Discussion: Issue 12's Improved Character Creator


5th_Player

 

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Yay awesome, hope to see it working


The Widow's Dark Hand - leader of Faux Pas
Champion Server
Tee Hee!

 

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Pleeeeeeeeease let us change body type at the tailor, pleasssssse.

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I'd settle for a height slider.

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QFT

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What I really really want is a more accurate number represented system than the sliders. They are extremely imprecise and adjusting them by eye feels very sloppy to me.

I also have a major problem with the Backgrounds of the character creation screen, I would prefer a larger opaque lighter colored background so I can see darker details.


 

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With the slider to see how it scales with level? ZOMG! The coolness... it's... it's too much! I think I need to have a little lie down for awhile.....

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You're welcome.

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I just have one question for you Arcanaville, why the heck aren't you working for NCSoft yet? I'm getting the impression that you had a hand in helping pohsyb with all these Real Number implemations.


 

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All sounds great. When do I get to Test it? Srsly.


 

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I'd say that, with the publication of this information, which would have been available to all despite the test server being closed for beta, I would venture to say that I12 will be on the test server by the middle of April, if not sooner. Of course I could be entirely wrong. That's just my prediction.


 

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LOTS of costume options, especially mask/face/detail options (trench coats too) have this bug. I've tried reporting it and got absolutely nowhere despite pages of detailed explanations with the customer service team. They eventually gave me a free costume token which of course did not, in any way, address the issue. Frustrated, after days and days of trying, I gave up on this.

To me, it's probably the single most annoying bug in the game.


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Just for the record: If it's a bug report, you'll be lucky to get anything at all aside from pre-generated form e-mails. If you got a costume token out of this, then lucky you. The bug still won't be fixed any faster than what the QA team and dev team deem appropriate.


Positron: "There are no bugs [in City of Heroes], just varying degrees of features."

 

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This is so freaking awesome! If issue 12 had just been the new character creator, I would have been happy.

Holy crap this is good stuff.


Uber Talgrim - level 50 emp/dark defender
Uber Rod - level 50 dark melee/regen scrapper
Rod Valdr - level 50 invuln/SS tanker
Talgrim - level 50 ninja/dark mastermind

OMG!! Please add these costume designs now!

 

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Will this include the option to import costume settings? I play with an RP VG that uses a themed costume, and it'd be great if we could simply share the costume themes with new members so to make things easier for them.


 

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Way to go with that number coding Pohsyb!


 

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I'd like to see what the enhanced values for powers would be too, before choosing them. You can guess on a lot of them (damage) but others really aren't that straight forward (recharge, interrupt), and some you don't think about under the current system (endurance, knockback, debuffs/buffs).

Not thinking anything too complicated though -- not like the planners -- more along the lines of a "typical max" enhanced value. I know with ED's diminishing returns you have a literal maximum and a practical maximum -- not to mention TOs, DOs, SOs, HOs and IOs -- but I think a reasonable estimate would be to take three even level IOs for the level you have selected and show that as the "enhanced" number.

I don't know that it's simple to calculate, but the simplest way to display it would probably be in another column to the right of the base numbers (appears to be room there, judging solely from the screen shots), but you could also do a "Base..Enh" range similar to Guild Wars, or add a widget where you could select base, "max", as currently enhanced, or whatever.

Also, will the text label for "knockback" correctly state when something is knockDOWN, knockUP, or knockBACK? Right now there are still a handful of powers that use BACK or DOWN when they really mean another, and it may be worthwhile to have the interface check the magnitude on the knock affect and set the label based on what that magnitude will typically cause.


 

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What does the Real Numbers windoid show for minions and pets, out of curiousity?

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It shows what powers they have. If you click one of the powers in their list, it expands to show all of its detailed information too.

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Folllow up question.

Does it show in Tier 1 Thugs that even though defense debuffs are able to be slotted they have no defense debuffs in their attacks?

Poison Pill


 

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What does the Real Numbers windoid show for minions and pets, out of curiousity?

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It shows what powers they have. If you click one of the powers in their list, it expands to show all of its detailed information too.

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Folllow up question.

Does it show in Tier 1 Thugs that even though defense debuffs are able to be slotted they have no defense debuffs in their attacks?

