Why Moment of Glory sucks!
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EvilGeko's
Frozen Aura consolidated discussion
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No need. That's power's suckiness is self-evident. And this is an important point to make about MoG. MoG certainly FEELS impressive. You get that nice full heal, capped defense, technically you get the resistance although it means jack poop. But over time many Regens have come to learn the truth.
MoG is a power so situational as to be useless.
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That's an opinion.
And... is this a discussion thread? Or a "MoG sucks" support group thread? Because I seem to have missed the lesson that taught us little Regens that MoG is just pretty lights and debt. I've seen plenty of opinion on the matter, but nothing particularly convincing.
I may have missed some posts before I jumped in. And if an intelligent argument of facts was presented that I didn't see, then I apologize. But, since I've been reading this thread, it would seem that any posts not agreeing that MoG sucks simply get glossed over.
I think I might be starting to understand forums...
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EvilGeko's
Frozen Aura consolidated discussion
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No need. That's power's suckiness is self-evident. And this is an important point to make about MoG. MoG certainly FEELS impressive. You get that nice full heal, capped defense, technically you get the resistance although it means jack poop. But over time many Regens have come to learn the truth.
MoG is a power so situational as to be useless.
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That's an opinion.
And... is this a discussion thread? Or a "MoG sucks" support group thread? Because I seem to have missed the lesson that taught us little Regens that MoG is just pretty lights and debt. I've seen plenty of opinion on the matter, but nothing particularly convincing.
I may have missed some posts before I jumped in. And if an intelligent argument of facts was presented that I didn't see, then I apologize. But, since I've been reading this thread, it would seem that any posts not agreeing that MoG sucks simply get glossed over.
I think I might be starting to understand forums...
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You haven't been reading then. Arcanaville has made some pointed comments about MoG's usefulness and I even admit in the first post it has some uses.
You don't really say anything in your post, you just lob a troll. I'm happy to discuss the issue with you. I've discussed why I think MoG lacks in the very first post. I invite you to counter.
Likely you're going to resort to the same boring things everyone does. But I'm happy to go over it again.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
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EvilGeko's
Frozen Aura consolidated discussion
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No need. That's power's suckiness is self-evident. And this is an important point to make about MoG. MoG certainly FEELS impressive. You get that nice full heal, capped defense, technically you get the resistance although it means jack poop. But over time many Regens have come to learn the truth.
MoG is a power so situational as to be useless.
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That's an opinion.
And... is this a discussion thread? Or a "MoG sucks" support group thread? Because I seem to have missed the lesson that taught us little Regens that MoG is just pretty lights and debt. I've seen plenty of opinion on the matter, but nothing particularly convincing.
I may have missed some posts before I jumped in. And if an intelligent argument of facts was presented that I didn't see, then I apologize. But, since I've been reading this thread, it would seem that any posts not agreeing that MoG sucks simply get glossed over.
I think I might be starting to understand forums...
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You haven't been reading then. Arcanaville has made some pointed comments about MoG's usefulness and I even admit in the first post it has some uses.
You don't really say anything in your post, you just lob a troll. I'm happy to discuss the issue with you. I've discussed why I think MoG lacks in the very first post. I invite you to counter.
Likely you're going to resort to the same boring things everyone does. But I'm happy to go over it again.
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*looks up* That's a troll? *blinks* Well... I apologize. I suppose then, that the only relevant point in my last post was pointing out that the quoted post was an opinion and not fact. Everything else I typed was unnecessary. So for that, I do apologize.
Since I'm going to resort to the same boring arguments everyone else does, I'll consider them to have been made and rejected. There is a certain opinion that MoG sucks and is so situational as to be useless and this thread manages to repeatedly dismiss any differing opinion. *shrug* Threads do that, I guess. Hence, I'm beginning to understand the forums.
<edit: Snipped an unnecessary barb.>
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Since I'm going to resort to the same boring arguments everyone else does, I'll consider them to have been made and rejected. There is a certain opinion that MoG sucks and is so situational as to be useless and this thread manages to repeatedly dismiss any differing opinion. *shrug* Threads do that, I guess. Hence, I'm beginning to understand the forums.
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There's a big difference between "made and rejected" and "countered with facts about the power taken from actual experience". Despite what you've typed, the people that dislike the power aren't blithely dismissing the opinions of others. The people who don't like it, particularly the one who made this thread, know the power at least as well as the people who like it, if not better. They've played with the power for a long time now and have real reasons for preferring other methods of defense and for not liking the weaknesses introduced by the power. They aren't simply shooting down dissenting opinions without thought.
I also think you understand the forums very well already. Lots of people like to make ad hominem comments and play the victim. I think you'll fit right in here.
