Drops II


9thcircle

 

Posted

It would be very farmable, which is why I like the idea of adding a Pool B drop to Safeguards/Mayhem's for the mission holder but restricting the drop from those missions to once per day, similar to the HO limit in the LRSF. The Pool B drop could even be restricted to lvl 45+, so that it's only available to those character who no longer have Story Arcs available.


 

Posted

I was getting experience from it, I remember that much.

DM/DA, and as I recall the cabal has a lot of KB!

About six of us, balanced team. Only problem we had is on the third Mary it bugged/we lost track of her minions, and wouldn't respawn Mary. We reset, and it went fine. Probably about 30-35 minutes for the run that worked.

And, I like stealth, so I went and got Superspeed on my scrapper, so no Acrobatics.


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.

 

Posted

I like the idea of:

In addition to story arcs, whenever you get a Mission Complete, if you have finished 18 missions and it has been 18 in-game hours since you last got a B drop, you get a B drop.

That way, doing Story Arcs is still the best way to get Story Arc drops, but you are also guaranteed to get them from normal missions. It also doesn't discourage teaming, because you can be teamed for the normal missions.

Finally, it doesn't encourage people to bore themselves into burnout by farming missions or AFKing, because neither will speed up the process.

The numbers can be adjusted according to how plentiful the Devs want B drops to, uh, be.


Story Arcs I created:

Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!

Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!

Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!

 

Posted

I like the idea of the system datamining souvenirs if you do decide to use story arc ones, also you could just make story arc ones and TF or trial ones interchangable.

I know many keep saying these kinds of things but if you can make it so it only does the analysis when you login that character or click something maybe that would make the coding aspect of it easier?


 

Posted

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It would be very farmable, which is why I like the idea of adding a Pool B drop to Safeguards/Mayhem's for the mission holder but restricting the drop from those missions to once per day, similar to the HO limit in the LRSF. The Pool B drop could even be restricted to lvl 45+, so that it's only available to those character who no longer have Story Arcs available.

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I like this idea but I see a problem. It's much faster to blitz through a few radio missions and then save the bank, rinse repeat, than to go through a full story arc. Also Safeguard/Mayhem missions already have rewards which have been balanced against the risk and time needed. Adding a new reward to these missions changes the balance the devs have created. I would make this system only work for level 50s who have lost the exp reward from these missions. And also require that all side missions be completed to get the recipe to slow the farming. Might even need more restrictions.
I see B recipes for level 50s being like the Isolator badge. There should be a way to get them, but it should be very difficult.


"What part of Chaotic Evil don't you uinderstand" `Stevil

 

Posted

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It would be very farmable, which is why I like the idea of adding a Pool B drop to Safeguards/Mayhem's for the mission holder but restricting the drop from those missions to once per day, similar to the HO limit in the LRSF. The Pool B drop could even be restricted to lvl 45+, so that it's only available to those character who no longer have Story Arcs available.

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I like this idea but I see a problem. It's much faster to blitz through a few radio missions and then save the bank, rinse repeat, than to go through a full story arc. Also Safeguard/Mayhem missions already have rewards which have been balanced against the risk and time needed. Adding a new reward to these missions changes the balance the devs have created. I would make this system only work for level 50s who have lost the exp reward from these missions. And also require that all side missions be completed to get the recipe to slow the farming. Might even need more restrictions.
I see B recipes for level 50s being like the Isolator badge. There should be a way to get them, but it should be very difficult.

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If you have already done the story arc, why should it be extra hard to get the reward?

I say, add them to bank missions. You have to do a bunch of newspaper missions, then finally get one bank mission. I think making it only for the 45+ or even 47+ level bank mission would be good, as its really a way to allow level 50's to get this reward.


