GOTerpsPvP

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  1. Ha! I expected most of the responses in this thread to be people saying that free server transfers would ruin the game...

    I've wanted free server transfers for a loooong time. Haven't really played the game the past few months and did not pay attention to the updates. As I was about to login today, I thought it'd be cool to be able to pvp with a few of my toons but I can't (no pvp available). So, I thought I would once again make this great suggestion about free server transfers.

    I'm amazed they finally did this. It was a long time coming.
  2. That's F'ing awesome!

    I'm shocked.
  3. GOTerpsPvP

    Pvp server

    Free server transfers this month???
  4. The pvp zones should all link to Pocket D and you should be able to port back to any pvp zone from Pocket D
  5. Increasing pvp rewards is a great idea.

    The reputation system is a joke...but bounty in SC is pretty cool and they should expand that system across the other zones and the arena. If you could use your bounty to purchase items other than regular enhancements (e.g., inspirations, salvage, recipes, etc.), that would be a very nice improvement.

    You should also be able to gain xp by killing other players.
  6. Pretty please. With sugar on top.

    I'd be very pleased to be rewarded with some free server transfers.

    My apologies if this has already been added to the game, as it should have been.
  7. Quote:
    You are probably better served joining the threads I mentioned earlier for coming up with ideas to fix pvp. We all want to see it more fast paced again. I have already explained why its incredibly unlikely we will ever get it. There are things we can work for to try to improve our game. This change is not it.
    Thanks for the posting tip buddy. I'll keep that and your opinions under careful consideration moving forward.

    Quote:
    Whats with all the insults around here lately? And I wouldn't exactly call me an idiot in the street.
    I don't actually think you're an idiot but you do use some pretty twisted logic that makes you come across as such sometimes. From reading many of your posts over the years, I know that's not your typical M.O. though. Your first response to me in this thread was an attempt at an insult, I think. Over the years, I've noticed that insults in internet forums often lead to more insults. Maybe you haven't caught on to that yet. I don't generally toss around insults, but I can make an exception for folks who say stupid stuff and attempt to attack me rather than the issue under discussion.

    On one hand, you typically discredit the opinion of "notoriously bad players" as being worthless, but this time they agree with you so that's your evidence the idea is bad. Which is it bud?
  8. Quote:
    Can you see were people who like face paced pvp would see were other changes would benefit pvp more?
    Well said, smart guy.

    Quote:
    Yes, you are. Read your words. 'I am not trying to change anything' followed directly by 'if it were changed'.
    As I said, you're obviously incapable of distinguishing the difference. See previous sarcastic "smart guy" comment.

    Quote:
    Good job on getting worked up on posting your idea and people not agreeing with you
    Are you "all worked up"? You appear to be, but I can't really tell. I think the idea is good and I'll defend it, and I certainly don't care if every idiot on the street agrees with me or not.

    As for do I ever pvp? Yes, I do. Are folks supposed to send you a tell every time they login to the zone? If so, I missed the memo.
  9. Quote:
    I still honestly fail to see how a change to this power makes the game any better overall.
    Can you see why some people who like fast paced pvp with non-stop action would think a 30-second timeout power makes the game worse?

    Quote:
    If you are silly enough to think that tweaking this one power will make pvp all better again.
    Why don't you start your own "these are all of the changes needed to fix pvp" thread? You appear to understand that pvp is composed of many aspects that impact the overall game but can't comprehend the logic behind making any singular changes that don't completely fix the system.

    Quote:
    At this point you are just just trying to get a change in to a power that you don't like.
    I'm not trying to change anything. I think it would be good for pvp if it where changed and I'm sharing my thoughts on the power. You are obviously incapable of distinguishing the difference.
  10. Quote:
    (Sentry)I can easily argue it's not a good escape power, because it's not one to begin with. You don't escape, you merely stay in one spot and heal.
    Well, if you define "escape" as running away, then I agree with you. If you're talking about "escaping death," then it most certainly is an escape power.

    Quote:
    (Conflict)There are far more things they can do to increase the pace of pvp in this game. Seeing they basically spent a whole issue slowing the pace down though it seems pretty unlikely anything will ever be done to speed it back up.
    They slowed the game down, so why even bother suggesting they speed it back up? Is that the argument? If so, why continue to go on and on about the suppression changes that you think would improve the game? I'd say the devs are far more unlikely to reverse the suppression changes than make a change to a single power like hibernate.

