The Future of PvP 2


Abigail Frost

 

Posted

I'd be up for that. Pre 41 is when both sides are more balanced, so that's not a bad idea really. Anything past that you see the pure difference between the villains and the heroes. No matter what you guys try to believe, villain PPPs are just horrible in comparison to the hero epics.

It may also give you an idea of what I was talking about regarding powerset balance. Seriously, roll an energy blaster, then try an ice blaster - you'll see the glaring differences. Play with fly versus combat jumping as well.


There's a fear out there that the invention system will throw things even further out of whack too.

I think a lot of this game's potential lingers on issue 9, and we'd like to see it hopefully sooner than later because a lot of us are getting pretty depressed at the current PvP situation, and PvE isn't doing it for a lot of us anymore. I still do some PvE, but rarely with anyone but friends and I find myself logging off when they're not on now.


 

Posted

[ QUOTE ]
The intention of my post was not to dash all hopes of any change in PvP, but to help illustrate why those changes hadn't been a hot topic with design. I know that a lot of their time, when it isn't currently spent getting Issue 8 out the door, is working on some of the very broad and exciting stuff coming in issue 9 that will add a lot to the game over all (inventions + other goodies).

I do really like the suggestion about trying to re-use the old event where everyone got a level 40 on Training Room to come PvP with. That sounds like it might have some good broad appeal and make for a pretty darn fun weekend. Of course, I haven't investigated it with the dev team and it might not be possible, but still a good idea to follow up on. Besides, I'd like to play a few different Archetypes myself at lvl 40 with a hord of other folks to blast at or along side with. Let's try and focus the discussion on things we can do under the current systems?

[/ QUOTE ]

I'm going to go out on a limb here, and say that many PvPers would be happy just getting the existing PvP options to works correctly first. Mainly, fixing the arena and brute fury off the top of my head.


Here you come with a stupid name like Fixer - brutalkillz_

 

Posted

great lucas can already see lighthouses post being quoted by the anti pvp cartel over and over and over again for ever argument since the dawn of this game.

"OMG they changed another power for pvp!!!1!! Just look at this quote here...."


sigh.


The Kronos has a hold n00b!

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Long and the short of it, while there are some small PvP thingies getting some attention (like _Castle_ posting about Brute Fury in PvP a few days ago) there are not any big PvP issues on the nearer term feature lists.

[/ QUOTE ]

That is the best thing I've heard from a redname in a goodly amount of time. No offense to the PvPers, but imo the devs have already invested way too much time in what is at best a minority interest.

[/ QUOTE ]

QFT

-- War

[/ QUOTE ]

I'm offended. Suppose a red name wrote they won't be spending time on badges (minority group) or bases (another minority group)? We all have opinions on what we'd like the devs to spend time on, but I think it is absurdly rude to come into the PvP forum and essentially kick all the PvPers in the head when a red name has just told them that they don't matter.


[/ QUOTE ]

The intention of my post was not to dash all hopes of any change in PvP, but to help illustrate why those changes hadn't been a hot topic with design. I know that a lot of their time, when it isn't currently spent getting Issue 8 out the door, is working on some of the very broad and exciting stuff coming in issue 9 that will add a lot to the game over all (inventions + other goodies).

I do really like the suggestion about trying to re-use the old event where everyone got a level 40 on Training Room to come PvP with. That sounds like it might have some good broad appeal and make for a pretty darn fun weekend. Of course, I haven't investigated it with the dev team and it might not be possible, but still a good idea to follow up on. Besides, I'd like to play a few different Archetypes myself at lvl 40 with a hord of other folks to blast at or along side with. Let's try and focus the discussion on things we can do under the current systems?

[/ QUOTE ]

I dont think anyone would dispute your enthusiasm, optimism and willingness to work with the community lighthouse.

At least I dont.

The unfortunate reality is that this is fairly standard fare for cryptic. We'll get a new face to tell us what we already know and tell us they'll "look into" issues that we submitted to the last rep who never came back after his internship a year ago.



The very qualities you possess are what this community has been asking for on a VERY modest level from the design team itself for months and months - only to be promptly ignored.

