Known Issues with IOs
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Are End Mod sets fixed on test? Are they even really broken or is it just a display issue? They feel broken, but I hate to waste a respec pulling them out if a fix is coming.
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On live, there are 3 problems.
1) Any IO that includes EndMod *and* another buff is not providing any EndMod buffing. (The plain EndMod ones in the sets do work just fine, as do the commons. The non-EndMod buffing and Set Bonuses also work just fine.)
2) There's a display bug showing Endurance multiple times, sometimes unpredictably so. This is not related to IOs per-se, it's existed for a few issues for any type of enhancer.
3) The Stun Proc has design issues.
On Test,
1) They fixed the EndMod/Whatever IO buffing.
2) They did not fix the buff display bug.
3) They have made the Stun proc useless in PVP. Draw your own conclusions about whether this stil has design issues or not.
Ah. thanks for the concise explaination. #1 explains why I saw some drop, but not as much as I expected to see, as one IO was EndMod only. Sounds like I am ok to wait on this build to move up then, as I don't yet have those with the stun proc.
I am glad someone is keeping up with this stuff. I just need to remember to check here before spending big bucks in the market on something that doesn't quite work the way I expect it would.
Does the Chance to Stun: Taunt IO work now? I remember back when they were having issues with Taunt IO sets in Auras they disabled it on live.
I ask because I have a Fire Brute who wouldn't mind some extra soft control.
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In heaven and earth I alone am to be revered."
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Pet - Edict of the Master: def aura
Purple shields fade out after 45 secs. Aura is still on and will reset shields if you leave the radius and come back.
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Any one know if this is still happening or if they have fixed it? Or is it supposed to be that way?
The Triumphant Insult chance to disorient proc appears to have a 0% chance to trigger (as if, after 300+ uses of Taunt, I still haven't seen it do anything against -10 minions).
Is this a known issue?
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The Triumphant Insult chance to disorient proc appears to have a 0% chance to trigger (as if, after 300+ uses of Taunt, I still haven't seen it do anything against -10 minions).
Is this a known issue?
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It's been mentioned several times, yes.
i now have it sitting in the tray of my WP/Stone on the off-chance it works someday. Going to drop it into Fault when it does. Had it in Taunt for about a week before i respecced it out, and it never worked once even against large groups of grey minions.
Dr. Todt's theme.
i make stuff...
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Can't slot any Defense Debuff IO sets in Poisonous Ray from dominator Black Scorpion PPP set. The power is classified as a defense debuff power and it says defense debuff enhancements are allowed. I bought and crafted the IOs, and put slots in my Poisonous Ray for them.. gg.
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I posted this about a month ago, but still no word. I PMed Castle as well. Is this a known issue or not? Is the power not supposed to take defense debuff sets?
Pacing of the Turtle: Chance for Recharge Slow
Hits the user of the power when sloted in Caltrops.
Happened to me in both PVP & PVE both when malefactored down and at normal level.
I'm more than half convinced that I must've missed the obvious here; I apologize if I'm asking something silly, but I've done several forum searches and come up with nada.
I've got Swift from the Fitness pool, and it claims to be able to take any Enhancements from the "Enhance Running Speed, Enhance Flying Speed" categories. I have in the past slotted basic "Invention: something" IOs into the first power from a power pool, so why can I not place "Quickfoot: Run" into this power? Is it "working as intended" that this power cannot take sets?
I've also noticed that Assault from the Leadership pool doesn't list any "Allowed Enhancement Sets Categories". All the other powers I took, though, from those same pools and from Leaping and Body Mastery, allow me to put IO sets in them if I want.
Thank you kindly for your patience!
Jarissa
Scrapper roleplayer, Member of Wyldfire
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I've got Swift from the Fitness pool, and it claims to be able to take any Enhancements from the "Enhance Running Speed, Enhance Flying Speed" categories. I have in the past slotted basic "Invention: something" IOs into the first power from a power pool, so why can I not place "Quickfoot: Run" into this power? Is it "working as intended" that this power cannot take sets?
