-
Posts
315 -
Joined
-
Ha! I expected most of the responses in this thread to be people saying that free server transfers would ruin the game...
I've wanted free server transfers for a loooong time. Haven't really played the game the past few months and did not pay attention to the updates. As I was about to login today, I thought it'd be cool to be able to pvp with a few of my toons but I can't (no pvp available). So, I thought I would once again make this great suggestion about free server transfers.
I'm amazed they finally did this. It was a long time coming. -
The pvp zones should all link to Pocket D and you should be able to port back to any pvp zone from Pocket D
-
Increasing pvp rewards is a great idea.
The reputation system is a joke...but bounty in SC is pretty cool and they should expand that system across the other zones and the arena. If you could use your bounty to purchase items other than regular enhancements (e.g., inspirations, salvage, recipes, etc.), that would be a very nice improvement.
You should also be able to gain xp by killing other players. -
Pretty please. With sugar on top.
I'd be very pleased to be rewarded with some free server transfers.
My apologies if this has already been added to the game, as it should have been. -
Quote:Thanks for the posting tip buddy. I'll keep that and your opinions under careful consideration moving forward.
You are probably better served joining the threads I mentioned earlier for coming up with ideas to fix pvp. We all want to see it more fast paced again. I have already explained why its incredibly unlikely we will ever get it. There are things we can work for to try to improve our game. This change is not it.
Quote:Whats with all the insults around here lately? And I wouldn't exactly call me an idiot in the street.
On one hand, you typically discredit the opinion of "notoriously bad players" as being worthless, but this time they agree with you so that's your evidence the idea is bad. Which is it bud? -
Quote:Well said, smart guy.
Can you see were people who like face paced pvp would see were other changes would benefit pvp more?
Quote:Yes, you are. Read your words. 'I am not trying to change anything' followed directly by 'if it were changed'.
Quote:Good job on getting worked up on posting your idea and people not agreeing with you
As for do I ever pvp? Yes, I do. Are folks supposed to send you a tell every time they login to the zone? If so, I missed the memo. -
Quote:Can you see why some people who like fast paced pvp with non-stop action would think a 30-second timeout power makes the game worse?
I still honestly fail to see how a change to this power makes the game any better overall.
Quote:If you are silly enough to think that tweaking this one power will make pvp all better again.
Quote:At this point you are just just trying to get a change in to a power that you don't like. -
Quote:Well, if you define "escape" as running away, then I agree with you. If you're talking about "escaping death," then it most certainly is an escape power.
(Sentry)I can easily argue it's not a good escape power, because it's not one to begin with. You don't escape, you merely stay in one spot and heal.
Quote:(Conflict)There are far more things they can do to increase the pace of pvp in this game. Seeing they basically spent a whole issue slowing the pace down though it seems pretty unlikely anything will ever be done to speed it back up.
Quote:we have an entire thread filled with people saying that the only time hiber can even stand a chance of being 'too good' is in a 1 v 1 setting.
Quote:Forcing them to hiber is just a soft reset IMO. It gives both parties time to start over again
Try explaining the way Hibernate works to someone who likes pvp games but doesn't play CoX and let me know what they think.
Only folks who have grown attached to the current system and can't "think outside the box" could possibly think Hibernate is good for pvp.
Quote:(macskull)Using Hibernate or Phase "offensively" in the instances you continually describe should never have to happen for a competent player.
Quote:(Sinistar6000) -
Quote:I don’t know about not being “all that great” as an escape power. As a stalker, it’s the #1 escape power by far when used with phase. And the chance to recharge and return to 100% health greatly improves the survival rate of any AT.
(Not Epsilon)Fact that its the only "Escape" power a toon can get, and it really isn't all that great for escape, and still be able to get perception
How could anyone even argue that it’s not that good as an escape power?
Quote:(Conflict)
I do respect everyone's right to have an opinion to offer up suggestions. But honestly I stand by my terp's seem to have a fite klubbers mentality. He wants to balance more on the 1 v 1 scenario which imo is the reason we have this trash pvp we have atm. He has also made asinine comments about how the stalker at ruins the game and should be comepletely revisted to ever get to any point of balance in pvp. He can claim he didn't say it that way or didn't say it at all, but I will always stand by my memory when it comes to such things.
