Drops II


9thcircle

 

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If the base value is 2% or more, you're getting less by keeping your level 30 +regen IO. For a /Regen scrapper I can see that easily happening in Reconstruction, Dull Pain, Integration, and Instant Healing. For my money, I'm aiming at using at least four slots from Numina's in all four of those on my Regen. That gives me the +Regen (300%), +HP (250%), and Increased Heal (300%) set bonus on each of those.

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If you have enough of the set and feel you will lose nothing by slotting your power with it.

A Dull Pain slotted with any four of Numina's Convalesence looks to be meaningfully weaker either as a +HP power or it will come back significantly less often than a Dull Pain slotted 3/3 with SOs.

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Hmm. SOs at roughly 38% per single effect. Four slots of NuCon, presume six-slotted power.

3xHeal and 3xRech, from SOs, is ... about 97.2% to each.

To Min/Max four of NuCon's offerings? Heal (+40%), Heal/Recharge (25%/25%), and End/Heal/Recharge (+20%/+20%/+20%). And the "special" one, of course. That gives 85% Heal, 85% Recharge, and 25% Endurance Discount - as well as 15% +regen and 9.4% +recovery.

Set Bonusses, assuming the base values are 1% where applicable, are:

+5% Regen, +4% total hp, +5% to all heals used on you.

Well, the final, net benefit seems to be:
[*] +85% self-Heal[*] +85% recharge[*] -25% Endurance cost[*] +15% Regeneration[*] +9.4% Recovery[*] +4% Hitpoints[*] +5% to effect of all heals used on you (i.e., Reconstruction, Dull Pain itself, and Instant Healing)

... at a cost of ...
[*] 7% self-Heal[*] 12% recharge speed

And oh, hey, think of this: we're comparing to SIX-slotted, right? So, what about those other two slots? Let's throw SOs in there, yes? Probably get about +10% to +15% for Heal and Recharge in both cases. So now, we're at
[*] +100% self-Heal[*] +100% recharge[*] -25% Endurance cost

That's 3% better Heal and Recharge.

And you know what? Let's put the same four IOs into those other click-heals - Reconstruction and Instant Healing. The Set Bonusses become:
[*] +45% Regeneration[*] +28.2% Recovery[*] +12% Hitpoints[*] +15% to effect of all heals used on you (i.e., Reconstruction and Instant Healing)

And with that +15% to all Heals? All three powers become:
[*] +115% self-Heal[*] +100% recharge[*] -25% Endurance cost

... still convinced straight SOs are such a better deal? Of course, getting three copies of those exact four NuCon IOs will not be at all easy, nro cheap; it'll be a stone cold [euphemism for female canine] to do it.

But even just once, in one power, not only does that power work better, but several OTHER powers get small benefits, too.


 

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We also will be actively monitoring datamining on every aspect of this system through all of Training Room and into Live.

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You have a very bad track record at this. Just an example: you saud you'd datamine to keep track of the balance for Trick Arrow / Archery. Yet nothing happened to these set for half a year, until players started screaming about it.


 

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* Some of the sets (the rarer ones), have parts of them that are only attainable by completing a Story Arc.


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Here's my worry. There have been claims that you guys are working on a way for lvl 50s to be able to attain salvage that can only drop via story arcs (since 50s don't get story arcs anymore).

What confuses me is - how did you come up with this plan in the first place? You know there are level 50 characters. You know they can't do story arcs any more. Given those two truths you have to know that making certain salvage attainable only by completing story-arcs will essentially make that salvage all but unattainable for level 50s. Who thought this was a good idea, and why should I trust anyone who didn't see this coming to be able to come up with a solution that doesn't leave level 50s out in the cold?


 

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If the base value is 2% or more, you're getting less by keeping your level 30 +regen IO. For a /Regen scrapper I can see that easily happening in Reconstruction, Dull Pain, Integration, and Instant Healing. For my money, I'm aiming at using at least four slots from Numina's in all four of those on my Regen. That gives me the +Regen (300%), +HP (250%), and Increased Heal (300%) set bonus on each of those.