Poison Pill

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I thought they had a burst type attack the did a bit of -def but i could be wrong, is that incorrect?


 

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Sweet Deal Here! Much improved details...Soooo....when can i get a Beta invite?!?





Prometheus: ... so what I told you was true, from a certain point of view.
Me: From a certain point of view?
Prometheus: You're going to find that many of the truths we cling to depend greatly on your point of view.
Me: You're right about that. Power Blast is very pretty from a certain point of view. But that point of view is not head-on. <Kaboom> - Arcanaville.

 

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Awesome, awesome, awesome.

I'm really looking forward to having this information in game. Along with the new attributes window it is one of the best enhancements added to the game since launch.

Thank you for finally showing us what the real numbers are behind our powers so we can make more informed choices. This enhancement is nothing but pure win.


 

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LOTS of costume options, especially mask/face/detail options (trench coats too) have this bug. I've tried reporting it and got absolutely nowhere despite pages of detailed explanations with the customer service team. They eventually gave me a free costume token which of course did not, in any way, address the issue. Frustrated, after days and days of trying, I gave up on this.

To me, it's probably the single most annoying bug in the game.


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Just for the record: If it's a bug report, you'll be lucky to get anything at all aside from pre-generated form e-mails. If you got a costume token out of this, then lucky you. The bug still won't be fixed any faster than what the QA team and dev team deem appropriate.

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Started with a generic email response, but I wouldn't let it slide by on just that. I went through incredible lengths to test the problem, showing that it was specific to the SG colors and to show that the actual option to fix the coloration problems (in this specific case on the mask detail) did not exist in the SG color editor. I described everything I tested in what ended up being almost a page of (in my opinion) well detailed, organized material.

Somewhere in there, I had a 1 line mention that in one of my many unsuccessful attempts to fix the issue, I'd burned a token at the tailor. Customer service latched onto to that and said "hey if we give him back that token, everything will be ok... right? RIGHT?!?"

Sigh.

After thanking them for the token (hey it was a nice, if misguided "token" gesture), I once again tried to explain that this really didn't do anything to fix the problem. The response I got clearly indicated that they hadn't even read the email.

Since I was already bleeding and concussed from the repeated banging of my head against my desk, I gave up and explained to my SG members that, unfortunately this toon would not be able to run in SG mode.

Given that we're a small-to-med-sized SG, I hate doing that, but the color-change completely breaks the costume/concept, so I have no choice. Still irritates the [WARNING: EXPLICIT LYRICS] out of me.


 

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1) More user friendly proportion sliders to make it easier to replicate builds across characters. Maybe put a number system on them so you can know your chest size is 75 and your shoulder size is 20. etc.

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Well the sliders use a float that goes form -1 to 1 (0 being default middle). I suppose you could multiply the number by 100 and show 2 decimal places and just round...


 

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What's in the "Greek" costume set? I thought some of that stuff could only be unlocked via the Valentine's Day event or has that now changed?

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New set.

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That's Roman though which is listed below the Greek (and Pirate) set.

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I was wondering about the Greek set too, but if you notice, both Samurai and Boxer are on that list as well, and they are both vet rewards...

Man I hope they unlocked the Greek set!

Oh, another great addition to the Issue, devs! 2 thumbs way up!


 

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What's in the "Greek" costume set? I thought some of that stuff could only be unlocked via the Valentine's Day event or has that now changed?

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New set.

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That's Roman though which is listed below the Greek (and Pirate) set.

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I was wondering about the Greek set too, but if you notice, both Samurai and Boxer are on that list as well, and they are both vet rewards...

Man I hope they unlocked the Greek set!

Oh, another great addition to the Issue, devs! 2 thumbs way up!

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If you don't have the set or the piece unlocked for your toon (or account), then when you select the costume, you won't get that piece or or set. Sorry, this isn't an auto-unlock for all costume pieces, it's a costume piece organizer.... for the pieces you have.


Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides

 

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Is it possible that the new "Costume Set" category could take away from the individuality or creativity of the costume creator? Yes it may be easy sometimes when you don't need to look through every list of costume pieces, but wont everyone eventually just ignore the custom costume option and just pick the pre-made costumes?