I’m sure you’re referring to me saying something along the lines of stalkers being poorly designed and hurting pvp overall. It’s true that I think their poor design has aided in deterring many players from pvp over the years. That’s just an educated opinion based on years of observing stalker hate. And yes, I’ve even made suggestions in related discussions about how stalkers could have been designed better.
I don’t think they ruin the game. Like you, I’ve had a lot of fun fighting stalkers over the years, but that doesn’t mean I think the devs implementation of the AT was flawless. It certainly wasn’t.
Even in this thread, about Hibernate, we have someone crying about stalkers. So upset about stalkers he doesn't think folks should discuss anything else until the stalker issue is addressed and resolved.
Hilarious.
Quote:I fail in anyway to see how this will make the game better. Maybe better for his playstyle or preference. -
What I may or may not have done at any point in the past doesn't really have any bearing on the discussion at hand. I certainly don't care about anyone's resume, and don't think you need to submit one in order to post an idea in this forum. If you don't like my ideas, that's fine. Few ideas are unanimously well received, especially when you're talking about power changes, so the reaction to my comments in this thread are not unexpected.
Quote:Increasing the activation time would just mean that you need to click it sooner than you currently do, but it would still be used in the same way. I prefer the interruptible idea because it makes it more difficult (skillful) to use in battle. In conjunction with making it interruptible, they could also reduce the recharge time so it comes back faster.If you're so insistent on a nerf to Hibernate, why not just increase its activation time? Making it interruptible is a bit much...
Anyway, I'm not insistent about a change. In fact, I really couldn't care less if Hibernate is ever changed. I'll leave that fight to folks who care more than I do, but I would welcome a change if one is ever made. I agree with others in this thread about other problems existing in the world of pvp, but my comments have basically been limited to discussion of Hibernate since that's the topic of the thread.
That being said, I don't think we need to worry about devs monitoring the pvp forums and making power changes based on suggestions found in here. -
Quote:Your team was able to kill a single opponent, and you think that proves something.
Our team consistently farmed people that used hiber as a get out of jail free card last night. Only thing it got them was a severe beat down after a 30 second wait. But yeah, it's totally OP.
I see.
Tough to argue with “logic” like that.
It still took your team longer to kill those targets than it should have.
Quote:People only use rest while in complete safety....like in their base. With the proposed hiber change, that's the only time it would be used as well -
I am glad a few folks are still around that know I'm not some nub who just encountered hibernate for the first time.
I really don't understand why folks who think evasion should be skillful are in favor of hibernate working the way it does. Using hibernate to avoid death is about as skill-less as it gets.
Scratch that, I completely understand. Pvp is serious business and people don't like being killed, so of course folks will be up in arms whenever you mention changing a power that they depend on for survival. -
Quote:I hate explaining myself to the willfully ignorant, but I do occasionally feel compelled to respond to blatantly false statements about what I believe. You've certainly never heard me say that stalkers ruin the game (because I've never said that and don't feel that way) and I've been anti-fightclub since Day 1 of the pvp zones. While I'm not sure how any intelligent person could interpret anything I've said in this thread (or in the past) the way you apparently have, I know that I often overestimate the intelligence of others.
(Conflict) is also the same guy who thinks stalkers ruin the game….You would honestly expect someone with his resume to sound less like a fite clubber than he does.
I adapt to the game the devs give me to play and I've never had any problem dealing with stalkers, players using hibernate or anything else.
Does that mean I think pvp is perfect and I'm incapable of seeing ways it could be improved? No.
I'm sorry if my thinking that Hibernate isn't perfect offends you in some way.
Quote:(Smeghead) his idea is asinine at best.
Are you backing off what you said about Hibernate being overpowered, or do you just prefer the (bigger) nerf you suggested over the change that I mentioned? -
Quote:Wow. I guess you're right then and I stand corrected. Clicking the power before it's too late must be tremendously skillful.
I've seen on quite a few occasions where someone hits Hibernate just a bit too late and ends up dying
One time, in I-4, I saw a scrapper use Instant Healing and get killed, but they still changed IH. Can you F'n believe that??? It used to take so much skill to keep the IH toggle on (endurance management is a tough skill to master) and they dumbed it down so it's a click power.
