Super Strength Nerfs?!?


Another_Fan

 

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I'm pretty sure SS will be nerfed somewhere down the line. Hell, a nerf even made it to test once, although the outcry was so big Castle ended up actually buffing SS.

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It wasn't quite a nerf. It was part of tweaking it, and happened the same time that they took the affect self part a way. Castle had tried exchanging the -def for -recovery, which I agree was too much with the -end. I am also sure rage will be looked at again. Especially since Castle doesn't like the -def portion of it, and double stacked rage is a bit too strong. I could also see some changes to footstomp, more likely in the radius.


Dirges

 

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Just got my SS/WP into the 40s

Sigh.

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Same here, mines i 43 i think right now.. was thinking of leveling him to 50.. but im gonna wait for a while and see if it will even be worth it


 

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Rage could probably use a nerf as a standalone power, but Jab, Punch, and Haymaker should really be buffed simultaneously if it was. They're pretty lame as standalone attacks.

Not that it will anytime soon. I wouldn't mind it having a look though.


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Weatherby_Goode - "Heck, Carrion Creepers negates the knockdown from Carrion Creepers."

 

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jesus christ why EVERY FREAKING ISSUE!?

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You read my mind. Not new content for redside, not new ANYTHING for redside. More shared stuff, more nerfs. Nice. Could be worse, though.


Stand UP.
FIGHT BACK!

 

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jesus christ why EVERY FREAKING ISSUE!?

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You read my mind. Not new content for redside, not new ANYTHING for redside. More shared stuff, more nerfs. Nice. Could be worse, though.

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Actually I think what he means is every freaking issue some doomcryer comes to the brute forums and spreads the rumor that SS will be nerfed. Since so many brutes are SS since SS is totally OP, everyone gets scared. Odd since SS is so OP and broken with rage stacking removing the debuff and the largest damage bonus a set can get mixed with a huge radius, short cooldown aoe that deals a lot of damage.

Wow, why would they ever think of nerfing it. Like they'd ever nerf all the FOTM sets like SS, Kinetics and /Psi assault...owait.

I'll laugh a lot since my brutes are all elec, DB, DM and Stone.


 

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Rage could probably use a nerf as a standalone power, but Jab, Punch, and Haymaker should really be buffed simultaneously if it was. They're pretty lame as standalone attacks.

Not that it will anytime soon. I wouldn't mind it having a look though.

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Please don't ever, ever, ever suggest anything like this ever again. Castle's idea of fixing all the Dom powers was to double their recharge time and Endurance use (or more) to go with a damage increase. He's in favor of making heavier, slower attack chains it seems.

Don't give him the idea that this would ever be a good idea for brutes.


Quote:
Daemonchilde: ((fluffy thinks he's a tank))
Demon . Hunter: (( I think mine is >.>
Daemonchilde: ((Yours is no longer fluffy, it is Obliteron, destroyer of worlds))

 

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I know this is going to be unpopular, but I never thought Rage should be able to stack - you have to think that wasn't what they had in mind when they put together the powerset.

FWIW, if they made Rage incapable of stacking, I'd hardly consider that a 'nerf'... might be something else entirely.

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If they did not mean for rage to stack then they probably would not have made it so you could make it perma without any IOs.

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It is not a matter of "if" but "when" the dreaded:

"we did not intend" comes knocking on rage's door.

Rage is probably somewhere higher on the cue list than people want it to be.

Sadly, when the "we did not intend" man comes around for rage I doubt the rest of SS is going to get buffed to compensate.

I also doubt kinetics will get buffed to compensate for when fulcrum shift gets gutted.

PSW was an easy one, not many people play doms (comparatively) and it could be burried beneath all the other dom changes.

Rage nerf probably isn't going to come with a revamp of brutes and tanks to hide behind lol. And people will be double stacking rage in rl when it happens heh.

My doom meter predicts the end is nigh for rage in the follow up patches to issue 16 GR.


 

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It is not a matter of "if" but "when" the dreaded:

"we did not intend" comes knocking on rage's door.

Rage is probably somewhere higher on the cue list than people want it to be.