I still think its a great QoL feature though

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Two things...I think the idea mainly is to pick a set and then make whatever changes to it you want.

Second, THIS community "ignore the custom costume option"? Puhleeze! Hehe, not getting on you, I just think that shouldn't be a big concern with the players of this game.

Lovin' it!


 

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What does the Real Numbers windoid show for minions and pets, out of curiousity?

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It shows what powers they have. If you click one of the powers in their list, it expands to show all of its detailed information too.

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Folllow up question.

Does it show in Tier 1 Thugs that even though defense debuffs are able to be slotted they have no defense debuffs in their attacks?

Poison Pill

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I thought they had a burst type attack the did a bit of -def but i could be wrong, is that incorrect?

[/ QUOTE ]No, the tier 1 Thugs have ZERO defense debuffs.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

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Secondly, I presume we can pick a costume set (like all jester) and then start making changes (like replacing the chest with robotic arms)?

Looks very nice.

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Um, I don't think you can replace the chest with a second set of arms...

I know what you meant, just teasing!


 

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This is just a thought I had, so I'll throw it out there. Not saying what's being done isn't cool (It's very convenient, both the streamlined costume selection and showing stats during character creation), but here it is: Is there a point where the information we're getting is too much? I kind of feel like we're venturing into finding out who the "man behnd the curtain" is, so to speak. Does knowing every little piddling detail about everything really make such a big difference in the average player's enjoyment of the game? I know there's number crunchers, and they're gonna love it (probably...some might not like having their stat-geek status lowered when anyone can get their own info), but doesn't making this game more mechanical or mathematical by showing numbers all the time kind of demystify things too much?

I know, I might be overreacting a bit. But think of it this way: People love hotdogs. If you kept reminding them exactly what ingredients are in it, and how its made, would there still be as many who love them? Would they love them as much? Too much information can ruin a good thing.

Anyway, the interfaces look cool. Can't wait to give them a test drive. Thanks for the info.

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There is some irony in your question you may not realize. The DEVs (statesman) from the beginning were absolutely adament about NOT including "real numbers". Their position was that they didn't want to turn this into a "numbers game" like so many others. They thought it would detract from the fun of the game, I'm not sure I understand that logic. The community has been howling for real numbers all along. Now we have the numbers, woohoo, I'm sooo happy . Just a little bit of history that makes your question strangely ironic.


 

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This is so awesome! Really love the slider so we can see how powers perform as we level. Nice job!


 

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This is just a thought I had, so I'll throw it out there. Not saying what's being done isn't cool (It's very convenient, both the streamlined costume selection and showing stats during character creation), but here it is: Is there a point where the information we're getting is too much? I kind of feel like we're venturing into finding out who the "man behnd the curtain" is, so to speak. Does knowing every little piddling detail about everything really make such a big difference in the average player's enjoyment of the game? I know there's number crunchers, and they're gonna love it (probably...some might not like having their stat-geek status lowered when anyone can get their own info), but doesn't making this game more mechanical or mathematical by showing numbers all the time kind of demystify things too much?

I know, I might be overreacting a bit. But think of it this way: People love hotdogs. If you kept reminding them exactly what ingredients are in it, and how its made, would there still be as many who love them? Would they love them as much? Too much information can ruin a good thing.


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No. Because people are truly amazing about simply ignoring the things they don't wish to know about. Some people are, in fact, so good at it, they don't even do it intentionally.

If you don't want to know what's in your hot dog, it's as easy as not reading the labels. Most people don't read food labels, but the ones who want to know can and do. This is no more "in your face" than said label on said hot dog. Anyone who doesn't care will simply ignore the button; after all, you have to click the button to see the information. Meanwhile, all the people who have asked for it will get it. I see this as entirely a "win-win" situation.


~Missi

http://tinyurl.com/yhy333s

Miss Informed in 2016! She can't be worse than all those other guys!

 

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Was this even listed in the features for I12? Color me impressed

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Sure, this comes under the heading of "numerous quality of life improvements." Just because the only things they told us about the first time we heard about it was sortable contacts and customizable power trays didn't mean that was all we were going to get.

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It was listed at the time they made the first numbers mod. They mentioned in the next round they'd have numbers for powers so people knew what they were getting when they selected a power.