Quote:Adding an interrupt period to Hibernate turns it into a snipe power, or Aid Self, or Rest - you've got to be standing still and not taking any damage to use it, which is exactly the opposite of the situation where you'd want to use it
Quote:Look, we realize your idea of balanced and fun PvP is sprint and brawl. Meanwhile, the rest of us who like PvP with a bit of dynamic to it will continue to use the powers available to us and adapt to what our opponents to instead of whining about it. -
Are you saying that making hibernate interruptible would "dumb the game down" by making it harder to escape?
Though I don't think running away is a great skill, I agree with Supermax that running takes more skill than clicking hibernate.
If you want to dumb the game down, give everyone access to a click power that allows them to rest up to full health in the middle of battle. Check. Done.
So dumb. Seriously, you don't think Hibernate dumbs down the game, and you call me silly? Whatever you say smart guy. -
Quote:I'm not trying to fix pvp in this thread, just throwing in my two cents on the hibernate power. (you're right that "throwing sharks" for stalkers is also stupid)
<3 Epsilon
Quote:- if you can't get a kill on someone the 3/4 of the time Hibernate or Phase isn't up, you're either doing something wrong or they're good at staying alive.
Oh well, whatever. People supporting hibernate admit that it's "broken" and an "automatic" escape, but get all buthurt at the mear mention of making a change to the power. Hilarious. Deep breaths guys. -
Anyone want to duel for the #1 spot on the ladder?
I need to load up Test, but should be able to fight sometime this week. Doubt I even have a toon that's any good, but let me know if you're interested in fightin'!
Anyone? -
Also, making Hibernate interruptible makes using it in battle more skillful, no? So, if you want to separate players based on their skill at using Hibernate, why not make it slightly more difficult to use in battle?
You want evasion to be skillful and I want evasion to be skillful but we seem to disagree on the skill involved in using hibernate as a form of evasion...but we kinda agree on that too... -
Quote:I’m not against evasion. I just laugh when people talk about evasion as some great skill.
you seem against both phase and evasion. And the two are completely related.
I’m not against phase shift. I just thought a counter to the power should have been made available years before it finally was. The ability of a phased player to attack another phased player was a great change, but I’m sure it upset some folks who were accustomed to phase being their “get out of jail” free card. With the change to phase, I think phase is finally working the way it should have been all along.
You said in one of your posts that for a stalker Hibernate is basically an automatic free getaway. Granted there are exceptions to the rule, but for the most part that is true. I like the idea to make it interruptible, about the same as “Heal Self” from the medicine pool. With that type of change, the power could still be used in battle but it wouldn’t be as automatic as it is now. That’d be a good change even if it causes someone’s leet evasion skill score to go down a few points. -
Quote:There's not much about hibernate that I do like. It's the "rest in the middle of battle" part that I don't care for, I guess. I think it would be better (for pvp) if it were interruptable.
What is it about hibernate you don't like?
Quote:Ask just about any ladder player from before I13 and they'll tell you that yes, evasion is a skill...
Are some folks better at evasion than others? Sure. Definitely. It's still not rocket science, c'mon.
Quote:Good PvP is the ability to engage and disengage as you need to, not engage and disengage as the mechanics of the game think it's best.
Quote:(On a side note, probably the main reasons Hibernate and Power Boost got proliferated was for PvP parity and because it's going to result in much less whining if you give powers to more ATs than if you take powers away from the ATs that already have them.) -
Oh, don't get me wrong, I couldn't care less if they ever change Hibernate. It doesn't bother me. I just think the way it works is stupid, always have.
-
Quote:Well, considering you think that evasion is some elite skill and running away from your enemy makes for good pvp, I'm not surprised we disagree.
You assume that more kills and deaths equates to better PvP.
All of the running/phasing/hibernating has always been pretty stupid. The change to allow phased players to attack phased players was a great change, and should have been in place years ago. Hibernate was a stupid power to proliferate across powersets/AT's and has had a negative effect on pvp. -
Yeah, hibernate's a pretty stupid power to have so readily available. So dumb.
On a server like Protector where you're lucky to even find 1 enemy in a pvp zone hibernate is much more of a "get out of jail free" card than it is in busier zones on other servers.
I like the ideas of a) increasing the recharge time, b) making it interruptible, and c) adding significant travel suppression to a player when exiting hibernate.
Less hibernating heroes/villains + more kills/deaths = better pvp