Discussion: 51 Month and 54 Month Veteran Rewards
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How about a 54 month Teleport to power instead of a rehash of the priors?
Now that would be a useful power, time it out like the team tp vet power.
That would be a great reward!!
[/ QUOTE ]Agreed.
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Well I think the write-up of the Vet award makes it pretty clear you can't double up on any of these powers.
If you could then I'd imagine practically everyone would have 2 Vet Nemesis Staves at 54 months.
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Yup that was my way of saying that vet 54 sucks
because the only way it would make me happy if I could dual nemisis
This is how Vet Rewards should work....
You get a choice between Sands of Mu or the Ax as normal, but then you get to choose from Nem staff, the wand OR which everpower you didn't pick the first time. That would mean at 54 months, you'd get to choose from two NEW powers or the remaining two you didn't pick before. What ever power you passed up should always be available the next time you unlock a vet power, but there should ALWAYS be two more new ones.
Did I explain that as horribly as I think?
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This is how Vet Rewards should work....
You get a choice between Sands of Mu or the Ax as normal, but then you get to choose from Nem staff, the wand OR which everpower you didn't pick the first time. That would mean at 54 months, you'd get to choose from two NEW powers or the remaining two you didn't pick before. What ever power you passed up should always be available the next time you unlock a vet power, but there should ALWAYS be two more new ones.
Did I explain that as horribly as I think?
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Whta I've suggested in the past is that the devs make a "veteran melee power pool" and a "veteran ranged power pool" and add powers to each as necessary. Make the veteran rewards grant one choice from the appropriate pool. So if they decide to add some new snazzy veteran attack, newer players will still have a shot at them before they grow old and die. The advantage older players will have is that they will have more *selections* but not necessarily a better set of selections which means there is less of a problem adding overly interesting veteran attacks.
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That would be a perfect solution that I could get excited about.
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This is how Vet Rewards should work....
You get a choice between Sands of Mu or the Ax as normal, but then you get to choose from Nem staff, the wand OR which everpower you didn't pick the first time. That would mean at 54 months, you'd get to choose from two NEW powers or the remaining two you didn't pick before. What ever power you passed up should always be available the next time you unlock a vet power, but there should ALWAYS be two more new ones.
Did I explain that as horribly as I think?
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Whta I've suggested in the past is that the devs make a "veteran melee power pool" and a "veteran ranged power pool" and add powers to each as necessary. Make the veteran rewards grant one choice from the appropriate pool. So if they decide to add some new snazzy veteran attack, newer players will still have a shot at them before they grow old and die. The advantage older players will have is that they will have more *selections* but not necessarily a better set of selections which means there is less of a problem adding overly interesting veteran attacks.
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And Arcanaville grand slams another... Folks, it doesnt get any better than this!
I love that the helmets will finally be available, as I pre-ordered before I knew they were store-specific.
The power choice isn't very appealing. To be honest, it doesn't seem to me to be anything more than "We didn't have time to work on the 54 month reward, so here's a bone." I feel you guys have set a high standard with the work you've put into the powers of the game thus far, and most of the glaring lackies have since been modified into awesomeness. This "pick again" reward doesn't strike me as much of a reward at all. Whether for concept or for damage reasons, I picked the power I picked the first time because it had appeal. I chose it instead of the other one. So unless their abilities are gonna change this time around, why would I want to pick the one I didn't want in the first place?
If you were strapped for time for whatever reason, at least give us something we couldn't get before. Vets having permanent access to a power others can only get temporarily is a suitable reward, and there are lots of temps to choose from. Maybe give us a bunch of Vanguard mertis so we can buy like 3 Vanguard items straight away. Give us some veteran weapons for our customizables. How about some veteran-specific auras? I have yet to actually use any of the base items that came previously, and I'd still say those are better ideas than these re-picks.
Anyway, I honestly feel 54 is a far cry from what you guys have proven you're capable of delivering.
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This is how Vet Rewards should work....
You get a choice between Sands of Mu or the Ax as normal, but then you get to choose from Nem staff, the wand OR which everpower you didn't pick the first time. That would mean at 54 months, you'd get to choose from two NEW powers or the remaining two you didn't pick before. What ever power you passed up should always be available the next time you unlock a vet power, but there should ALWAYS be two more new ones.
