also purposefully labeled i16 to get people in a state of maximum buzz. They let that party go on until pretty much everyone had done a keg stand or two and most had passed out. Then "oops, some wires were crossed..." right....

We'll be lucky to have i16 before the xmas season.

I put GR at end of Q1 2010. That conveniently puts it in the 4-6 month post CO launch range, which just so happens to be right where it should strategically be placed to gain maximum converts.


 

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Pretty weak interview.

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Well, when they ask about things he can't talk about yet, what do you expect?

Kind of reminds me of an interview during the first Gulf war where some of the reporters didn't get a clue (not saying that about the Boomtown person.)

"So, where are the troops going?"
"For security reasons, I can't talk about ongoing or planned operations."
"So how many troops are there?"
"For security reasons, I can't talk about ongoing or planned operations."
"So will you be attacking..."
*exasperated looking general, speaking more slowly*
"For security reasons, I can't talk about ongoing or planned operations."

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Oh don't for a second believe the reporters were clueless. They are hoping for a slip of the tongue by asking it another way. This includes the Boomtown person. Had Matt slipped something it would be an exclusive little bit for this to post.

--Rad

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Being the person who did the interview, I thank you for this insight, Rad We journos are not clueless (5 year vet myself) at all, but asking about stuff that's already know is not what we get paid for. Why ask about Issue 15 that's on beta already and that holds no secrets? Of course I try to squeeze bits of info out of Posi - even if that means he can't comment. I think he answered well and in all fairness even did let out some info that was not known within the limits that the company puts on him at this point.

It's the way of the world - we ask questions they don't really like to answer. The rest is for press releases


Member of Top Ten since 2005
Arc 98079: Hay Fever hits Heroes Hard
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I always wondered about that. So journalists aren't clueless or so unimaginative or lazy that they are unable to come up with different questions than the ones others have already been refused answers on. They just hope that the people they are interviewing are idiots? Kind of like a guy really persistently and obviously trying to get you to look at something over your shoulder so he can pull a switcheroo on you while playing a game of checkers!


 

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They just hope that the people they are interviewing are idiots?

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Do you not remember what Positron said?

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I'd tell you everything if marketing wouldn't kill me.

All info will be revealed in time, or when some website asks me the right questions and I can slip info past the marketing guys here without them noticing.

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Pretty weak interview.

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Well, when they ask about things he can't talk about yet, what do you expect?

Kind of reminds me of an interview during the first Gulf war where some of the reporters didn't get a clue (not saying that about the Boomtown person.)

"So, where are the troops going?"
"For security reasons, I can't talk about ongoing or planned operations."
"So how many troops are there?"
"For security reasons, I can't talk about ongoing or planned operations."
"So will you be attacking..."
*exasperated looking general, speaking more slowly*
"For security reasons, I can't talk about ongoing or planned operations."

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/chuckle.

I remember that interview. And yeah, Posi's interview feels a lot like that.


I'm not the droid I'm looking for.

MA Arc ID 8121: Rapp'Mas'Ta's War. The Rikti are trying to incorporate sonic effects into their weapons? THAT can't be good. Maybe we should ask them to stop.

 

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Boomtown: How expansive is the feature – can you take a brute, convert him to hero and then play in the actual hero zones like Atlas Park – including all your enhancements, powers and infamy?

Matt Miller: Again, I don’t want to get too deep into the specifics of Going Rogue just yet, but the short answer is yes, you can be a Heroic Brute. More details forthcoming.


That alone gives me the impression you will not see a villain turned hero in Atlas park (the true atlas park).


 

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Boomtown: How expansive is the feature – can you take a brute, convert him to hero and then play in the actual hero zones like Atlas Park – including all your enhancements, powers and infamy?

Matt Miller: Again, I don’t want to get too deep into the specifics of Going Rogue just yet, but the short answer is yes, you can be a Heroic Brute. More details forthcoming.


That alone gives me the impression you will not see a villain turned hero in Atlas park (the true atlas park).

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I think you're barking up the wrong tree on this interpretation. Enhancements and Infamy are the two things that are more likely to be limited. It simply does not make sense to be able to "go rogue" but not actually team with "native" heroes or villains.

They will likely be staying very tight lipped for a number of reasons regarding whether GR = merged markets or a means to "work around" the segregated markets.


 

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Boomtown: How expansive is the feature – can you take a brute, convert him to hero and then play in the actual hero zones like Atlas Park – including all your enhancements, powers and infamy?

Matt Miller: Again, I don’t want to get too deep into the specifics of Going Rogue just yet, but the short answer is yes, you can be a Heroic Brute. More details forthcoming.


That alone gives me the impression you will not see a villain turned hero in Atlas park (the true atlas park).

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Well, a) We know that the switching is going to take place through missions so while it might not be level-restricted (we don't know that) it will likely take some time, meaning levels to complete. It is possible that no Brute will be in Atlas because, by the time they get done switching, they will have out-levelled the zone.
b) Are infamy and accolades going to be transferable? It poses a few problem some of them thematic (no matter if you see infamy as real money or not, it should not transfer from villain to hero) so it make sense for them not to have made a definitive decision on the subject yet.


 

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I would imagine that at the LEAST infamy would be converted to Influence at a very FUBARed rate (like 100:1 or higher) and visa versa. accolades would only be a problem of switching titles. What I'm curious about is will there be a whole NEw form of currency for Praetoria? That would bring it to what, SIX different seperate currencies?




"Well, there's going to be some light music and a short note of apology saying, 'The universe ended last week, we're really sorry, we don't know what you're doing here, didn't you get the message?'"- Steve Moffat

 

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Boomtown: How expansive is the feature – can you take a brute, convert him to hero and then play in the actual hero zones like Atlas Park – including all your enhancements, powers and infamy?

Matt Miller: Again, I don’t want to get too deep into the specifics of Going Rogue just yet, but the short answer is yes, you can be a Heroic Brute. More details forthcoming.


That alone gives me the impression you will not see a villain turned hero in Atlas park (the true atlas park).

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Well, a) We know that the switching is going to take place through missions so while it might not be level-restricted (we don't know that) it will likely take some time, meaning levels to complete. It is possible that no Brute will be in Atlas because, by the time they get done switching, they will have out-levelled the zone.
b) Are infamy and accolades going to be transferable? It poses a few problem some of them thematic (no matter if you see infamy as real money or not, it should not transfer from villain to hero) so it make sense for them not to have made a definitive decision on the subject yet.

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I have been joking lately with my friend who plays about how poorly we expect to see this implemented given some prior implementations such as:

Level 35 restricted TF to switch sides allowing you to visit preatoran hero versions of Atlas Park not the "earth" Atlas park with a new type of currency influamy that can only be used in preatorian zone.


 

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Matt Miller: First off we didn’t want a “Co-op” Task/Strike Force. My goal was to give the villains a Strike Force where they get a pay day, and that the hero version was not simply the same story from the hero side. I think we succeeded, and the Hero Task Force plays as kind of a “sequel” to the Villain one. And the first time you play the Strike Force you do get a large sum of Infamy added to your villain’s bank account!

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Could someone confirm that the part I bolded is true?


Go Team Venture!

 

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Honestly, I liked this interview, it gave me some new information, though obviously not a lot.

Good job from the interviewer to hang in their with the questions even though they couldn't really be answered, I do like the tenacity.


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Very much appreciated


Member of Top Ten since 2005
Arc 98079: Hay Fever hits Heroes Hard
Arc 53357: Family Business is not Men-only