Why do the devs hate COV?
TBH, I didnt read this whole thread.
The devs dont hate CoV. Some players do.. wether its for the lack of good farming missions at the end game part, graphics issues that should have been corrected ages ago, overall gloominess.
Its not a dev thing, its a player thing.
And lets hope NC does something to make players wanna be bad
Well, it's really not so much a discussion as you, and others like you, trying to rationalize your hypocrisy.
You say yourself that a 75/25 split would still take too long to catch the villain side up and then hide behind the 'it's not good for business' excuse.
If it's really one game, as a lot of the hypocrites say, then it would be an update that benefits all players since we all now have CoV as well as CoH. Oh, that's right...if it's content you don't like then it's fine to take issue with it. If it's content the red side players don't like...they should suck it up.
I don't know about you, but I paid a lot of money for the Collector's DVD Edition of CoV, then bought it again with GvE. Not to mention beta testing it throughout the whole beta, providing feedback, getting involved with StreetWise. I put a lot of time into that half of the game. My money is as green as yours, and because of all these reasons I think I'm entitled to complain that half the game I paid for is disappointing me. I'm not 1/3 of the player base, I AM the player base.
So, stop telling me, and those like me, that we aren't entitled to updates where we think updates are needed. Especially if you wouldn't act that way toward a blue side player that posts things they think the blue side should get.
So we're back to a few hundred replies ago - us vs. them.
Me, I don't care which side gets content and if one or the other is "neglected" for a while. Didn't bother me with Issues 6 and 7, and it won't bother me now.
I don't think it's a good idea to completely neglect adding content for either side, though, just as it's not a good idea to neglect adding content that a particular AT can take part in for more than a passing instance. I just don't think it's feasible. The more focused the content you add, the fewer the people you please at a time, and the more the ones complaining they're being forgotten.
I do, however, refuse to accept the "giving more content to fewer people" idea in terms of CoV getting more content than CoH. As I've stated numerous times, it's the same game, so putting in content anywhere in it is content for everybody, not just a few people. Adding content for level 50s is rather different, because not everyone physically has a level 50, and even more so because new players take years before they get one. Adding content for either side is different, as everyone has access to both sides from creation on.
There is, also, something to be said about adding content where it's most needed. And, frankly, if I can't get from 20-25 without rotting in Sharkhead Island, that may be a place that needs it. If CoV needs more, then CoV should get more. Doesn't make sense to have one part of the game significantly more poor.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I still fail to see where any one in this thread has said give it all to blue and none to the red. I do play heroes primarily, for multiple reasons, and despite liking some of the Red ATs better. Even with that, I have said there needs to be a 60/40 or 70/30 split. I do not see the hypocrisy in this. I still say it is one game with two factions, one faction needs a bit of catch up time. I see no reason why that cant be done, while giving the other factions stuff too.
Let me ask you (the 3 or 4 arguing this) would you be happy if it was still 50/50, but had a leaning towards red morals. Example: If the moon zone was more amoral, lets say you are helping the 5th overthrow the Council, or if Rikti contacts were added to the RWZ so you could take the opposing path. Would that work as equal content with red leanings?
Here is the problem I think some of see, and it may not be the case. It seems that some of you will not be happy unless all or most of a few issues goes to the red side, and blue gets nothing. Where as the rest of us are saying go with a slightly higher portion to the red to keep all of the players happy.
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As I've stated numerous times, it's the same game, so putting in content anywhere in it is content for everybody, not just a few people.
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That logic doesn't really work when you're talking to a sub-group of players who intentionally limit their focus to one side of the game. Otherwise I could just say "Roll a hero, and you've got lots of new content to play!"
I fail to see where I said that anyone said give it all to blue and none to red. The hypocrisy comes in when posters tell the dissatisfied villain players they should accept any content they get because it is content whether they like it or not, but that same philosophy doesn't apply to themselves. They have access to the same content if an update should be devoted to the red half.
At this stage in the game the red half needs more help. If that means it gets more out of the next few updates, so be it. No one should limit themselves to one half or the other. That's another example of hypocrisy. Villains are told they should play heroes too if they want to experience all the content, god forbid you suggest the opposite to heroes.
I'm with Sam, read his reply above yours. Whatever needs help should get it. Forget the fractions. The only thing I disagree with him on is it going back to it being us vs. them. It's always been us vs. them. And the devs promote that thinking by saying nothing and catering to the more vocal players.
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I'm with Sam, read his reply above yours. Whatever needs help should get it. Forget the fractions.
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total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
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They have access to the same content if an update should be devoted to the red half.
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This I would agree to if red ran as well on older systems as blue does. Really I think that is what they need to fix with red. I would play it a ton more if it ran better on my system. I am also with Sam, give where it is needed, as long as it dosen't neglect the other completely.