The reaction to a redname posting in the pvp forums should be all the evidence you need for that.

One word: Starved.

Im apprecciative that you want to work within the current system to get things done, Im apprecciative that your even willing to in the first place, believe me.

But the current system is the same broken system we really need to have some compromise and change on - we've already been there, done that and bought the t-shirt.

Do we really have to spend all day dressing up and talking about a pile of dung to take out on a date when we all know that its still gonna be a pile of dung when we get it home?

No offense, seriously - its fairly obvious you mean well.
But the PvP game in CoX doesnt need anymore lipservice and token interest - its a needs a *real* willingness on the part of the designers to engage its community and issues.

Willingness is not something you can give them.


 

Posted

[ QUOTE ]
I do really like the suggestion about trying to re-use the old event where everyone got a level 40 on Training Room to come PvP with.

[/ QUOTE ]
Yes! Yes! That event was an absolute blast and I would LOVE to do it again.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

[ QUOTE ]
[ QUOTE ]
I do really like the suggestion about trying to re-use the old event where everyone got a level 40 on Training Room to come PvP with.

[/ QUOTE ]
Yes! Yes! That event was an absolute blast and I would LOVE to do it again.

[/ QUOTE ]
QFT
Better than (or second only to) the double XP Event!
Waaaay better than like anything else (halloween, christmas, valentines day, the anniversaries, cuppa's going away, rikti invasion, 5th collum-council war)


 

Posted

I think pvp can have some great potential. I'm glad to see lighthouse is peeking into alot of the forum discussions. It took me forever to get to the 70+ posts, yet he has had the name for less then a month. I'm excited about the Brute's Fury.

(sorry if this doesn't contribute much. I'm a quiet pvper.)


 

Posted

My opinion of CoX PvP = Wasted Potential.
When something as simple and non-defining as a frikkin' power pool choice determines the viability of your character in PvP, nevermind what your actual power sets are, it's an indication that the imbalances go way too deep to ever be truly fixed.
Sure, getting the bugs out of the Arena and Base Raids will help to a small degree, but I just don't see PvP ever being a big draw in this game, unfortunately. Mostly due to the lack of balance, both real and perceived.


 

Posted

ok i just read this whole thing(linked from dev digest) and this is really pissing me off the only reason i played wow for any length of time was FOR the pvp. there is little to no end game content here exept to roll another alt. what do you think is going to keep people around? running through the same game for the 500th time? even if you don't give rip about pvp atleast fix what's already there.
"shadow bane didn't do well...EVERYONE MUST HATE PVP LOLOLOLOLOL" this is the vibe i get from anyone near sighted enough not to see the advantages of having a thriving pvp section of the game. you see wows numbers? guess what? it's because of the pvp. raiding mc for the 500th time IS NOT FUN. beating the hell out of someone with that new sword however is
*edit*
i'm not an avid pvper. if i have to have my fix i go play a fps for a bit but there is alot of potential here for pvp since this whole game is something fresh and new. it saddens me to see a new type of sparkle or a greek chest letter taking the lead over it.


 

Posted

[ QUOTE ]
Let's try and focus the discussion on things we can do under the current systems?


[/ QUOTE ]
No offense Lighthouse, but you determined the focus of this discussion with that other post.


"His Imperial Majesty's Minister of Restraints and Leather" -LHF

Two naughty acronym teams / Ascension / Convenient / Artic and the Chillz / Fap / Other teams I can't remember (sorry.. mind is goin')

 

Posted

The code for the insta level 40 event is still sitting around somewhere, just have to convince them its a good idea to use it again.


I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.

 

Posted

I played PvP for a very short time in CoH/CoV and it was enough to see there is NO DIRECTION.

Look we asked for from day one the Arena came out:

1) Capture the Flag
2) Escort/Infiltration type missions
3) Maps like Dustboel in TFC/Quake
4) Maps like 2 Fort or similar

Random blasting of people over and over again means the PvP is pointless.

Have any of you guys EVER played Soldier of Fortune 2? Unreal Tournament? Any of the classic PvP games like TFC/Halflife?