    Quote:
    we have an entire thread filled with people saying that the only time hiber can even stand a chance of being 'too good' is in a 1 v 1 setting.
    Not true at all.

    Quote:
    Forcing them to hiber is just a soft reset IMO. It gives both parties time to start over again
    True. So dumb. "Let's stop pvp'ing for 30 seconds and start over, OK?" Sounds like a ton of fun. Hahahhahaha.

    Try explaining the way Hibernate works to someone who likes pvp games but doesn't play CoX and let me know what they think.

    Only folks who have grown attached to the current system and can't "think outside the box" could possibly think Hibernate is good for pvp.

    Quote:
    (macskull)Using Hibernate or Phase "offensively" in the instances you continually describe should never have to happen for a competent player.
    That's very shortsighted but I guess it's correct in the sense that a player doesn't "have to" do anything. However, a good player will use any powers/tactics he can to gain an advantage and sometimes that does include using hibernate or phase offensively, even in situations such as those described in this thread.

    Quote:
    (Sinistar6000)
    Hey hey! Great to see you're still around man!
  11. Quote:
    (Not Epsilon)Fact that its the only "Escape" power a toon can get, and it really isn't all that great for escape, and still be able to get perception
    I don’t know about not being “all that great” as an escape power. As a stalker, it’s the #1 escape power by far when used with phase. And the chance to recharge and return to 100% health greatly improves the survival rate of any AT.

    How could anyone even argue that it’s not that good as an escape power?

    Quote:
    (Conflict)
    I do respect everyone's right to have an opinion to offer up suggestions. But honestly I stand by my terp's seem to have a fite klubbers mentality. He wants to balance more on the 1 v 1 scenario which imo is the reason we have this trash pvp we have atm. He has also made asinine comments about how the stalker at ruins the game and should be comepletely revisted to ever get to any point of balance in pvp. He can claim he didn't say it that way or didn't say it at all, but I will always stand by my memory when it comes to such things.
    I’m glad you respect everyone’s right to have an opinion. Very kind of you.

    I’m sure you’re referring to me saying something along the lines of stalkers being poorly designed and hurting pvp overall. It’s true that I think their poor design has aided in deterring many players from pvp over the years. That’s just an educated opinion based on years of observing stalker hate. And yes, I’ve even made suggestions in related discussions about how stalkers could have been designed better.

    I don’t think they ruin the game. Like you, I’ve had a lot of fun fighting stalkers over the years, but that doesn’t mean I think the devs implementation of the AT was flawless. It certainly wasn’t.

    Even in this thread, about Hibernate, we have someone crying about stalkers. So upset about stalkers he doesn't think folks should discuss anything else until the stalker issue is addressed and resolved.

    Hilarious.

    Quote:
    I fail in anyway to see how this will make the game better. Maybe better for his playstyle or preference.
    If you think players sitting around encased in a block of ice for 30 seconds makes the game more fun to play, we’ll just never agree on what makes this game better. My preference is for fast paced pvp so my opinions will conflict with folks who like to slow the game down with 30 second timeouts.
  12. What I may or may not have done at any point in the past doesn't really have any bearing on the discussion at hand. I certainly don't care about anyone's resume, and don't think you need to submit one in order to post an idea in this forum. If you don't like my ideas, that's fine. Few ideas are unanimously well received, especially when you're talking about power changes, so the reaction to my comments in this thread are not unexpected.

    Quote:
    If you're so insistent on a nerf to Hibernate, why not just increase its activation time? Making it interruptible is a bit much...
    Increasing the activation time would just mean that you need to click it sooner than you currently do, but it would still be used in the same way. I prefer the interruptible idea because it makes it more difficult (skillful) to use in battle. In conjunction with making it interruptible, they could also reduce the recharge time so it comes back faster.

    Anyway, I'm not insistent about a change. In fact, I really couldn't care less if Hibernate is ever changed. I'll leave that fight to folks who care more than I do, but I would welcome a change if one is ever made. I agree with others in this thread about other problems existing in the world of pvp, but my comments have basically been limited to discussion of Hibernate since that's the topic of the thread.

