Fade_Spiral

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  1. Quote:
    Originally Posted by Veritech View Post
    'fan fiction' that was written better than the 'genuine' prequels.
    This.

    Lucas should have worked more with the fan base, in my opinion. Looking at some of said fan fiction, the enrichment possibilities in this particular galaxy (far, far away) really start to shine.
  2. Quote:
    Originally Posted by Darth_Khasei View Post
    WOW lots of absolutes there Fade_Spiral, sure you are not a Sith Apprentice?
    Admittedly, this is a very charged topic for me. Even after posting what I did, it became clear that I've been begrudging George Lucas on this for too long.

    "Good. I can feel your anger ... "
  3. Quote:
    Originally Posted by Goliath Bird Eater View Post
    Luke's story in the original trilogy is paced in such a way that his progression from naive kid to the last Jedi seems organic and is satisfying.
    The original collection of movies follows the flow and format of a tale of modern mythology. Not only do the events happen exactly as they would in classic mythology stories, but their timing also follows suit. That is, the specific events in the plot are milestones that serve as a revelation of character as the story progresses. Lucas didn't write this story; I'll even be so bold as to say that he soaked up the material for it by picking Joseph Campbell's brain over the years (most heavily taken from his work "The Power of Myth"). When Campbell died, Lucas suddenly found himself without any more material so he was forced to actually write the story for the newer films himself. We all saw how that turned out. It's evident from those films that focus group discussions, opinion polls and pop-publicity are what formed the basis for them. He couldn't tap his resource anymore, so he turned to marketing demographics instead.

    Despite my feelings on this, the original films remain unblemished by their "creator's" follies after the fact. These films are not forgettable, in my opinion. You didn't have to see any of the movies back then to know who Darth Vader was. They touched us, as a species, on a primal level precisely because they're right out of mythology. In that context, they're drawn from the stories told since ages past, those that explore the most poignant themes known to the human condition. Revenge, betrayal, hope, fear, forgiveness, redemption, love, freedom, loss, maturity (from young boy to young adult), etc. Not only are themes explored, but some of the archetypes clarified by Carl Jung in his work were as well (which, incidentally, was a student of Freud and influenced Joseph Campbell. Hmmm. Small world.). Those are the stories that teach us about ourselves, and provide us with hope as we make our way through this thing called Life. Evidence of its popularity can be seen in the world-wide response to the original films, in terms of box office sales and fandom all over the world and such. Its impression on us is undeniable and, quite amply, unforgettable.

    Episodes 1-3 are not any of that. They're forgettable, and they present some asinine elements for the audience to digest. Such as:

    Reducing the Force down to the equivalent of a bacterial or viral infection (or even symbiosis), via Midi-chlorians

    Force bugs? That's how you substantiate "an energy field created by all living things. It surrounds us, penetrates us, and binds the galaxy together?" You couldn't find room for plausibility in faith to cover this? Or in Karmic energy? Or in a galactic equivalent to Trasncendentalisms's Oversoul to cover it (since you're already drawing from concepts in comparative religion and comparative mythology via Joseph Campbell, anyway)? It could have even been left unexplained, with the presence of the Force being more important than the "how" or "why" it's around in the first place. This bit is just pathetic, and it shows how little he cares for the integrity of the story or its potential impact on audiences. As long as he's making a profit, I suppose this isn't an issue for him.

    Showing Yoda and Palpatine as characters.

    In the original films, these two are not characters. Rather, they each represent phases that Luke was going through at critical points in the story, intended to symbolize the inherent conflict within (between "good" and "evil") and show that consequence cannot be avoided. It also accounts for the persistent presence of temptation, whereby Luke must remain vigilant and use restraint/self-control, lest he become just like Vader ("Do not underestimate the powers of the Emperor, or suffer your father's fate you will.")

    They even help perpetuate the exploration of things like "Destiny," which you'll notice that Vader, Yoda, Obi-Wan and Palpatine all make reference to along the way. This suggests the possibility of fatalism in a galaxy that is otherwise influenced by the Force ("There's no mystical energy field that controls my destiny."). They also serve as powerful, yet subtle, foreshadowing elements in the original films. Looking at each, one gets a very distinct impression of how life in the galaxy could be should Luke choose a particular path or make a rash decision.

