Pvp Award System and Improvements
they definitely need to pull some ideas from other Games, but not to the point where it's a carbon copy.My Idea is to have a new Award System for Pvp to give people a reason to pvp. |
Arena Points System and PVP Zone points -Earning Arena and pvp zone points for battling player,Each player defeat earn's a new type of influlance for only pvp,Alot of Server out there don't pvp much and we got to get them to do that.there weren't many people PvPing because in part because there weren't any rewards |
Cash these points in for Items like (1)Badges and Accolades (2) Temp Power (3)Powers you can keep (4)Recipes and Pvp Recipes (5)Special Endhancements (6)Free Respec (7)Costume Piece's (8)Rare Emotes (9)Costume Chage Token Please give us a reason to pvp and for the none pvp to get active,I sometime kind of find it a great way to be Social with people is to beat on them lol. |
edit: TL;DR rewards aint gonna do **** to help PVP
There are two major reasons that seem to come up on the boards as to why more people aren't PVPing: 1) The majority of CoH players aren't interested in competing, but in cooperating towards a task; 2) the current PVP system just isn't fair.
There's nothing you can do--rather, there's nothing to be done about the first group. Just leave them alone, and they'll leave you alone. Pick on them, and you'll get Issue 13 all over again.
As far as group 2 goes, the current PVP system rewards people for choosing specific builds and slotting them out with expensive IO enhancements. This makes entry into competitive PVP a steep cliff to climb. And for every player who wants people to come join the PVP club and will offer you help and advice, there are ten that just want faces to punch in and don't care if you ever come back. (Note: made up statistics are made up.)
Unless they do some more serious modifications to PVP (which is going to further disrupt the balance between PVE and PVP), there will always be a cliff there that some people, no matter how interested they are in PVP, will never be able to climb simply because they don't have the time required to climb it. This is why games like Counterstrike and Team Fortress are so appealing--everybody starts out on equal footing in a match, and even if you earn better weapons or armor during said match, you're still never more than a couple lucky hits away from losing a fight; effectively, skill and practice are rewarded over gear and grinding in these games.
Anyway, let's take a look at your list:
0) Special PVP money: We've already got influence/infamy, Vanguard Merits, Candy Canes, Reward Merits and Architect Tickets to cash in for items, and every time they add more "money" it messes up the market and the balance of what's available in it. And if you're guaranteed some sort of "money" for doing a task, that task will get farmed to maximize rewards. And being considered a farmable commodity isn't going to make non-PVPers any more interested in learning, either.
1) Badges: I'm a badger. I'm also firmly in group #1 of non-PVPers. I hated having to get the PVP badges, not because I couldn't compete but because I didn't want to compete. A friend and I spent several quiet, late evenings trading kills in a PVP zone so we could get the badges and never have to go back.
2) Temp Powers: these already exist. There's the Shivans in Bloody Bay, Nukes in Warburg and the Longbow and Arachnos mechs from Recluse's Victory. I'm actually not against adding more, and this is probably the best thing on your list. However, there is another thread that's been going on for over a week about why PVPers won't leave PVEers alone in Bloody Bay so they can get their Shivans in peace, so keep in mind that there will be plenty of people annoyed if they add more.
3) Powers you can keep: Seriously? You think that PVPing should give a permanent in-game reward? I think that PVP should give you experience points towards your levels, thus allowing you an alternate route for learning new powers and enhancing your character to the PVE experience... but other than the PVP recipes there shouldn't be any sort of permanent rewards for characters that are PVP-only.
4) PVP Recipes: I'm assuming you already know they have these (I saw another post of yours stating that you've been in the game for awhile and are generally pretty knowledgable). I agree that they should probably have more total PVP recipes, and they should quite possibly drop more often. I'm personally of the opinion that some of the existing ones are very overpowered in PVE (the procs from Panacea, Shield Wall and Gladiator's Armor in particular), but given the current system they have for rewarding PVP players for having tons of time and money to spend on their characters, the PVP benefits for these IOs seem to be more or less in line with the amount of effort required to earn them.
5) Special Enhancements: No. We have Training Enhancements for lowbies, then Dual Origin, then Single Origin, then Hamidon and Inventions. There's even special PVP Inventions. There's no reason to add any new "special enhancements."
