Going Rogue Morality System - In plain English.


15bribri15

 

Posted

TL;DR version of this whole post:

  • Defeat level 20+ critters to get a tip.
  • You can do up to 5 tips a day for alignment progress.
  • Each completed tip will give you 1 Fame Point.
  • Each Fame Point fade away after 20 hours.
  • After 10 alignment missions of the same type, defeat level 20+ critters to get a Morality Mission tip to drop. This type of tip drop isn't restricted by the timer.
  • Do the Morality Mission to change or cement your alignment.
Quick Tips:
  • Pocket D and the Vanguard base in the RWZ are the quickest means to get to the other side's zones.
  • By repeating your current alignment, rogues and vigilantes get bonus reward merits.
  • By repeating your current alignment, heroes and villains get bonus reward merits for the first time they do so. After that they can get 1 Alignment Merit per reinforcement. Alignment Merits can be used to purchase rare recipes (1 or 2 per rare), purple recipes (20-25 per purple recipe), or PVPIO recipes (30-35 per recipe) and other things like respec recipes.
From the release notes:
Quote:
Going Rogue

Going Rogue is a new feature that allows you to change your faction from hero to villain and from villain to hero. Going Rogue allows you to experience both sides of the game content with a single character. It introduces Alignments that allow you to make characters Vigilantes or Rogues and reap the respect and rewards such status brings.

Defeated enemies will now have the chance to drop a Contact Tip. These Contact Tips are similar to our existing contacts except they have a dialog tree attached to the front of it. You can investigate tips by clicking the investigate button. This opens a description of the tip and then leads into a dialog tree where you can choose how you want to act upon this information. All tips will have two flavors to them, either Vigilante for Heroes or Rogue for Villains. Depending on the choice you make with the information you're given, you will receive a specific alignment mission of that flavor. Once the mission is complete, you're another notch closer towards reaching that alignment and the tip is cleared out of the contact window.

Tips will be written as if it was information picked up off of a defeated enemy. For Example: "You found a small torn piece of paper that appears to have some interesting information on it."

You can work on multiple different alignment missions at any given time. After completing a certain amount of Tip missions of a given alignment, a Moral Choice mission us unlocked. This mission is also tied to the drops system. Once you've done enough Alignment Missions to qualify for a Moral Choice mission, the next mission drop will be an alignment drop of that type. This will be a different contact from the normal alignment missions, with the requirements of a certain level of alignment points. These Moral Choice missions are the ones that make the actual, hard switch from one alignment to the next.
  • If the player has reached their maximum task count, a Tip can't be investigated.
  • Heroes turning Vigilante can travel to the Rogue Islands, and villains turning Rogue can travel to Paragon City.
  • Change sides from hero to villain or villain to hero
  • Visit Paragon City or the Rogue Isle and experience the other side of the game content.
  • Players can defeat enemies and collect Tips that they can act, making adjustments to the character's alignment.
  • After a certain amount of alignment missions, a Moral Choice mission drop becomes possible.
  • Earn alignment powers.
What this translates to is the following. Note that these are the most efficient, but not the only ways:
Tips in Paragon (Current alignment -> Fame Points/Tips -> Morality mission / Final alignment):



Tips in the Isles (Current alignment -> Fame Points/Tips -> Morality mission / Final alignment):



Here is a graphic for what alignments can change to what other alignments:


If you are a hero:
  • You have to complete 10 heroic tip missions + 1 heroic morality mission. This keeps you at heroic status. At this point you can't visit red side only zones.
  • You have to complete 10 vigilante tip missions + 1 vigilante morality mission to access both Paragon City and the Rogue Isles. This takes you to vigilante status.
If you are a vigilante:
  • You have to do 10 heroic tip missions + 1 heroic morality mission to get full hero status back. At this point you can't visit red side only zones.
  • You can do 10 vigilante tip missions + 1 vigilante morality mission to stay at vigilante status. You can continue to visit all zones, but there are a few badges you can't have until you go full villain (unless you have already been one).
  • You have to do 10 villainous tip missions + 1 villainous morality mission to get full villain status. At this point you can't visit blue side only zones.
If you are a villain:
  • You have to complete 10 villainous tip missions + 1 villainous morality to access to the Rogue Isles. This keeps you at villain status. At this point you can't visit blue side only zones.
  • You have to complete 10 rogue tip missions + 1 rogue morality mission to access both Paragon City and the Rogue Isles. This takes you to rogue status.
If you are a rogue:
  • You have to do 10 villainous tip missions + 1 villainous morality mission to get full villain status. At this point you can't visit blue side only zones.
  • You can do 10 rogue tip missions + 1 rogue morality mission to stay at rogue status. You can continue to visit all zones, but there are a few badges you can't have until you go full hero (unless you have already been one).
  • You have to do 10 heroic tip missions + 1 heroic morality mission to get full hero status back. At this point you can't visit red side only zones.
There is how the system breaks down (pun sort of intended).

What is the Alignment System?
Going Rogue is a new feature that allows you to change your faction from hero to villain and from villain to hero. Going Rogue allows you to experience both sides of the game content with a single character. It introduces Alignments that allow you to make characters Vigilantes or Rogues and reap the respect and rewards such status brings.
  • Heroes turning Vigilante can travel to the Rogue Islands, and villains turning Rogue can travel to Paragon City.
  • Change sides from hero to villain or villain to hero
  • Visit Paragon City or the Rogue Isle and experience the other side of the game content.
  • Players can defeat enemies and collect Tips that they can act, making adjustments to the character's alignment.
  • After a certain amount of alignment missions, a Moral Choice mission drop becomes possible.
  • Earn alignment powers.
What are the Alignments?
The four alignments are Hero, Vigilante, Villain, and Rogue.
  • Heroes can visit all of Paragon City and uses Influence.
  • Vigilantes can do everything a Hero can, but can also visit the Rogue Isles.
  • Villains can visit all of the Rogue Isles and uses Infamy.
  • Rogues can do everything a Villain can, but can also visit Paragon City.
What are Contact Tips?
Contact Tips are similar to our existing contacts except they have a dialog tree attached to the front of it. You can investigate tips by clicking the investigate button. This opens a description of the tip and then leads into a dialog tree where you can choose how you want to act upon this information. All tips will have two flavors to them, either Vigilante for Heroes or Rogue for Villains. Depending on the choice you make with the information you're given, you will receive a specific alignment mission of that flavor. Once the mission is complete, you're another notch closer towards reaching that alignment and the tip is cleared out of the contact window.

Tips will be written as if it was information picked up off of a defeated enemy. For Example: "You found a small torn piece of paper that appears to have some interesting information on it."
What are the Fame Points?
Fame Points show what your last 5 counting tips were. For the first hour, no timer will appear if you hover over a Fame Point. After an hour and up to 19 hours the timer will count up showing that you've been famous for this deed for the amount of time since you have completed the mission. After 19 hours, the timer counts down the last hour telling you that your deed will be forgotten in XX minutes.

Fame points are the task count mentioned in the opening quote.
What is the difference between alignment progress and Fame Points?
Alignment progress is 1-10 in your available alignment choices. Fame Points show you the tips you have completed in the last 20 hours.
How do I get Contact Tips?
Defeated enemies over level 20 will now have the chance to drop a Contact Tip. A Contact Tip drop in Paragon City zones will be either Vigilante or Hero aligned. While in the Rogue Isles the tips will be either Rogue or Villain aligned. Bossess have a higher chance of dropping tips, but even underlings like Rikti Monkeys can drop tips.