    For those that cite character development/background as the reason(s) for Palpatine and Yoda being expanded on in the new films, I'd offer:

    -If you want to know Palpatine, then look at his work. Look directly at Lord Vader. End of story. That is his work; that is who he is and what he does. He tempts. He corrupts. He destroys. He teaches others to tempt, corrupt and destroy. He's a catalyst for everything the dark side of the Force manifests. There isn't any more to him than this (as portrayed in the original films), and there was no need for there to be. Here again, he's not a character. He's a symbol, and his function is as one part of a balance in Luke's journey.

    -If you want to know Yoda, then look at his work(s). Both with Obi-Wan and Luke. End of story. Those are his works; that is who he is. He guides, counsels and cautions against temptation, corruption and lust for power or quick-and-easy solutions. He tempers the inevitable gravitation towards destruction. His function is as one part of a balance in Luke's journey.

    Fast forward to the new movies.

    By contrast, these two in the new films are lightsaber-wielding acrobats. I'm not even going to dignify this with a response beyond this sentence.

    Having both C-3P0 and R2-D2 built by Anakin Skywalker.

    So, the two droids who were the Alliance's best hope against the Empire (at the time they escaped Princess Leia's captured vessel and headed down to Tatooine, because they were carrying the Death Star plans) were both built by the same person, whose pursuit of them would lead the Empire to Tatooine? Talk about a small world.

    I get that, ultimately, everything in the galaxy is connected but this is a little too convenient and coincidental. Amusingly enough, a student of the Force would probably scoff at the idea, asserting that true coincidences are actually rare. It seems like this was just shoved into the screenplay at the last minute. Even if that's not true, this is one (ableit small) way that Lucas handicapped the story. Even leaving his origins a mystery would have been better than establishing that Anakin built him.

    Quote:
    Originally Posted by Nericus View Post
    So here's a question: should Lucas use CGI and stunt doubles to rebuild the saber fights of Ep 4, 5 and 6 to match the prequels, or should he just leave it alone, or.....should he recreate the classics from scratch?
    then ...

    Quote:
    Originally Posted by PownUnoobs View Post
    Absolutely not. While the old fights didn't have the best choreography, what made them so great was the emotion that was being conveyed. In the prequels, the fight scenes bordered on sterile and over-choreographed. Not to mention how little depth and emotion the vast majority of the character interactions had. Updating the old fights would probably result in sacrifices that would greatly hurt the movies as a whole.
    I couldn't agree more. "Sterile" is a perfect descriptor for how the fight scenes and character interactions came off in Ep 1-3. Thank you for saying this.

    For the original lightsaber duel scenes, these were used sparingly and when necessary in the Ep 4-6. Their appeal, to me, is as much attributed to their precise inclusion when necessary as it is from the emotion being conveyed in the scenes when they take place. They have their place in the story, but they shouldn't be so saturated that you devote entire segments of the film to portraying them.

    Quote:
    Originally Posted by BrandX View Post
    The prequals had better lightsaber duels!
    This is an opinion that I won't share. If anything, they show how desperate Lucas was to fill the screen with something to entertain audiences for the price they paid for general admission at the theater.
  4. Quote:
    Originally Posted by Nericus View Post
    Glad to be of help. I do find it hilarious that now on the DVD and Blu Rays that not only does Greedo fire at all and that Lucas tries to make it look like they shoot at the same time or close to it, but also we can see the magic of CGI giving Han Jedi level reflexes to dodge a laser bolt....
    Yes, I remember watching the scene over and over again. It took a few process attempts for me to register what had just happened. The effect/editing is not very seamless. I suppose that's to be expected, given that it wasn't part of the source material for the film and added in later.

    I can only laugh when watching any of the edits to the original films ...
  5. Quote:
    Originally Posted by mousedroid View Post
    I respectfully disagree. The dialogue from the movie implies that Han's life was in imminent danger...

    Greedo: You can tell that to Jabba. He may only take your ship.

    Han: Over my dead body.

    Greedo: That's the idea. I've been looking forward to this for a long time.


    That last line, coming from a bounty hunter with a blaster pointed at them, would make any sane person consider what was about to happen.

    As for Greedo being too smart to shoot Han in a cantina full of aliens, well, Han didn't get much grief for it. And Greedo was already sloppy if he knew Han's reputation, and knew he was likely to be armed, why did he come alone?

    Greedo and Han both knew Greedo's only real hope of collecting the bounty was to kill Han and bring his body to Jabba. As such, Han shooting was self-defense.
    and

    Quote:
    Originally Posted by Nericus View Post
    Obi Wan: "Mos Eisley spaceport. You will never find a more wretched hive of scum and villainy."