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There were problems with the Stealth IO's, so no IO sets in Swift.
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I've also noticed that Assault from the Leadership pool doesn't list any "Allowed Enhancement Sets Categories". All the other powers I took, though, from those same pools and from Leaping and Body Mastery, allow me to put IO sets in them if I want.
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Assault only takes Recharge Reduction and Endurance Reduction Enhancements, there are no IO sets of those types.
"I used to make diddly squat, but I've been with the company for 16 years and have had plenty of great raises. Now I just make squat" -- Me
Pediatric brain tumors are the #1 cause of cancer related deaths in children.
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I'm more than half convinced that I must've missed the obvious here; I apologize if I'm asking something silly, but I've done several forum searches and come up with nada.
I've got Swift from the Fitness pool, and it claims to be able to take any Enhancements from the "Enhance Running Speed, Enhance Flying Speed" categories. I have in the past slotted basic "Invention: something" IOs into the first power from a power pool, so why can I not place "Quickfoot: Run" into this power? Is it "working as intended" that this power cannot take sets?
I've also noticed that Assault from the Leadership pool doesn't list any "Allowed Enhancement Sets Categories". All the other powers I took, though, from those same pools and from Leaping and Body Mastery, allow me to put IO sets in them if I want.
Thank you kindly for your patience!
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In general, the list of enhancements a power takes is not necessarily the same as the list of IO Sets a power can take.
For example, a lot of Pets can be slotted for Hold or Heal, but don't take those sets.
Sometimes there's a reason for not allowing sets, other times there's not, you just have to look at each power before you go shopping. (And hope you don't run into the few powers that list sets they actually don't take....)
Thank you kindly, Eislor and MadScientist! I'll stuff the Quickfoot in storage for a sgmate, then.
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There were problems with the Stealth IO's, so no IO sets in Swift.
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I don't follow. Should I be worried about any IOs that I have slotted in Stealth because I have the Fitness pool? What's the relationship here between Stealth IOs and the Fitness pool?
I believe you, I merely don't grok it.
Jarissa
Scrapper roleplayer, Member of Wyldfire
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There were problems with the Stealth IO's, so no IO sets in Swift.
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I don't follow. Should I be worried about any IOs that I have slotted in Stealth because I have the Fitness pool? What's the relationship here between Stealth IOs and the Fitness pool?
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You're actually thinking of it backwards. There was nothing wrong with the Stealth power, but rather with slotting +Stealth IOs in the passive movement powers (swift, hurdle). Characters with powers slotted that way had issues with the AI getting screwed up in hostage missions. The fix was to not allow IO sets to be slotted in those powers so no one could be perma-stealthed.
Blondeshell (1381 badges) - My other badge hunters
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MArc #87989 - Enter, The Conglomerate
Invention Salvage Distribution Charts
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Chance for Build Up (both Gaussian and Decimation) give a 0% buff if it's user is exemplared when it goes off (regardless of relative level to the IO). The buff works properly if it's user is not exemplared.
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I've got Decimation BU slotted in Mental Blast (Psionic) but it hasn't proc'd yet...and I slotted the thing a week ago.
Any known issues with Force Feedback: Chance for +Recharge?
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Chance for Build Up (both Gaussian and Decimation) give a 0% buff if it's user is exemplared when it goes off (regardless of relative level to the IO). The buff works properly if it's user is not exemplared.
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I've got Decimation BU slotted in Mental Blast (Psionic) but it hasn't proc'd yet...and I slotted the thing a week ago.
Any known issues with Force Feedback: Chance for +Recharge?
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The only places that the Decimation proc shows that it is activated are in the "Healing Received" channel and in the Attribute Monitor. There are no visiual or aural clues.
The FF: +Rech is probably the buggiest IO in the game:
(1) The buff is Resistable and so Slow Resistance reduces the amount of the buff. This is almost certainly a bug.
(2) The buff Icon often appears even though you have no buff active. So if you really want to know how this IO is performing for you, use the real numbers and not the icon. This behavior is probably a bug and is almost certainly related to the next point.
