Does Anyone Else Think...


AquaJAWS

 

Posted

Yep. And I like your idea of an elevator in the base to get to it.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

Yeah the AE building in the RWZ sticks out like a sore thumb. However, I enjoy knocking the NPCs toward the Vanguard HVAS "bouncers" and watching the fun.

Also, doesn't one of the MA badges allow you to access the mission creator from any location?

If I were to relocate the AE buildings, heroside would be Galaxy, Talos, Founders and Peregrine. Redside would be Port Oakes (Mercy is too depressed), Cap, Nerva and St. Martial (tourist trap).

I think putting an AE hub in Pocket D would be a great idea as well.


 

Posted

I think it would be funny if vendors were added to the random pedestrian pool so you see them just wandering around (even funnier if you could use them).


 

Posted

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<QR>

I quess no one recalls the furvor over seeing a AE building in Croatoa durring I14 open Beta.

Oh well, such is life.

Thank you for the time...

[/ QUOTE ]not only do i recall that, but im remembering that there were some who had an issue with it in rwz too.


 

Posted

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I think it would be funny if vendors were added to the random pedestrian pool so you see them just wandering around (even funnier if you could use them).

[/ QUOTE ]

And even funnier if they made some insulting wisecrack about being off-duty when you tried! XD


 

Posted

I like the idea of keeping the following:

Galaxy City (keep AE spamming out of Atlas)
Talos Island
Founders Falls (to keep the AE spamming out of PI)

Pocket D

Mercy Island
Cap au Diable (More of a hub zone like Talos than Sharkhead is.)
St. Martial (Doesn't fit in Grandville really and keeps AE spam out, plus Martial has the casino...entertainment fits thematically)

Then add a holodeck option in the SG bases.


 

Posted

I'ld imagine the issue with a holodeck in your base is after a mission it would put you in the zone you entered your base from.

This means you would have to reload the base and then load the next mission.


 

Posted

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...that the AE building in the RWZ seems really out of place?


[/ QUOTE ]
YES! As soon as I saw it, I did a WTF? I know there's no other place for it if they want coop capabilities, but it seems horribly wrong for it to be there.


Arc ID#30821, A Clean Break

The only problem with defeating the Tsoo is that an hour later, you want to defeat them again!
"Life is just better boosted!" -- LadyMage
"I'm a big believer in Personal Force Field on a blaster. ... It's your happy place." -- Fulmens

 

Posted

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...that the AE building in the RWZ seems really out of place? I mean, it's a freaking war zone.

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We had Burger Kings, Pizza Huts, and Baskin Robbins in Iraq. (The busiest Burger King in the world in 2003 was the one at Baghdad airport.) What's so unbelievable about Vanguard troops kicking back and playing a little AE in their off-duty hours?

-- Placeholder
.

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Having them in Iraq is one thing.... it's a country. Of course you're going to have business in the city proper. The RWZ is a war zone. That part of the city was destroyed by the crash of the mothership. To build a new business in a war zone is ridiculous. I could see the technology being used there for scenarios and training, but the building itself really should have been remodeled to reflect its expectations. It shouldn't be this huge commercial building.


Arc ID#30821, A Clean Break

The only problem with defeating the Tsoo is that an hour later, you want to defeat them again!
"Life is just better boosted!" -- LadyMage
"I'm a big believer in Personal Force Field on a blaster. ... It's your happy place." -- Fulmens

 

Posted

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I'd rather there be too many AE buildings than too few.

(Though we really don't need 30 bazillion merit vendors. Goodness.)

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I'd rather there be an appropriate number, which is well within the developers' capabilities. Sometimes it feels like this game is drifting away from the game world being anything but a backdrop and stamping AE buildings all over the place (remember Croatoa?) is just another sign of that. Immersion*? Who cares!


* note I did not say "realism".


 

Posted

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Galaxy City (for lowbies)
Talos Island (for midrange characters)
Peregrine Island (for highbies)

Mercy Island (for lowbies)
Cap Au Diable (for midrange)
Granville (highbies)

[/ QUOTE ]

Actually, I would go with Sharkhead instead of Cap, as it is equivalent to Talos level-wise. Cap is equivalent to Steel and Skyway.

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I went for Cap over Sharkead because the building fits better in the Aeon City area (where it is currently) than, well, *anywhere* in Sharkhead, which is pretty much all industrial, no real commerce to speak of. The Cap one also has the advantage of having players in the same zone as both ferries, the university and black market.


 

Posted

I don't mind. The whole AE thing never makes sense. Heroes and Villains stop what they are doing to go play a video game. This is like a real life version of World of World of Warcraft. We make our heroes and villains in a game so we can play a game as them.


 

Posted

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I don't mind. The whole AE thing never makes sense. Heroes and Villains stop what they are doing to go play a video game. This is like a real life version of World of World of Warcraft. We make our heroes and villains in a game so we can play a game as them.

[/ QUOTE ]

Orrrr..you could actually *RP*a little, ignore the mechanic, and use the MA to play the stories you CAN'T in the core game- things specific to your chars or your SG. And then actually assume that they're as real as the OTHER mishes.

I agree, an AE in RWZ makes little sense. But it bothers me less than that the ones in Atlas and Galaxy are easily accessible for newbs, but the one in Mercy is in a +5 zone. Just like all those missions blueside early on that everyone complains about.


Things to remember:
-Common sense ain't;
-Overkill is the only kill;
-If someone asks if you're a god, run away.

 

Posted

MA missions should have been introduced in the game's storyline as a training tool, not as entertainment... MA terminals available for purchase as SG base items (i.e. Danger Rooms) and terminals installed in FreedomCorps/Arachnos/Vanguard facilities for pugging and those characters not in SG's...


Picture Jack Emmert in front of a mirror on patch day, holding a tinfoil Goa'uld
hand-device and shouting, "You dare question ME?! Kneel before your God!"
-An anonymous GDN victim

 

Posted

(QR)

[ QUOTE ]
Does Anyone Else Think...

[/ QUOTE ]
Nope.

Next subject line!


 

Posted

Why the hell should the only Co-Op AE be removed?


 

Posted

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...that the AE building in the RWZ seems really out of place? I mean, it's a freaking war zone. Not the best place to set up a new business, you know?

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war zones are traditionally high-profit locations for those with the fortitude to stay open.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

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[ QUOTE ]
...that the AE building in the RWZ seems really out of place? I mean, it's a freaking war zone. Not the best place to set up a new business, you know?

[/ QUOTE ]

war zones are traditionally high-profit locations for those with the fortitude to stay open.

[/ QUOTE ]
Risk vs. Reward?
The Price of Convienience?
Having fewer fellow suppliers in an area of demand?


 

Posted

[ QUOTE ]
[ QUOTE ]
...that the AE building in the RWZ seems really out of place? I mean, it's a freaking war zone. Not the best place to set up a new business, you know?

[/ QUOTE ]

war zones are traditionally high-profit locations for those with the fortitude to stay open.

[/ QUOTE ]

Or those with an endless supply of giant robots and custom-made "superheroes" capable of beating anything to a pulp. Just look at the sheer quantities and levels of the Crey running around. They're superior to every villain group in the game except Malta, Arachnos, and the Rikti, and probably a match for those as well.


 

Posted

I have no issue with it being in RWZ.


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Posted

Considering it allows me to team cross faction, I don't care about the look.


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