 

Posted

How about adding them to side mission rewards? Particularly, the ones where you save the stores from being robbed. It's very infrequent at low levels, and still takes some luck at the high levels to:
-Get the safeguard
-Get the correct side mission
-Get the recipe reward
-Get the correct recipe


 

Posted

For Safeguard/Mayhem mish's... I would vote no. I farm Mayhem's daily. It takes 20 ish min to do the newspaper mish's to get the mayhem and I can stay inside a mayhem for over an hour and a half before getting bored of chasing people around with pompom's. If they do, I would say maybe the uncommon drops or recepies.


 

Posted

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For Safeguard/Mayhem mish's... I would vote no. I farm Mayhem's daily. It takes 20 ish min to do the newspaper mish's to get the mayhem and I can stay inside a mayhem for over an hour and a half before getting bored of chasing people around with pompom's. If they do, I would say maybe the uncommon drops or recepies.

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Uncommons are all Pool A - from generic enemy defeats. So are Commons, and a good number of the Rares.

And, 20 minutes for four newspaper missions? So? It took me maybe thirty minutes to do the WHOLE of Doc Buzzsaw's first arc. Another twenty or so to do her second arc.

That would've been two legit Pool B drops right there, in fifty minutes.

So I say, so what if you can open a Mayhem every twenty minutes, and complete it in as little as five minutes ...? It's not like COV story arcs are many-hours-long affairs, by and large.


 

Posted

Mayhem/Safeguards are very easy to generate and do. Get your policeband/newspaper mission. Stealth or run to the end and do thta room. Repeat 2 - 4 more times. Do your mayhem/safegaurd mission, repeat. Not difficult at all and I could probably do 2 - 4 of these an hour if I had reason to.


But it's MY sadistic mechanical monster and I'm here to make sure it knows it. - Girl Genius

List of Invention Guides

 

Posted

Will there be a Drops XII or is rocky going to win?


 

Posted

Right, which is why I would only sign on to the idea of Pool B drops in SFGs/MMs if there was a time gate of some sort. Being able to earn a drop every 1-3 days on a level 50 doesn't seem out of the question to me.


 

Posted

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If you have already done the story arc, why should it be extra hard to get the reward?

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Because you've already gotten a reward for story arcs that have already been completed.


"Player First / Villain Second" - Dr_Hetero

"The real pros will never trumpet their experience. They'll lead by example." - Primal

 

Posted

heh, I just did a Safeguard where I retreived a "Dragoon Ball".

So, just tie B drops to collecting 7 Dragoon Balls...


Story Arcs I created:

Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!

Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!

Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!

 

Posted

Forget it! I'd delete the resulting drop just on principle!

Man, I hate that property.


 

Posted

Doctor Brainstorm, you mention that some rare drops will be from Mission/Story Arcs, but as they are currently coded, only the Mission Owner receives Mission Arc rewards. Will this be changed to allow teammates of the Mission Owner to receive Drops and Recipes too?


Quixotik

"I did not say this. I am not here." -Guild Navigator

 

Posted

Personally I would rather see recipies tied to Achievement Badges than story arcs. That way everyone can work towards them together by a LOT of different means but they are still quite limited.

The only problem would be how you would determine the level of the reward. I would think that the reward would have to be tied to the badge in the case of many of the badges NOT to the player's level. Getting the Skulls/Hellions badge at 50 shouldn't entitle you to a level 50 reward. Plus you might not WANT to only get level 50 IO rewards in the case of recipies.

I still think there is a way to make it work with badges though that would actually make them a lot more fun to go after and change the face of the game yet again (lots of outdoor hunting groups again, farmers, etc).

IOs as Story Arc rewards have just as many holes and don't add anything to the game (you already get rewards for doing Story Arcs).


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You can't please everyone, so lets concentrate on me.

 

Posted

hee hee, I can just imagine the "told you sos" from all of the Badge Hunters if that happened...


Story Arcs I created:

Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!

Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!

Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!

 

Posted

Euro Post.

