Known Issues with IOs
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[u]Soulbound Allegiance: Chance for Build up. [u]
Does not work with Fire Imps on Fire Control.
I slotted this and tested on the same mobs with no buffs to damage on imps and their damage never was effected over the course of fighting for over 30 minutes straight.
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on the other hand, I have one in Singularity, and I see the "your attack strength has increased" sometimes when I *summon* it.
so yeah, completely messed up.
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[u]Soulbound Allegiance: Chance for Build up. [u]
Does not work with Fire Imps on Fire Control.
I slotted this and tested on the same mobs with no buffs to damage on imps and their damage never was effected over the course of fighting for over 30 minutes straight.
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on the other hand, I have one in Singularity, and I see the "your attack strength has increased" sometimes when I *summon* it.
so yeah, completely messed up.
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I'm not positive but its possible it has the chance to buff you with BU when you use the power, then its supposed to only effect the pet every time it attacks after that.
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[u]Soulbound Allegiance: Chance for Build up. [u]
Does not work with Fire Imps on Fire Control.
I slotted this and tested on the same mobs with no buffs to damage on imps and their damage never was effected over the course of fighting for over 30 minutes straight.
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Hmm. Can't speak to Fire Imps but I know it's working on my Phantom Army. I see the combat spam on it and occasionally catch the increased dmg numbers floating up.
...in CoH racing to 50 is like trying to race to the end of your vacation. -Arcanaville
Debt barely slows down levelling these days. It's just a little bar that measures how much Awesome you've generated recently. (If you're not getting debt, you're just not trying to generate Awesome hard enough.) -Kelenar
I don't know if this is mentioned anywhere in this thread (my apologies if it is) but the Pacing of the Turtle: Chance for Recharge Slow effects the caster when it's slotted in Freezing Rain.
Not sure about similar powers like sleet but I imagine it's bugged there as well considering they're basically the same power.
Does the Pacing bug affect Caltrops as well?
I would like to issue a plea on behalf of Paragon's diminutive protectors, please watch where you step. We're four feet tall in a six foot tall world, we've been cast adrift in a sea of butts. -Pillbug
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No one with a brain uses a full or even partial set of Sovereign Right. The Aura IO for this set should be more like the LOTG Recharge IO - it should offer increased damage AND the Aura effect.
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With HOs maxing damage and accuracy with 3 enhancements, this post becomes much more irrelivant. That is if you don't mind not getting IO bonuses from those enhancements. Only soulbound purple set is a argument against this and then, not everyone want 3 sets of souldbound, when procs are so effective in pets.
Does Decimation: Chance for Buildup actually work? And if so, how do you know?
I have it in my Dominator's Psionic Dart, which gets used many times per fight. Over five hours of play (not lk'd/mal'd), I've seen no visual indication of anything happening. I kept the combat monitor open for tohit and damage, and saw not a single fluctuation in either value (aside from when I triggered Dom).
If anyone else has seen it work, what does it look like? Since I haven't seen anyone else mentioning this, I'm assuming it must work for most people ... could it be a specific problem with the AT or power?
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Does Decimation: Chance for Buildup actually work? And if so, how do you know?
I have it in my Dominator's Psionic Dart, which gets used many times per fight. Over five hours of play (not lk'd/mal'd), I've seen no visual indication of anything happening. I kept the combat monitor open for tohit and damage, and saw not a single fluctuation in either value (aside from when I triggered Dom).
If anyone else has seen it work, what does it look like? Since I haven't seen anyone else mentioning this, I'm assuming it must work for most people ... could it be a specific problem with the AT or power?
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There's no visual indication. You'll have to monitor your healing delivered channel (I believe it's that channel, otherwise it's healing received) and watch for the text "Your attack strength has increased temporarily" or something similar. The build up only lasts for 5.25 seconds, and has only a 5% chance to fire, but AFAIK it's working properly.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Anyone had problems with Impervium's +3% psi resist not adding up?
I have 4 slotted which should give 12% psi resist, but its only giving 9% according to Combat Attributes
perma jump is ---> /up 1
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Anyone had problems with Impervium's +3% psi resist not adding up?
I have 4 slotted which should give 12% psi resist, but its only giving 9% according to Combat Attributes
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The AT attribute modifier applies, so it's really only 3% on Tankers.
Kosmos
Global: @Calorie
MA Arcs in 4-star purgatory: Four in a Row (#2198) - Hostile Takeover (#69714) - Red Harvest (#268305)
Wanted to pass this on...not sure if it's been mentioned before.
Procs slotted in Elec/ Chain Induction (at least for stalkers) prevent the attack from chaining. For me this happens with the Kin Combat proc. A thread in the stalker forum claims it also happens with the Touch of Death proc.
Sent Castle a PM about it.
Anyone know if this happens for brutes as well?
68 Level 50s, all made the old-fashioned way.
Original: Quasar Lad - Fire/Kin troller. Latest: Asp Kicker - Grav/Poison troller.
Completed the "Full Alty Challenge" - level 50 in every archetype, and "Alty's Ultimate Power Challenge" - level 50 in every available powerset in the game.
Member of the Repeat Offenders
Apologies if I missed this one in the text...it appears that a damage proc in Lightning Storm rolls to hit the caster too. I didn't notice it really until I dropped the purple damage proc into it, now I regularly take 107 points of damage when I summon up a storm. (It starts to hurt when you take 3 in a row.)