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If you have enough of the set and feel you will lose nothing by slotting your power with it.

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Naturally, people will work towards what they think is most effective.

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A Dull Pain slotted with any four of Numina's Convalesence looks to be meaningfully weaker either as a +HP power or it will come back significantly less often than a Dull Pain slotted 3/3 with SOs. That difference is going to be hard to make up with 3% and even 6% additive bonuses. If we assume it can be made up by slotting multiple sets of NC or some other set in different powers (which I might expect) now we're into convolving in a need to have additional set bonuses to exceed what we can get from a single special enhancement. The barrier to obtaining those full sets, even if it's just time, is not likely to be trivial.

Compare that to the opportunity cost of slotting one 1-3 lower-level IOs in a low-return power like Fast Healing or Health. It's of course impossible at this point to compare the time requirement for either.

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I didnt mean to imply that I would take slots out of Dull Pain, or any other power that would normally be six slotted for maximum effect.

Dull Pain with a regular 3/3 SO slotting is, judging by the numbers we have so far, less powerful than DP slotted the following way:

+regen/+Recovery, Heal, Heal/Recharge, End/Recharge, Heal IO, Recharge IO (Where the bolded IOs are set pieces from Numina's Convalescence. ) That adds up to 105% Heal (which ED will soft cap), 90% Recharge, 25% End Reduction. Add in the +HP and +Heal Strength set bonuses, and DP exceeds what it can currently do now. One might say "But the recharge time is slightly slower," to which I respond, "Not when other sets give +Recharge set bonuses or IO bonuses."

And there's certainly no way to equal that using lower level IOs.


 

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But even just once, in one power, not only does that power work better, but several OTHER powers get small benefits, too.

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I agree it's mouth watering. But you wouldn't be able to achieve this kind of effectiveness if you have a low level +20% regen IO from another set in each of those powers.


 

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But even just once, in one power, not only does that power work better, but several OTHER powers get small benefits, too.

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I agree it's mouth watering. But you wouldn't be able to achieve this kind of effectiveness if you have a low level +20% regen IO from another set in each of those powers.

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Um, how would putting one +20% Regen into Fast Healing, prevent me from putting those four NuCon IOs into Dull Pain ...??


 

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* Some of the sets (the rarer ones), have parts of them that are only attainable by completing a Story Arc.


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Here's my worry. There have been claims that you guys are working on a way for lvl 50s to be able to attain salvage that can only drop via story arcs (since 50s don't get story arcs anymore).

What confuses me is - how did you come up with this plan in the first place? You know there are level 50 characters. You know they can't do story arcs any more. Given those two truths you have to know that making certain salvage attainable only by completing story-arcs will essentially make that salvage all but unattainable for level 50s. Who thought this was a good idea, and why should I trust anyone who didn't see this coming to be able to come up with a solution that doesn't leave level 50s out in the cold?

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I think the thought process here was the use of Auction Houses to cover level 50s and those that have already completed various Story Arcs. The backlash on the forums seems to have caused them to rethink this quite a bit and go back to drawing boards though.


 

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I am listening to your ideas, but a Flashback system is simply not something we can implement in a timeframe you would all be happy with.

Instead we are looking into other options to get you the Pool B choice so level 50s don't feel gimped.

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It could be as simple as:

if you are beyond a Story Arc, but have completed the Arc, those special drops can come as the result of simple fighting. And any future drops for Arcs will be available as you complete them. If you are level 50, then all the Arc drops for Arcs you've completed will come to you over time by defeating enemies.

If you didn't complete a Story Arc and are passed it then I say tough luck - you should have done your arcs.

That is reasonable and rewards those that took the time to do the Arcs in the first place when there wasn't this kind of incentive.


 

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I am listening to your ideas, but a Flashback system is simply not something we can implement in a timeframe you would all be happy with.

Instead we are looking into other options to get you the Pool B choice so level 50s don't feel gimped.

