AE Experience Drop
Ok, let me ask you this. Six years ago, when you were a new player, did you blow through the content then? Would you still be here 6 years later if you had?
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They have to do what make sense financially for the game. Sadly this means stepping on the toes of some loyal players. But then, if the game doesn't survive, there won't be a game to be loyal to anyway.
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Shutting exploits down doesnt effect the power gamers at all. They move on to the next path of least resistance.
What bothers me is when people blame pling for a lack of teams, then a lack of quality teams, etc. These are the same people who complained about door sitting a few years back. Heres an option... Dont sit at the door... Make your own teams... If you are going to pug it, accept the fact that you may need to play a teacher role... instead of complaining about bad players, why not take the time to educate them? As soon as you depend on other people for the enjoyment of your game, you open yourself to these kinds of disapointments.
Virtue Server
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Actually, that answer was a shift in what I replied to. It went from being told they can't effect me to "quit the team if you have bad team mates". Sorry, but that effects me. When I have to go through half a dozen or more teams or kick at least as many team mates before I find a team that's not being ruined by idiots, then they are, in fact, affecting me very much. The only way for them not to affect me at all is for me never to have to put up with them even for a short time. And the only way to manage that is, yes, to be psychic so I know in advance what kind of person a new teammate is before I ever play with them.
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Tyger, I see what your problem is and I'm here to help you!!!
With all these so called idiots running around and from what you are saying this seems to be rampant on Virtue, this link should help you weed out those bad apples
http://www.psychicfriendsnetwork.net/
Good luck and may the force be with you!!
It's better to save the Mystery, than surrender to the secret...
Let's face it, the majority of players like to level quickly. NCsoft, by implementing a system that let them tailor-make missions, and making those missions give characters EXP, basically gave them a power leveling tool, regardless of what their intentions were. I refuse to believe NCsoft, being as large an MMO company as they are, didn't see it coming. In fact, if I recall correctly, a post Posi made not long after its implementation actually mentioned that they anticipated it.
The concept of the AE system itself was a good one. The flaw was the EXP rewards. In my opinion, EXP should have been converted in to tickets, rather than tickets taking the place of normal drops. I know it's subjective. I apologize if I insinuated it was anything other than such. |
Sure, I was thinking about making an arc and seeing how much xp I can get out of it, too. But there is much more xp in large teams, for the people who don't have billions to spend on their toons. If you are a solo type of person, making your own arc to level on is fine, I think. It's not an exploit, its making an enviroment that suits your needs.
And then, there are others. People who make an arc for the storyline, feel, and plot. When you can find the combination of good leveling and a fun, well-made plot, it's a great feeling.
I didn't like AE much at first, but I hadn't given it the chance. I really enjoy the possibilities in CoX as a whole, now.
MA was a great addition to the game. Lots of people like it for various reasons, like having the ability to make your own stories, or to play unique content and new stories (especially with the slow pace new content has been released lately), and yes, as a way to create ideal ways to level. But anything can be 'exploited', the dev created content has been exploited since the game began. And when the devs find an 'exploit', ie. something that is not working as intended, they fix it. No big deal. And yes, the xp being awarded for henchmen was obviously a glitch, and the devs fixed it. I have no problem with that.
But, when the devs start making AE inferior to regular content, I think thats a mistake, if for no other reason, it's going to anger a lot of people who do enjoy AE, and pissing off customers is a mistake. And to those who don't like AE, nobody is forcing you to play it. So if the argument becomes 'well the devs are pissing me off by providing AE', it's not the same argument, because adding alternative options is not the same as removing options. More options is almost always a good thing, if you don't like the new options, then simply don't choose them. Removing options is almost always a bad thing, because if an option you enjoy is removed, there is no choice.
To those who complain about 'bad teamates' who they believe are the products of AE, I'm fairly confident it's not the fault of AE. It's the playstyle and/or personality of the players themselves that probably irritates you. These types of players existed long before AE came around, and removing AE isn't going to change that situation. And guess what, if you invite someone to your team you don't like, you have the option to boot them. See, options are good, lol!
0040 The Devs will get around to fixing it, usually before the exploit could cause a major disruption, such as 2xp days. |
I was under the impression that double xp, did not effect AE so how is it that they have anything to do with each other? just wondering, I dont know if that came off as "smart allec" it was not intended to I actually want to know, can you get double xp in AE now?
0010 There will always be someone finding/exploiting a hole in AE for leveling/tickets.
0020 This will generate many farms and such.
0030 The Devs will know about it eventually, usually sooner rather than later.
0040 The Devs will get around to fixing it, usually before the exploit could cause a major disruption, such as 2xp days.
0050 A lot of people will cry "damn you Dev's for imposing your will on my d00ds."
0060 It will quiet down.
0070 Goto 0010
Hence why, I too believe AE was a failure in terms of a game feature, and will continue to be such until the entire risk vs. reward system for it is re-created from scratch.
I still hold by my "Mission Complexity Factor" solution.
Virtue Server
Avatar art by Daggerpoint
I'm not saying it's a failed feature because it induces exploits. In my opinion, it is a failure because it is, as it stands, far away from it's original intent and purpose, and that it has done a lot more harm than good in a cost vs. benefit analysis, as a whole. |
Virtue Server
Avatar art by Daggerpoint
<--- keeps stabbing thread but it JUST WON'T DIE!!!
They've been actively removing everything from the AE that ISN'T meant for its 'original purpose'.
Admit it, the 'original purpose' is not for you to farm.
Any and all spelling, grammar and logic errors are intentional so this post will blend seamlessly into the Internet
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Unbelievable. You, [subject name here], must be the pride of [subject hometown here]!
Admit it, the 'original purpose' is not for you to farm.
Admit it. How many characters have you leveled up using Architect Entertainment's genuine arcs, without farming and power leveling?
We tried a "arcs only" SG team. We had problems because nobody really wanted to dredge through the arcs and find good ones.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
I think it's understandable that long time veterans are going to want to power level some of their toons and blow past a lot of the familiar content. What I think the Devs worry about is new players coming in and being lured with exploits that allow them to do the same thing. They fear that noobies who hit level 50 in their first week are likely to get bored and stop playing, thinking that there's not much too this game. You already know differently, but many of them don't.
They have to do what make sense financially for the game. Sadly this means stepping on the toes of some loyal players. But then, if the game doesn't survive, there won't be a game to be loyal to anyway.