    Obi Wan to Luke about the city and cantina: "Watch yourself, this place can be a little rough"

    For a city to be referred to as a hive of scum and villainy to me indicates there is no police or sheriff in town to maintain the law. The imperials were there only to find the droids and get the plans.

    1. Han at this point is a smuggler, mercenary and a scoundrel but with a good heart wrapped in cynicism for awhile.

    2. Han is in debt to Jabba due to losing cargo via imperial boarding his ship.

    3. Greedo confronts Han in the cantina, weapon in hand and pointed at Han. At that point, self defense on Han's part becomes quite viable since he had a gun pointed at him and there was no law to get him out of the trouble.

    4. Han distracts Greedo, Greedo states Jabba will take the Falcon, Han responds "Over my dead body" and Greedo states "That's the idea, get up Solo! I've been waiting for this a long time!" Han then blasts him. Once Greedo got the drop on Han and agreed that it would all happen over his dead body, Han's life was clearly in danger and he was well within his rights to shoot first.

    5. A few cantina folk watched the exchange and the blast but no one blinked an eye or stopped Han. No law to stop Han.
    Excellent points made here. Thank you both for the reminder on the flow of dialogue between Greedo and Han. I'd actually forgotten some of those specific lines (referenced above). Taking that into consideration, I amend my earlier statement about Han's life not being in mortal danger at the time.

    Quote:
    Originally Posted by mousedroid View Post
    If a person breaks into your home and points a gun at you, and you in turn shoot them, is that not considered self defense? Must you let them shoot at you first?
    This isn't a valid comparison.

    We're not talking about someone breaking into someone else's home; that is an intrusion into another's personal living space. The law recognizes this (differing by state, of course), and affords the homeowner/family a certain amount of leeway, with respect to the use of sanctioned lethal force as a means of defending oneself and one's family. This, by contrast, took place in a public setting that is not Han's residence. There are no expectations of privacy in public settings (generally), although I'm sure an effective legal argument could be made that even in public places, a situation could unfold that fits the criteria for acting in self-defense, even if that means the use of lethal force.

    Regardless, the value of your question isn't lost on me. That Han would take the initiative and shoot first, to prevent being hauled in by Greedo (or killed by him), could effectively be argued that it was an act of self-defense. I'd go with calling it self-preservation, but that's just me. All that aside, I think it stands to reason that the following statement is in dire need of correction:

    Han shot first

    No he didn't. That implies that there was return fire. Han was the only one who fired a shot. Given that, there's no qualifier to justify the use of this phrase. This should read as something along the lines of:

    Han only needed one shot.

    Han shot Greedo. The end.

    Han fired the one and only shot.
  6. Quote:
    Originally Posted by Nericus View Post
    This. It was clearly self defense, there was no need to have Greedo fire at all, he made it clear that Han was going to die, Chewie would likely become a slave to Jabba and Jabba would impound the Falcon.
    I think it's fair to say that we're splitting hairs here on the term "self-defense." At least, as it's used in a legal capacity. In that scene, Han's life was *not* in danger. He took the initiative and killed Greedo because he knew that Greedo would run him in to Jabba to collect the bounty.

    You can reasonably infer that Han's life would be in danger at a later time after that scene (at Jabba's discretion, no doubt), but in the Mos Eisley Cantina there was no mortal threat. He fired first to prevent being caught and turned in. This is not the same thing as self-defense.

    This was summed up beautifully here:

    Quote:
    Originally Posted by Paladiamors View Post
    Absolutely. Han was a scoundrel, no way around it. That was part of his charm, and part of his character. He wasn't responding to a shot fired in self defense, he just capped the guy who'd tracked him down before he could take him in. End of story.
    By altering the scene the way Lucas did, he fundamentally altered both of the characters in that scene. This, in turn, made them inconsistent with their own natures. Greedo was collecting a bounty; unless he's the sloppiest bounty hunter in galactic history, I don't think he'd be in the habit of opening fire on bounties in crowded, public cantinas. Not to mention, being so unprepared as to not anticipate that his target would be armed and willing to fight. These are things he would, as a professional bounty hunter, expect to be just around the corner (so to speak). This is especially true when you consider that he had to know something of Han's reputation, both as a smuggler and as a wanted man, before taking the job in the first place. The original presentation of how this scene unfolded was perfect for the characters involved: Han got the drop on Greedo and killed him. He even used their existing conversation as a distraction while he readied his blaster. That is consistent with what a charismatic scoundrel would do, given those circumstances. End of issue.

