Known Issues with IOs
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Energy Manipulator / Chance of Stun is working properly now. I've seen it proc on several mobs standing within my lightning field and stunned various foes with the one in charged brawl as well.
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was it ever not working in PVE? the problem was always with it working too much in ally buffs.
don't confuse this with the Taunt set chance for stun that isn't stunning anything at all.
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Someone upthread reported it doing 2 points of negative energy damage instead of stunning in pve.
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Someone upthread reported it doing 2 points of negative energy damage instead of stunning in pve.
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Found that reference.
They're looking at Jacob's Ladder. That power ALWAYS does that, something I remember noticing myself even before the Proc existed. (Used to watch the channel to see my Healing procs go off in other Elec powers.) The answer I got way back when was that Jacob's Ladder does not appear to ever give combat messages for draining End, so either it's doing the completely wrong secondary effect or it's triggering the wrong message when it drains end. I'm not aware of anyone actually testing those theories and my Elec brute is now deleted to my alt obsessions, but regardless, it has nothing to do with the EndMod Stun Proc.
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Pacing of the Turtle: Chance for Recharge Slow
Hits the user of the power when sloted in Caltrops.
Happened to me in both PVP & PVE both when malefactored down and at normal level.
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i have it slotted in Freezing Rain on my 50 Grav/Storm and every time it goes off it debuffs my recharge time. Not sure if it's doing the same to the targets actually hit by FR.
Dr. Todt's theme.
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I have not seen this posted before, so I will put this one the list:
The Contagious Confusion PROC works very well..... too well in fact.
It will confuse a controller's pet, causing it to switch allegiance. I have seen my Jack Frost get the pink bubbles and turn and attack me or someone else on my team!
I'm just adding a bit of thanks to the folks who created, and maintained, this list of things to be addressed for IOs.
This helps my understanding tremendously.
I'm gathering an update. But with I12 on Test, I'll wait until it goes to live beta and pick up any updates from there for the new list.
Triumphant Insult: Chance to Disorient not working in non-aura powers
No Def Debuff IOs working in Thugs tier one minions (that slot allowance needs to be removed or their attack allowed to actually do debuffing)
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having issues with both decimation: chance for build up and gaussian's: chance for build up.
i see them proc in my combat log yet don't recieve the buff. >.>
"Scrappers don't want the bit of dignity that Brutes left them taken away by (lol)Stalkers." -Delta_Strider, on Stalker buffs.
Current Project: Hard Goodbye, StJ/Nin
Retired: Blitzwulf, Claws/Nin (50); Perdition's Blade, Night Widow (50)
Soulbound Allegiance buildup proc not showing up in my combat log. I went around killing Luddites in Cap for a few minutes (with only the pets I had it slotted in, mind you) and didn't see it. Saw a big blank spot in my combat tab pop up every so often though.
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soulbound allegaince would only show up if your moneriting that pets
to hit and damg # (its pet only)
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having issues with both decimation: chance for build up and gaussian's: chance for build up.
i see them proc in my combat log yet don't recieve the buff. >.>
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have the gaussians in my mains build if you watch the combat #'s for to hit
and damage you will see it activate (though infrequently), I checked it on my
toon not more then 4 days ago, just sat around with tactics on till it proced
and did find it working properly (decimation not sure about i dont use that one)
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having issues with both decimation: chance for build up and gaussian's: chance for build up.
i see them proc in my combat log yet don't recieve the buff. >.>
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If you're exemplared, they give a 0% bonus. At your "normal" level, they operate just fine.
Same with Force Feedback: Chance for Recharge
i use the gaussian's proc in tactics, decimation in focus. there are a lot of bugs with stalker claws, so i'm assuming that could be a reason for them not working properly.
monitoring my combat log for the 'your power has increased temporarily' message, i see those, yet monitoring my tohit and damage and also watching the attack numbers, i get no buff from either of them. very irritating. :/
"Scrappers don't want the bit of dignity that Brutes left them taken away by (lol)Stalkers." -Delta_Strider, on Stalker buffs.
Current Project: Hard Goodbye, StJ/Nin
Retired: Blitzwulf, Claws/Nin (50); Perdition's Blade, Night Widow (50)
as mentioned, I'm writing an update to this list.
out of curiousity, what's the best format for this?
would it be best to just list every broken IO, in the order they'd be in the market?
or is the categorized listing by bug more useful?