Sadly, when the "we did not intend" man comes around for rage I doubt the rest of SS is going to get buffed to compensate.

I also doubt kinetics will get buffed to compensate for when fulcrum shift gets gutted.

PSW was an easy one, not many people play doms (comparatively) and it could be burried beneath all the other dom changes.

Rage nerf probably isn't going to come with a revamp of brutes and tanks to hide behind lol. And people will be double stacking rage in rl when it happens heh.

My doom meter predicts the end is nigh for rage in the follow up patches to issue 16 GR.

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DUDE!!! regardless of how I feel.. the way you worded that made me LOL hard! lmao That was epic I wish I could sig the whole thing lol "we did not intend" man comes a knocking LOL



Post Comic book Fan Films that ROCK!
Fight my brute

 

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lol It's funny because it's true!

Someone needs to make a costume for "We Did Not Intend-Man" now



Edited for a typo >.>


Quote:
Daemonchilde: ((fluffy thinks he's a tank))
Demon . Hunter: (( I think mine is >.>
Daemonchilde: ((Yours is no longer fluffy, it is Obliteron, destroyer of worlds))

 

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Whatever it is, it has to be a /regen


 

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Yeah, not like dominators can achieve high levels of recharge with IO sets. But that's for another thread.

Rage is overpowered, that isn't a secret. Come on, now.


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Weatherby_Goode - "Heck, Carrion Creepers negates the knockdown from Carrion Creepers."

 

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Yeah, not like dominators can achieve high levels of recharge with IO sets. But that's for another thread.

Rage is overpowered, that isn't a secret. Come on, now.

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Wrong. The only damage and tohit buff that can double stack by a large margin is not OP. Permadom as a minimum requirement of competitive Dom dps is not OP. It's balances. That's why the majority of people choose these things over any options presented. Because they're fair.

I mean SS has the best animations and sound effects, right? I know that's why people pick it. Because of all the cool lights and flashes...owait.

Yeah I want that rage nerf already. Like no more stacking or remiving the accuracy buff or increasing the recharge by 50% I will drink the sweet tears of the complainers as they rage-quit and realize that I can finally start playing all of my /Kin characters again, secure in the knowledge that 90% of the "SB please. It must have run out because I'm herding all of these blue ink tsoo, ice blasters, or fortunata and my recharge is down for some reason."

Please please. I've been waiting for this for so so long. I like /Kin, please make all of these idiots who don't want to take the time to learn any game mechanics beyond SS goes pew pew and WP is easy to level. Please bring my PUG joy back.


 

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I've been up for 30 hours nonstop and even I can't miss that sarcasm. Needs more bite if you ask me.


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Weatherby_Goode - "Heck, Carrion Creepers negates the knockdown from Carrion Creepers."

 

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Can you repeat that again? You're either exceedingly clever at making points or incredibly dense. I can't figure out which one.

Especialy this:

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Yeah I want that rage nerf already. Like no more stacking or remiving the accuracy buff or increasing the recharge by 50% I will drink the sweet tears of the complainers as they rage-quit and realize that I can finally start playing all of my /Kin characters again, secure in the knowledge that 90% of the "SB please. It must have run out because I'm herding all of these blue ink tsoo, ice blasters, or fortunata and my recharge is down for some reason."

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I hope that was sarcasm. I lightly mentioned the play on words of nerfing rage and ragequitting, but actually, hitting another farming set redside might just be enough to start looking for greener pastures. Heh, a farming metaphor.

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Please please. I've been waiting for this for so so long. I like /Kin, please make all of these idiots who don't want to take the time to learn any game mechanics beyond SS goes pew pew and WP is easy to level. Please bring my PUG joy back.

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You're really serious?


 

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I picked SS for the animations, actually. So....Yeah.

But I have a really really hard time believing that, should Castle really go through and actually rebalance sets, kinetics won't get nerfed. I mean, your argument even holds for the reason people choose kin. They choose it cause the animations rock, right? Not because FS and speed boost are strong...