Each Contact Tip will randomly drop. If you have done 5 counting tip missions in the last 20 hours you will not get more tips until the timer expires.
What are Alignment Missions?
You can work on multiple different alignment missions at any given time. Completing Alignment Missions earns you alignment points. Once you've done enough Alignment Missions to qualify for a Moral Choice mission, the next mission drop will be a Morality Mission of that alignment type.
Can I share other players alignment missions?
Yes, any player that hasn't gained 5 Fame Points or hasn't achieved 10/10 for that alignment can get another fame point for that mission. Additionally, the following restrictions apply:
  • Heroes, Rogues, and Vigilantes can share heroic tips.
  • Heroes and Vigilantes can share vigilante tips.
  • Villains, Rogues, and Vigilantes can share villainous tips.
  • Villains and Rogues can share rogue tips.
What are Morality Missions?
After completing a certain amount of Tip missions of a given alignment, a Moral Choice mission us unlocked. This mission is also tied to the drops system. This will be a different contact from the normal alignment missions, with the requirements of a certain level of alignment points. These Moral Choice missions are the ones that make the actual, hard switch from one alignment to the next.
Can I share other players morality missions?
Yes, just like the alignment missions, but any player that has reached 10/10 for that alignment can choose to switch (or re-affirm) that alignment. Any player that hasn't reached 10/10 gains a fame point towards that alignment.
What happens to my Influence/Infamy when I go to the opposing faction's areas?
It will go change its name from Influence<->Infamy and nothing will be lost.
What are the limitations of the Alignment System?
  • If the player has reached their maximum task count, a Tip can't be investigated.
  • If you visit a co-operative zone and exit to the other faction, you lose all tips and any inactive mission in your list.
  • You lose Super Leader rank in your group if you fully cross over from heroes to villains, or from villains to heroes.
  • You cannot trade between heroic alignments and villainous alignments.
How do I get to the other faction's zones?
You can travel between Paragon City and the Rogue Isles in a few different ways:
  • Pocket D will be the easiest to transfer through.
  • The Vanguard base in the Rikti War Zone.
  • There is a submarine that transfers between Independence Port and Sharkhead Isle. Both these are shown on the minimap.
    • The Independence Port sub is located by the Freedom Corps store in the northwest of the zone.
    • The Sharkhead Isle sub is located just north of Potter's Field, almost directly south of the hospital.
You cannot use the following to zone to the other faction's zones:
  • Ouroborus
  • Bloody Bay
  • Siren's Call
  • Warburg
  • Recluse's Victory
What can I do in the other faction's zones?
You can collect badges, join task/strike forces, trials, do paper missions, do radio missions, use the stores, use the tailors, and use the consignment houses.
What are the Alignment Powers?
Each time you shift morality or reinforce your morality and keep the same alignment for 7 days, you gain a special power. You can only have one of these powers at a time, and lose the previous one each time you shift morality:
  • Call to Justice
    Earned by: Doing the hero morality mission and keeping the same alignment for 7 days.

    Description: You inspire your nearby allies to bring justice to your foes. Using this power will moderately increase the damage and to hit of yourself and all nearby allies. Recharge: Very Long

    Effects:
    +10% ToHit for 30 sec (AoE, 25 ft radius, Allies)
    +40% Damage for 30 sec (AoE, 25 ft radius, Allies)
  • Fear Incarnate
    Earned by: Doing the vigilante morality mission and keeping the same alignment for 7 days.

    Description: You strike fear into the hearts of the guilty causing all nearby foes to tremble in fear for a short time. Fear Incarnate will only affect Minion and Underling class enemies. Affected foes will also have their To Hit chance reduced. Recharge: Very Long

    Effects:
    2.0 mag terrorize for 10 sec (AoE, 15 ft radius, 10 targets max)
    -10% ToHit for 15 sec (AoE, 15 ft radius, 10 targets max)
  • Frenzy
    Earned by: Doing the villain morality mission and keeping the same alignment for 7 days.