Did I explain that as horribly as I think?
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Whta I've suggested in the past is that the devs make a "veteran melee power pool" and a "veteran ranged power pool" and add powers to each as necessary. Make the veteran rewards grant one choice from the appropriate pool. So if they decide to add some new snazzy veteran attack, newer players will still have a shot at them before they grow old and die. The advantage older players will have is that they will have more *selections* but not necessarily a better set of selections which means there is less of a problem adding overly interesting veteran attacks.
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I'd be entirely in favor of that.
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This is how Vet Rewards should work....
You get a choice between Sands of Mu or the Ax as normal, but then you get to choose from Nem staff, the wand OR which everpower you didn't pick the first time. That would mean at 54 months, you'd get to choose from two NEW powers or the remaining two you didn't pick before. What ever power you passed up should always be available the next time you unlock a vet power, but there should ALWAYS be two more new ones.
Did I explain that as horribly as I think?
[/ QUOTE ]
Whta I've suggested in the past is that the devs make a "veteran melee power pool" and a "veteran ranged power pool" and add powers to each as necessary. Make the veteran rewards grant one choice from the appropriate pool. So if they decide to add some new snazzy veteran attack, newer players will still have a shot at them before they grow old and die. The advantage older players will have is that they will have more *selections* but not necessarily a better set of selections which means there is less of a problem adding overly interesting veteran attacks.
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That's also how they should do costume pieces. A pool of costume options, and getting a veteran costume gives you a choice from that pool. If I don't want kilts on a character, but do want boxing gloves, and have only been in the game for a year or so? Should be able to get boxing gloves instead.
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Whta I've suggested in the past is that the devs make a "veteran melee power pool" and a "veteran ranged power pool" and add powers to each as necessary. Make the veteran rewards grant one choice from the appropriate pool. So if they decide to add some new snazzy veteran attack, newer players will still have a shot at them before they grow old and die. The advantage older players will have is that they will have more *selections* but not necessarily a better set of selections which means there is less of a problem adding overly interesting veteran attacks.
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And Arcanaville grand slams another... Folks, it doesnt get any better than this!
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Well Arcanaville might have thought of this idea in the past but for what it's worth I effectively re-mentioned it just a few posts ago this morning:
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If both the 12 and 33 month Vet awards had given us say 5 choices each instead of only 2 then there would be much more variety for character concepts...
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I'll be gracious enough to concede him credit for calling them Vet power pools.
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LoL For one of the next vet rewards, how about one that halves the recharge time of vet powers and accolade powers, or one that increases the accuracy of vet powers by 25%
I say the 51 mnth vet reward (helmets) makes a decent (not great) lvl 45 vet reward. Swap that out and go back to the drawing board on 51 and 54.
The idea of shifting the CoV helmets down to the currently effectively "empty" 45 month Vet award is an excellent suggestion. That probably should have been a no-brainer in the first place if they really didn't have any other better idea for the 45th month award.
As far as the 51 and 54 monthers go they could still let us choose more Vet attack powers as long as they give us more choices to choose from.
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I prefer having them give you the option of which reward to take at each increment
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Meh...Still want the Rune of Warding for a Vet power.
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I guess I'm the opposite of most people in this thread. I say "Meh" to the helmets but I'm pretty happy with the extra Vet attack at 54 months. Of course, I'm thinking mainly in terms of having an extra attack at the lower level.
I'll also be making my first-ever Natural character to make use of the double-bonus damage from the Staff and the Blackwand, unless they change that part of it.
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This is how Vet Rewards should work....
You get a choice between Sands of Mu or the Ax as normal, but then you get to choose from Nem staff, the wand OR which everpower you didn't pick the first time. That would mean at 54 months, you'd get to choose from two NEW powers or the remaining two you didn't pick before. What ever power you passed up should always be available the next time you unlock a vet power, but there should ALWAYS be two more new ones.
Did I explain that as horribly as I think?
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Whta I've suggested in the past is that the devs make a "veteran melee power pool" and a "veteran ranged power pool" and add powers to each as necessary. Make the veteran rewards grant one choice from the appropriate pool. So if they decide to add some new snazzy veteran attack, newer players will still have a shot at them before they grow old and die. The advantage older players will have is that they will have more *selections* but not necessarily a better set of selections which means there is less of a problem adding overly interesting veteran attacks.