Types of Swords
My Portfolio
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This I would agree to if red ran as well on older systems as blue does. Really I think that is what they need to fix with red. I would play it a ton more if it ran better on my system. I am also with Sam, give where it is needed, as long as it dosen't neglect the other completely.
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This, I think, is a fair argument. There are definitely some spots that CoV could be adjusted for performance, particularly Grandville. As Grandville literally has two layers of polygons (all those shiney Arachnos dohickeys sitting on the buildings are literally sitting on buildings that are otherwise hidden from view and, thus, graphical dead weights), I'm hoping thats one of the first things that gets looked at once the additional art staff get up to speed.
Not that GV hurts me personally I'm just feeling for my fellow gamers whose rigs aren't as capable.
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i9 was inventions, both sides have access to that and the same chance of any recipe dropping.
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Villains have almost no access to Pool D (Trial) drops. We have *ONE* trial, and it is almost never run.
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Hero-side, Eden Trial and Abandoned Sewers Trial give out Task Force pool drops instead of Trial pool drops. Cavern of Transcendence's drops are buggy, so that leaves us with the respec trial and Hamidon for Pool D recipes. And that's exactly the same as what villains have.
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Then I guess the people I know who run the Eden Trial for the Trial pool drops are liars? You're the first person I've seen say that it gives TF drops.
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Then I guess the people I know who run the Eden Trial for the Trial pool drops are liars? You're the first person I've seen say that it gives TF drops.
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Or they just don't know what they're talking about. Eden does indeed drop TF pool recipes.
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i9 was inventions, both sides have access to that and the same chance of any recipe dropping.
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Villains have almost no access to Pool D (Trial) drops. We have *ONE* trial, and it is almost never run.
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Hero-side, Eden Trial and Abandoned Sewers Trial give out Task Force pool drops instead of Trial pool drops. Cavern of Transcendence's drops are buggy, so that leaves us with the respec trial and Hamidon for Pool D recipes. And that's exactly the same as what villains have.
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Then I guess the people I know who run the Eden Trial for the Trial pool drops are liars? You're the first person I've seen say that it gives TF drops.
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Paragon Wiki to the rescue!
As per the patch notes from May 24, 2007:
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Woodsmans Task Force (the Eden Trial) and the Maren MacGregor Task Force (aka the Sewer Trial) now have choice tables upon completion. Choice can be a Task Force recipe (i.e. a recipe from the Task Force pool), or the Multi-aspect Enhancement reward that these missions have normally given. Choosing the recipe counts as your once every three hours Task Force recipe reward for that character.
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I stand corrected.
Eden drops TF pool, want me to link the patch note to that effect ?
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
I think the Devs are just afraid to make a hard choice and spend most of an issue improving CoV WITHOUT spending the next issue exclusively on CoH. That is how things got the way they are now.
Villains get an issue that gives them Grandville and levels 40-50. Heros get 2 issues that give them radio missions and Faultline because they got ignored. Meanwhile CoV still looks like it did at release.
They don't want to say "CoV needs some love and is getting it sorry CoH" because of course there will be crying in the streets that CoH needs this or that and people posting they are quitting over the issue. Which is all a lot of bull of course.
CoV badly needs content and it DOESN'T need to keep pace with CoH it needs to catch UP to CoH a bit. It will never catch up all the way at this point but things could improve.
Personally I don't understand why new zones have to be all new. CoV is crawling with Longbow. Why not spawn a separate instance of Boomtown for Villains to adventure in? Then all they need are missions without designing a new zone. That saves some time and is certainly in the spirit of things.
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You can't please everyone, so lets concentrate on me.
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Why do the devs hate COV?
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Because it gets drunk and pisses on their house plants.
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You will maintain this attitude as long as the developers give your interests the lion's share of their attention. Were you on the other side of the fence, you'd.... but why waste my time stating the obvious, which has been repeated more than once in other threads?
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1)There is no fence, the majority of players have access to both and play to their fancy.
2) Scrolled back quite a few pages which confirmed my recollection. The folks asking for a lions share of new stuff are self-proclaimed predominantly red side players.
I9, I10 and I11 was equal content for both factions.
This trend will continue.
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I hope not. CoV needs to be developed more. CoV needs to get some of the "fluff" stuff that CoH got in the early issues. CoV has not gotten anything "Fluffy" since introduction. If it had, this and threads like it would not have come to be.
"Sorry bucko, but CoH and CoV are the same game." -BackAlleyBrawler
"Silly villain, CoX is for Heroes!" -Saicho
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Nobody wants to see Heroes get shafted. But a 60/40 balance, or a 75/25 balance, still gives heroes plenty new to do and helps fill the obvious, glaring gaps in CoV.
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I've seen you bring up this point before(and I think I agreed with it too initially, I don't now that I've thought about it). Please explain to me how in the world giving about 1/3 of the game's population more content than the other 2/3? How would that make financial success? It seems to me that splitting the content 50/50(even if you don't like the content or how some of the missions are worded, it counts as content), like the have been doing recently, is the best course of action. Now if they do almost half and half then add a feature or two for villains each issue(Epic ATs, a new TF here or there, etc) that would be good for them as well.