    Description: You drive yourself into a blind rage to strike down your foes! Upon activating this power you will increase your recharge rate. All Hero Archetypes, Masterminds, Corruptors and Soldiers of Arachnos will receive a high damage increase, Dominators will have their Domination bar filled, Brutes will have their Rage bar filled and Stalkers will be put into a hidden state and receive a minor damage buff. Recharge: Very Long

    Effects:
    30% recharge buff on self for 20 seconds
    60% increase to all damage for 20 seconds or Special (see description)
  • Duplicity
    Earned by: Doing the Rogue morality mission and keeping the same alignment for 7 days.

    Description: You trick nearby enemies causing weaker enemies like minions to become confused for a short time. Affected foes will also have their Damage output decreased. Recharge: Very Long

    Effects:
    2.00 mag confuse for 10 sec (AoE, 15 ft. radius, 10 targets max)
    -10% damage for 15 sec (AoE, 15 ft radius, 10 targets max)




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Oh lord, thank you for the pictures. I was IN the beta, and still didn't understand this.


There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.

 

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Will they drop even if the critters are grey to you? Also, is the escrow thing still in, with the markets merging?


 

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Originally Posted by Emberly View Post
Will they drop even if the critters are grey to you? Also, is the escrow thing still in, with the markets merging?
Yes, greys will drop tips.

I have a few edits left, but the tips will escrow even if the Inf doesn't.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

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What's a Fame Point?



 

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Quote:
Originally Posted by Gearsinger View Post
What's a Fame Point?
Each completed tip will give you 1 Fame Point.

It is a marker so you know that you've completed a counting tip towards your alignment.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Ah, okay. I was worried it was something that had to be spent in the 20 hours you have with it. Thank you.



 

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Quote:
Originally Posted by Snow Globe View Post
Each completed tip will give you 1 Fame Point.

It is a marker so you know that you've completed a counting tip towards your alignment.
So, I still don't get it.

What are alignment points and how many do we need and what for?

What happens when the fame point goes away?

In Praetoria, when you get a tip if it is villain and you want to go hero do you abandon it or will there always be a hero option?

Do we have an idea how many enemies to grind for a tip?

From the mention of city zones I'm assuming only street sweeping counts not in missions.

How do teams affect tips? Random who gets the tip or everyone or no one?


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Does anyone know how morality changes affect leveling pacts? If at all?


 

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Quote:
Originally Posted by Snow Globe View Post
How do I get Contact Tips?
Defeated enemies over level 20 will now have the chance to drop a Contact Tip. A Contact Tip drop in Paragon City zones will be either Vigilante or Hero aligned. While in the Rogue Isles the tips will be either Rogue or Villain aligned.

Each Contact Tip will randomly drop. Contact Tips can only drop after a drop timer has expired. The drop timer is XX minutes.

Is there a formula for the timer, or is it a set time? Also is there a way to monitor the timer?


I was relieved of my previous position for telling the truth. Now I make my living translating the lies of other men.
Global:@Ex Iferis

 

Posted

Consider the guide a work in progress. I thought I had until next week to polish this up. We can't always have what we wish.

Quote:
Originally Posted by GavinRuneblade View Post
So, I still don't get it.

What are alignment points and how many do we need and what for?

What happens when the fame point goes away?

In Praetoria, when you get a tip if it is villain and you want to go hero do you abandon it or will there always be a hero option?

Do we have an idea how many enemies to grind for a tip?

From the mention of city zones I'm assuming only street sweeping counts not in missions.

How do teams affect tips? Random who gets the tip or everyone or no one?
Alignment and fame points are pretty much the same thing. When you get a fame point, one "box" that can hold a tip gets filled and locked. That box doesn't empty for 20 hours after you get that fame point. Morality missions do not use the fame point "box".

You cannot at this time get any tips/contacts in Praetoria, only in non-Praetoria zones. You can dismiss any tips. Tips in the Rogue Isles will always be geared to making you a villain or rogue, while tips in Paragon City will always be geared to making you a hero or vigilante.