    When this scene took place in the film, Han was still very much the mercenary that Leia accused him of being later on. The audience is already given the impression that he's at least somewhat devious. The more important storytelling aspect of this, as it's revealed during the unfolding of the remaining films in the original trilogy, is that we see him gradually change his values and attitude about who he is and where his alliances/loyalties lie. By the end of Episode IV, he's sticking around (despite his initial expression that he wouldn't when he was collecting his reward on Alderaan, just before the assault on the Death Star) and actively helping the Rebel Alliance fight the Empire. It's not an extreme change, or all-encompassing, but it's subtle enough that we see it continue to happen as Episodes V and VI play out. This is an excellent example of characterization.

    This was supplemented very well by the remainder of the cast, too. The actors' chemistry on-set, and the fact that they had proper direction the entire time, helped shape the dynamic that we've all come to love in the films. There's humor, sadness, seriousness, hope, joy, fear, etc. that surfaces time and time again. Lucas had other directors, and even some of the cast, challenging his decisions on-set at the time. This is, ultimately, why the cast worked so well together in their character portrayals. We didn't see this in Episodes 1 - 3, and the direction was so absent that even seasoned/respected/liked celebrities came off awkward and shallowly-presented. After all, by that point, who's going to say "No" to George Lucas?

    Don't fall into the trap that Jar Jar is what's wrong with Episodes 1 - 3. That "material" (if it can even be called that) is afflicted by a much deeper problem than an annoying presence on-screen. In fact, I'd even argue that mentioning Jar Jar at all only shows how little attention said person was paying to the value of the original films.

    But I digress. I've prattled on long enough as it is ...
  7. Quote:
    Originally Posted by Party_Kake View Post
    This is live, not on the beta server. I assume it may be connected to a server-side hotfix.


    To add to the confusion, I have a copy of one of those characters on the Victory server, and that character is NOT locked. It's the street justice one.
    I wouldn't assume anything at this point. I had the same thing happen on my account, and the support team told me to log out of the game and then back in. When I did, the issue was resolved.

    This suggests, to me, that there may be a synchronization issue between the account database and the game servers. I'm not technically-inclined, so I admit that's purely speculation on my part.
  8. By comparison, I'm late to recognize this but I have to say that this is one of the best forum threads I've ever seen. Hands down.

    Thank you for this. Thank you very much.
  9. Fade_Spiral

    Master of Lambda

    Quote:
    Originally Posted by Nericus View Post
    The Participation system isn't a bad idea.....until one crashes out of Baf or Lambda. By the time they rejoin and help to finish it, they likely won't get as good a reward table as they could have gotten had they not crashed.
    I don't disagree with you. I just posted about it in here instead of the correct thread.
  10. Fade_Spiral

    Master of Lambda

    Quote:
    Originally Posted by Demobot View Post
    I do believe you're in the wrong thread. This thread is discussing the badges associated with the Lambda trial, not the reward tables.
    I do believe you're right. This is what I get for having too many browser tabs - each for a different thread - open at one time. How embarassing.

    Thank you for the reminder.
  11. Fade_Spiral

    Master of Lambda

    Without over-simplifying things here (or trivializing anyone's expressed concerns thus far), I think it's quite fair to say that the players don't find the "participation reward" system to be fun. I'm not thrilled with a reward system that doesn't provide even the most basic of transparencies to the end-user. But that's me personally.

    If there's any single rule that the Development Team should adhere to, with respect to the continuance of this game, it's that the changes (or even refinements) introduced into the game should be such that allow its players to continue having fun. If that is undermined, well ... that's when subscriptions start leaping headlong into the e-void.
  12. Quote:
    Originally Posted by angelo55 View Post
    No, things can be simpler.
    No, you're just lazy.

    You're lazy to the point of robbing yourself of useful information and keeping your mind stimulated with learning new things, and making faulty assumptions because of that laziness. That is entirely your loss. If you're not going to read the material, don't comment on it as if you had. Doing so is a disservice to those that actually do spend the time reading what others have used their time to make available.
  13. This is a fantastic resource for players to use, new and Veteran alike. Thank you very much for putting it together, and helping to make sense of the changes introduced since Issue 19 (as they related to Incarnate Slots).
  14. Quote:
    Originally Posted by angelo55 View Post
    I tried but TL: DR kinda kicked in. After like the first line it all looks the same info wise.
    Maybe this is a good lesson for doing away with the TLDR behavior pattern, then.
  15. Quote:
    Originally Posted by uberschveinen View Post
    I've always had some problems playing Corruptors, but until recently I played it off to getting an Energy/Thermal to fifty solo-only back before you could drop missions. Recently, though, I've tried them again, having played the other Villain ATs to death.

