Drops II
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Actually, I only heard them say Giant Monsters won't drop recipies. Nothing about AVs not dropping them.
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Actually Brainstorm said this in the very first post of this thread.
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* No specific anything is tied to doing anything specific. This means that completing ANY story arc in the level 20 to 25 range can get you a random rare recipe from Pool B. Defeating ANY entity (no matter if its a minion or a boss) can get you a random recipe from Pool A. This is done this way to ensure a more even distribution of recipes from that Pool. If defeating Archvillains always dropped a Rare, then someone would pull the old "farming AV" trick and suddenly that Rare is more common than Generic Damage Enhancements.
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It sounds from that like AV's probably won't drop rares. Hm, I suppose they have a reasonable chance of droping a normal recipe though. Maybe.
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What he was saying is that if you drop an AV, you have the same chance of getting a common/uncommon/rare recipe from that AV as you would a minion, LT, Boss, or Elite.
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net
Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
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I think the idea is that foes that 'require a group' *cough Ultimus cough* and occur in public areas will not drop Recipes, to avoid having camping issues occur.
AVs and GMs that appear in instances might be a different story.
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Right there in the Drops II thread :
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* Giant Monsters don't drop recipes so they are not farmed for recipes, causing camping issues we are actively trying to avoid. As for reasons to fight Giant Monsters... well the Hive and the Abyss now contain very good reasons to defeat these guys.
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and it followed this :
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* No specific anything is tied to doing anything specific. This means that completing ANY story arc in the level 20 to 25 range can get you a random rare recipe from Pool B. Defeating ANY entity (no matter if its a minion or a boss) can get you a random recipe from Pool A. This is done this way to ensure a more even distribution of recipes from that Pool. If defeating Archvillains always dropped a Rare, then someone would pull the old "farming AV" trick and suddenly that Rare is more common than Generic Damage Enhancements.
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as Giant Monsters are the only exception to the rules of Pool A.
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net
Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
Question: Currently, cashing in 6000 bounty in Siren's Call produces the same option menu as completing a story arc. Is there any chance we could have Siren's bounty as an alternative for Pool B recipes?
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People might want to reconsider complaints about 50s not being capable or rerunning level 1-25 content. It is unlikely a level 50 would utilize a level 15 recipe considering the %enhancement. It is more likely that established 50s would place this material on low level alts. The devs have not been very encouraging of 50s bank rolling lowbies in the past. I don't see that changing.
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People might want to reconsider wether or not some 31+ characters might want to use a 10-30 SET, irrespective of having the most Uber bonusses possible for IOs ... BECAUSE OF THE SET BONUSSES, and some of the not-percentage-based enhancements available.
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Which sets are those? Of the known sets, the following seem to fit your criteria.
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Commanding Presence (5, Lvl 10-30)
Acc/Dam - Acc/End - Dam/End - Acc/Dam/End - Aura Taunt & Placate Resistance for Pets
Set Bonuses :
2 enhancements: +Recovery
3 enhancements: +HP
4 enhancements: +END
5 enhancements: +Def(AoE)
.
Steadfast Protection (3, lvl 10-30)
End/Res - Resist & +Def - +Knockback/up Protection
Set Bonuses :
2 enhancements: +Recovery
3 enhancements: +HP
.
Karma (3, Lvl 10-30)
Def/End - Def/Rech - +Knockback Protection
Set Bonuses :
2 enhancements: +Debt Protection
3 enhancements: +HP
.
Kismet (5, Lvl 10-30)
Def/End - +7.5% ToHit - Def/End/Rech - Def/Rech - End/Rech
Set Bonuses :
2 enhancements: +Recovery
3 enhancements: +Res(Confuse)
4 enhancements: +Debt Protection
5 enhancements: +Recharge
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Are there any others I'm forgetting?