6) Free Respecs: I would not be opposed if this were added to the list of random PVP recipe drops, but there is absolutely no reason you should be able to earn a respec for smacking down X number of players, for two reasons--if you earned it legitimately, then you don't need it; if you farmed for it, you don't deserve it.
The developers don't "give" away respecs willy-nilly. Yes, you'll usually get one with an issue launch, because they do a lot of power rebalancing in between issues. You get one a year with your veteran rewards. You can earn three (or four if you're a Widow or Soldier) by playing the existing game content. You can earn a respec recipe as a random drop, or buy someone else's off the market.
((Then again... they did just add the "Holiday Respec" to things you could buy with Candy Canes, so maybe they're rethinking their position on this?))
7) Costume Pieces: again, this would bring PVEer rage down upon your heads like never before. Inevitably SOMEONE will say they ABSOLUTELY HAVE TO HAVE the "#1 PVPer" chest logo for a character concept they want to realize, but they refuse to PVP for it.
8) Unlockable Emotes: ... why? There's little reason to have any sort of emotes that aren't available when you first start playing (the Villains' "listenstolenpoliceband" one being the only one with any concrete reasoning behind it). Adding the ability to dry hump your defeated opponent's face as an emote is going to do LESS for incentivizing PVP than not putting it in at all.
9) Costume Tokens: Again, why? These last two suggested "PVP rewards" are generally thought of as roleplaying items in the game. And if you try to roleplay in a PVP zone, you'll be called an "lolfiteclubber." Not a good incentive.
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I guess maybe someone needs to explain to me why there needs to be "special rewards" for winning at PVP to begin with. Why should someone who is better than average get special gear that improves his performance, thus increasing the discrepancy between his level and that of an entry-level PVPer? I'd think that regular rewards--experience, influence/infamy and inspirations--would suffice. (I know, you don't earn exp for PVP in CoH, and even as a strict PVEer, I think you certainly should.)
Seriously, isn't the point of competing in PVP to be able to say, "I beat you, so-and-so. Good game," or, "Oh man, you really kicked my butt mister PVP guy, but I learned from it!" before looking for the next challenge? Why does it have to be, "I beat you, so-and-so, and now I get Item X to make it even easier to do next time!"?
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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I think PvP merits are a great idea. I enjoy the current PvP system but have given up on it, as there are never any people in the zones [I play on Victory]. PvP receipes are a big draw and people would be more willing to go for them if they could be worked towards, instead of randomly being handed out.
This system would be farmed, but as long as people are in the zones and participating in PvP to some extent, that makes the system a success right?
Things you should get merits for :
Defeating another player [Rep Valid kill]
Being defeated by another player [Rep Valid Kill]
Spending one hour in a PvP zone, in a PvP valid area [Not in the base], not in range of a drone and not dead/afk. Once every 24 hours.
Completing a PvP "win" in a zone [Recluses Victory, ect ect]
Finishing an arena event. [Once, maybe twice every 24 hours]
"I accidently killed Synapse, do we need to restart the mission?" - The Oldest One on Lord Recluses Strike Force
Increasing pvp rewards is a great idea.
The reputation system is a joke...but bounty in SC is pretty cool and they should expand that system across the other zones and the arena. If you could use your bounty to purchase items other than regular enhancements (e.g., inspirations, salvage, recipes, etc.), that would be a very nice improvement.
You should also be able to gain xp by killing other players.
I think PvP merits are a great idea. I enjoy the current PvP system but have given up on it, as there are never any people in the zones [I play on Victory]. PvP receipes are a big draw and people would be more willing to go for them if they could be worked towards, instead of randomly being handed out.
This system would be farmed, but as long as people are in the zones and participating in PvP to some extent, that makes the system a success right? |
WoW Battlegrounds granted Battleground Merits which could be turned in for gear. In my experience there, this led to many players simply showing up and then hiding inside caves or stealthed somewhere out of the way and didn't bother engaging in objectives or any kind of PvP activity. They just sat there and collected the merits once the time ran out. It was essentially a decent reward for doing nothing and minimal risk. Whether this is a "success" is debateable.
