Super Strength Nerfs?!?


Another_Fan

 

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use elec fence first.

the cherry coke of hold powers.

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It still does no damage.
And what if you don't have that particular patron. Or if your like me and have no patron?

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Then you slot it with the chance for Psi damage proc and learn to use and deal with radial knockback, you don't pick it up, or you play Stone Melee instead and deal with an inferior AoE damage power.


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Radial KB on melee ATs. Lol.


 

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It could be worse. You could have been playing an EM/EA Brute, left for a while, and then come back to discover that your ability to bust out a staggering amount of ST damage in a very short time has been horribly nerfed, with no gains in the AoE department to compensate.

My SS/Fire Brute and Ice/SS Tanker are fairly unconcerned with the potential nerf. I've had those characters for years, and I'm sure their viability will be less horribly affected by the theoretical nerf than my EM/EA brute was affected by a simple animation change.

Thankfully, I have yet to hear any hue and cry about how OP BA/WP is, so my latest Brute should be safe.


 

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Yea handclap sucks. If you need a mitigation power that does no damage you may want to rethink your slotting of your secondary.

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Do you say the same thing to people who take Fault from SM?

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Yes


 

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use elec fence first.

the cherry coke of hold powers.

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It still does no damage.
And what if you don't have that particular patron. Or if your like me and have no patron?

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Then you slot it with the chance for Psi damage proc and learn to use and deal with radial knockback, you don't pick it up, or you play Stone Melee instead and deal with an inferior AoE damage power.

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I was simply saying that relying on a patron power to make the power in a set made no sense to me. I don't have an issue with handclaps knockback, so nothing to deal with. Well I dont have an issue with it because I dont take it.
And I don't like SM, it's ugly.


Willpower has more passive regen than Regen does. Who thought that was a good idea?

Can we get a fix for Energy Melee instead of more new sets?

 

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It could be worse. You could have been playing an EM/EA Brute, left for a while, and then come back to discover that your ability to bust out a staggering amount of ST damage in a very short time has been horribly nerfed, with no gains in the AoE department to compensate.

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Brute Energy Melee is still a top contender in ST damage, but you are right about the lolaoe.


 

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It could be worse. You could have been playing an EM/EA Brute, left for a while, and then come back to discover that your ability to bust out a staggering amount of ST damage in a very short time has been horribly nerfed, with no gains in the AoE department to compensate.

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Brute Energy Melee is still a top contender in ST damage, but you are right about the lolaoe.

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In mathland when you're by yourself, absolutely. When you're playing the game on a team, not so much. A lot of EM's single target goodness is wasted on glacially slow attacks, which means your target gets wiped out by team mates in the middle of attack animations far more than you'd like (especially on what was once the sets defining power, et - but as a bonus, even if your target is killed by someone else, you still get to eat the self damage, lol).


 

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It could be worse. You could have been playing an EM/EA Brute, left for a while, and then come back to discover that your ability to bust out a staggering amount of ST damage in a very short time has been horribly nerfed, with no gains in the AoE department to compensate.

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Brute Energy Melee is still a top contender in ST damage, but you are right about the lolaoe.

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In mathland when you're by yourself, absolutely. When you're playing the game on a team, not so much. A lot of EM's single target goodness is wasted on glacially slow attacks, which means your target gets wiped out by team mates in the middle of attack animations far more than you'd like (especially on what was once the sets defining power, et - but as a bonus, even if your target is killed by someone else, you still get to eat the self damage, lol).

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LOLEM. So. Bad. Now.


 

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What I'd do with Rage:

Nerf the ToHit down to 5% + 20% Accuracy (both enhance with ToHit slotting).

Give a reduced, but unenhanceable recharge (perma but non-stacking).

Nerf the damage to somewhere between 65% and 75%

Remove the crash so it has 100% uptime.


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What I'd do with Rage:

Nerf the ToHit down to 5% + 20% Accuracy (both enhance with ToHit slotting).

Give a reduced, but unenhanceable recharge (perma but non-stacking).

Nerf the damage to somewhere between 65% and 75%

Remove the crash so it has 100% uptime.

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So...umm you'd just add 65-75% bonus damage to SS outright and scrap rage. Oh and give the set a free accuracy and tohit bonus on all of it's powers plus add a permanent damage boost to any damage abilities and taunt aura's in the secondary and any ancillary powers with no downside at all. Basically it'd be taking SS would equal gaining a huge damage buff without taking any powers at all. With no downside at all.

That's so so not happening.


 

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Rage would still have a toggle cost, but ya...those fixes would make the set more overpowered unless SS was completely revamped WITH Rage.


 

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What I'd do with Rage:

Nerf the ToHit down to 5% + 20% Accuracy (both enhance with ToHit slotting).

Give a reduced, but unenhanceable recharge (perma but non-stacking).

Nerf the damage to somewhere between 65% and 75%

Remove the crash so it has 100% uptime.

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So...umm you'd just add 65-75% bonus damage to SS outright and scrap rage. Oh and give the set a free accuracy and tohit bonus on all of it's powers plus add a permanent damage boost to any damage abilities and taunt aura's in the secondary and any ancillary powers with no downside at all. Basically it'd be taking SS would equal gaining a huge damage buff without taking any powers at all. With no downside at all.

That's so so not happening.

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Yep, that's what he said to the [censored] letter, gj.

Long ago a dev stated that SS was balanced damage wise around Rage existence, is this still true?