The level 10-30 set bonuses seem more designed to fill holes characters have during low levels (lots of +recovery to help until Stamina comes along, Knockback protection until one can get Acrobatics, AoE Defense for /SR scrappers until they can get Evasion, etc.) The individual bonuses, like +7.5% ToHit, will become superfluous as one attains higher levels and completes multiple sets with +ToHit as a set bonus.
Ultimately, I think people are overstating the importance of low level IOs and sets to higher level characters.
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Are there any others I'm forgetting?
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Healing set: Regenerative Tissue. +20% Regen Rate from one of it's IOs.
Confuse set: Cacophony. PROC for energy damage.
Sleep set: Induced coma. PROC for recharge slow.
Slow set: Impeded Swiftness. PROC for Smashing damage.
Hold sets: Neuronic Shutdown. PROC for Psionic DOT.
... and several others.
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The level 10-30 set bonuses seem more designed to fill holes characters have during low levels (lots of +recovery to help until Stamina comes along, Knockback protection until one can get Acrobatics, AoE Defense for /SR scrappers until they can get Evasion, etc.) The individual bonuses, like +7.5% ToHit, will become superfluous as one attains higher levels and completes multiple sets with +ToHit as a set bonus.
Ultimately, I think people are overstating the importance of low level IOs and sets to higher level characters.
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I don't know why you think people would not want these things in addition to or instead of the things you mention. More endurance? Why just take Stamina when you can add +recovery IOs to it? Hate taking Stamina? Replace it with IOs. Hate being "forced" to take Acrobatics on your Fire Tanker? Use Prot(KB) IOs.
These aren't things you just don't want any more because you're 30+ or 40+. They're things you want even more, because you know really feel the limitations of the fact that you only have so many more power picks to go, or can't squeeze any more out of the powers you do have because of limited slots.
These things aren't wants we outlevel, but the devs are saying we have to outlevel getting them as drops when "younger" characters have no such limitations.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
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Are there any others I'm forgetting?
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Healing set: Regenerative Tissue. +20% Regen Rate from one of it's IOs.
Confuse set: Cacophony. PROC for energy damage.
Sleep set: Induced coma. PROC for recharge slow.
Slow set: Impeded Swiftness. PROC for Smashing damage.
Hold sets: Neuronic Shutdown. PROC for Psionic DOT.
... and several others.
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I would surmise the +regen IO in Regenerative Tissue will be trumped by the +regen/+recovery IO in Numina's Convalesence, which conveniently opens up at level 30. Especially since the first set bonus for Numina's Convalesence is yet more +regen. I didn't mention the Chance of [X] procedures because I wouldn't put much faith in them unless you can stack several of the same kind. So really, what low level IOs are really going to be coveted by higher level characters?
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The level 10-30 set bonuses seem more designed to fill holes characters have during low levels (lots of +recovery to help until Stamina comes along, Knockback protection until one can get Acrobatics, AoE Defense for /SR scrappers until they can get Evasion, etc.) The individual bonuses, like +7.5% ToHit, will become superfluous as one attains higher levels and completes multiple sets with +ToHit as a set bonus.
Ultimately, I think people are overstating the importance of low level IOs and sets to higher level characters.
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I don't know why you think people would not want these things in addition to or instead of the things you mention. More endurance? Why just take Stamina when you can add +recovery IOs to it? Hate taking Stamina? Replace it with IOs. Hate being "forced" to take Acrobatics on your Fire Tanker? Use Prot(KB) IOs.
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Because it's likely that you're going to need a good amount of specialized IOs to provide the same effect that the corresponding power would, and slotting those takes away from the effectiveness of the power you slot it into. There will be a balancing act in trying to shoehorn enough +recovery effects between IOs and sets to be able to avoid taking Stamina. And once you reach that point, you might find yourself lacking in damage output or some other valuable attribute because of it.
Then the complaint will be along the lines of "I hate being forced to take Assault to make up for the +recovery I slotted into my attacks instead of damage so that I could skip Stamina."
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These aren't things you just don't want any more because you're 30+ or 40+. They're things you want even more, because you know really feel the limitations of the fact that you only have so many more power picks to go, or can't squeeze any more out of the powers you do have because of limited slots.
