AE Experience Drop


Adeon Hawkwood

 

Posted

My experience gain from AE custom mobs is down around 90% since after this patch. What happened?


 

Posted

Word on the street is that this patch removed the exploit related to AE missions that used MM pets to award far too much experience.


 

Posted

From today's Patch Notes:

Quote:
Mission Architect

* Custom Critters: Rewards for Mastermind Boss Pets used as custom critters have been reduced.


To this 4/4 beat, I'm in time with you. To this 4/4 beat, I would die for you. Your lovesick melody is going to get the best of me tonight, but you won't get to me 'cause I won't sing.

 

Posted

Quote:
Originally Posted by Staccato View Post
From today's Patch Notes:



Just more of NCsoft telling us how we should play.
GASP!!!!

You mean that MM boss pets awarding too much experience for the ease of their defeat couldn't possibly have been exploited by players looking for the next MEOW?

This change is less "telling you how to play" than it is them making sure that the things you fight award XP appropriate to how easy it is to defeat them.

If you want to continue to create farms with the MM boss pets because you think it is fun to plow through them, feel free. There is absolutely nothing stopping you from doing so. However, you now will only receive the XP you deserve for the effort expended and risk endured instead of the mega-XP you previously enjoyed.


New story arcs coming soon (ARC IDs will be aded when I finish the arc):
So, you want to join the Hellions? (level 1-14 Villainous arc)
Sparks & Steel (level 5-20 Heroic arc)
and
So you want to join the Skulls? (level 1-14 Villainous arc)

 

Posted

Quote:
Originally Posted by Lightfoot View Post
GASP!!!!

You mean that MM boss pets awarding too much experience for the ease of their defeat couldn't possibly have been exploited by players looking for the next MEOW?

This change is less "telling you how to play" than it is them making sure that the things you fight award XP appropriate to how easy it is to defeat them.

If you want to continue to create farms with the MM boss pets because you think it is fun to plow through them, feel free. There is absolutely nothing stopping you from doing so. However, you now will only receive the XP you deserve for the effort expended and risk endured instead of the mega-XP you previously enjoyed.
Very intelligent post, good sir. Bravo!


 

Posted

Justify it however you want.

I'm still convinced that the AE system in itself was a mistake. The whole "player-made content" thing was and is a delusion, and NCsoft knows it. It's a potential power leveling tool, nothing more. I've looked for actual storyline content and I've found only a handful that are worthwhile.


To this 4/4 beat, I'm in time with you. To this 4/4 beat, I would die for you. Your lovesick melody is going to get the best of me tonight, but you won't get to me 'cause I won't sing.

 

Posted

I deserve free experience!!! No blood for xp!!


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

Don't get me wrong, I'm not saying the henchie exploit didn't need to be fixed. It did.

I'm just mildly annoyed with NCsoft on the whole right now. They keep painting a shiny new coating over old content and expecting us to be distracted by the glisten.

For me at least, Issue 17 and Going Rogue will be the breaking point. If I don't feel a freshness in the game with them, I think I'm done. With CoH and possibly with NCsoft. They haven't been impressing me of late and I'm finding it harder to justify handing them money every month.


To this 4/4 beat, I'm in time with you. To this 4/4 beat, I would die for you. Your lovesick melody is going to get the best of me tonight, but you won't get to me 'cause I won't sing.

 

Posted

Quote:
Originally Posted by Staccato View Post
I'm still convinced that the AE system in itself was a mistake. The whole "player-made content" thing was and is a delusion, and NCsoft knows it. It's a potential power leveling tool, nothing more.
I disagree.

The fact that the development team would include content/functionality that allows players to craft their own missions is, by definition, an extension of crafting as a whole. This demonstrates that the development team is interested in giving players the ability to apply a little change to their respective game world. Whereas you choose to see that as something negative, I choose to see it for what it is: Offering flexibility and choice.

Quote:
Originally Posted by Staccato View Post
I've looked for actual storyline content and I've found only a handful that are worthwhile.
This is entirely subjective and meaningful only to you. While you might feel this way, there are plenty of folks I know, and play with, that feel differently about AE and its presence in the game. It's not perfect but it's a nice option to have when paper missions, SFs and regular missions run dry.


 

Posted

Quote:
Originally Posted by Fade_Spiral View Post
This is entirely subjective and meaningful only to you. While you might feel this way, there are plenty of folks I know, and play with, that feel differently about AE and its presence in the game. It's not perfect but it's a nice option to have when paper missions, SFs and regular missions run dry.
Yep, I play AE a fair bit and I find plenty of stories that I enjoy.