I also have a hard time believing that if he changed rage the rest of SS wouldn't get compensated. The changes he made to the rest of psionic assault to compensate for the PSW nerf were actually pretty well done. I'm a little disappointed that psi doesn't get anything like blaze or power burst, but PSW really wasn't nerfed that badly either, so it's not that big a deal.


Active (Freedom): Setna (Ice/Psi Dom), Arram (WP/KM Tank), Tesmiel (Elec/SS Tank), Astredax (Robot/Dark Mastermind), Operative Vidali (melee fortunata)

Retired (Virtue): Gaav (Inv/EM Tank), Baqra (Fire/SS Tank)

 

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Whenever Castle indicates he's looking at something I like to play this goes through my head:

1-2 Castle's coming for you
3-4 Nerfing somethin' you adore
5-6 He says it's a fix
7-8 Start to feel the hate
9-10 Here comes the rage again


 

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jesus christ why EVERY FREAKING ISSUE!?

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But dont worry! They will give you a freespec to soothe the pain of having powers that no longer work properly, and sets that no longer need to be slotted... so now all youll need to do is take 2 hours or so of your time to rework your build and reslot so you can see performance nowhere near what you had before!

In other words...FIXED!

sarcasm doesnt work well in print, but it is easier on the eyes than: "Devs- please eat my co*k if this turns out to be true."


 

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Here's a serious question.

What makes Rage overpowered?

I think it would be interesting to see why Rage is OP based on math and stats rather then from random guesses.

I don't care if Rage is nerfed or not, but I would like to see a good discussion about the power.


 

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Quick. I hear a rumor from a friend of a friend of a guy in the game. Everybody P A N I C.


My memory's not as sharp as it used to be.
Also, my memory's not as sharp as it used to be.

"The tip of a shoelace is called an aglet, its true purpose is sinister." The Question

 

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dooooooooooooooooooooooooooooooooooooooooom!


most recent 50 - psy/mm blaster

 

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Perhaps I'm just being stupid today, but where's the patch note that announced this change? I looked and can't find it anywhere.


 

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Here's a serious question.

What makes Rage overpowered?

I think it would be interesting to see why Rage is OP based on math and stats rather then from random guesses.

I don't care if Rage is nerfed or not, but I would like to see a good discussion about the power.

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When compared to the next comparable power, not considering sets, it is way overpowered. 120 seconds of 20% tohit, and 80% damage increase with a recharge that is easily stacked to eliminate penalties. When build up does 20% tohit, and 80% damage for 10 seconds, and is impossible to stack.

Really for me it is the stacking that makes it overpowered, since if it didn't stack you got hit with -damage, -end, and currently -def. Though that is considering SS weaker first few powers.


Dirges

 

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It's absolutely not overpowered when you consider the sets, and you have to consider the sets... to compare sets... and then claim 'overpowered', lol.

Rage simply allows SS to do damage on par with competing sets - without it, it's clearly sub-par. With rage, its a top damaging set, but to achieve this, you have to use an entire power, and slot it, just to do damage similar to that of competing sets like SM, that don't have to use the extra power and slots. Now the to hit bonus is great, but SS definitely pays for it with an end crash, 10 seconds of uselessness every couple of minutes and a defense penalty every couple of minutes.

Then people complain about footstomp, and yeah, it's a great power, but it SHOULD be, because it's SS's only aoe power and it's the sets tier 9 power. Remove footstomp from SS and the set is pretty damn lackluster, with a bunch of pitiful single target attacks with little to no damage mitigation.

The bottom line is, SS is fine as-is. It's a popular set that many players/customers LOVE. If it aint broke, don't fix it. This game would be a HELL of a lot better if the devs focused on fixing things players didn't like, or sets that players/customers didn't play (by improving them and making them more attractive) rather than nerfing and messing with sets and powers their customers clearly enjoy, as evidenced by their popularity.

Or maybe the devs will focus all of their efforts on i16 'Calming the Rage' that will consist of SS nerfs, more badge removals and a new hat costume piece with matching boots. Then they can move on to i17 'Where the hell did everyone go?'.


 

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footstomp is a little too good, lets not kid ourselves here. it is our PSW