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It could be as simple as:

if you are beyond a Story Arc, but have completed the Arc, those special drops can come as the result of simple fighting. And any future drops for Arcs will be available as you complete them. If you are level 50, then all the Arc drops for Arcs you've completed will come to you over time by defeating enemies.

If you didn't complete a Story Arc and are passed it then I say tough luck - you should have done your arcs.

That is reasonable and rewards those that took the time to do the Arcs in the first place when there wasn't this kind of incentive.

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Ha, I love this kind of attitude. At what point was doing your story arcs ever stated as the required way to play? I have a 50 that did all his arcs, that I could anyways, and a 50 thats done none. The second was after I got burnt out on doing the same missions over and over again. So I street swept and occassionally helped others when asked. My other like 15 alts could be called a mixture of the first 2; leaning more on the side of having done the arcs.
Anywho, no I don't feel this is an acceptable out for the Devs. Instead everytime I see that quote I wonder, "Would we have a Flashback System, if it had been started on TWO YEARS ago when I first read the idea?"
I'll let the Devs in on a little secret here, I haven't played 40+ characters; counting the ones that I took to the teens then deleted; inorder to do the same things over and over again. I've done it for the customization(powers, costumes, bio). The ones that are still on my account are held for the love of what they do and the 50s with the hope that I'll have more to do with them.
So my solution other than what should have been started on 2 years ago is Change the Arc Completion bonus so everyone gets it.
This would actually solve the 50s issue and would help get stuff into the economy for the auction house to function.

2 cents


 

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I am listening to your ideas, but a Flashback system is simply not something we can implement in a timeframe you would all be happy with.

Instead we are looking into other options to get you the Pool B choice so level 50s don't feel gimped.

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It could be as simple as:

if you are beyond a Story Arc, but have completed the Arc, those special drops can come as the result of simple fighting. And any future drops for Arcs will be available as you complete them. If you are level 50, then all the Arc drops for Arcs you've completed will come to you over time by defeating enemies.

If you didn't complete a Story Arc and are passed it then I say tough luck - you should have done your arcs.

That is reasonable and rewards those that took the time to do the Arcs in the first place when there wasn't this kind of incentive.

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Ha, I love this kind of attitude. At what point was doing your story arcs ever stated as the required way to play? I have a 50 that did all his arcs, that I could anyways, and a 50 thats done none. The second was after I got burnt out on doing the same missions over and over again. So I street swept and occassionally helped others when asked. My other like 15 alts could be called a mixture of the first 2; leaning more on the side of having done the arcs.
Anywho, no I don't feel this is an acceptable out for the Devs. Instead everytime I see that quote I wonder, "Would we have a Flashback System, if it had been started on TWO YEARS ago when I first read the idea?"
I'll let the Devs in on a little secret here, I haven't played 40+ characters; counting the ones that I took to the teens then deleted; inorder to do the same things over and over again. I've done it for the customization(powers, costumes, bio). The ones that are still on my account are held for the love of what they do and the 50s with the hope that I'll have more to do with them.
So my solution other than what should have been started on 2 years ago is Change the Arc Completion bonus so everyone gets it.
This would actually solve the 50s issue and would help get stuff into the economy for the auction house to function.

2 cents

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I'm just throwing out ideas. I don't even think that solution is the right one, I'm just trying to add things to the idea pool.

I don't like the idea that drops are tied to any one activity. All activities should drop the same stuff. You should be able to do nothing but street sweep and have access to all drops. You should be able to do nothing but TFs and be able to get all drops. etc. etc.

I don't have the time to sit and do a TF. If this game is so casual friendly, why is this being punished?

50s can't go back and redo story arcs (which they shouldn't have to do, BTW), why are they being punished?

You honestly want to take your 50 and redo the Dr Vahz story arc? Not me. I already suffered through that with my 50 once. I should get the drop grandfathered-style.

Would they mind refunding my almost 3 years of membership and let me start paying as of Issue 9? I doubt it. Let me get these drops for stuff I've already completed and paid for and drop the TF/Trial/Arc only stuff.