Can't say I personally see this happening. Even if it did, the XP would be so low it would probably not even be worth the effort. It is too easily farmed.
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I just Think they should just improve on it and set up a goal to incourage players,to get back into pvp and give people something else to do beside of killing or Ganking players.
Never play another NcSoft game, If you feel pride for our game, then it as well, I Superratz am Proud of all of you Coh people, Love, Friendship will last for a lifetime.
Global:@Greenflame Ratz
Main Toons:Super Ratz, Burning B Radical, Green Flame Avenger, Tunnel Ratz, Alex Magnus
Increasing pvp rewards is a great idea.
The reputation system is a joke...but bounty in SC is pretty cool and they should expand that system across the other zones and the arena. If you could use your bounty to purchase items other than regular enhancements (e.g., inspirations, salvage, recipes, etc.), that would be a very nice improvement. You should also be able to gain xp by killing other players. |
Never play another NcSoft game, If you feel pride for our game, then it as well, I Superratz am Proud of all of you Coh people, Love, Friendship will last for a lifetime.
Global:@Greenflame Ratz
Main Toons:Super Ratz, Burning B Radical, Green Flame Avenger, Tunnel Ratz, Alex Magnus
There are two major reasons that seem to come up on the boards as to why more people aren't PVPing: 1) The majority of CoH players aren't interested in competing, but in cooperating towards a task; 2) the current PVP system just isn't fair.
There's nothing you can do--rather, there's nothing to be done about the first group. Just leave them alone, and they'll leave you alone. Pick on them, and you'll get Issue 13 all over again. ![]() As far as group 2 goes, the current PVP system rewards people for choosing specific builds and slotting them out with expensive IO enhancements. This makes entry into competitive PVP a steep cliff to climb. And for every player who wants people to come join the PVP club and will offer you help and advice, there are ten that just want faces to punch in and don't care if you ever come back. (Note: made up statistics are made up.) Unless they do some more serious modifications to PVP (which is going to further disrupt the balance between PVE and PVP), there will always be a cliff there that some people, no matter how interested they are in PVP, will never be able to climb simply because they don't have the time required to climb it. This is why games like Counterstrike and Team Fortress are so appealing--everybody starts out on equal footing in a match, and even if you earn better weapons or armor during said match, you're still never more than a couple lucky hits away from losing a fight; effectively, skill and practice are rewarded over gear and grinding in these games. Anyway, let's take a look at your list: 0) Special PVP money: We've already got influence/infamy, Vanguard Merits, Candy Canes, Reward Merits and Architect Tickets to cash in for items, and every time they add more "money" it messes up the market and the balance of what's available in it. And if you're guaranteed some sort of "money" for doing a task, that task will get farmed to maximize rewards. And being considered a farmable commodity isn't going to make non-PVPers any more interested in learning, either. 1) Badges: I'm a badger. I'm also firmly in group #1 of non-PVPers. I hated having to get the PVP badges, not because I couldn't compete but because I didn't want to compete. A friend and I spent several quiet, late evenings trading kills in a PVP zone so we could get the badges and never have to go back. 2) Temp Powers: these already exist. There's the Shivans in Bloody Bay, Nukes in Warburg and the Longbow and Arachnos mechs from Recluse's Victory. I'm actually not against adding more, and this is probably the best thing on your list. However, there is another thread that's been going on for over a week about why PVPers won't leave PVEers alone in Bloody Bay so they can get their Shivans in peace, so keep in mind that there will be plenty of people annoyed if they add more. 3) Powers you can keep: Seriously? You think that PVPing should give a permanent in-game reward? I think that PVP should give you experience points towards your levels, thus allowing you an alternate route for learning new powers and enhancing your character to the PVE experience... but other than the PVP recipes there shouldn't be any sort of permanent rewards for characters that are PVP-only. 4) PVP Recipes: I'm assuming you already know they have these (I saw another post of yours stating that you've been in the game for awhile and are generally pretty knowledgable). I agree that they