Why do the devs hate COV?


Acanous_Quietus

 

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As it should have. Giving Blasters Unstoppable is unforgivable.

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And yet some folks want to compound one error by duplicating it villanside ?



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

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As it should have. Giving Blasters Unstoppable is unforgivable.

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And yet some folks want to compound one error by duplicating it villanside ?

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What's the bigger error, villains and heroes not being equal, or heroes being overpowered?

One getting fixed would be a tad more displeasing to the playerbase than the other...


 

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As it should have. Giving Blasters Unstoppable is unforgivable.

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And yet some folks want to compound one error by duplicating it villanside ?

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What's the bigger error, villains and heroes not being equal, or heroes being overpowered?

One getting fixed would be a tad more displeasing to the playerbase than the other...

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The correct answer is to do what's necessary to take away the hero side advantage without making PvE villain side as much of a joke as it is hero side.

Unfortunately, if this means nerfing a few APP powers. So be it.


Be well, people of CoH.

 

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As it should have. Giving Blasters Unstoppable is unforgivable.

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And yet some folks want to compound one error by duplicating it villanside ?

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Yes. It's called a level playing-field.

Make PPP's available to Heroes through some series of quests.

Make EPP's available to Villains.

Call it a day.


 

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Unfortunately, if this means nerfing a few APP powers. So be it.


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Thats my stand point, I thought it would have been clear from my posts throughout the day already.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

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Well, I DON'T want to see Corrupters or Dominators getting Unstoppable. I want to see more variety, though. Like I said, Blasters have a wide range of powerful options. Villains have... a choice of summons.


 

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As it should have. Giving Blasters Unstoppable is unforgivable.

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I disagree, a scrapper with unstoppable can do some crazy [censored] as well.

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Scrappers have damage mitigation as their secondary. They're supposed to be able to take hits. Blasters are supposed to be the glass cannons.

Blasters getting scrapper level mitigation was a bad idea.

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IMO, a blaster having 2 minutes of that at a time post level 47 really isn't that big of a deal. Now if they had access to that power at level 38 I would agree with you.


 

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As it should have. Giving Blasters Unstoppable is unforgivable.

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And yet some folks want to compound one error by duplicating it villanside ?

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Yes. It's called a level playing-field.

Make PPP's available to Heroes through some series of quests.

Make EPP's available to Villains.

Call it a day.

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Thats my take on it.


Types of Swords
My Portfolio

 

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Villains have... a choice of summons.

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Not even that if you're a MM.


 

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As it should have. Giving Blasters Unstoppable is unforgivable.

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And yet some folks want to compound one error by duplicating it villanside ?

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Yes. It's called a level playing-field.

Make PPP's available to Heroes through some series of quests.

Make EPP's available to Villains.

Call it a day.

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More choices = more better.

At 40+, everyone should have a choice between

1) a Patron Pool (one of the Arachnos Elite or Freedom Phalanx, depending on your faction - basically a set of powers in the theme of your patron)
2) a Mastery Pool (elemental/weaponry/generic energy type pools like the current hero "epics" - for people who don't like the Patron Pools for flavor or suck reasons)
3) a 5th Generic Power Pool for people who think both the Patron and Mastery pools are a waste of their time, but would really like to fit in Recall Friend in a build that already had 4 Power Pool choices.

Then you could have your cake and eat it too. You could still have "pick one patron you're stuck with forever", but you could respec FROM that Patron Pool to one of the Mastery pools or the 5th generic.


@Mindshadow

 

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Thats my stand point, I thought it would have been clear from my posts throughout the day already.

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It was evident to me, but it felt like someone disagreeing with *you* was making the error, when purposefully nerfing long-standing powers solely for PvP parity is seen as an error to quite a few people.


 

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Thats my stand point, I thought it would have been clear from my posts throughout the day already.

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It was evident to me, but it felt like someone disagreeing with *you* was making the error, when purposefully nerfing long-standing powers solely for PvP parity is seen as an error to quite a few people.

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I will admit I see it as an error. I think it is far better to buff than to nerf.


Types of Swords
My Portfolio

 

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As it should have. Giving Blasters Unstoppable is unforgivable.

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And yet some folks want to compound one error by duplicating it villanside ?

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Yes. It's called a level playing-field.

Make PPP's available to Heroes through some series of quests.

Make EPP's available to Villains.

Call it a day.

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I love Force of Nature as much as the next guy, but seriously...it's NOT Unstoppable. That's like confusing Michael and Tito. 50% effectiveness, 2/3 Duration, and NO mez protection. I'm sure someone's going to say "well, that doesn't matter, it's still unstoppable-ish", but to me giving a blaster 35% resist for 120 seconds is one thing, but 70% resist for 180 is simply unforgivable. Maybe I'm just anal, but I don't like FoN being used interchangably with Unstoppable.


 

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Giving Blasters Unstoppable Jr. is unforgivable.


 

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I really need to checked out this Force of Nature some time. My only Blaster high enough HAS to have Munitions Master. How can AR/Dev have ANYTHING else?

Plus I always laugh about the old Foce of Nature

That said, that's exactly why I find Patron pools so uninspiring. Hero-side I get to look forward to all these cool powers, thinking "Awrait(sic)! If I take this power, my character will be pretty dang close to how I imagined him!" Villain-side, I look at Patron powers and think "I don't want pastel darkness, a mace or the power of being a fish. I'd like red lightning, but it doesn't really fit. Wonder how I can better replicate the powers my character's supposed to have..."