(3) The buff suppresses so that it is not possible to get the buff until 5s after any previous application of it has ended. This may well be working as intended. It may be a kludge to make the IO work reasonably in toggles such as Repel.
(4) The chance to proc is 100%. This is probably a bug. If it is fixed and #3 above is left in place it will dramatically reduce the value of the proc. So hopefully #3 and #4 will be fixed at the same time.
(5) The IO doesn't work when exemp'ed as most procs do.
Kosmos
Global: @Calorie
MA Arcs in 4-star purgatory: Four in a Row (#2198) - Hostile Takeover (#69714) - Red Harvest (#268305)
I noticed 2 nights ago on my spines/da scrapper that if you slot the Numina's unique in Dark Regeneration , the resistance of the mob to your damage affects the magnitude of the +regen/+rcvry buff. Typically its supposed to give 0.17-0.18 eps, but if you use dark regen with the numina's unique against low level grey mobs it can give 0.92 eps. Of course, that wouldn't be too much of a problem (heh) if it wasn't also true for the other direction. If you use Dark Regen vs mobs that are like +3/4 to you, you only end up getting 0.13-0.14 eps or so instead of the 0.17-0.18.
(On a side note: I use dark regen way more often than every 2 minutes and I want the end redux, rchg enhancement and other numina's set bonuses and miracle and regenerative tissues sets are already slotted in health, so that's why its not in health)
Absolute Amazement: Chance for ToHit Debuff.
Only debuffing target by 7.5% which doesnt match its description "debuffing target greatly". thought it was supposed to be -20% debuff.
Can we get a clean list of all broken IO's ?
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Absolute Amazement: Chance for ToHit Debuff.
Only debuffing target by 7.5% which doesnt match its description "debuffing target greatly". thought it was supposed to be -20% debuff.
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out of curiosity, what level was the target? Maybe it scales.
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Can we get a clean list of all broken IO's ?
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hmm... is it time to reboot the thread and condense the list?
Energy Manipulator / Chance of Stun is working properly now. I've seen it proc on several mobs standing within my lightning field and stunned various foes with the one in charged brawl as well.
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Energy Manipulator / Chance of Stun is working properly now. I've seen it proc on several mobs standing within my lightning field and stunned various foes with the one in charged brawl as well.
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was it ever not working in PVE? the problem was always with it working too much in ally buffs.
don't confuse this with the Taunt set chance for stun that isn't stunning anything at all.
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Absolute Amazement: Chance for ToHit Debuff.
Only debuffing target by 7.5% which doesnt match its description "debuffing target greatly". thought it was supposed to be -20% debuff.
Can we get a clean list of all broken IO's ?
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(ToHit-def)*Accuracy = Chance to Hit.
Base accuracy is 1.00. Base toHit is .5.
If you have some Def, say 15%...
(.5-.15)*1 = 35%
Cut that .5 to .3 from the debuff...
(.3-.15)*1 = 15%.
Now lets say its debuffing accuracy instead of toHit.
(.5-.15)*.8 = 28% or about 7% reduction.
Could very well be a misplaced debuff.
Tanker Tuesday #72 Oct 5 @Champion
"I am not sure if my portrayal of being insane is accurate, but damn its fun all the same."
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out of curiosity, what level was the target? Maybe it scales.
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I am 50. Target is 50.
Target's tohit was 75.00% per the attribute monitor
when the debuff hit, the target's tohit went to 67.50% per the attribute monitor
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Can we get a clean list of all broken IO's ?
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hmm... is it time to reboot the thread and condense the list?
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i12 should be the next patch to Test.
I'd make an updated list so that those who make it into beta can follow up on the list. Add the list here. Then those who make it can beg for fixes & follow up on the list (yet again).
Ofcourse this should lead to yet another updated list post release of i12 to live which should be a new thread. ie) swap stickies.
Are End Mod sets fixed on test? Are they even really broken or is it just a display issue? They feel broken, but I hate to waste a respec pulling them out if a fix is coming.