Beat up any critter level 20+ (one of the reasons no tips in Praetoria) as long as you have trained up to level 20 (again, why no tips in Praetoria) will have a random chance to drop tips. You get better results with Bosses as opposed to minions.

Again, any critter in zones or in missions will drop tips.

Given the frequency of tip drops (as long as you've not done your maximum amount of counting tips (ie do not have 5 Fame Points), teaming is NOT an issue. The quickest I've gotten 3 tips (the most you can hold at one time) is about 1 minute.

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Originally Posted by Brillig View Post
Does anyone know how morality changes affect leveling pacts? If at all?
It doesn't.

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Originally Posted by metalhead300 View Post
[/INDENT]Is there a formula for the timer, or is it a set time? Also is there a way to monitor the timer?
There is and isn't a timer as in the quote. There is a max of 5 alignment/fame points in one day. After you complete an alignment mission, you get a fame point. That fame point will count UP to 20 hours. After 20 hours the fame point is free and you can get another tip for that fame point slot.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Does Alignment Shifting do anything with respect to eligibility for Supergroup? In other words, if I'm Hero and shift over to Villain, do I get kicked out of my SG?

Does this mean that SGs are going to be "unifying" in that you can have a single base with Beacons to both Paragon City AND The Rogue Isles inside the same plot? If so, it would mean that only Vigilantes and Rogues can make use of all of the Beacons ... while Heroes and Villains are limited to using only those Beacons which belong to their factions ...


It's the end. But the moment has been prepared for ...

 

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I still haven't been able to figure out exactly what the recharges are on the alignment powers, or if they are affected by global recharge. Anyone know?


 

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Quote:
Originally Posted by Snow Globe View Post
Given the frequency of tip drops (as long as you've not done your maximum amount of counting tips (ie do not have 5 Fame Points), teaming is NOT an issue. The quickest I've gotten 3 tips (the most you can hold at one time) is about 1 minute.

There is and isn't a timer as in the quote. There is a max of 5 alignment/fame points in one day. After you complete an alignment mission, you get a fame point. That fame point will count UP to 20 hours. After 20 hours the fame point is free and you can get another tip for that fame point slot.
I thought there was also a timer in between tips dropping. Something like 30 minutes between tips?


 

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Quote:
Originally Posted by Panzerwaffen View Post
I thought there was also a timer in between tips dropping. Something like 30 minutes between tips?
No longer. Cap of three tips in your tip inventory but I had three drop in one minute last night. Looks like the only limit is the 5 per day.


 

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Originally Posted by Redlynne View Post
Does Alignment Shifting do anything with respect to eligibility for Supergroup? In other words, if I'm Hero and shift over to Villain, do I get kicked out of my SG?

Does this mean that SGs are going to be "unifying" in that you can have a single base with Beacons to both Paragon City AND The Rogue Isles inside the same plot? If so, it would mean that only Vigilantes and Rogues can make use of all of the Beacons ... while Heroes and Villains are limited to using only those Beacons which belong to their factions ...
Would also really like to know this! My major question is if i'm a villain and I go rogue, do I get to stay in my current sg?


@Warpus

 

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Quote:
Originally Posted by Redlynne View Post
Does Alignment Shifting do anything with respect to eligibility for Supergroup? In other words, if I'm Hero and shift over to Villain, do I get kicked out of my SG?

Does this mean that SGs are going to be "unifying" in that you can have a single base with Beacons to both Paragon City AND The Rogue Isles inside the same plot? If so, it would mean that only Vigilantes and Rogues can make use of all of the Beacons ... while Heroes and Villains are limited to using only those Beacons which belong to their factions ...
A hero turned villain will not be kicked out of a hero group, but can't join another group until they leave the hero group. They cannot access the base, sgmode, or earn prestige, at least until they return to being a hero.

Groups are either good or evil, never neutral. While vigilantes or rogues can get the beacon badges for the opposite side, the group can NOT place teleporters to the opposite side's zones. Hero bases cannot have teleporters to Mercy Island.