These things aren't wants we outlevel, but the devs are saying we have to outlevel getting them as drops when "younger" characters have no such limitations.
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Yes, knockback protection is something a Fiery Armor or Dark Armor character wants all the time. But that's a very specialized need. Fortunately, the possibility of getting that particular IO through trading and selling is higher, because all the SR, Regen, Invuln, Stone Armor, Ice Armor, Energy Armor and Ninjitsu melee characters who wind up with that recipe are not going to be interested in slotting them at all.
I'm not a fan of the exclusivity of Pool B, but neither do I think rewards should be handed to my higher level characters merely for the hard work of logging in.
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Question: Currently, cashing in 6000 bounty in Siren's Call produces the same option menu as completing a story arc. Is there any chance we could have Siren's bounty as an alternative for Pool B recipes?
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No PVP solution to a PVE problem, please.
Especially since the people that are going to have the IOs no matter what it takes will be the hardcore PVPers.
I already detest the amount of PVP baiting that is already in the game, and that is the only thing this sort of suggestion will do: make more bait for the hardcore PVPer.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
i agree with one of the previous posters..this title is better.
i guess in this case miracles would be wentworth's
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Question: Currently, cashing in 6000 bounty in Siren's Call produces the same option menu as completing a story arc. Is there any chance we could have Siren's bounty as an alternative for Pool B recipes?
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No PVP solution to a PVE problem, please.
Especially since the people that are going to have the IOs no matter what it takes will be the hardcore PVPers.
I already detest the amount of PVP baiting that is already in the game, and that is the only thing this sort of suggestion will do: make more bait for the hardcore PVPer.
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I'm not disagreeing with you here.
I've earned a grand total of...2 SO's through SC PVP myself. The similarity in the menu is uncanny - and if there's some sort of code sharing between one menu and the other, there's the off-chance of story arc inventions leaking into the PVP rewards menu.
Probably won't happen - but something to watch out for.
I just wanted to "warn off" Doc Brainstorm and his minions BEFORE they head down that path .
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
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I would surmise the +regen IO in Regenerative Tissue will be trumped by the +regen/+recovery IO in Numina's Convalesence, which conveniently opens up at level 30. Especially since the first set bonus for Numina's Convalesence is yet more +regen. I didn't mention the Chance of [X] procedures because I wouldn't put much faith in them unless you can stack several of the same kind. So really, what low level IOs are really going to be coveted by higher level characters?
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Unless the devs make these IOs mutually exclusive, there is no "trump". You are at your best if you slot them all.
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Because it's likely that you're going to need a good amount of specialized IOs to provide the same effect that the corresponding power would, and slotting those takes away from the effectiveness of the power you slot it into. There will be a balancing act in trying to shoehorn enough +recovery effects between IOs and sets to be able to avoid taking Stamina. And once you reach that point, you might find yourself lacking in damage output or some other valuable attribute because of it.
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What looks easier and less costly in terms of opportuinity cost to you?
[*] Slot entire (sub)sets of set IOs in given powers. Remember that many sets taken singularly provide less pre-bonus benefit in a given power slotted optimally with SOs, and much less benefit than a power slotted with HOs.[*] Cherry pick special IOs that take a single slot apiece and provide bulk benefit to the character.
I know which looks more optimal to me. And lets be fair here - this particular topic has a lot to do with optimization. Not everyone needs or wants to min/max, but what we're looking at is that the drop system appears to provide min/max opportinities to new characters who level up after I9 that are denied, say, to an extant level 40+. Note that I said the drop system. I am not satisfied that being level 30/40+ dictates that, should I want these options I must rely on Wentworths simply because I am 40+.
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Yes, knockback protection is something a Fiery Armor or Dark Armor character wants all the time. But that's a very specialized need. Fortunately, the possibility of getting that particular IO through trading and selling is higher, because all the SR, Regen, Invuln, Stone Armor, Ice Armor, Energy Armor and Ninjitsu melee characters who wind up with that recipe are not going to be interested in slotting them at all.
