AE Experience Drop
Word on the street is that this patch removed the exploit related to AE missions that used MM pets to award far too much experience.
From today's Patch Notes:
Mission Architect * Custom Critters: Rewards for Mastermind Boss Pets used as custom critters have been reduced. |
To this 4/4 beat, I'm in time with you. To this 4/4 beat, I would die for you. Your lovesick melody is going to get the best of me tonight, but you won't get to me 'cause I won't sing.
From today's Patch Notes:
Just more of NCsoft telling us how we should play. |
You mean that MM boss pets awarding too much experience for the ease of their defeat couldn't possibly have been exploited by players looking for the next MEOW?
This change is less "telling you how to play" than it is them making sure that the things you fight award XP appropriate to how easy it is to defeat them.
If you want to continue to create farms with the MM boss pets because you think it is fun to plow through them, feel free. There is absolutely nothing stopping you from doing so. However, you now will only receive the XP you deserve for the effort expended and risk endured instead of the mega-XP you previously enjoyed.
New story arcs coming soon (ARC IDs will be aded when I finish the arc):
So, you want to join the Hellions? (level 1-14 Villainous arc)
Sparks & Steel (level 5-20 Heroic arc)
and
So you want to join the Skulls? (level 1-14 Villainous arc)
GASP!!!!
You mean that MM boss pets awarding too much experience for the ease of their defeat couldn't possibly have been exploited by players looking for the next MEOW? This change is less "telling you how to play" than it is them making sure that the things you fight award XP appropriate to how easy it is to defeat them. If you want to continue to create farms with the MM boss pets because you think it is fun to plow through them, feel free. There is absolutely nothing stopping you from doing so. However, you now will only receive the XP you deserve for the effort expended and risk endured instead of the mega-XP you previously enjoyed. |
Justify it however you want.
I'm still convinced that the AE system in itself was a mistake. The whole "player-made content" thing was and is a delusion, and NCsoft knows it. It's a potential power leveling tool, nothing more. I've looked for actual storyline content and I've found only a handful that are worthwhile.
To this 4/4 beat, I'm in time with you. To this 4/4 beat, I would die for you. Your lovesick melody is going to get the best of me tonight, but you won't get to me 'cause I won't sing.
I deserve free experience!!! No blood for xp!!
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
Don't get me wrong, I'm not saying the henchie exploit didn't need to be fixed. It did.
I'm just mildly annoyed with NCsoft on the whole right now. They keep painting a shiny new coating over old content and expecting us to be distracted by the glisten.
For me at least, Issue 17 and Going Rogue will be the breaking point. If I don't feel a freshness in the game with them, I think I'm done. With CoH and possibly with NCsoft. They haven't been impressing me of late and I'm finding it harder to justify handing them money every month.
To this 4/4 beat, I'm in time with you. To this 4/4 beat, I would die for you. Your lovesick melody is going to get the best of me tonight, but you won't get to me 'cause I won't sing.
I'm still convinced that the AE system in itself was a mistake. The whole "player-made content" thing was and is a delusion, and NCsoft knows it. It's a potential power leveling tool, nothing more.
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The fact that the development team would include content/functionality that allows players to craft their own missions is, by definition, an extension of crafting as a whole. This demonstrates that the development team is interested in giving players the ability to apply a little change to their respective game world. Whereas you choose to see that as something negative, I choose to see it for what it is: Offering flexibility and choice.
This is entirely subjective and meaningful only to you. While you might feel this way, there are plenty of folks I know, and play with, that feel differently about AE and its presence in the game. It's not perfect but it's a nice option to have when paper missions, SFs and regular missions run dry.
This is entirely subjective and meaningful only to you. While you might feel this way, there are plenty of folks I know, and play with, that feel differently about AE and its presence in the game. It's not perfect but it's a nice option to have when paper missions, SFs and regular missions run dry.
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I'm still convinced that the AE system in itself was a mistake. The whole "player-made content" thing was and is a delusion, and NCsoft knows it. It's a potential power leveling tool, nothing more. I've looked for actual storyline content and I've found only a handful that are worthwhile.
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I disagree.
The fact that the development team would include content/functionality that allows players to craft their own missions is, by definition, an extension of crafting as a whole. This demonstrates that the development team is interested in giving players the ability to apply a little change to their respective game world. Whereas you choose to see that as something negative, I choose to see it for what it is: Offering flexibility and choice. |
The concept of the AE system itself was a good one. The flaw was the EXP rewards. In my opinion, EXP should have been converted in to tickets, rather than tickets taking the place of normal drops.
This is entirely subjective and meaningful only to you. While you might feel this way, there are plenty of folks I know, and play with, that feel differently about AE and its presence in the game. It's not perfect but it's a nice option to have when paper missions, SFs and regular missions run dry.
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To this 4/4 beat, I'm in time with you. To this 4/4 beat, I would die for you. Your lovesick melody is going to get the best of me tonight, but you won't get to me 'cause I won't sing.
