MogarDarkjester

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  1. MogarDarkjester

    Drops II

    For Safeguard/Mayhem mish's... I would vote no. I farm Mayhem's daily. It takes 20 ish min to do the newspaper mish's to get the mayhem and I can stay inside a mayhem for over an hour and a half before getting bored of chasing people around with pompom's. If they do, I would say maybe the uncommon drops or recepies.
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    Ok they figgured out what they did wrong, so do they fix it?

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    Dunno, why not ASK?

    People are just ASSUMING that there won't be any change to the LRSF. Do people really think the head developer is going to go out there and say - on record and in public - 'We got this wrong' and then just LEAVE IT?

    I suppose that could be the case, but has anyone actually thought of asking Positron what HE thinks?

    No, everyone just assumes the worst as bloody usual.

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    ROFL..... How many examples of "Yes we know this is broke" do you need? After 3 years of seeing how the devs act I can say I have seen it happen time and again.
  3. I love the "We learned from our mistakes" bit.
    Ok they figgured out what they did wrong, so do they fix it? Hell no, they create another without the need for a specific group build to complete and.... give it to the hero's.

    COV... City of Victoms? Should be called COG.. City of Guneapigs.
  4. MogarDarkjester

    Drops II

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    Question: Currently, cashing in 6000 bounty in Siren's Call produces the same option menu as completing a story arc. Is there any chance we could have Siren's bounty as an alternative for Pool B recipes?

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    No PVP solution to a PVE problem, please.

    Especially since the people that are going to have the IOs no matter what it takes will be the hardcore PVPers.

    I already detest the amount of PVP baiting that is already in the game, and that is the only thing this sort of suggestion will do: make more bait for the hardcore PVPer.

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    I'm not disagreeing with you here.

    I've earned a grand total of...2 SO's through SC PVP myself. The similarity in the menu is uncanny - and if there's some sort of code sharing between one menu and the other, there's the off-chance of story arc inventions leaking into the PVP rewards menu.

    Probably won't happen - but something to watch out for.

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    My whole issue with PVP or PVE is twofold...
    1 ) If a PVP zone will get you a IO or a drop after 2 hours of gameplay and a player take 8-9 hours to complete the Story arch, who comes out ahead? (besides if you know those in the zone you can "friend bounty" all day long and get boatloads)

    2 ) Story arch's are non repeatable. PVP zones you can live in and continually get the drops.
  5. MogarDarkjester

    Drops II

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    I actually wanted to go with Drops II: Drops Harder

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    *sniff sniff*

    Hmm. A faint odor of a positronic suit, there. Must be my imagination.

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    No way, I would have gone with Drops II: Attack of the Drops.

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    With all the questions and concerns this is what gets more answers by the devs.
    Sorry I sound a bit jaded, but there are alot of people asking alot of very good questions and no real answers coming about other than sidestepping the quesitions.

    That and I am still needing a responce to some IM's that were sent to every red name on the board.
  6. MogarDarkjester

    Top Issues 8.10

    Also the new maps, mobs are able to target and fire through the walls and from one floor to the next.
  7. Ok here is my one post here.
    First off if you want to make a big change like this, why not add something to it.
    Shorten the duration... Fine
    Decrease the damage... O...K...
    Change the AI so that even the above "tweaks" are ineffective... Well isnt that special!
    How bout this. When we set the ground on fire, and the mobs run out, have them.... Stay on fire! you know actually setting them on fire for the duration... If you want have the colision set up so that if they bounce into a mob that mob is set on fire... you know make a change not just reducing the power. This way the tank can at least watch the minions run around burning!!!

    The changes you make to tankers wont chase away alot of players. It is the changes you make to Tankers, Controllers, Blasters etc etc etc while still turning a blind eye to some blantant underpowered sets.