AE Experience Drop
I've looked for actual storyline content and I've found only a handful that are worthwhile.
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1) Play Dev's Choice, Guest Author, and Hall of Fame arcs. This will not guarantee a great story everytime--I've played a few in those categories that I personally thought were stinkers. But on average you should run across much better content than you will by picking arcs at random. And it's unlikely any of them will turn out to be farms.
2) Go to the AE forums and read the reviews on arcs. Not only will you get some good recommendations, you should get enough info on individual arcs to judge which ones suit your particular tastes.
3) Make your own. This is player created content after all, and you're a player! Be part of the solution! If everyone dismisses AE as simply a power-leveling tool, then we really won't have any good content anymore.
And I haven't actually decided whether or not I'm quitting, guys. I said Issue 17 and Going Rogue would be the breaking point. After those both come out, if I still don't find myself with a renewed sense of fun in the game, then I will likely quit for good. I still love the game, it just feels "stale" to me. The fact that I have a growing dislike for the company behind it doesn't help, either.
Then again, I thought the last time I quit was "for good" as well. Old habits die hard, I guess. lol
To this 4/4 beat, I'm in time with you. To this 4/4 beat, I would die for you. Your lovesick melody is going to get the best of me tonight, but you won't get to me 'cause I won't sing.
From today's Patch Notes:
Just more of NCsoft telling us how we should play. |
But I fail to see the problem anyway. Their house, their rules and all. I'm wondering when it became a problem for the people who make a game to also make the rules for that game...
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Avatar art by Daggerpoint
To this 4/4 beat, I'm in time with you. To this 4/4 beat, I would die for you. Your lovesick melody is going to get the best of me tonight, but you won't get to me 'cause I won't sing.
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Avatar art by Daggerpoint
Really? And you've got research and figures to back this up? Or are you talking out of your rear ( still )?
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If they didn't like leveling quickly, they wouldn't be doing it, would they?
To this 4/4 beat, I'm in time with you. To this 4/4 beat, I would die for you. Your lovesick melody is going to get the best of me tonight, but you won't get to me 'cause I won't sing.
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Avatar art by Daggerpoint
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Avatar art by Daggerpoint
Justify it however you want.
I'm still convinced that the AE system in itself was a mistake. The whole "player-made content" thing was and is a delusion, and NCsoft knows it. It's a potential power leveling tool, nothing more. I've looked for actual storyline content and I've found only a handful that are worthwhile. |
I personally use the AE to design custom content that appeals to me
(Origin Stories and the like) but I am not the best designer out there.
It is my hope that more people embrace and use this system. The
very fact that you can have some control over how a story or mission
is told is to ME a good thing.
But I may one of only a few that feels that way.
Cheers!
First off, your board Avatar rocks. Well done.
I personally use the AE to design custom content that appeals to me (Origin Stories and the like) but I am not the best designer out there. It is my hope that more people embrace and use this system. The very fact that you can have some control over how a story or mission is told is to ME a good thing. But I may one of only a few that feels that way. Cheers! |
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Ah... so MM Boss "Speed Runs" are fixed. This is just another example of some immutable facts in CoX
0010 There will always be someone finding/exploiting a hole in AE for leveling/tickets.
0020 This will generate many farms and such.
0030 The Devs will know about it eventually, usually sooner rather than later.
0040 The Devs will get around to fixing it, usually before the exploit could cause a major disruption, such as 2xp days.
0050 A lot of people will cry "damn you Dev's for imposing your will on my d00ds."
0060 It will quiet down.
0070 Goto 0010
... Hit it ...
It seeems to be still hanging around. Dunno how, though, given that after maybe a month after release it was already suffering price cuts on the box (down to half, now, in my area - $20) and being tossed onto the bargain racks at Wal-Mart.
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I'm wondering when it became a problem for the people who make a game to also make the rules for that game...
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The fact that people are finding exploits in the AE system to level quickly, and that many, many people did those missions over and over, serves as proof enough I'd say.