 

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Changing the Arc completion bonus so everyone gets it is not a solution...if the B drops were originally tied to single-player, non-repeatable content for a reason in the first place.

If everyone shares the reward for arcs other than their own, it becomes farmable, which may be other than what the Devs want.

If farmability is not an issue, then your suggestion works, depending on how long it takes them to write the code.


Story Arcs I created:

Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!

Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!

Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!

 

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It kinda breaks the reward/time paradigm they were shooting for, though. Since you'd only have to be teamed for the last mission in order to get the story arc reward (as long as it wasn't your story arc, of course).

(I know there have been/will be suggestions that the server track how many missions you've done on the story arc - that's a pretty difficult problem to solve, though, and unlikely to be something they could get in for I9.)


 

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I don't like the idea that drops are tied to any one activity. All activities should drop the same stuff. You should be able to do nothing but street sweep and have access to all drops. You should be able to do nothing but TFs and be able to get all drops. etc. etc.


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I agree, but I don't think that's where the Devs are trying to take this game.
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I don't have the time to sit and do a TF. If this game is so casual friendly, why is this being punished?


[/ QUOTE ] Actually I don't either; anymore for the past 6 months; but once again I think this is counter to where they've decided the game is heading.
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50s can't go back and redo story arcs (which they shouldn't have to do, BTW), why are they being punished?


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In this case I think maybe the 50s wanting a way to do it themselves was under-prioritized. Not so much as a punishment as just forgotten/ ignored. The consignment houses where to be our access point.
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You honestly want to take your 50 and redo the Dr Vahz story arc? Not me. I already suffered through that with my 50 once. I should get the drop grandfathered-style.


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No, I never meant to imply that I wanted to do it, but that I consider it an acceptable solution for what I see the goal being. The flood on the economy would trivialize these before the economy even got started and I think thats counter to the goal.


 

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Changing the Arc completion bonus so everyone gets it is not a solution...if the B drops were originally tied to single-player, non-repeatable content for a reason in the first place.

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If the B drops need changing too, then change them too. But the arc-only delivery needs changing regardless.

Like a contact in PI/Grandville, with a 50 requirement, that offers a story-arclike series of missions against your choice of a selection of 2-3 groups (so you don't spend a week/month/year straight taking on CoT due to RNG hatred.) Said contact may have a timer to prevent receiving multiple arcs in a set period of time, or require you to do some work for an officer/broker before each series, or both.


 

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Changing the Arc completion bonus so everyone gets it is not a solution...if the B drops were originally tied to single-player, non-repeatable content for a reason in the first place.

If everyone shares the reward for arcs other than their own, it becomes farmable, which may be other than what the Devs want.

If farmability is not an issue, then your suggestion works, depending on how long it takes them to write the code.

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See I don't think they can be so great that they had to be that limiting. If they are then that makes them game-breaking.
I think they'll pan out as nifty little adds that are a bit better than the others.
As for farming, well I don't consider it farmable from the sense that each charcter only gets the mission once and can't reset it.
I will concede that its possible that 7 times more drops may be a bit much added into the economy, but I also think it might be needed to get the consignment houses "working as intended."


 

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It kinda breaks the reward/time paradigm they were shooting for, though. Since you'd only have to be teamed for the last mission in order to get the story arc reward (as long as it wasn't your story arc, of course).

(I know there have been/will be suggestions that the server track how many missions you've done on the story arc - that's a pretty difficult problem to solve, though, and unlikely to be something they could get in for I9.)

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Not at all, as I outlined in another post here is how they could do it and probably pretty easy too as the code exists and may not even need much modification at all.

<ul type="square">[*]New singular NPC that everyone gets on i9 going live. "Anara the Explorer" or some such.[*]NPC uses the same code for "detectives/brokers".[*]NPC's "bar" is set for X missions, where X is how many missions the devs feel is fair before you get a Pool B drop. [*]When "bar" is full you go see the NPC and get a Pool B drop.[/list]
Now the "bar" could also be set for time played and missions done, but time played gets more difficult as they'd have to do some wiggy tracking through invisible infinite badges or some such and that would take way more coding.