should probably have more total PVP recipes, and they should quite possibly drop more often. I'm personally of the opinion that some of the existing ones are very overpowered in PVE (the procs from Panacea, Shield Wall and Gladiator's Armor in particular), but given the current system they have for rewarding PVP players for having tons of time and money to spend on their characters, the PVP benefits for these IOs seem to be more or less in line with the amount of effort required to earn them. 5) Special Enhancements: No. We have Training Enhancements for lowbies, then Dual Origin, then Single Origin, then Hamidon and Inventions. There's even special PVP Inventions. There's no reason to add any new "special enhancements." 6) Free Respecs: I would not be opposed if this were added to the list of random PVP recipe drops, but there is absolutely no reason you should be able to earn a respec for smacking down X number of players, for two reasons--if you earned it legitimately, then you don't need it; if you farmed for it, you don't deserve it. The developers don't "give" away respecs willy-nilly. Yes, you'll usually get one with an issue launch, because they do a lot of power rebalancing in between issues. You get one a year with your veteran rewards. You can earn three (or four if you're a Widow or Soldier) by playing the existing game content. You can earn a respec recipe as a random drop, or buy someone else's off the market. ((Then again... they did just add the "Holiday Respec" to things you could buy with Candy Canes, so maybe they're rethinking their position on this?)) 7) Costume Pieces: again, this would bring PVEer rage down upon your heads like never before. Inevitably SOMEONE will say they ABSOLUTELY HAVE TO HAVE the "#1 PVPer" chest logo for a character concept they want to realize, but they refuse to PVP for it. 8) Unlockable Emotes: ... why? There's little reason to have any sort of emotes that aren't available when you first start playing (the Villains' "listenstolenpoliceband" one being the only one with any concrete reasoning behind it). Adding the ability to dry hump your defeated opponent's face as an emote is going to do LESS for incentivizing PVP than not putting it in at all. 9) Costume Tokens: Again, why? These last two suggested "PVP rewards" are generally thought of as roleplaying items in the game. And if you try to roleplay in a PVP zone, you'll be called an "lolfiteclubber." Not a good incentive. ----- I guess maybe someone needs to explain to me why there needs to be "special rewards" for winning at PVP to begin with. Why should someone who is better than average get special gear that improves his performance, thus increasing the discrepancy between his level and that of an entry-level PVPer? I'd think that regular rewards--experience, influence/infamy and inspirations--would suffice. (I know, you don't earn exp for PVP in CoH, and even as a strict PVEer, I think you certainly should.) Seriously, isn't the point of competing in PVP to be able to say, "I beat you, so-and-so. Good game," or, "Oh man, you really kicked my butt mister PVP guy, but I learned from it!" before looking for the next challenge? Why does it have to be, "I beat you, so-and-so, and now I get Item X to make it even easier to do next time!"? |
Never play another NcSoft game, If you feel pride for our game, then it as well, I Superratz am Proud of all of you Coh people, Love, Friendship will last for a lifetime.
Global:@Greenflame Ratz
Main Toons:Super Ratz, Burning B Radical, Green Flame Avenger, Tunnel Ratz, Alex Magnus
If CoH is gonna pull off a successful PvP system, they definitely need to pull some ideas from other Games, but not to the point where it's a carbon copy.My Idea is to have a new Award System for Pvp to give people a reason to pvp.
Arena Points System and PVP Zone points -Earning Arena and pvp zone points for battling player,Each player defeat earn's a new type of influlance for only pvp,Alot of Server out there don't pvp much and we got to get them to do that.there weren't many people PvPing because in part because there weren't any rewards
Cash these points in for Items like
(1)Badges and Accolades
(2) Temp Power
(3)Powers you can keep
(4)Recipes and Pvp Recipes
(5)Special Endhancements
(6)Free Respec
(7)Costume Piece's
(8)Rare Emotes
(9)Costume Chage Token
Please give us a reason to pvp and for the none pvp to get active,I sometime kind of find it a great way to be Social with people is to beat on them lol.
Never play another NcSoft game, If you feel pride for our game, then it as well, I Superratz am Proud of all of you Coh people, Love, Friendship will last for a lifetime.
Global:@Greenflame Ratz
Main Toons:Super Ratz, Burning B Radical, Green Flame Avenger, Tunnel Ratz, Alex Magnus