If they didn't like leveling quickly, they wouldn't be doing it, would they? |
Others are of the "Must Reach Level Cap Now To Start Gameplay" mindset.
Either way, I seriously doubt either (or both) for a majority here.
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net
Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
I am glad that it was finally fixed. Now I can go back to playing the game normally till the AE breaks down again.
And for the record, there are some very good stories in there, so I don't think the AE is a mistake in any way, its just hard for NcSoft to keep it from being exploited. |
I don't suffer from altitis, I enjoy every minute of it.
Thank you Devs & Community people for a great game.
So sad to be ending ):
The same way exploits screwed over the game for everyone who doesn't want to use them before; near-impossible to form non-farming teams, high-level zones are filled with clueless powerlevelled newbies that have no idea how to use their powers, nobody playing non-50 content, etc.
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However, this also demonstrates why social networking is so crucial in this game. As far as I know, and as long as I've been playing, that's an element which has persisted despite some of the setbacks and challenges presented by design changes and/or new feature implementations in City of Heroes.
Just as we're referencing players that choose to use the AE system in such a manner, we can also reference other players that are more concerned with things like friendships, leveling pacts, SG recruitment, etc. I only hope that non-farming groups and players prove to be the majority, consistently, rather than a steady or marked decline that would empower cheapened leveling by players that don't understand form or function amongst the various ATs the game has to offer.
This is old news been like this on test for wee bit with notice of it.. Search-fu it
It's not even old news but common knowledge that the next big AE farm will be nerfed, if you pay any attention to how the game goes and have a brain.
The same way exploits screwed over the game for everyone who doesn't want to use them before; near-impossible to form non-farming teams, high-level zones are filled with clueless powerlevelled newbies that have no idea how to use their powers, nobody playing non-50 content, etc.
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* The storm that was AE at launch where everyone could run giant missions of boss exp enemies that don't fight back for absolutely ludicrous exp and every person in every zone was swarming around the AE to do massively exploitative missioning that allowed you to do 1-50 in an hour, with new players accidentally hitting 50 within a few hours without realizing it, to:
* Slightly exploitative farming that's not really all that fast but is really safe, which is more suited to solo play because you only face one enemy at a time, and almost nobody was doing it and if they were they were doing it by themselves.
Henchman farm absolutely did not overtake the game. It was not ruining lives or destroying teams. It was an exploit and needed to be removed yes, but I don't buy "I couldn't find teams so I HAD to exploit!"
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Uhh, I don't think you can really compare:
* The storm that was AE at launch where everyone could run giant missions of boss exp enemies that don't fight back for absolutely ludicrous exp and every person in every zone was swarming around the AE to do massively exploitative missioning that allowed you to do 1-50 in an hour, with new players accidentally hitting 50 within a few hours without realizing it, to: * Slightly exploitative farming that's not really all that fast but is really safe, which is more suited to solo play because you only face one enemy at a time, and almost nobody was doing it and if they were they were doing it by themselves. Henchman farm absolutely did not overtake the game. It was not ruining lives or destroying teams. It was an exploit and needed to be removed yes, but I don't buy "I couldn't find teams so I HAD to exploit!" |
Besides, the farms would probably catch on pretty quickly.
The same way exploits screwed over the game for everyone who doesn't want to use them before; near-impossible to form non-farming teams, high-level zones are filled with clueless powerlevelled newbies that have no idea how to use their powers, nobody playing non-50 content, etc.
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I must admit, I dont understand the mentality of "Everyone over there is doing that. I want to team, but I dont want to do that. Devs! Make people team with me!" Christ, it reminds me of my little brothers crying to mom.
Now before anyone says "But its a MMO, why do you play if you dont want to team?" To that I say this is a game that allows me to solo, and other folks to team. I don't whinge and spit the dummy at the devs because people blind invite me to teams...
Anyway, not meant for you specifically, just the general argument that I've seen made on occasion.
Is Champions Online really still around?