For crying out loud you have the perfect world to implement awesome Infiltration (briefcase) maps. Make instanced 8 man a team maps and you would have leagues starting.

I am at a loss why you have not removed your heads directly from your nether regions. You have such a game and you could make ONE server PvP like many of us said. Set that server to allow picking from ALL powers.

Balance? If every player can pick whatever powers he wants and set his guy at level 40? OMGBBQ you would have them FLOCKING TO PvP.

Many players myself included explained at length why PvP in this game can't work as it is. If any left still remember when PvP was first set in the Test server only - IT WAS PACKED. It went live and like almost everyone predicted - the Arena was empty.

YOU NEED A PvP SERVER.

Then you can have differing rules. Don't give me the garbage - we don't want different builds on different servers.

You currently have at least one Internal test server, the public test server, Live US server and the European servers. All of these have different builds.

Now if you ever want PvP to be more than a joke implement some of these things.


 

Posted

[ QUOTE ]
Random blasting of people over and over again means the PvP is pointless.

[/ QUOTE ]

Yes, yes, and yes.

Here's a little idea, based on what we got up to in CoV Beta:

1. Use the Base Editor to make some well-designed base maps. Small, Medium and Large. Put some turrets in. And some other defences, like repulsors, force fields and so on.

2. Introduce those base maps as arena maps.

3. Let people do base raids in the Arena, using only those pre-set arena maps.

This immediately gives you:

- PvP with an objective

- A way for people to get base raid practice without having to schedule anything with another SG

- Hands-on experience of what the different base features (e.g. turrets) do, so you know what to put in your OWN base

- Something to make people excited about base maps THEY could create

- A different, partly destructible environment for PvP (turrets etc. can be destroyed)

- A way for people with no SG, or only a small SG, to PvP in a base environment

- Lots of raw data to mine, to help balance turrets etc. properly


 

Posted

[ QUOTE ]
[ QUOTE ]
Random blasting of people over and over again means the PvP is pointless.

[/ QUOTE ]

Yes, yes, and yes.

Here's a little idea, based on what we got up to in CoV Beta:

1. Use the Base Editor to make some well-designed base maps. Small, Medium and Large. Put some turrets in. And some other defences, like repulsors, force fields and so on.

2. Introduce those base maps as arena maps.

3. Let people do base raids in the Arena, using only those pre-set arena maps.

This immediately gives you:

- PvP with an objective

- A way for people to get base raid practice without having to schedule anything with another SG

- Hands-on experience of what the different base features (e.g. turrets) do, so you know what to put in your OWN base

- Something to make people excited about base maps THEY could create

- A different, partly destructible environment for PvP (turrets etc. can be destroyed)

- A way for people with no SG, or only a small SG, to PvP in a base environment

- Lots of raw data to mine, to help balance turrets etc. properly

[/ QUOTE ]

An excellent idea! I would love to be able to create and edit arena maps.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Long and the short of it, while there are some small PvP thingies getting some attention (like _Castle_ posting about Brute Fury in PvP a few days ago) there are not any big PvP issues on the nearer term feature lists.

[/ QUOTE ]

That is the best thing I've heard from a redname in a goodly amount of time. No offense to the PvPers, but imo the devs have already invested way too much time in what is at best a minority interest.

[/ QUOTE ]

QFT

-- War

[/ QUOTE ]

I'm offended. Suppose a red name wrote they won't be spending time on badges (minority group) or bases (another minority group)? We all have opinions on what we'd like the devs to spend time on, but I think it is absurdly rude to come into the PvP forum and essentially kick all the PvPers in the head when a red name has just told them that they don't matter.


[/ QUOTE ]

The intention of my post was not to dash all hopes of any change in PvP, but to help illustrate why those changes hadn't been a hot topic with design. I know that a lot of their time, when it isn't currently spent getting Issue 8 out the door, is working on some of the very broad and exciting stuff coming in issue 9 that will add a lot to the game over all (inventions + other goodies).