Also if they decide that they do not want an infinite way to repeat stuff for Pool B, which the playerbase wants, they could have her stop giving rewards after her "bar" is filled 30 times or so.


Djeannie's Costume Creator Overhaul Wishlist
Carnie Base

"Once the avalanche has started, it is too late for the pebbles to vote" -Kosh

 

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That's ... a remarkably elegant solution, generally speaking.

Still, we don't need new brokers. Just make the Recipe drop an option when completing a Mayhem or Safeguard - when you go back and talk to teh broker / detective. Get a contact or a recipe drop, IOW.


 

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That's ... a remarkably elegant solution, generally speaking.

Still, we don't need new brokers. Just make the Recipe drop an option when completing a Mayhem or Safeguard - when you go back and talk to teh broker / detective. Get a contact or a recipe drop, IOW.

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Then there's no incentive to complete story arcs at all. I don't like the "IO instead of contact" thing a bit. I don't feel the least bit comfortable calling it a bad idea, mind you; just one I don't particularly like.


 

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It kinda breaks the reward/time paradigm they were shooting for, though. Since you'd only have to be teamed for the last mission in order to get the story arc reward (as long as it wasn't your story arc, of course).

(I know there have been/will be suggestions that the server track how many missions you've done on the story arc - that's a pretty difficult problem to solve, though, and unlikely to be something they could get in for I9.)

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Not at all, as I outlined in another post here is how they could do it and probably pretty easy too as the code exists and may not even need much modification at all.

<ul type="square">[*]New singular NPC that everyone gets on i9 going live. "Anara the Explorer" or some such.[*]NPC uses the same code for "detectives/brokers".[*]NPC's "bar" is set for X missions, where X is how many missions the devs feel is fair before you get a Pool B drop. [*]When "bar" is full you go see the NPC and get a Pool B drop.[/list]
Now the "bar" could also be set for time played and missions done, but time played gets more difficult as they'd have to do some wiggy tracking through invisible infinite badges or some such and that would take way more coding.

Also if they decide that they do not want an infinite way to repeat stuff for Pool B, which the playerbase wants, they could have her stop giving rewards after her "bar" is filled 30 times or so.

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/personal_opinion on

Many player suggestions can be viable except they don't seem to fit what the dev's "goals" are for the invention system.

Just guessing, but they mentioned their desire to retain the pool B (storyarc) system which implies (to me) that they don't want any single character to get full IO sets even if they do all storyarcs, tf, trials. I'm sure devs are well aware what tying parts of a IO sets to storyarcs would cause.

Which is why they also stated that they fully expect consignment houses (auction/truck) to fill in the gaps.

They want players NOT to get full sets by themselves or at least with one alt, at the same time fully anticipating players to get components they do not need so they HAVE TO auction.

As someone who doesn't actively pursue content form pool B, C and D, i like your idea since it mostly involves pool A but i don't believe that matches the kind of player activity the devs expect out of using inventions.

It sounds like they want players who want inventions to do all the content types AND auction as well.

/personal_opinion off



Maybe something similar to a tf contact that's new with i9 placed in auction houses for various level ranges to hand out storyarc type missions. These contacts will auto-exemp players like a tf contact but does not require a team to start and only gives the storyarc once per character (hybrid of tf contact/storyarc contact coding)

Since it's a new contact that auto-exempts, no one is left out and it still matches the devs goal of a one-time reward per alt.

P.S. I fully expect to not like the drop system they have in mind since i also don't find auction camping a fun use of my online time and i mainly only do normal missions (pool A) but i think new storyarc contacts that auto-exemp might be a likely option for devs.


 

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That's ... a remarkably elegant solution, generally speaking.

Still, we don't need new brokers. Just make the Recipe drop an option when completing a Mayhem or Safeguard - when you go back and talk to teh broker / detective. Get a contact or a recipe drop, IOW.