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Again, I have to ask why does an extant level 40+ have to wait for these drops to drop, percolate through the "economy", and be found at Wentworths or the Black Truck? What game mechanic, balance guideline, or reasonable economy makes that approach (which I deem inherently unfair) a good implementation?
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I'm not a fan of the exclusivity of Pool B, but neither do I think rewards should be handed to my higher level characters merely for the hard work of logging in.
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That's hyperbole and no one reasonable is asking for that. What is being asked for is equal drop-based opportunity invariant of what level your character happens to be whan I9 comes into play.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
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Again, I have to ask why does an extant level 40+ have to wait for these drops to drop, percolate through the "economy", and be found at Wentworths or the Black Truck? What game mechanic, balance guideline, or reasonable economy makes that approach (which I deem inherently unfair) a good implementation?
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The question is: what % of players do the Devs want to be fully outfitted with these.
It sounds like the Devs may have learned a lesson from Hamidon here. If these are as great as they seem and in unlimited supply, a small % of players will farm them 24/7 until they are perceived as being unbalanced and Uber, thus triggering another 'nerf wave' a year from now.
A small % of them dropping just makes the grind longer and results in more player burnout. The player needs to B guaranteed a drop, but not an infinite supply based on how much they grind. The players would hate the grind, the Devs would hate the 'power inflation'.
UNLESS you are limited to acquiring 100 or less of these drops IN YOUR LIFETIME. Now, everyone only gets 10 or so of the really uber recipes that they really want. Only with some serious wheelin' and dealin' are you going to get more. The pool B slotters never become the 'new standard'...everybody has 5 to 20 of these slotted with various degrees of efficiency and less than .1% of active players have more than 30, let alone 88.
This also explains why you only get B drops from your own Story Arc missions: you can't farm other peoples missions to go above the 100 chances per character.
I think it's a great design.
Look at the +20% Regen IO Recipe. If you get 4 of those, it's awesome. But if they are 1 drop out of 30 in the pool, and you only get to go to that pool 100 times ever, what are your chances of seeing more than 2?
Now this does encourage people to roll alts and run them through Story Arcs. But what's wrong with that? It may encourage more soloing through Arcs, but it will also encourage more teaming for TFs and Trials.
A viable alternative would be to limit B drops to something like 1 per week.
Story Arcs I created:
Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!
Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!
Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!
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Unless the devs make these IOs mutually exclusive, there is no "trump". You are at your best if you slot them all.
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No, you'll be hurting yourself in the process. Let me use an Invuln scrapper and take Aid Other and Aid Self. I use three slots in DP, AO, and AS each for the following:
+ Recovery (Miracle): +12.5% to base recovery
+ Recovery/+Regeneration (Numina's Convalescence): + 15% to base regeneration, + 9.4% to base recovery
+ Regeneration (Regenerative Tissue): +20% to base regeneration
Assuming that all stacks, you're getting 35% +Regen and 21.9% Recovery per power. Times three it comes to 105% Regen and 65.7% Recovery. Congrats, you've exceeded the benefits of Health, but not Stamina, and now you have only at most three slots in Aid Self and Dull Pain to use for actual healing. Are you really feeling eager to slot powers like this?
For my money, at high levels I'll use just the +Regen/+Recovery IO in each and wind up with +28.2% Recovery and +45% Regen, which is just above unslotted Health. I don't have to add slots to Aid Other at all and I have five slots at most in Aid Self and Dull Pain to keep them effective at their designed purpose. And I'll still take the Fitness pool, thanks.
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What looks easier and less costly in terms of opportuinity cost to you?
[*] Slot entire (sub)sets of set IOs in given powers. Remember that many sets taken singularly provide less pre-bonus benefit in a given power slotted optimally with SOs, and much less benefit than a power slotted with HOs.[*] Cherry pick special IOs that take a single slot apiece and provide bulk benefit to the character.