I do really like the suggestion about trying to re-use the old event where everyone got a level 40 on Training Room to come PvP with. That sounds like it might have some good broad appeal and make for a pretty darn fun weekend. Of course, I haven't investigated it with the dev team and it might not be possible, but still a good idea to follow up on. Besides, I'd like to play a few different Archetypes myself at lvl 40 with a hord of other folks to blast at or along side with. Let's try and focus the discussion on things we can do under the current systems?

[/ QUOTE ]


I think Lighthouse is learning how touchy some of our forum posters can be. Welcome to the madhouse. Just keep in mind, it is better that the members be passionate nutjobs then for them not to care.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I do really like the suggestion about trying to re-use the old event where everyone got a level 40 on Training Room to come PvP with.

[/ QUOTE ]
Yes! Yes! That event was an absolute blast and I would LOVE to do it again.

[/ QUOTE ]
QFT
Better than (or second only to) the double XP Event!
Waaaay better than like anything else (halloween, christmas, valentines day, the anniversaries, cuppa's going away, rikti invasion, 5th collum-council war)

[/ QUOTE ]

why not auto-level to 50 on test?

fights in RV will still be auto-exemped to the appropriate level for that zone and in the arena players can set the effective level anyway.

surely the presence of phat loot (HOs, accolades, temp powers) will keep people (even those interested in pvp) playing the game the way it was meant to be played.

this bump to 50 on test might be a good way for players to try out different builds, different sets and perhaps even dip their toes into the icy waters of pvp.


 

Posted

[ QUOTE ]
Quote:
--------------------------------------------------------------------------------


Quote:
--------------------------------------------------------------------------------

Random blasting of people over and over again means the PvP is pointless.


--------------------------------------------------------------------------------



Yes, yes, and yes.

Here's a little idea, based on what we got up to in CoV Beta:

1. Use the Base Editor to make some well-designed base maps. Small, Medium and Large. Put some turrets in. And some other defences, like repulsors, force fields and so on.

2. Introduce those base maps as arena maps.

3. Let people do base raids in the Arena, using only those pre-set arena maps.

This immediately gives you:

- PvP with an objective

- A way for people to get base raid practice without having to schedule anything with another SG

- Hands-on experience of what the different base features (e.g. turrets) do, so you know what to put in your OWN base

- Something to make people excited about base maps THEY could create

- A different, partly destructible environment for PvP (turrets etc. can be destroyed)

- A way for people with no SG, or only a small SG, to PvP in a base environment

- Lots of raw data to mine, to help balance turrets etc. properly


--------------------------------------------------------------------------------



An excellent idea! I would love to be able to create and edit arena maps.


[/ QUOTE ]

I've asked for this since the Arena came out!

God this would be so cool!!!!!!!


 

Posted

[ QUOTE ]

why not auto-level to 50 on test?

[/ QUOTE ]


 

Posted

[ QUOTE ]
I know that a lot of their time, when it isn't currently spent getting Issue 8 out the door, is working on some of the very broad and exciting stuff coming in issue 9 that will add a lot to the game over all (inventions + other goodies).

[/ QUOTE ]
That's something that tends to drive us nuts, actually. We get a new feature that's pretty fun but still has some bugs. For a month or so the devs work the bugs but then it's off to the next big thing. If your bugs aren't fixed by then, it will probably be many months before they are looked at again - if ever. The Arena is easily the biggest example of this. The Shadow Shard would likely be next in line.

The Invention system is obviously a very big deal. I'm sure when it comes out, several bugs and exploits will crop up - they always do with something big. Maybe it would be possible to shove Issue 10 back six months or so and just do a big maintenance period? Take the time to go back and put those teleporters in a Molepoint in the Shadow Shard and have them lead to other Molepoints instead of going right next to the zone gates. Fix up the costumes/interface so you don't see completely different things when you look on your supergroup screen. Either do the Arena tournaments or at least get them out of the interface. Take some time to balance the Gladiators. Given how big the Invention system is likely to be, I'm sure it could use the extra time as well.

Then, once the existing stuff has had its maintenance, get back to doing the new stuff.


 

Posted

APP v PPP inbalance


 

Posted

[ QUOTE ]
Let's try and focus the discussion on things we can do under the current systems?