    That being said, I don't think we need to worry about devs monitoring the pvp forums and making power changes based on suggestions found in here.
  13. Quote:
    Our team consistently farmed people that used hiber as a get out of jail free card last night. Only thing it got them was a severe beat down after a 30 second wait. But yeah, it's totally OP.
    Your team was able to kill a single opponent, and you think that proves something.

    I see.

    Tough to argue with “logic” like that.

    It still took your team longer to kill those targets than it should have.

    Quote:
    People only use rest while in complete safety....like in their base. With the proposed hiber change, that's the only time it would be used as well
    You might have to slot it with interrupt reducers, and it might not always save you when you’re under fire from a bunch of enemies, but it could still be used in battle.
  14. I am glad a few folks are still around that know I'm not some nub who just encountered hibernate for the first time.

    I really don't understand why folks who think evasion should be skillful are in favor of hibernate working the way it does. Using hibernate to avoid death is about as skill-less as it gets.

    Scratch that, I completely understand. Pvp is serious business and people don't like being killed, so of course folks will be up in arms whenever you mention changing a power that they depend on for survival.
  15. Quote:
    (Conflict) is also the same guy who thinks stalkers ruin the game….You would honestly expect someone with his resume to sound less like a fite clubber than he does.
    I hate explaining myself to the willfully ignorant, but I do occasionally feel compelled to respond to blatantly false statements about what I believe. You've certainly never heard me say that stalkers ruin the game (because I've never said that and don't feel that way) and I've been anti-fightclub since Day 1 of the pvp zones. While I'm not sure how any intelligent person could interpret anything I've said in this thread (or in the past) the way you apparently have, I know that I often overestimate the intelligence of others.

    I adapt to the game the devs give me to play and I've never had any problem dealing with stalkers, players using hibernate or anything else.

    Does that mean I think pvp is perfect and I'm incapable of seeing ways it could be improved? No.

    I'm sorry if my thinking that Hibernate isn't perfect offends you in some way.


    Quote:
    (Smeghead) his idea is asinine at best.
    Thanks for the great feedback. What is that you don't like about making the power interruptible? You previously said that you use hibernate regularly and feel it's overpowered, and even suggested your own change. I like the idea you mentioned of giving the ice a health bar that would allow a attackers to break through, but think that would be more difficult to design and implement effectively. That idea would potentially be a bigger nerf to the power than making the power interruptible.

    Are you backing off what you said about Hibernate being overpowered, or do you just prefer the (bigger) nerf you suggested over the change that I mentioned?
  16. Quote:
    I've seen on quite a few occasions where someone hits Hibernate just a bit too late and ends up dying
    Wow. I guess you're right then and I stand corrected. Clicking the power before it's too late must be tremendously skillful.

    One time, in I-4, I saw a scrapper use Instant Healing and get killed, but they still changed IH. Can you F'n believe that??? It used to take so much skill to keep the IH toggle on (endurance management is a tough skill to master) and they dumbed it down so it's a click power.

    Quote:
    Adding an interrupt period to Hibernate turns it into a snipe power, or Aid Self, or Rest - you've got to be standing still and not taking any damage to use it, which is exactly the opposite of the situation where you'd want to use it
    Yeah, obviously a change to the power to make it interruptible would impact the situations when it would be useful and significantly reduce its effectiveness as a "battle rest" power. That is exactly what the suggested change is intended to accomplish.

    Quote:
    Look, we realize your idea of balanced and fun PvP is sprint and brawl. Meanwhile, the rest of us who like PvP with a bit of dynamic to it will continue to use the powers available to us and adapt to what our opponents to instead of whining about it.
    Whatever you say fella. Good stuff. I realize that you think the Dev's are infallible, so it's tough for you to imagine that everything in pvp is not 100% perfect as is. Because of that, I have to think that you're either new to the game or just plain dumb. And I know you're not new to the game
  17. Are you saying that making hibernate interruptible would "dumb the game down" by making it harder to escape?

    Though I don't think running away is a great skill, I agree with Supermax that running takes more skill than clicking hibernate.

    If you want to dumb the game down, give everyone access to a click power that allows them to rest up to full health in the middle of battle. Check. Done.