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And how do you explain away "the buffs from sets stack up to 5 times" if your interpretation is correct? No clarification needed. If you have 5 powers that will take a set you can have 5 copies of the set.

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I'm almost certain that means that you can have the same buff from up to five different sets and they'll stack.

As to the original question, though, I'm not sure whether you can slot more than one of a specific set enhancement (in different powers) or just one per character. I'll try to find out from the good Doctor.

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If a power qualifies to take a set, you can slot that set into that power, no matter if you already have that set (or parts of that set) slotted into another power.

Yes, a Thugs/Dark MM can slot Edict of the Master 5 times.

Now to be fair there are SOME Enhancements that are marked as Unique. This means you can only have ONE of that Enhancement slotted in your entire character. These Enhancements give generally a better bonus than if they were stackable (because they are not stackable), but the bonus is not as good as if you had stacked 2 or more of this Enhancement. In other words if a Set Enhancement gave a +10% Hypothetical bonus, the Unique version would be around +15%. Not as good as 2 of them, but still better than one.

Currently, no more than one Enhancement in a set is marked as Unique, but that is subject to change during testing. And only around 10 or so Enhancements (total) are currently marked as Unique.

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So...ten character-unique enhancements. Interesting.


There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.

 

Posted

I can imagine all the "Why do I have to enter a PvP zone to get a badge to get an IO?" complaints if this were to happen. Granted, ther are few achievements restricted to PvP zone content, but some badge-hunters are very persistent in their complaints over those already. Do we want to fuel that fire with even an ounce more angst?

* the big thing is, achievements are quite sizable, possibly beyond the scope the devs have in mind for Pool B. If they were to link Pool B to any badges, it would seem more appropriate for accomplishment badges. Even then, the above obstacle concerning PvP restricted conten stands.

Badges have their own rewards. Explorations give XP, and the right combination of the various pieces grant accolade powers. Those people who say retroactive rewards would be rewarding people with something for nothing would go into group shock if I suddenly had recipes for some combination of the 373 badges I already have.


 

Posted

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heh, I just did a Safeguard where I retreived a "Dragoon Ball".

So, just tie B drops to collecting 7 Dragoon Balls...

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This way we can summon the Eternal Dragoon and get our wish granted!


 

Posted

Accomplishment badges are no different than linking IOs to Story Arcs since you get them the same way, via missions. Only difference is that they are easier to get and present no challenge at all.

The fact that there are more badges than necessary isn't a big deal. They just limit it to to Kill Badges or flag the badges they want to tie IOs to so anyone can tell which ones they are by looking at their badge screen.

The same applies to PvP zones. Don't flag those badges or just do what they do now (you won't want to hunt there, don't go for that reward). Some people will whine unless you hand them everything with sugar on it, so worrying about complaints is pointless.

You just try and suggest the best system you can just as the Devs try and design the best system they can. Nothing will make everyone you just shoot for making a lot of people happy and not totally alienating any group.


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You can't please everyone, so lets concentrate on me.

 

Posted

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Mayhem/Safeguards are very easy to generate and do. Get your policeband/newspaper mission. Stealth or run to the end and do thta room. Repeat 2 - 4 more times. Do your mayhem/safegaurd mission, repeat. Not difficult at all and I could probably do 2 - 4 of these an hour if I had reason to.

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You can do the same thing with many story arc missions too.


Djeannie's Costume Creator Overhaul Wishlist
Carnie Base

"Once the avalanche has started, it is too late for the pebbles to vote" -Kosh

 

Posted

Obviously you're not playing my empathy defender. *cough*

Anyways, I thought there'd be more discussion of the character unique enhancements. *looks around* Huh.


There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.

 

Posted

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Obviously you're not playing my empathy defender. *cough*

Anyways, I thought there'd be more discussion of the character unique enhancements. *looks around* Huh.

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There have been, just not in this thread. Personally I really like the idea and think it will definitely balance out some of those potentially really overpowered enhancers.