Quote:
Originally Posted by Panzerwaffen View Post
I thought there was also a timer in between tips dropping. Something like 30 minutes between tips?
That was eliminated, only limit is 5 max per day.

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Originally Posted by Warpus View Post
Would also really like to know this! My major question is if i'm a villain and I go rogue, do I get to stay in my current sg?
You get to stay, but you can't use the base. Your prestige total and join date will remain if you want to stay with the group and return to being the same faction as the group/base.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by Snow Globe View Post
Consider the guide a work in progress. I thought I had until next week to polish this up. We can't always have what we wish.
No worries, I ask because I am easily confused and I know that any updates will only make it better.


Quote:
Alignment and fame points are pretty much the same thing. When you get a fame point, one "box" that can hold a tip gets filled and locked. That box doesn't empty for 20 hours after you get that fame point. Morality missions do not use the fame point "box".
So if your alignment degrades in 20 hours, and it takes 48 hours to acquire 10 points, how is that even possible?

What about the casual player who does 1 tip per week. Will they ever be able to change sides? I only play each of my characters once or twice a month for a couple hours. If my progress is expiring, how do I switch sides?

Quote:
You cannot at this time get any tips/contacts in Praetoria, only in non-Praetoria zones. You can dismiss any tips. Tips in the Rogue Isles will always be geared to making you a villain or rogue, while tips in Paragon City will always be geared to making you a hero or vigilante.
aaaaaaand now I'm completely lost. If tips in paragon are only positive, I thought the whole point was each had a choice and you can go positive or negative?


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by GavinRuneblade View Post
So if your alignment degrades in 20 hours, and it takes 48 hours to acquire 10 points, how is that even possible?
They don't expire. The 20 hour timer prevents you form getting MORE fame points once the 5 boxes are filled. There is a separate morality meter that tracks your progress towards changing alignment. The only purpose of the 20 hour timer is to slow down the rate at which someone can change alignment.


 

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Quote:
Originally Posted by GavinRuneblade View Post
So if your alignment degrades in 20 hours, and it takes 48 hours to acquire 10 points, how is that even possible?

What about the casual player who does 1 tip per week. Will they ever be able to change sides? I only play each of my characters once or twice a month for a couple hours. If my progress is expiring, how do I switch sides?
Fame Points, which track completed tip missions & how long until you can get another counting tip, degrade in 20 hours. Fame Points are different than the Alignment meters. Each alignment meter is like a badge meter tracking your overall progress.

Heroes will have hero and vigilante alignment meters.
Vigilantes will have hero, vigilante, and villain alignment meters.
Villains will have villain and rogue alignment meters.
Rogues will have villain, rogue, and hero alignment meters.

Each meter is a scale from 1-10. If the character does a morality mission and accepts the choice, then all alignment meters get reset. If you have any Fame Points at that time, you still can't get new tips to earn alignment credit until they are "not remembered" (20 hours from the time you get the Fame point).

Quote:
Originally Posted by GavinRuneblade View Post
aaaaaaand now I'm completely lost. If tips in paragon are only positive, I thought the whole point was each had a choice and you can go positive or negative?
A hero has to turn vigilante before turning villain before turning rogue before turning hero.

Hero <-> Vigilante -> Villain <-> Rogue -> Hero

So a character that wants to travel the alignment spectrum, starting as a hero (to pick a start point), has to do 10 vigilante tips in two days (or over the course of days/weeks/months/years). At that point they can get a vigilante morality mission tip (random drop). If they accept the mission and complete it, they will be a vigilante. The now vigilante now has a choice:

If they want to return to being a true hero, they can do heroic tips in Pargaon.
If they want to stay a vigilante, they can do vigilante tips in Paragon.
If they want to become a villain, they have to do evil tips in the Isles.