    Nothing has changed. It's still an exercise in frustration that serves no useful purpose. At no point during my attempt to play these characters has the game actually been fun. There is only so long I can tolerate having genuine difficulty with three even-level minions, and being forced to use Demonic against some Lieutenants is almost insulting. I've yet to beat a boss without a Shivan or a fistful of purple inspirations, and Elite Bosses are a lost cause.

    Obviously, something is wrong. If this archetype was actually as unplayable as it seems, it wouldn't be played by any sane person. I can't figure out what it is, so I'm hoping someone else here felt similarly until they realised that they were doing something stupid and figured it out.

    It shouldn't make a difference, since it felt equally unenjoyable across the board, but my current effort is a Dual Pistol/ Pain Dmination corruptor. Slotted with IOs, at level 26. If there's no reason for the game to be this painful to play he won't make 27.
    It sounds like you might want to try some different Corruptor builds. At the risk of sounding redundant, you might find that such a change invites a power set combination that really turns your experience around. If you're interested in solo-play with a Corruptor, having your own heal (arguably the best in the game), the debuff arsenal to completely destroy EB and AV, and the ability to lay down some serious damage, try Fire/Dark. Don't take my word for it. Take the word of the author that wrote the guide found here:

    http://boards.cityofheroes.com//showthread.php?t=115217

    Read all of it, particularly slotting advice and power summaries. When I read it, I completely changed my stance on Corruptors as an AT.
  16. Quote:
    Originally Posted by Kheldarn View Post
    Either will work. This guide was originally written in 2006, shortly after the launch of I7, before there was such a thing as IOs.

    I9 and IOs came almost a year later.
    That makes sense.

    I was just trying to get a feel for the build in terms of what to generally expect from its performance is all. I'll follow that with the notion that such a feel is probably best obtained through direct testing in the game through a combination of trial-and-error and specific reference to this thread.
  17. Presumably, the slotting strategy outlined in Post #6 makes use of either SOs or non-set IOs. Do I have that right or am I missing something?
  18. This entire guide is a fantastic piece of work. The detail, organization, illustrations and even the fielding of additional questions are truly exemplary. Thank you for your commitment to the game and helping other players, such as myself, understand a little more completely.
  19. Quote:
    Originally Posted by Lohenien View Post
    Even if I select remember me, the forum keeps logging me out at random. Any ideas on what to do ?
    This happened to me on and off all day. It's not only annoying, but it seems to point to a cookies issue of some kind or maybe how the board software manages login authentication. Anyway ...

    I corrected this by clicking on a thread title (pick any), and then finding a post in that thread. When I clicked "Quote" to start a post (even though I wasn't logged in), I was asked to log in. I entered my login information and that resolved the issue. Now I can peruse the forums as much as I want without getting randomly logged out. This may only last until the next time I log out but at least I can sift through the forums while logged in during this session.
  20. Fade_Spiral

    Malta Sappers

    Quote:
    Originally Posted by Substrate View Post
    Nuke them from orbit... its the only way to be sure.
    He can't make that kind of a decision, he's just a grunt!

    No offense ...
  21. Quote:
    Originally Posted by Tyger42 View Post
    Yeah, sure, I can quit a team with bad members. But when team after team ends up being like that in greater frequency since the exploits came to light, I don't see how anyone in their right mind can say that exploiting "only affects me if I let it"... Having to quit the team because of it affects me. Yeah, I choose who I play with...but that doesn't mean I don't end up wasting my time with PL n00bs trying to find a decent team.
    I understand the point you're making and I sympathize with your concern. I really do. I'm familiar with the same waste-of-time finding the very kinds of teams you're referring to. Ultimately for me, I transferred my characters to a high-pop server specifically banking on probability helping to mitigate some of that; probability in the sense that because there are more players on a given server, your chances of finding teams - whether through random groups or SG interactions - tend to increase as well. The difference may be marginal but it's more than conducting the same search on a lower-pop server.