Currently it's like a variation on the Bugs+Issues lists in other forums, I'm wondering it should be more like a "before using that IO, note that..."
Thoughts?
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Did they fix the text on the IO that used to be 30% Mez Resistance and is now 7.5%? It's not the Aegis Unique, it's another one [not unique as it happens.]
I think they deliberately use different spelling or phrasing in the recipe and the crafted IO in an attempt to keep people from mistakenly searching for and buying the wrong one. I know, there are like six different "flags" separating them. But I've misbought.
An absolutely tiny annoyance: the Chance for Build Up IO recipe is not correctly capitalized.
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Impervious Skin
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Energy Manipulator: Chance to Stun has two problems. One is that the text changes from Chance to Disorient to Chance to Stun. The other problem is that when slotting in Lightning Storm it does not proc in PvP. Tested it last night and after 10 minutes of the Lightning Storm zapping it never stunned my target that was standing there unprotected. When I get a chance I'm going to slot it into Lightning Field and see if it's an AoE issue.
Has anyone else experienced this with Energy Manipulator: Chance to Stun?
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It was set to not work in PvP because of people griefing by putting it in Speed boost.
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Impervious Skin: Status Resistance: According to /info, it gives 7.5% status resistance, but the real number display shows 6.98%.
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Impervious Skin: Status Resistance: According to /info, it gives 7.5% status resistance, but the real number display shows 6.98%.
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which archetype are you on?
this is an issue not so much with the IO itself, but with certain archetypes receiving a scaled effect from it based on AT multipliers.
I'll admit that I haven't read this whole thread, just skimmed the first five pages or so, but I haven't seen this mentioned, so I thought I'd throw it in. Apologies if this has already been posted here. I have bugged it ingame, on both sides.
The Performance Shifter set is not applying the +5% movement bonus that is supposed to come when you have 2 or more of them slotted. I have PS 5-slotted in Stamina on a toon redside, and two-slotted on a toon blueside, and neither one shows the movement bonus in the attributes window. Movement bonuses from other sets show up there, but the bonus from Performance Shifter is nowhere to be seen. As far as I can tell, all the other bonuses from PS are being applied, just the movement bonus is missing.
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as mentioned, I'm writing an update to this list.
out of curiousity, what's the best format for this?
would it be best to just list every broken IO, in the order they'd be in the market?
or is the categorized listing by bug more useful?
Currently it's like a variation on the Bugs+Issues lists in other forums, I'm wondering it should be more like a "before using that IO, note that..."
Thoughts?
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I like the idea of being able to look up the IOs in a list and see if they're bugged or if there's something unexpected about them.
For example, Performance Shifter: Chance for End isn't bugged, but a lot of people have an expectation that it will work differently than it does.
Possibly separate out the ones that have a different recipe/crafted name into a different section since it's a slightly different issue.
It definitely would be nice to have a consolidated list for I12
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For example, Performance Shifter: Chance for End isn't bugged, but a lot of people have an expectation that it will work differently than it does.
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Well, there's a good example of why it's an Issues list and not a Bug list.
not that I believe it's designer intent until I see a redname post saying so. Supposed private conversations with a dev don't cut it for something as poorly misdesigned as that IO.
You have to scroll down to see Castle's post, but...
http://boards.cityofheroes.com/showflat....3&bodyprev=
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It is working as designed -- I'll update the description. I thought I had done so before.
New Description: "Gives a 20% chance of granting the powers target a small infusion of endurance."
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so noted.
I'm still leaving it on the list, as I feel there is great issue to be taken with Castle's design.
Every other buff-type IO works on you. Miracle in Warmth does not buff the recovery of a teammate you heal. Sandman does not heal targets you put to sleep. Kismet does not grant +Acc to your teammates if you slot it in a Bubble power.
Oh, I agree. And I think it's worth noting just so that people understand exactly how it works.
The fact that it's somewhat useless to put in to any power that you'd actually benefit from the Accuracy pieces of the set is just silly to me.
My only guess is that they were concerned about someone putting it in to some super fast electric attack and having unlimited end. Although why they couldn't just institute suppression the way they do for FF: Recharge I don't know.
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out of curiosity, what level was the target? Maybe it scales.
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I am 50. Target is 50.
Target's tohit was 75.00% per the attribute monitor
when the debuff hit, the target's tohit went to 67.50% per the attribute monitor
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What power was the proc in?
And did the target have any Resistance powers?
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