After filling their alignment bar (again over a period of time no less than 20 hours) for a villain, they do a villain morality mission and become a pure villain. At this point they only have two tip options: villain or rogue.

They decide they don't like being a villain so they do rogue missions until they've earned enough alignment credit to become a rogue. They do the rogue morality mission and can now access Paragon City again, but they still are not fully trusted. So they can choose again: do villain tips in the Isles and become a true villain again, do rogue tips in the Isles and stay a rogue, or head to Paragon and do hero tips there and clear their name to become a true hero.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Thanks for all the answers!

Quote:
Originally Posted by Snow Globe View Post
A hero has to turn vigilante before turning villain before turning rogue before turning hero.

Hero <-> Vigilante -> Villain <-> Rogue -> Hero.
Functionally, is there any difference between a Rogue and a Vigilante?


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by GavinRuneblade View Post
Functionally, is there any difference between a Rogue and a Vigilante?
Rogues can use Villiain contacts and Vigilantes can use Hero contacts (and not vice versa)

Rogues can be members of a villain super group and use villain super group bases and Vigilantes can be members of a hero super group and use hero super bases (and not vice versa)


Member of GGRRR, a SG on Defiant - check out our website - GGRRR
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Originally Posted by Zwillinger View Post
Quote:
16. Has Paragon Studios redefined "player" to require your mouse to subscribe separately from your keyboard?
If your mouse has greater processing power than your gfx card, the answer is yes.

 

Posted

Quote:
You cannot trade between heroic alignments and villainous alignments.
Brilliant guide Snow Globe - but I believe this piece of information is incorrect. From what I understand and from what I have read here:

http://boards.cityofheroes.com/showt...ighlight=email

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I have 2 accounts and did test this option. I was able to email a Mastermind in Praetoria Influence, Inspirations, Enhancements, Recipes and Salvage using a Tanker sitting in Peregrine. Then to test the CoOp zones I logged a Hero on one account and a Villian on the other and met in the RWZ. Once again I was able to trade or gift all of the above mentioned items.


Member of GGRRR, a SG on Defiant - check out our website - GGRRR
Quote:
Originally Posted by Zwillinger View Post
Quote:
16. Has Paragon Studios redefined "player" to require your mouse to subscribe separately from your keyboard?
If your mouse has greater processing power than your gfx card, the answer is yes.

 

Posted

What if you aren't consistent in your tip missions? I'm a hero and sometimes I pick the hero mission and sometimes I pick the vigilante mission? What if I choose vigilante outcomes the whole time can I still run a Hero morality mission to re-affirm my ... umm... heroism?

I guess I'm asking if the morality mission itself is pre-determined by your earlier choices or if you get one final choice to stay hero or vigilante? In the end does it matter which choices you make in the tip missions?


 

Posted

Quote:
Originally Posted by Tired Angel View Post
Brilliant guide Snow Globe - but I believe this piece of information is incorrect. From what I understand and from what I have read here:

http://boards.cityofheroes.com/showt...ighlight=email
Yeah, the guide was initially done before the market merge announcement, and I'm still editing stuff out. Again, I figured I would have had more time to polish it before putting it out. However with the new open access, I felt the need to explain the system was more important than a few market change errors.

Quote:
Originally Posted by Golden_Avariel View Post
What if you aren't consistent in your tip missions? I'm a hero and sometimes I pick the hero mission and sometimes I pick the vigilante mission? What if I choose vigilante outcomes the whole time can I still run a Hero morality mission to re-affirm my ... umm... heroism?

I guess I'm asking if the morality mission itself is pre-determined by your earlier choices or if you get one final choice to stay hero or vigilante? In the end does it matter which choices you make in the tip missions?
You get a morality mission when you fill up a alignment bar (I'm going to add/post pictures in a bit). You can still fill other bars you have, and then choose to do a morality mission for that alignment. Also at the end of every morality mission you are given the chance to back out. (If you don't crash at that point. If you do crash at that point, the game sometimes accepts for you.)




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