[/ QUOTE ]

Is a fix to the Arena crash bug possible under the current systems?

Every month or so someone makes a thread about changes we'd like to see to PVP. "Fix the Arena crashes" will almost always make the top of the list. I'm in complete agreement with Fury Flechette, Manchuwook and many others that the new Issue 8 Arena terminals will actually expose *more* people to this failing of the game and be a net negative... unless the arena crash is fixed.

Oh yeah and another Autolevel to 40 PVP event, lovely, let's do it.


 

Posted

[ QUOTE ]
I'm offended.

[/ QUOTE ]

Umm...why? Some player expressed an opinion that the devs spent too much time on PvP. Unless you're the person who made that decision, there is nothing there for you to be offended about. You might have a different opinion about that decision, but no offense to you was made.

Now, if he's said that all folks that like to PvP were ranting ganking social misfits, then you'd have grounds for offense.

Criminy, this habit of drawing offense at issues that are matters of opinion REALLY needs to be curtailed.

Note- I am not offended that you said that you are offended. I am pointing out that you have no basis for offense.


 

Posted

[ QUOTE ]
[ QUOTE ]
I'm offended.

[/ QUOTE ]

Umm...why? Some player expressed an opinion that the devs spent too much time on PvP. Unless you're the person who made that decision, there is nothing there for you to be offended about. You might have a different opinion about that decision, but no offense to you was made.

Now, if he's said that all folks that like to PvP were ranting ganking social misfits, then you'd have grounds for offense.
Criminy, this habit of drawing offense at issues that are matters of opinion REALLY needs to be curtailed.

Note- I am not offended that you said that you are offended. I am pointing out that you have no basis for offense.

[/ QUOTE ]

Are you the leader?

Didnt think so. So how bout not telling other people what they can and can't say.

Im offended by you.


 

Posted

[ QUOTE ]
[ QUOTE ]
The intention of my post was not to dash all hopes of any change in PvP, but to help illustrate why those changes hadn't been a hot topic with design. I know that a lot of their time, when it isn't currently spent getting Issue 8 out the door, is working on some of the very broad and exciting stuff coming in issue 9 that will add a lot to the game over all (inventions + other goodies).

I do really like the suggestion about trying to re-use the old event where everyone got a level 40 on Training Room to come PvP with. That sounds like it might have some good broad appeal and make for a pretty darn fun weekend. Of course, I haven't investigated it with the dev team and it might not be possible, but still a good idea to follow up on. Besides, I'd like to play a few different Archetypes myself at lvl 40 with a hord of other folks to blast at or along side with. Let's try and focus the discussion on things we can do under the current systems?

[/ QUOTE ]

I'm going to go out on a limb here, and say that many PvPers would be happy just getting the existing PvP options to works correctly first. Mainly, fixing the arena and brute fury off the top of my head.

[/ QUOTE ]

I'm inclined to agree.


 

Posted

[ QUOTE ]
[ QUOTE ]
I'm offended.

[/ QUOTE ]

Umm...why? Some player expressed an opinion that the devs spent too much time on PvP. Unless you're the person who made that decision, there is nothing there for you to be offended about. You might have a different opinion about that decision, but no offense to you was made.

Now, if he's said that all folks that like to PvP were ranting ganking social misfits, then you'd have grounds for offense.

Criminy, this habit of drawing offense at issues that are matters of opinion REALLY needs to be curtailed.

Note- I am not offended that you said that you are offended. I am pointing out that you have no basis for offense.

[/ QUOTE ]

Let me break this down for you so you can understand.

1. Red name comes into a forum (pick one, doesn't matter for the purposes of this illusttration) and says X isn't worth developer time even though you know it's broken.

2. *sshat comes into the forum comes into the same forum and not only agrees with the redname saying that it isn't worth developer time but also says it's the best thing he's heard from a redname in a long time.

If this happened in any other forum, there would be a howl of protest. The reason why it hasn't happened here is because most PvPers have given up on PvP getting any improvements whatsoever.

I honestly don't understand why you don't get it. I'm glad you're not offended, but how you can't understand my taking offense is beyond me.