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Thank You. I do like many of the ideas you yourself have.

The reason I'm suggesting a single broker type NPC is that this way the developers can control just how many missions they have decided are worth a Pattern B drop. With safeguards they are stuck with 3 at lower levels and 5 at higher levels. That may be too fast for the developers.

Otherwise if 3 or 5 missions are not too much for them I think yours and other's ideas of just doing the mayhems is totally fine. I'd like to see something like that too.

EDIT: Fixed some errors, missed others


Djeannie's Costume Creator Overhaul Wishlist
Carnie Base

"Once the avalanche has started, it is too late for the pebbles to vote" -Kosh

 

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Instead everytime I see that quote I wonder, "Would we have a Flashback System, if it had been started on TWO YEARS ago when I first read the idea?"


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Fair enough. And if they had started it 2 years ago and it got implemented, what wouldn't we have that we currently have? Remember, devs are a finite resource. So is time. Taking a year of development time for a team of devs to create and implement Flashback would mean that same team of devs, over the course of that year, wouldn't have been working on half of the new content we have received over the last 2 years.


 

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Oh, I'm fully aware of that. And if we could get a Dev to answer that I'ld love to hear it.


 

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It kinda breaks the reward/time paradigm they were shooting for, though. Since you'd only have to be teamed for the last mission in order to get the story arc reward (as long as it wasn't your story arc, of course).

(I know there have been/will be suggestions that the server track how many missions you've done on the story arc - that's a pretty difficult problem to solve, though, and unlikely to be something they could get in for I9.)

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Not at all, as I outlined in another post here is how they could do it and probably pretty easy too as the code exists and may not even need much modification at all.

<ul type="square">[*]New singular NPC that everyone gets on i9 going live. "Anara the Explorer" or some such.[*]NPC uses the same code for "detectives/brokers".[*]NPC's "bar" is set for X missions, where X is how many missions the devs feel is fair before you get a Pool B drop. [*]When "bar" is full you go see the NPC and get a Pool B drop.[/list]
Now the "bar" could also be set for time played and missions done, but time played gets more difficult as they'd have to do some wiggy tracking through invisible infinite badges or some such and that would take way more coding.

Also if they decide that they do not want an infinite way to repeat stuff for Pool B, which the playerbase wants, they could have her stop giving rewards after her "bar" is filled 30 times or so.

[/ QUOTE ]

/personal_opinion on

Many player suggestions can be viable except they don't seem to fit what the dev's "goals" are for the invention system.

Just guessing, but they mentioned their desire to retain the pool B (storyarc) system which implies (to me) that they don't want any single character to get full IO sets even if they do all storyarcs, tf, trials. I'm sure devs are well aware what tying parts of a IO sets to storyarcs would cause.

Which is why they also stated that they fully expect consignment houses (auction/truck) to fill in the gaps.

They want players NOT to get full sets by themselves or at least with one alt, at the same time fully anticipating players to get components they do not need so they HAVE TO auction.

As someone who doesn't actively pursue content form pool B, C and D, i like your idea since it mostly involves pool A but i don't believe that matches the kind of player activity the devs expect out of using inventions.

It sounds like they want players who want inventions to do all the content types AND auction as well.

/personal_opinion off



Maybe something similar to a tf contact that's new with i9 placed in auction houses for various level ranges to hand out storyarc type missions. These contacts will auto-exemp players like a tf contact but does not require a team to start and only gives the storyarc once per character (hybrid of tf contact/storyarc contact coding)

Since it's a new contact that auto-exempts, no one is left out and it still matches the devs goal of a one-time reward per alt.

P.S. I fully expect to not like the drop system they have in mind since i also don't find auction camping a fun use of my online time and i mainly only do normal missions (pool A) but i think new storyarc contacts that auto-exemp might be a likely option for devs.

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Well from what I understand of what I've read so far from the different red name posts and whatnot. All pools but B are repeatable content. A you get for killing, C &amp; D you get for doing trials and task forces. These things can be done over and over and over for rewards. So far only Pool B has no repeatable content.