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Option, B, which is why higher level IOs will 'trump' lower level ones almost all the time. Knockback protection seems to be the only example contrary to that, and that's only desirable to a small number of characters.
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I know which looks more optimal to me. And lets be fair here - this particular topic has a lot to do with optimization. Not everyone needs or wants to min/max, but what we're looking at is that the drop system appears to provide min/max opportinities to new characters who level up after I9 that are denied, say, to an extant level 40+. Note that I said the drop system. I am not satisfied that being level 30/40+ dictates that, should I want these options I must rely on Wentworths simply because I am 40+.
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For the apparently 30 total recipes in Pool B, is that really so terrible?
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Yes, knockback protection is something a Fiery Armor or Dark Armor character wants all the time. But that's a very specialized need. Fortunately, the possibility of getting that particular IO through trading and selling is higher, because all the SR, Regen, Invuln, Stone Armor, Ice Armor, Energy Armor and Ninjitsu melee characters who wind up with that recipe are not going to be interested in slotting them at all.
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Again, I have to ask why does an extant level 40+ have to wait for these drops to drop, percolate through the "economy", and be found at Wentworths or the Black Truck? What game mechanic, balance guideline, or reasonable economy makes that approach (which I deem inherently unfair) a good implementation?
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Because the alternative in which people are awarded recipes retroactively will result in an immediate overabundance of Pool B recipes. Remember that there are only 30 or so in that pool. My level 50s each have a good amount of souvenirs, and if I were to get a level 12 IO recipe as a random drop from an early storyline, the chances of me wanting to use it for that character are quite low.
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I'm not a fan of the exclusivity of Pool B, but neither do I think rewards should be handed to my higher level characters merely for the hard work of logging in.
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That's hyperbole and no one reasonable is asking for that. What is being asked for is equal drop-based opportunity invariant of what level your character happens to be whan I9 comes into play.
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Everyone who is asking for retroactive drops based on souvenirs is asking for just that.
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Question: Currently, cashing in 6000 bounty in Siren's Call produces the same option menu as completing a story arc. Is there any chance we could have Siren's bounty as an alternative for Pool B recipes?
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Sounds good to me.
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Question: Currently, cashing in 6000 bounty in Siren's Call produces the same option menu as completing a story arc. Is there any chance we could have Siren's bounty as an alternative for Pool B recipes?
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Sounds good to me.
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And sounds bad to everyone who doesn't like pvp.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
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Question: Currently, cashing in 6000 bounty in Siren's Call produces the same option menu as completing a story arc. Is there any chance we could have Siren's bounty as an alternative for Pool B recipes?
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Sounds good to me.
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And sounds bad to everyone who doesn't like pvp.
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Which makes no sense to me.
So I play PvE and I get it from arcs. He plays PvP and gets it from bounties. So what?
Perhaps those who oppose don't know how the bounty system works in Sirens? Or I having only done one bounty am not seeing how it would be a PvP exploit?
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
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Assuming that all stacks, you're getting 35% +Regen and 21.9% Recovery per power. Times three it comes to 105% Regen and 65.7% Recovery. Congrats, you've exceeded the benefits of Health, but not Stamina, and now you have only at most three slots in Aid Self and Dull Pain to use for actual healing. Are you really feeling eager to slot powers like this?
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It's great that you have counter examples, but that does nothing for the pro examples. Lets take a Regen Scrapper. There's a lot of give and take over whether to ever slot Fast Healing. If you take Health that's another power you have a lot of slack on whether you bother slotting. Now, instead of slotting Heals in these powers, which give you +33% off the base, you could now slot straight up +Regen IOs. You get the best return out of slotting no Heals in these powers and slotting them only with +Regen IOs.
Also, for your example of an Invuln Scrapper, don't forget that he too can slot Health and even Rest with these IOs. Why gimp Aid Self to get these benefits?