    Even so, this doesn't negate the fact that I'll still need to be rather selective about teaming. Some of that effort requires a trial-and-error type of approach, wherein you're unable to make a solid conclusion until you've teamed with a group so you can see how they handle their characters during actual gameplay. You could argue that this is, in itself, wasting more time but I find the pursuit to be worth it.

    Quote:
    Originally Posted by Nitra View Post
    The truth is, you have a choice as to who you play with, if the noob index is to high you can always quit the team... To avoid this, form your own team or join an sg and play with them...
    I've had my share of experiences with this, too. The simplicity of your stated point is altogether beautiful and encouraging. Undesirable elements don't have to remain present. Not only that, but following up on forming your own team or finding an SG to team with helps build social connections. To some degree, that's what we're all doing here anyway.
  22. Quote:
    Originally Posted by Prof_Backfire View Post
    The same way exploits screwed over the game for everyone who doesn't want to use them before; near-impossible to form non-farming teams, high-level zones are filled with clueless powerlevelled newbies that have no idea how to use their powers, nobody playing non-50 content, etc.
    This is a very real consequence of said exploitative power-leveling, to be sure. It's annoying, unattractive and only serves to incite the ire of seasoned players that actually worked at exploring the game, discovering its contents and leveling through challenges rather than around them.

    However, this also demonstrates why social networking is so crucial in this game. As far as I know, and as long as I've been playing, that's an element which has persisted despite some of the setbacks and challenges presented by design changes and/or new feature implementations in City of Heroes.

    Just as we're referencing players that choose to use the AE system in such a manner, we can also reference other players that are more concerned with things like friendships, leveling pacts, SG recruitment, etc. I only hope that non-farming groups and players prove to be the majority, consistently, rather than a steady or marked decline that would empower cheapened leveling by players that don't understand form or function amongst the various ATs the game has to offer.
  23. Quote:
    Originally Posted by Staccato View Post
    Let's face it, the majority of players like to level quickly. NCsoft, by implementing a system that let them tailor-make missions, and making those missions give characters EXP, basically gave them a power leveling tool, regardless of what their intentions were. I refuse to believe NCsoft, being as large an MMO company as they are, didn't see it coming. In fact, if I recall correctly, a post Posi made not long after its implementation actually mentioned that they anticipated it.

    The concept of the AE system itself was a good one. The flaw was the EXP rewards. In my opinion, EXP should have been converted in to tickets, rather than tickets taking the place of normal drops.
    Fair enough. I think we can both agree that, regardless of player intent or developer intent, there was a mechanic in the very system we're referring to that wasn't working as intended. It's since been corrected and we can all move on to other things.

    Personally, I'm glad to know that it's been fixed.

    Quote:
    Originally Posted by Staccato View Post
    I know it's subjective. I apologize if I insinuated it was anything other than such.
    Perhaps I read too much into your previous statement. It seems that I'm the one that owes the apology. To you, sir.
  24. Quote:
    Originally Posted by Staccato View Post
    I'm still convinced that the AE system in itself was a mistake. The whole "player-made content" thing was and is a delusion, and NCsoft knows it. It's a potential power leveling tool, nothing more.
    I disagree.

    The fact that the development team would include content/functionality that allows players to craft their own missions is, by definition, an extension of crafting as a whole. This demonstrates that the development team is interested in giving players the ability to apply a little change to their respective game world. Whereas you choose to see that as something negative, I choose to see it for what it is: Offering flexibility and choice.

    Quote:
    Originally Posted by Staccato View Post
    I've looked for actual storyline content and I've found only a handful that are worthwhile.
    This is entirely subjective and meaningful only to you. While you might feel this way, there are plenty of folks I know, and play with, that feel differently about AE and its presence in the game. It's not perfect but it's a nice option to have when paper missions, SFs and regular missions run dry.
  25. Quote:
    Originally Posted by MsMisery View Post
    I must be a glutton for punishment posting in this thread will surely get me more negative rep.

    although I love football every team except the 49'rs, I am a STEELER fan have been since I was the size of a football my Dad is a STEELER fan and has since he could pick up a ball...

    My Mom however is a Cowboys fan so it gets interesting around here during NFL season

    luckily my sister is so wrapped up in her anime she has no fav or things mught really get messy

    I just hope its a season worth watching
    Steeler fan here, too. I have been my whole life, and it's been in my family longer than that, even. Kinda helps when you're from Pittsburgh, too.

    I only wish I could have seen them play when they changed football forever ...