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/signed
Defintely a better system than we have now IMO
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I prefer having them give you the option of which reward to take at each increment
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Very good idea. It allows each character to be different and makes recylcing rewards a little bit easier.
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So... any chance of a redname response to all this? I mean it seems to me that with a few exceptions, the 54 month reward is pretty unpopular amongst players.
I'd like to hear if we've had an impact and maybe a chance to go back to the drawing board before anyone gets to 54 months. Cause technically it wouldn't be that much of a hassle if you just switch the choice to another group of temp powers or something.
Sorry, I know it's kinda rude to ask, but I'm curious what the Dev-Staff think now that there has been a good number of responses. Cause I'll be honest, this is one of the best games I've ever played, I haven't really had cause to complain at all, other than some issues that are beyond you guys. So this is kindof a first for me, you know, saying something is bad about this game.
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actually I don't mind this one so much. It will make me wish all make alts were now Natural, but Blackwand and Nem staff are ok.....the 51st is the worst yet though....no wait, after the worthless [censored] Rocky look
Im sorry to say this but I would rather not get another power that misses 75% of the time just give me better accuracy on the ones I already have. I love the powers but the miss so bloody often you cant rely on them.
@Sorak
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Im sorry to say this but I would rather not get another power that misses 75% of the time just give me better accuracy on the ones I already have. I love the powers but the miss so bloody often you cant rely on them.
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They only miss 25% of the time against even-cons, and, as covered earlier in this thread, there are various ways to boost the accuracy of Vet attacks. And in the levels where Vet attacks are most useful, the i12 "Beginner's Luck" accuracy boost makes them quite accurate for a good while.
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Im sorry to say this but I would rather not get another power that misses 75% of the time just give me better accuracy on the ones I already have. I love the powers but the miss so bloody often you cant rely on them.
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They only miss 25% of the time against even-cons, and, as covered earlier in this thread, there are various ways to boost the accuracy of Vet attacks. And in the levels where Vet attacks are most useful, the i12 "Beginner's Luck" accuracy boost makes them quite accurate for a good while.
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Normally I am not a naysayer but where as I truly love the temp powers I must have some really awful luck because the last couple weeks I have been paying closer attention to some of my powers and the temp powers hit 1 out of every 5 attacks. Thats just an average mind. On my main who is fully outfitted with bonus sets that is not 25%. I am in no way saying you are wrong but this is what I have come up with over the last few weeks. I totally agree with the fact that they are a life saver in the beginning levels though. I cant imagine starting a new character without them now.
@Sorak
Ugh, really not liking the 54 month vet rewards. Expecially since we cannot re pick a power we picked earlier. So, basicly the 54 month reward is the power we didnt want at 12 months or 33 months....
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Im sorry to say this but I would rather not get another power that misses 75% of the time just give me better accuracy on the ones I already have. I love the powers but the miss so bloody often you cant rely on them.
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They only miss 25% of the time against even-cons, and, as covered earlier in this thread, there are various ways to boost the accuracy of Vet attacks. And in the levels where Vet attacks are most useful, the i12 "Beginner's Luck" accuracy boost makes them quite accurate for a good while.
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Normally I am not a naysayer but where as I truly love the temp powers I must have some really awful luck because the last couple weeks I have been paying closer attention to some of my powers and the temp powers hit 1 out of every 5 attacks. Thats just an average mind. On my main who is fully outfitted with bonus sets that is not 25%. I am in no way saying you are wrong but this is what I have come up with over the last few weeks. I totally agree with the fact that they are a life saver in the beginning levels though. I cant imagine starting a new character without them now.
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So this is after running Herostats (or manually logging every hit roll from your combat tab)? Or is this just a "feeling?" Running Herostats during even a single long play session (which isn't a very big sample size, but should be sufficient) should get you enough data to prove or disprove your "feeling." I guarantee you if you do that, the number will be much closer to 75% than it is to 25% (and that's assuming you don't have any tohit buffs going on helping the Vet attacks, in which case the number would be higher).
Well I think the write-up of the Vet award makes it pretty clear you can't double up on any of these powers.
If you could then I'd imagine practically everyone would have 2 Vet Nemesis Staves at 54 months.
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