They've crushed the MM pet exploit with an iron fist - just before 2XP weekend
H.D.S. now = Hardly Done Since
@Golden Girl
City of Heroes comics and artwork
Let's face it, the majority of players like to level quickly. NCsoft, by implementing a system that let them tailor-make missions, and making those missions give characters EXP, basically gave them a power leveling tool, regardless of what their intentions were. I refuse to believe NCsoft, being as large an MMO company as they are, didn't see it coming. In fact, if I recall correctly, a post Posi made not long after its implementation actually mentioned that they anticipated it.
The concept of the AE system itself was a good one. The flaw was the EXP rewards. In my opinion, EXP should have been converted in to tickets, rather than tickets taking the place of normal drops. |
Personally, I'm glad to know that it's been fixed.
Perhaps I read too much into your previous statement. It seems that I'm the one that owes the apology. To you, sir.
Let's face it, the majority of players like to level quickly. NCsoft, by implementing a system that let them tailor-make missions, and making those missions give characters EXP, basically gave them a power leveling tool, regardless of what their intentions were. I refuse to believe NCsoft, being as large an MMO company as they are, didn't see it coming. In fact, if I recall correctly, a post Posi made not long after its implementation actually mentioned that they anticipated it.
The concept of the AE system itself was a good one. The flaw was the EXP rewards. In my opinion, EXP should have been converted in to tickets, rather than tickets taking the place of normal drops. |
Is it a perfect solution? Of course not, but in my opinion it's the best solution available. Sure PL'ers can always find new methods to level faster than intended and will no doubt continue to develop and use them. But the nice thing is this doesn't impact me at all (except when they cause nerfs to stuff I enjoy doing). What do I care if someone can PL from 1 to 50 in a day? If it becomes widespread (i.e. the MEOW and boss farms) then it gets annoying but as long as it's limited it doesn't impact me at all.
Perhaps I read too much into your previous statement. It seems that I'm the one that owes the apology. To you, sir.
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No apology necessary. Context can be difficult to pick up on online, since you can't pick up on vocal tones.
To this 4/4 beat, I'm in time with you. To this 4/4 beat, I would die for you. Your lovesick melody is going to get the best of me tonight, but you won't get to me 'cause I won't sing.
I'm confused, Staccato.
First you comment "Just more of NCsoft telling us how we should play. "
But then you say that you are glad to know that the exploit is fixed.
And if you want a AE arc to play, try Coulrophobia (Fear of Clowns) #1178. Hate clowns? Do something about it!
@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
I am glad that it was finally fixed. Now I can go back to playing the game normally till the AE breaks down again.
And for the record, there are some very good stories in there, so I don't think the AE is a mistake in any way, its just hard for NcSoft to keep it from being exploited.
Yes I do too am going to quit if GR isn't the next best thing since buttered toast. I'm just going to throw away time and money I've invested into this game for 2 years now, and fine something "Better" (Subjective) to put my time and money into, and start completely over on something new.
(Warning Sarcasm may exist!)
Don't get me wrong, I'm not saying the henchie exploit didn't need to be fixed. It did.
I'm just mildly annoyed with NCsoft on the whole right now. They keep painting a shiny new coating over old content and expecting us to be distracted by the glisten. For me at least, Issue 17 and Going Rogue will be the breaking point. If I don't feel a freshness in the game with them, I think I'm done. With CoH and possibly with NCsoft. They haven't been impressing me of late and I'm finding it harder to justify handing them money every month. |
Well I hope you've enjoyed your time in the City of Heroes, Staccato. I'll admit the hardest thing for me would be finding something else that I enjoy just as much.
Eastern Standard Time (Australia)
is 15 hours ahead of
Eastern Standard Time (North America)
which is 5 hours behind
Greenwich Mean Time (GMT)
Sounds to me that your way to exploit got nerfed and you got ill. Then you say you're glad it did? I'm confused.
They've crushed the MM pet exploit with an iron fist - just before 2XP weekend
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I guarantee the timing was NOT coincidence.
I used those damnmissions to get some characters past the really early content, since after the hundredth time, Kalinda's missions get REALLY stale. And Burke's aren't much better.
I don't think I've done the initial contact blueside in over a year anyway, so that was no big deal.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
well, given how ugly it was when they had 2XP with the RWZ loophole, I'm glad they crushed this sploit now.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
Don't get me wrong, I'm not saying the henchie exploit didn't need to be fixed. It did.
I'm just mildly annoyed with NCsoft on the whole right now. They keep painting a shiny new coating over old content and expecting us to be distracted by the glisten. For me at least, Issue 17 and Going Rogue will be the breaking point. If I don't feel a freshness in the game with them, I think I'm done. With CoH and possibly with NCsoft. They haven't been impressing me of late and I'm finding it harder to justify handing them money every month. |
When you go play Champions Online, can I have your stuff?
"Forum PvP doesn't give drops. Just so all of you who participated in this thread are aware." -Mod08-
"when a stalker goes blue side, assassination strike should be renamed "bunny hugs", and a rainbow should fly out" -Harbinger-
My experience gain from AE custom mobs is down around 90% since after this patch. What happened?