    So dumb. Seriously, you don't think Hibernate dumbs down the game, and you call me silly? Whatever you say smart guy.
  18. Quote:
    <3 Epsilon
    I'm not trying to fix pvp in this thread, just throwing in my two cents on the hibernate power. (you're right that "throwing sharks" for stalkers is also stupid)

    Quote:
    - if you can't get a kill on someone the 3/4 of the time Hibernate or Phase isn't up, you're either doing something wrong or they're good at staying alive.
    If you think that clicking hibernate = leet evasion skills, then I understand why we disagree about the skill required to evade an enemy.

    Oh well, whatever. People supporting hibernate admit that it's "broken" and an "automatic" escape, but get all buthurt at the mear mention of making a change to the power. Hilarious. Deep breaths guys.
  19. Anyone want to duel for the #1 spot on the ladder?

    I need to load up Test, but should be able to fight sometime this week. Doubt I even have a toon that's any good, but let me know if you're interested in fightin'!

    Anyone?
  20. Also, making Hibernate interruptible makes using it in battle more skillful, no? So, if you want to separate players based on their skill at using Hibernate, why not make it slightly more difficult to use in battle?

    You want evasion to be skillful and I want evasion to be skillful but we seem to disagree on the skill involved in using hibernate as a form of evasion...but we kinda agree on that too...
  21. Quote:
    you seem against both phase and evasion. And the two are completely related.
    I’m not against evasion. I just laugh when people talk about evasion as some great skill.

    I’m not against phase shift. I just thought a counter to the power should have been made available years before it finally was. The ability of a phased player to attack another phased player was a great change, but I’m sure it upset some folks who were accustomed to phase being their “get out of jail” free card. With the change to phase, I think phase is finally working the way it should have been all along.

    You said in one of your posts that for a stalker Hibernate is basically an automatic free getaway. Granted there are exceptions to the rule, but for the most part that is true. I like the idea to make it interruptible, about the same as “Heal Self” from the medicine pool. With that type of change, the power could still be used in battle but it wouldn’t be as automatic as it is now. That’d be a good change even if it causes someone’s leet evasion skill score to go down a few points.
  22. Quote:
    What is it about hibernate you don't like?
    There's not much about hibernate that I do like. It's the "rest in the middle of battle" part that I don't care for, I guess. I think it would be better (for pvp) if it were interruptable.

    Quote:
    Ask just about any ladder player from before I13 and they'll tell you that yes, evasion is a skill...
    Yes, I know folks like to toot their own horn, and will claim that they were the best eva at evasion. People like to overstate the amount of "skill" involved with running away from an opponent because it makes them feel good. In reality, you could teach noob23 the ins-and-outs of skillful evasion in about 20 seconds.

    Are some folks better at evasion than others? Sure. Definitely. It's still not rocket science, c'mon.

    Quote:
    Good PvP is the ability to engage and disengage as you need to, not engage and disengage as the mechanics of the game think it's best.
    You're clearly trying to simplify things a bit too much. Simply adding the ability to retreat at will does not = good pvp. I'm pretty confident that you know there's more to it than that. Otherwise, adding a perma-insta-phase power with no recharge would be the only thing standing between what we have now and good pvp.

    Quote:
    (On a side note, probably the main reasons Hibernate and Power Boost got proliferated was for PvP parity and because it's going to result in much less whining if you give powers to more ATs than if you take powers away from the ATs that already have them.)
    Agreed. However, I think that was the wrong move for trying to achieve "good pvp" and think pvp would be better as a whole without Hibernate.
  23. Oh, don't get me wrong, I couldn't care less if they ever change Hibernate. It doesn't bother me. I just think the way it works is stupid, always have.
  24. Quote:
    You assume that more kills and deaths equates to better PvP.
    Well, considering you think that evasion is some elite skill and running away from your enemy makes for good pvp, I'm not surprised we disagree.

    All of the running/phasing/hibernating has always been pretty stupid. The change to allow phased players to attack phased players was a great change, and should have been in place years ago. Hibernate was a stupid power to proliferate across powersets/AT's and has had a negative effect on pvp.
  25. Yeah, hibernate's a pretty stupid power to have so readily available. So dumb.

    On a server like Protector where you're lucky to even find 1 enemy in a pvp zone hibernate is much more of a "get out of jail free" card than it is in busier zones on other servers.

    I like the ideas of a) increasing the recharge time, b) making it interruptible, and c) adding significant travel suppression to a player when exiting hibernate.

    Less hibernating heroes/villains + more kills/deaths = better pvp