 

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When you're playing the game on a team, not so much.

[/ QUOTE ]Some powersets are good at some things, and less good at others.

How much more simple can we make this?


 

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I doubt Rage will be change all the much. What will likely happen as said before is the Glitch/bug that allows you to aviod the crash will be fixed. The bug that allows you to aviod the crash overpowers the sets. Its a harsh debuff but its also a great power so that balances out well. Those that have it so you can aviod the crash, enjoy it while it lasts.


 

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Nerf SS and Kin, and farms would die overnight.

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You'd have to seriously nerf about 10 sets for this to happen.


Infinity and Victory mostly
dUmb, etc.
lolz PvP anymore, Market PvP for fun and profit

 

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When you're playing the game on a team, not so much.

[/ QUOTE ]Some powersets are good at some things, and less good at others.

How much more simple can we make this?

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I fully understand your opinion, I simply disagree with it.

It's fine for some sets to be better at different things, but when one set is at or near the bottom of every category, that set is gimp. EM has nice single target burst/sustained dmg, but it's on par with several other sets, while being at or near the bottom of any other measuring category you could think of. I think EM is a bottom-feeder set now because it's bottom-end in aoe damage, dmg mitigation, teaming play, attack speed, set flow, and the fact that even it's strong point, burst damage, is muted by the fact it takes forever and a day to deliver it. That is why many of us think EM is gimp - if you disagree, fine, but keep in mind that is your opinion, and that's about as simple as I can make it for you.


 

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What I'd do with Rage:

Nerf the ToHit down to 5% + 20% Accuracy (both enhance with ToHit slotting).

Give a reduced, but unenhanceable recharge (perma but non-stacking).

Nerf the damage to somewhere between 65% and 75%

Remove the crash so it has 100% uptime.

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So...umm you'd just add 65-75% bonus damage to SS outright and scrap rage. Oh and give the set a free accuracy and tohit bonus on all of it's powers plus add a permanent damage boost to any damage abilities and taunt aura's in the secondary and any ancillary powers with no downside at all. Basically it'd be taking SS would equal gaining a huge damage buff without taking any powers at all. With no downside at all.

That's so so not happening.

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SS WITH rage does similar damage overall to sets like SM, and SM doesn't have to waste a power and slots on rage. So with dem's suggested change, SS would basically be using a power and enh slots to get a global acc/to-hit buff. The damage buff would only ensure that SS was doing the same damage as competing sets like SM. And with the changes, the acc/to-hit wouldn't be nearly as good as the current 20% to hit bonus, which would justify removing the crash all together.


 

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It's fine for some sets to be better at different things, but when one set is at or near the bottom of every category, that set is gimp.

[/ QUOTE ]'Good at soloing' is a category. 'Good at teaming' is a different one. Whine all you want about it, but it's not like you roll a brute thinking 'I will definitely be able to help friends with this.'


 

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Qunatify that last statement. Right now you're wrong but I want to see a better explanation as to why you're wrong.


 

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It's fine for some sets to be better at different things, but when one set is at or near the bottom of every category, that set is gimp.

[/ QUOTE ]'Good at soloing' is a category. 'Good at teaming' is a different one. Whine all you want about it, but it's not like you roll a brute thinking 'I will definitely be able to help friends with this.'

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Disagreeing with a talen lee argument isn't 'whining', from my experience, in most cases it's called 'being correct and logical'. But I can understand why you constantly attack the arguer rather than the argument when your arguments are so consistently weak.

Again, EM is really only good/superior at one thing, single target damage, and even in that category, it delivers the damage extremely slowly, which hurts it badly when playing with other players (which tends to happen a lot in mmos...), while it's best attack damages the user, and there are several other sets that do similar single target damage, that deliver it faster, don't do damage to the user, AND wipe the floor with EM in pretty much every other category. That is why so many people argue that EM is gimp now. Your argument is that EM is fine because its one of the better single target dmg dealers while completely ignoring all of it's other failings, and somehow failing to see that being equal to some, better than others in one category, while being inferior in almost all others, leaves the set as a bottom-feeder.


 

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better than others in one category, while being inferior in almost all others, leaves the set as a bottom-feeder.

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Did you even re-read this sentence? High in one category and low in the other makes it MIDDLE OF THE ROAD.

lrn2average


 

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better than others in one category, while being inferior in almost all others, leaves the set as a bottom-feeder.

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Did you even re-read this sentence? High in one category and low in the other makes it MIDDLE OF THE ROAD.

lrn2average

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If one point is on the high end of the road, and all the other points are at the low end, it aint MIDDLE OF THE ROAD on average...

If you were being sarcastic, then well played.


 

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Energy Melee gives the player "good" ST damage, "good" mitigation in the form of stuns, "poor" AoE damage, and a "good" damage type (energy is not highly resisted).

Sorry to burst your EM-Hate Bubble, but it's not a bottom-feeder.


 

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Tossing in my two Cents. Em is pretty wickid in PvP and does show up most of the other sets. For PvE and untility it is under perfroming. Advocates of any power sent are going to pull for improvements. "Fire has no Mitigation so it should have the highest dps" there are alot complaints when comparing sets. But it is the Diffences in the sets that make them cool. Energy gets 2 extreme damage attacks and one of the those is higher damage then any other extreme damage. Thats why you take the Set, if you think another set completely out shines it....well take it but ya didnt because you want that wickid hits.