Patron powers are all well and good, but they're not "mine."


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

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As it should have. Giving Blasters Unstoppable is unforgivable.

[/ QUOTE ]

And yet some folks want to compound one error by duplicating it villanside ?

[/ QUOTE ]

Yes. It's called a level playing-field.

Make PPP's available to Heroes through some series of quests.

Make EPP's available to Villains.

Call it a day.

[/ QUOTE ]

I love Force of Nature as much as the next guy, but seriously...it's NOT Unstoppable. That's like confusing Michael and Tito. 50% effectiveness, 2/3 Duration, and NO mez protection. I'm sure someone's going to say "well, that doesn't matter, it's still unstoppable-ish", but to me giving a blaster 35% resist for 120 seconds is one thing, but 70% resist for 180 is simply unforgivable. Maybe I'm just anal, but I don't like FoN being used interchangably with Unstoppable.

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In that case, what is the difference (if any) between Blaster EPP Hibernate and Ice Tank Hibernate? Honest question, I actually don't know the answer to that one.


 

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Giving Blasters Unstoppable Jr. is unforgivable.

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I still don't see why. So what that a blaster can have up to 55%(slotted) resist for two minutes. Still won't take long for a Rikti Chief Soldier to take the blaster's head off if he isn't paying attention. There still isn't mez protection. So I fail to see how it is such a big deal.


 

Posted

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[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
As it should have. Giving Blasters Unstoppable is unforgivable.

[/ QUOTE ]

And yet some folks want to compound one error by duplicating it villanside ?

[/ QUOTE ]

Yes. It's called a level playing-field.

Make PPP's available to Heroes through some series of quests.

Make EPP's available to Villains.

Call it a day.

[/ QUOTE ]

I love Force of Nature as much as the next guy, but seriously...it's NOT Unstoppable. That's like confusing Michael and Tito. 50% effectiveness, 2/3 Duration, and NO mez protection. I'm sure someone's going to say "well, that doesn't matter, it's still unstoppable-ish", but to me giving a blaster 35% resist for 120 seconds is one thing, but 70% resist for 180 is simply unforgivable. Maybe I'm just anal, but I don't like FoN being used interchangably with Unstoppable.

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In that case, what is the difference (if any) between Blaster EPP Hibernate and Ice Tank Hibernate? Honest question, I actually don't know the answer to that one.

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Twice the recharge time seems to be the only difference.


 

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In that case, what is the difference (if any) between Blaster EPP Hibernate and Ice Tank Hibernate? Honest question, I actually don't know the answer to that one.

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Without having tried either, off Red Tomax:

Tanker Hibernate recharges in 120 seconds and costs 0.13 endurance points (not sure for what length of time, though), whereas Blaster Hibernate recharges in 240 seconds (twice as long) and takes 0.16 endurance points (negligibly more). Not sure if that's fair, but for a power like that, it seems significant.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

But Makos Hold - its just like Jaws comes up and grab the target...



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

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But Makos Hold - its just like Jaws comes up and grab the target...

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Otherwise know as Fish Mastery

Though I have to give a lot of credit to the Land Sharks from Armed and Dangerous


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

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Giving Blasters Unstoppable Jr. is unforgivable.

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I still don't see why. So what that a blaster can have up to 55%(slotted) resist for two minutes. Still won't take long for a Rikti Chief Soldier to take the blaster's head off if he isn't paying attention. There still isn't mez protection. So I fail to see how it is such a big deal.

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Look at all the Force Mastery pool.

The blaster starts off with Temp Invul.
Toggle and fully slotted: 32.76 to S/L

Now he pops Force of Nature:
Fully slotted: 54.6 to all but psi.

So now he's sitting at whatever the blaster cap is for s/l, and 54.6% to the rest.

Oh, no! FoN is about to crash! So he pops PFF for 81.9% defense and 43.7 dam-res to all. Look, right back at that cap. Can't affect anything, but he can sit there mocking whatever is in front of him.


Show me how a corruptor can pull that off, again? Oh, you can't. No one can. How anyone can call this remotely fair, logical or rational, I'll never understand.


Be well, people of CoH.

 

Posted

corruptor could debuff the blaster into oblivion, especially a /rad
also when FoN goes away, so does all your end, how would you keep up PFF at that point? None of those resist mean a thing when you get perma mezzed, I had Force Mastery on my blaster before, and now I don't, I got an epic that mezzes the mezzer and helps to kill and it works a lot better. Cold mastery's "Hibernate" is a much better one to complain about, and Cold Mastery also contains a targeted AoE debuff in it. Force Mastery is not as awesome as people think. Blaster EPP=lose
now controller EPP=win


 

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corruptor could debuff the blaster into oblivion, especially a /rad

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A triple-IO-slotted Radiation Infection takes care of half of a triple-IO-slotted Personal Force Field's defense. That still leaves 40%, or ~120% under Power Boost.


 

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also when FoN goes away, so does all your end, how would you keep up PFF at that point?

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A single blue insp.

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None of those resist mean a thing when you get perma mezzed

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A: A single break free in PvE. I find it difficult to believe, especially now, that a blaster can't kill a single mezzer in 30 seconds.

B: Multiple breakfrees against a perma-dom dominator. I find it difficult to believe, especially now, that a blaster can't kill a single dom in 30 seconds.


Be well, people of CoH.