But to even suggest that villains get 3 times the new content heroes do is absurd. Please explain to me how that could possibly be a good idea for NC Soft.
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Because everyone has access to both sides now?
"Sorry bucko, but CoH and CoV are the same game." -BackAlleyBrawler
"Silly villain, CoX is for Heroes!" -Saicho
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Woodsmans Task Force (the Eden Trial) and the Maren MacGregor Task Force (aka the Sewer Trial) now have choice tables upon completion. Choice can be a Task Force recipe (i.e. a recipe from the Task Force pool), or the Multi-aspect Enhancement reward that these missions have normally given. Choosing the recipe counts as your once every three hours Task Force recipe reward for that character.
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Something else Red Side doesn't have access to. :P
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CoV has not gotten anything "Fluffy" since introduction.
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Absolutely agreed. For as much as people complain about "too many zones" and "too many meaningless missions" in CoH, it still adds a lot to the game. Makes it feel a LOT bigger.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Woodsmans Task Force (the Eden Trial) and the Maren MacGregor Task Force (aka the Sewer Trial) now have choice tables upon completion. Choice can be a Task Force recipe (i.e. a recipe from the Task Force pool), or the Multi-aspect Enhancement reward that these missions have normally given. Choosing the recipe counts as your once every three hours Task Force recipe reward for that character.
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Something else Red Side doesn't have access to. :P
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They're nothing to write home about, believe me.
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Woodsmans Task Force (the Eden Trial) and the Maren MacGregor Task Force (aka the Sewer Trial) now have choice tables upon completion. Choice can be a Task Force recipe (i.e. a recipe from the Task Force pool), or the Multi-aspect Enhancement reward that these missions have normally given. Choosing the recipe counts as your once every three hours Task Force recipe reward for that character.
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Something else Red Side doesn't have access to. :P
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They're nothing to write home about, believe me.
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but the point is, blue side CAN write home about them. Red Side just gets to look at something else blue side has that it doesn't.
Red side is like a poor kid whose best friend is rich. Sure his parents try, but well, they just can't compete. and blue side just has way more toys.
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You will maintain this attitude as long as the developers give your interests the lion's share of their attention. Were you on the other side of the fence, you'd.... but why waste my time stating the obvious, which has been repeated more than once in other threads?
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1)There is no fence, the majority of players have access to both and play to their fancy.
2) Scrolled back quite a few pages which confirmed my recollection. The folks asking for a lions share of new stuff are self-proclaimed predominantly red side players.
This trend will continue.
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Please point me to the post where I said the "lion's share" of new stuff should be for red-side only.
What I DID say was that yes, Virginia, it is true.....! Villains do deserve some new content IN THE FORM OF NEW MISSIONS SLANTED TOWARD THEIR OUTLAW STATUS, AND, I SAID AND......!, we need some new strike-forces and zones. Yep, I did say those things, 110% guilty.
"Oh but you got the RWZ!" you cry. Did we....? The RWZ is for heroes. The developers allow villains into the RWZ as an afterthought. We know this because one of the first things we do is go rescue Longbow officers..... and if you think a single one of my villains gives a damn whether or not those two idiots Fusionette and Faultline live or die, I suggest you think again. I would hazard a guess I am not alone in that.
Regurgitated content FTL:
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"Oh but you got the RWZ!" you cry. Did we....? The RWZ is for heroes. The developers allow villains into the RWZ as an afterthought. We know this because one of the first things we do is go rescue Longbow officers..... and if you think a single one of my villains gives a damn whether or not those two idiots Fusionette and Faultline live or die, I suggest you think again. I would hazard a guess I am not alone in that.
Regurgitated content FTL:
Bad
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Emphasis added for the bit I was mostly replying to, since I really can't believe that this thread is still getting new posts and just felt like derailing for a post or two.
My Fire/Kin Corruptor loves having Fusionette and Faultline along on those missions. Heck, those two are the reason that I actually picked up a patron pet (at 49) - having something stupid that will blindly rush in and take the aggro (Fusionette) while I'm hitting Fulcrum Shift?! Priceless! And Faultline is just a kinetic's best friend, spamming AoE controls while in granite armor...that can jump and keep up with me!
So while I understand that your statement reflects your opinion, I have to most vehemently disagree from my end.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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i11 was flashback and both sides got that content. Now the heroes having more arcs means that can flashback to more stuff. I realize some people use that as some sort of proof that villains are mistreated, but that argument is really grasping at straws. At least IMO, but I can see the other side to an extent.
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Actually Villans have more arcs (most contacts have 2 arcs) but they tend to be shorter.
Having helped my wife on a flashback version of Unai yesterday (23 missions long where we couldn't bring in friends who logged on after etc).
I perfer more and shorter, others may not.
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617