Dr B &amp; the Devs are looking into some sort of solution so that people who have done story arcs already or missed arcs due to grouping all the time and whatnot aren't going to feel gimped when i9 comes out. However they have not told us if they wish for Pool B to be finite for everyone or repeatable.

Due to that unknown specification I came up with what I felt was the most controllable way for the devs to allow Pool B drops for anyone who has/has not done story arcs. Is repeatable or can be made finite and only able to be done X times. Where X is whatever the devs feel comfortable with.

I have no idea what other solution the developers are going to come up with but it is quite possible that the player base (you, me, pax, anyone else, etc..) will come up with a solution that may light a bulb in the developers mind and make them think "hey that's a great idea, we can work with that!".

Bottom Line for this forum is that we all love playing this game and don't want to see bad things or unfair things happen to us or others. We want the best experience possible in our gaming experience for ourselves and others. When a new system like this comes out we all want to make sure it is as fantastic as can be. We wouldn't debate so much if we didn't care.


Djeannie's Costume Creator Overhaul Wishlist
Carnie Base

"Once the avalanche has started, it is too late for the pebbles to vote" -Kosh

 

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Oh there's no question we all love this game and i am rooting for your idea or other similar ideas that ties pool b drops with pool a, since pool a is what i'm exposed to 99% of the time.

But i was just reflecting on this quote from doc brainstorm (emphasis mine):

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Now I hear you guys... you all seem to dislike the Story Arc aspect of this system. I've had some discussions with the team yesterday about what we could do instead, and still keep the flavor of the four pool system

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The "and" suggests to me that they are looking for alternatives to the "current" storyarc system. So i thought a new storyarc system with i9 is somewhat likely since it doesn't disrupt the current system but just adds more of the same "flavor" that any current character 1-50 can use.

Regardless, i'm still hoping for your idea. I like inventions but would rather prefer not to be required to alter my current style of play (normal missions or someone else's) and be required to to do tf, storyarc, trials and auctions to participate in it.

I don't mind more game options to cater to all the different player preferences but "ignore inventions and stay with current system that's 3 years old" is not really a good option to me.


 

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You honestly want to take your 50 and redo the Dr Vahz story arc? Not me. I already suffered through that with my 50 once. I should get the drop grandfathered-style.

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Actually, sure. I really don't mind. After Issue 5/6, none of my older 50s were retroactively awarded Base Salvage drops based on how many missions they'd attended in their careers and the statistical chance of their getting salvage drops along the way. It would have been nice, though a bit more unwieldy than checking their Souvenir lists, but not necessary. Similarly, I don't mind exemping my 50s to repeat lower-level Arc missions that offer the new I9 rewards. All of my 50s scale down well to whatever level.

In fact, I certainly do want to be able to do that, and a Flashback-type system is probably the only feasible way, even if they can't implement it until after I9. It would have to either (1) be a sort of micro-TF that auto-exemps your team and locks you into the Arc missions until complete, or (2) even better, a normal series of play-as-you-wish missions that also auto-exemps the team inside mission doors.

It's something they've said they can't have ready by I9, and I accept that. Probably the best possible interim solution (by no means an easy one) would be a one-time handout that awards recipe drops based on your completed Arc Souvenir list. There's just no practical way to address the "I would have done more arcs if I had known" or the "I would have run more of my own arcs if I had known" problems, though it's unfortunate.

But tying invention salvage drops to Arc completion has created a very nasty situation that can probably only be solved with a Flashback-type system ... if indeed they choose to solve it. I seriously hope they will. Would they be farmable? Somewhat, I guess. I doubt it's a real problem, though. I don't know the system but I doubt the early, short Arcs give recipes nearly as good as the later, longer, not-so-farmable Arcs.


Please try MA arc ID 351455, "Shard Stories: Scavenger's Hunt." Originally created for the Dr. Aeon contest, it explores the wild potential of one of the City's most concept-rich but content-poor settings: the Shadow Shard.