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Option, B, which is why higher level IOs will 'trump' lower level ones almost all the time. Knockback protection seems to be the only example contrary to that, and that's only desirable to a small number of characters.
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I think I've covered this, above.
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I am not satisfied that being level 30/40+ dictates that, should I want these options I must rely on Wentworths simply because I am 40+.
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For the apparently 30 total recipes in Pool B, is that really so terrible?
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I'm sorry, but I'm going to try and head off a mediocre or bad implementation before it happens. "Not so bad" isn't good enough for me. Unless someone comes along and tells my why the limitation is a good idea I'm not happy with an implementation that not only has holes in it, but those holes impact the most active and loyal customers most.
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Again, I have to ask why does an extant level 40+ have to wait for these drops to drop, percolate through the "economy", and be found at Wentworths or the Black Truck? What game mechanic, balance guideline, or reasonable economy makes that approach (which I deem inherently unfair) a good implementation?
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Because the alternative in which people are awarded recipes retroactively will result in an immediate overabundance of Pool B recipes.
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If your position is based soley on countering people who want that solution then consider that there are other solutions that have been offered, such as attaching this pool to other activities, making sure that people exemplared into those activities can get lower level drops, etc. Not everyone is asking for retroactive reward, in no small part because there are clear implementation issues with how it could even be done.
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Everyone who is asking for retroactive drops based on souvenirs is asking for just that.
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Again, you seem to be arguing as if everyone is asking for that.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
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Question: Currently, cashing in 6000 bounty in Siren's Call produces the same option menu as completing a story arc. Is there any chance we could have Siren's bounty as an alternative for Pool B recipes?
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Sounds good to me.
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And sounds bad to everyone who doesn't like pvp.
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If it is exclusive to PvP, yes, that would be bad. However, I don't see it as a problem if it is in addtion to a decent PvE solution.
I want a '57 Chevy. GM decided they wanted to limit the availablility of '57 Chevies by stopping production. I now have to decide if my desire for a '57 Chevy can overcome the financial burden of obtaining one.
Sounds like Pool B
In order to get some of those nifty set bonuses, you will have to suboptimally slot powers > self nerf your own power. Each set reads like "This is what we wanted when we made ED." Not only is this going to limit the usefullness of the slotted power, it is going to limit where you can place slots.
"I normally don't slot SJ, but if I put 3 slots there I can get a 1% HP bonus. Hmm, do really need 3 damages slotted in any attack?"
Chasing the set bonuses for optimization is like chasing your own tail. It probably won't get you very far. If you do maage to catch it, you have just bitten yourself on the tail.
Remember:
1) Most sets will be completely and wholly available via Pool A
2) We, the players, have zero idea hopw many recipes Pool B, C, or D will contain
3) We, the players, have zero idea which recipes Pool B, C, or D will contain
I personally understand and agree with a retroactive reward. I will not complain if it doesn't happen though. My 50s don't have any need for additional power (I throw all the HOs I get into the SG bin already, since 5-10 HOs is all I have any desire for on any of my toons) and my toons still trying for lvl 50 have the opportunity to get Pool B access via any unfinished arcs once i9 goes Live. Heck, I will even continue closing arcs in the meantime.
The PvP reward from SC is something I would not have a problem with, but don't see happening considering the fact that anti-PvP seems to be the squeekiest wheel. Heaven forbid anyone have a good reason to try something new. At least bounty actually requires PvP to achieve, rather than running through a PvP Zone with a big white flag and trumpets calling for every PvP butmuntcher to jump you while running from one random location to another in order to appease badge greed.
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Question: Currently, cashing in 6000 bounty in Siren's Call produces the same option menu as completing a story arc. Is there any chance we could have Siren's bounty as an alternative for Pool B recipes?
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Sounds good to me.
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And sounds bad to everyone who doesn't like pvp.
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If it is exclusive to PvP, yes, that would be bad. However, I don't see it as a problem if it is in addtion to a decent PvE solution.
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At this point, a decent PvE solution doesn't exist.