 

Posted

Quote:
Originally Posted by Staccato View Post
I'm still convinced that the AE system in itself was a mistake. The whole "player-made content" thing was and is a delusion, and NCsoft knows it. It's a potential power leveling tool, nothing more. I've looked for actual storyline content and I've found only a handful that are worthwhile.
The core concept of the AE as a story-telling device is fine, the problem is that like most things in life it runs afoul of Sturgeon's Law. There are good stories there but actually finding them is hard. Add in the fact that the I16 XP nerfs mean that you can't tell ahead of time whether you'll get full XP or not if it uses custom enemies and it becomes frustrating. It sounds like I17 should fix the XP issue for new arcs but the problem is there is no way to tell if an arc is "full XP" or not short of playing it and monitoring your XP.


 

Posted

Quote:
Originally Posted by Fade_Spiral View Post
I disagree.

The fact that the development team would include content/functionality that allows players to craft their own missions is, by definition, an extension of crafting as a whole. This demonstrates that the development team is interested in giving players the ability to apply a little change to their respective game world. Whereas you choose to see that as something negative, I choose to see it for what it is: Offering flexibility and choice.
Let's face it, the majority of players like to level quickly. NCsoft, by implementing a system that let them tailor-make missions, and making those missions give characters EXP, basically gave them a power leveling tool, regardless of what their intentions were. I refuse to believe NCsoft, being as large an MMO company as they are, didn't see it coming. In fact, if I recall correctly, a post Posi made not long after its implementation actually mentioned that they anticipated it.

The concept of the AE system itself was a good one. The flaw was the EXP rewards. In my opinion, EXP should have been converted in to tickets, rather than tickets taking the place of normal drops.

Quote:
Originally Posted by Fade_Spiral View Post
This is entirely subjective and meaningful only to you. While you might feel this way, there are plenty of folks I know, and play with, that feel differently about AE and its presence in the game. It's not perfect but it's a nice option to have when paper missions, SFs and regular missions run dry.
I know it's subjective. I apologize if I insinuated it was anything other than such.


To this 4/4 beat, I'm in time with you. To this 4/4 beat, I would die for you. Your lovesick melody is going to get the best of me tonight, but you won't get to me 'cause I won't sing.

 

Posted

Quote:
Originally Posted by Staccato View Post
Let's face it, the majority of players like to level quickly. NCsoft, by implementing a system that let them tailor-make missions, and making those missions give characters EXP, basically gave them a power leveling tool, regardless of what their intentions were. I refuse to believe NCsoft, being as large an MMO company as they are, didn't see it coming. In fact, if I recall correctly, a post Posi made not long after its implementation actually mentioned that they anticipated it.

The concept of the AE system itself was a good one. The flaw was the EXP rewards. In my opinion, EXP should have been converted in to tickets, rather than tickets taking the place of normal drops.
Fair enough. I think we can both agree that, regardless of player intent or developer intent, there was a mechanic in the very system we're referring to that wasn't working as intended. It's since been corrected and we can all move on to other things.

Personally, I'm glad to know that it's been fixed.

Quote:
Originally Posted by Staccato View Post
I know it's subjective. I apologize if I insinuated it was anything other than such.
Perhaps I read too much into your previous statement. It seems that I'm the one that owes the apology. To you, sir.


 

Posted

Quote:
Originally Posted by Staccato View Post
Let's face it, the majority of players like to level quickly. NCsoft, by implementing a system that let them tailor-make missions, and making those missions give characters EXP, basically gave them a power leveling tool, regardless of what their intentions were. I refuse to believe NCsoft, being as large an MMO company as they are, didn't see it coming. In fact, if I recall correctly, a post Posi made not long after its implementation actually mentioned that they anticipated it.

The concept of the AE system itself was a good one. The flaw was the EXP rewards. In my opinion, EXP should have been converted in to tickets, rather than tickets taking the place of normal drops.
Well they wanted characters to be able to level from 1 to 50 purely in the AE if they desired. I don't think that this is a bad goal. I also don't think that PL'ing in the AE is significantly faster than old school farm PL'ing (ignoring the various exploits that have cropped up). The problem is that there are so many options that balancing them for XP is almost impossible. The simple solution would have been to restrict AE to the regular enemy groups since that would ensure a solid mix of minions, lts and bosses with a fair selection of powers. Given that the devs wanted to allow as much flexibility as possible for the story writers that wasn't practical so we're left with the current solution where they play whack-a-mole with the XP exploit of the week.