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Does Decimation: Chance for Buildup actually work? And if so, how do you know?
I have it in my Dominator's Psionic Dart, which gets used many times per fight. Over five hours of play (not lk'd/mal'd), I've seen no visual indication of anything happening. I kept the combat monitor open for tohit and damage, and saw not a single fluctuation in either value (aside from when I triggered Dom).
If anyone else has seen it work, what does it look like? Since I haven't seen anyone else mentioning this, I'm assuming it must work for most people ... could it be a specific problem with the AT or power?
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There's no visual indication. You'll have to monitor your healing delivered channel (I believe it's that channel, otherwise it's healing received) and watch for the text "Your attack strength has increased temporarily" or something similar. The build up only lasts for 5.25 seconds, and has only a 5% chance to fire, but AFAIK it's working properly.
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Just a long overdue followup to say thanks for this! Monitoring the Healing Delivered channel does indeed reveal that the proc is going off every now and then.
Given the tiny bonus duration and the lack of control over when it kicks in, though, I've concluded that it's basically worthless. Even if there's no other power that needs the slot, the Ranged Defense set bonus from a 6th Thunderstrike IO would be far more valuable ...
Has anyone confirmed whether the "one check per ten seconds" rule applies to a proc slotted in a pet with multiple qualifying powers?
For example, I have the Dark Watcher proc slotted in Dark Servant, who has one qualifying toggle (Chill of the Night; the pet version of Darkest Night apparently doesn't inherit tohit debuff enhancements) and three qualifying attacks. Do all the attacks each get a normal individual chance to fire the proc, or does the check for Chill of the Night suppress the proc from firing in the other powers for the next ten seconds?
I've also been assuming that as long as none of the qualifying powers is a toggle, e.g. for Achilles' Heel proc in Fly Trap, all the powers get the full normal independent chance to fire the proc. But has anyone empirically confirmed this? Just curious ...
Armageddon chance for fire damage when slotted in Lighting Rod does damage to the caster. Castle please fix this and I will give you half of my beard now and 75% of the gross proceeds that come from me competing in beard offs.. men beard competitions it doesn't get any more beardmazing then that.
Sorry if this one has been posted, but I did a search and it didn't pop up:
Radiation Infection is a Defense Debuff that will let you enhance with Defense Debuff SOs, and slot Defense Debuff IO Sets, but if there's any effect of a DD IO, it isn't showing up on the detailed info menu...
I'm no number cruncher, so I couldn't say if it's applying a debuff without reporting it, or if it's really not applying the debuff.
Also haven't tested whether non defense-debuff enhancements in defense debuff sets work or not, either--I bought a DD IO and slotted it, and it doesn't appear to do anything.
Uh... never mind. Now it's showing up.
Better go find my meds. I'm hallucinating again, I think. x.x;
<QR> Has anyone noticed if any of the procs that currently do nothing at all on live are working in i13?
For example, does the [Triumphant Insult: Chance to do nothing] proc actually inflict a stun now?
Dr. Todt's theme.
i make stuff...
When slotted in Trip Mine, Armageddon: Chance for Fire Damage does its damage to the caster as he or she sets the mine.
It's been like this since i10, and I was hoping it would be fixed by now.
I have discovered that if I jump off a really tall building, then set a trip mine, I can defeat myself.
Please... Please fix this.
should we do an update for this with I13? like a complete overhaul? The patches between I12 and I13 did some fixes, too.
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should we do an update for this with I13? like a complete overhaul? The patches between I12 and I13 did some fixes, too.
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Is that possible? Can we do that? That would be nice.
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should we do an update for this with I13? like a complete overhaul? The patches between I12 and I13 did some fixes, too.
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I think it would be a good idea, if only in the hopes that more activity in the thread will encourage Posi to move the priority for broken IOs from "when hell freezes over" up to "when pigs fly".
Kosmos
Global: @Calorie
MA Arcs in 4-star purgatory: Four in a Row (#2198) - Hostile Takeover (#69714) - Red Harvest (#268305)
I slotted Achilles' Heel: Chance for Resistance Debuff in both Infrigidate and Sleet on my Cold/Cold Defender.
I see the notice "You reduce your targets damage resistance temporarily" in the Combat log when I use Infrigidate as I expect, but I never see it fire in Sleet.
Is this a known issue?
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I slotted Achilles' Heel: Chance for Resistance Debuff in both Infrigidate and Sleet on my Cold/Cold Defender.
I see the notice "You reduce your targets damage resistance temporarily" in the Combat log when I use Infrigidate as I expect, but I never see it fire in Sleet.
Is this a known issue?
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Sleet would be a psuedo-pet. The combat log is a bit picky about which pseudo-pet effects get recorded there and which don't. (I don't have it, but I'd bet Sleet doesn't normally report what targets it debuffs.)
Usually I'd suggest looking for the -Res orange triangles, but Sleet is putting those up anyways. hmm... how about testing it in PVP? Have a friend watch their Real Numbers, and see if they ever get a 2nd debuff after a few applications of Sleet.
[u]Soulbound Allegiance: Chance for Build up. [u]
Does not work with Fire Imps on Fire Control.
I slotted this and tested on the same mobs with no buffs to damage on imps and their damage never was effected over the course of fighting for over 30 minutes straight.