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net
Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
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Question: Currently, cashing in 6000 bounty in Siren's Call produces the same option menu as completing a story arc. Is there any chance we could have Siren's bounty as an alternative for Pool B recipes?
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Sounds good to me.
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And sounds bad to everyone who doesn't like pvp.
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Which makes no sense to me.
So I play PvE and I get it from arcs. He plays PvP and gets it from bounties. So what?
Perhaps those who oppose don't know how the bounty system works in Sirens? Or I having only done one bounty am not seeing how it would be a PvP exploit?
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Ok, as stated above, the proposal suggests this would be a "Fix" to the lack of ability to get Pool B drops from Story Arcs.
As such, that is a BAD IDEA. Knowing the developers, they'll go, "Hey, for those that can't get the pool B drops from story arcs can always PVP, let's do it!" and then stop looking for PVE solutions to the problem.
I did NOT say this was an exploit. I have upthread said that those that would most likely benefit from such a "fix" would only be the hard-core PVPers that already through other means pretty much farm the heck of that kind of system.
Let me put it another way (numbers for illustration purposes only):
Let us say that doing the Lord Recluse Strike Force gave a drop that gives a +50% increased effectiveness to batteling the Heroes. Now the 2nd run would be easier, and you gain an additional +50% bonus, making the 3rd run easier. And so on until those that repeatedly do the SF can do the strike force in under 30 minutes. So the developers seeing that it is being beaten "too fast" increase the difficulty. After a few of these adjustments, the only ones doing the Strike Force would be those that are "Hard Core", leaving everyone else out in the cold.
I seem to recall the developers have already stated that the hard core PVPers will most likely be the ones maxing out on inventions anyways, so it follows that people that are not hard core will be toast entering Sirens Call if this is tied to the bounty system.
Also it does NOT address the fact that those who have outlevelled arcs will have less access to Pool B.
(Edited to correct an error in the second last paragraph.)
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
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We'll be spending plenty of time fighting mobs as it is, there's no reason to make us trudge through a long, annoying TF again. At least not to get our first pieces...If we wanna go do it again then cool but those of us that can only bare to do the Hero-side TFs once (or however many times til we got badges) we shouldn't HAVE to do them again to get a piece for doing them...
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I hate to play DEV-il's advocate, but that's the reason they put in the auction houses: so you don't have to run the TFs/Trials to get what you want.
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And to provide a counter point, It seems that the extremely rare recipients from Pools B, C and D are going to be the desireable ones. That is if the devs are true to form. That's OK for C and D. But trying Pool B to story arcs means that there will be a finite supply of those recipies. And the supply is going to be small 40'ish CoH arcs, 12 character per server, X accounts playing on a server. And the number won't be that high as recipies are going to be spread in level range. And to top it off man players have already completed arcs or have out leveled them further limited the supply.
Now you have a very simple Economics 101 situation. Low Supply, High Demands. And if what I surmise about the recipes being highly desireable, demands will be very high. In case people don't get it, Low Supply + High Demand means high prices. I don't want to get into a situation where I'm bidding against a large, active SG with millions or billions of Influece available to its members.
Small, finite supply in a situation like this one is a very, very bad idea.
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Question: Currently, cashing in 6000 bounty in Siren's Call produces the same option menu as completing a story arc. Is there any chance we could have Siren's bounty as an alternative for Pool B recipes?
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Sounds good to me.
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And sounds bad to everyone who doesn't like pvp.
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I'm not a PvPer. I've tried it and I can have a tank or brute and a squishy will kill me, lol.
That said, I wouldn't mind this as long as it was an alternative method to get type B. That is, it was only one of the ways of receiving a type B so that people who had no desire to PvP could still get them.
Make it a route, not a roadblock.
I think the idea is that foes that 'require a group' *cough Ultimus cough* and occur in public areas will not drop Recipes, to avoid having camping issues occur.
AVs and GMs that appear in instances might be a different story.
Story Arcs I created:
Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!
Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!
Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!