Is it a perfect solution? Of course not, but in my opinion it's the best solution available. Sure PL'ers can always find new methods to level faster than intended and will no doubt continue to develop and use them. But the nice thing is this doesn't impact me at all (except when they cause nerfs to stuff I enjoy doing). What do I care if someone can PL from 1 to 50 in a day? If it becomes widespread (i.e. the MEOW and boss farms) then it gets annoying but as long as it's limited it doesn't impact me at all.


 

Posted

Quote:
Originally Posted by Fade_Spiral View Post
Personally, I'm glad to know that it's been fixed.
As am I.


Quote:
Originally Posted by Fade_Spiral View Post
Perhaps I read too much into your previous statement. It seems that I'm the one that owes the apology. To you, sir.

No apology necessary. Context can be difficult to pick up on online, since you can't pick up on vocal tones.


To this 4/4 beat, I'm in time with you. To this 4/4 beat, I would die for you. Your lovesick melody is going to get the best of me tonight, but you won't get to me 'cause I won't sing.

 

Posted

I'm confused, Staccato.

First you comment "Just more of NCsoft telling us how we should play. "

But then you say that you are glad to know that the exploit is fixed.

And if you want a AE arc to play, try Coulrophobia (Fear of Clowns) #1178. Hate clowns? Do something about it!


@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff

 

Posted

Quote:
Originally Posted by Staccato View Post
Let's face it, the majority of players like to level quickly.
You level quickly fighting greens. You level too quickly fighting normal content. Leveling in the AE MM pet exploit was waaay beyond "quickly."


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

I am glad that it was finally fixed. Now I can go back to playing the game normally till the AE breaks down again.

And for the record, there are some very good stories in there, so I don't think the AE is a mistake in any way, its just hard for NcSoft to keep it from being exploited.


 

Posted

Yes I do too am going to quit if GR isn't the next best thing since buttered toast. I'm just going to throw away time and money I've invested into this game for 2 years now, and fine something "Better" (Subjective) to put my time and money into, and start completely over on something new.

(Warning Sarcasm may exist!)


 

Posted

Quote:
Originally Posted by Staccato View Post
Don't get me wrong, I'm not saying the henchie exploit didn't need to be fixed. It did.

I'm just mildly annoyed with NCsoft on the whole right now. They keep painting a shiny new coating over old content and expecting us to be distracted by the glisten.

For me at least, Issue 17 and Going Rogue will be the breaking point. If I don't feel a freshness in the game with them, I think I'm done. With CoH and possibly with NCsoft. They haven't been impressing me of late and I'm finding it harder to justify handing them money every month.
Oddly enough, I've been finding it even easier to justify my spending than before. Especially with the new expansion coming up.

Well I hope you've enjoyed your time in the City of Heroes, Staccato. I'll admit the hardest thing for me would be finding something else that I enjoy just as much.


Eastern Standard Time (Australia)
is 15 hours ahead of
Eastern Standard Time (North America)
which is 5 hours behind
Greenwich Mean Time (GMT)

 

Posted

Sounds to me that your way to exploit got nerfed and you got ill. Then you say you're glad it did? I'm confused.


 

Posted

Quote:
Originally Posted by Golden Girl View Post
They've crushed the MM pet exploit with an iron fist - just before 2XP weekend

I guarantee the timing was NOT coincidence.

I used those damnmissions to get some characters past the really early content, since after the hundredth time, Kalinda's missions get REALLY stale. And Burke's aren't much better.

I don't think I've done the initial contact blueside in over a year anyway, so that was no big deal.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by Staccato View Post
Don't get me wrong, I'm not saying the henchie exploit didn't need to be fixed. It did.

I'm just mildly annoyed with NCsoft on the whole right now. They keep painting a shiny new coating over old content and expecting us to be distracted by the glisten.

For me at least, Issue 17 and Going Rogue will be the breaking point. If I don't feel a freshness in the game with them, I think I'm done. With CoH and possibly with NCsoft. They haven't been impressing me of late and I'm finding it harder to justify handing them money every month.
Classic line for me that never gets old:

When you go play Champions Online, can I have your stuff?


"Forum PvP doesn't give drops. Just so all of you who participated in this thread are aware." -Mod08-
"when a stalker goes blue side, assassination strike should be renamed "bunny hugs", and a rainbow should fly out" -Harbinger-