Level 50 is a journey, not a destination.
▲Scrapper Issues List - Going Rogue Edition▲
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Since I'm going to resort to the same boring arguments everyone else does, I'll consider them to have been made and rejected. There is a certain opinion that MoG sucks and is so situational as to be useless and this thread manages to repeatedly dismiss any differing opinion. *shrug* Threads do that, I guess. Hence, I'm beginning to understand the forums.
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There's a big difference between "made and rejected" and "countered with facts about the power taken from actual experience". Despite what you've typed, the people that dislike the power aren't blithely dismissing the opinions of others. The people who don't like it, particularly the one who made this thread, know the power at least as well as the people who like it, if not better. They've played with the power for a long time now and have real reasons for preferring other methods of defense and for not liking the weaknesses introduced by the power. They aren't simply shooting down dissenting opinions without thought.
I also think you understand the forums very well already. Lots of people like to make ad hominem comments and play the victim. I think you'll fit right in here.
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I'm THE victim, dammit! Let's get that straight before we proceed. (Check)
MoG is great! I have plenty of facts and testimonials to support that argument. (Check)
MoG sucks! I have plenty of facts and testimonials to support that argument. (Check)
Your arguments should be disregarded out of hand, b/c you suck. (Check)
Mmmmmm... Pie. (Big Check)
That about covers forum dynamics and MoG arguments, No?
Once again I will post this question. When is MoG useful? So far no one has disagreed with the two situations I have presented before and will once again (EG posted them in his OP also).
1) When you have died and are about to Revive into a Mob that will hurt you badly before you turn Integration back on.
2) When all other powers have orn off and you are about to die so have nothing else to use.
RE1) I almost never die running on Invincible solo or on good teams. With a little tactics and some skill it is not that hard to use inspers/rest/Killing to avoid faceplanting. This is not a statement of I am "Uber", just saying that a decent player can keep on his/her feet if they are careful.
RE2) Again I almost never enter into this scenario unless fighting AVs or GMs. If I am fighting GMs solo or with a small team I have an issue already. AVs can kill me through MoG so woohoo. So MoG is not too useful in those situations.
Note: Someone above mentioned using DP to increase HP in MoG, so not sure if that will help as a tactic. One question when DP crashes does MoG lose the bonus HP as well? If not I could see using it right before a faceplant so DP for heal then MoG to survive and win...maybe.
So if anyone has a tactic to add to these very situational ones, great let me know. If not I would trade MoG for another Reconstruction...Just me but something I actually use as opposed to something I never use...
I think most of us have come to the conclussion that we dont want a better power, we just want a power that we can use more often even if it gives us less benefit then on the occasions when MoG is great. Most of us understand by now that the Devs think that Regen is balanced and as such will never give us a stronger version of MoG or a stronger power to replace it. All I want is a small buff that I can use often, without fear of certain situations.
I'm all for a 30 second buff that slightly increases our regen, recovery and damage. I dont need a defensive power and I dont need an Uber tier 9, all I want is a more usable weaker power, like a build-up power for my secondary like I described above.
Of course I dont even think the Devs notice anymore. They treat us like the child that keeps crying for the cookies, when you know damn well you didnt eat all your dinner. Go to your room!
Be nice to hear _Castle_ weigh in on this subject, but I know he's busy.
Here's a thought:
What about MoG in I9?
Playing with Iakona's beta IO planner (here), I can six-slot with: Luck of the Gambler x 4 (Def/Rchg, End/Rchg, Def, +7.5% overall recharge), Impervium Armor x 2 (Res/Rchg, 0.5*MeleeResist(Psi)).
Gives a MoG close to my current "OMG" slotting (current: 3xMembrane, 1xRes: ~100% recharge, 60% def, capped res) with: ~78% recharge, 27% end rdx, 42% def, and capped res, while adding 7.5% recharge to everything, mild psi res all the time, and set bonuses of: extra regen, extra recovery, more HP, and a ToHit buff.
Or, if you don't want/need the psi res: (def/rchg, def/end/rchg, def, overall rchg) + (end/rchg, res/rchg) gives the same set bonuses, with ~93% recharge, 46% end rdx, 53% def, and capped res.
Kam
I'd rather save the slots and use them in powers that aren't 6 slotted right now. I'm sure i can get any of those set bonuses from other powers that I like to use more.
Level 50 is a journey, not a destination.
▲Scrapper Issues List - Going Rogue Edition▲
True, this depends on the build you're currently running. Mine already has four in MoG, and pulling two more from Swift, Hover, or Combat Jumping doesn't hurt me all that much.
<edit> Although, you're right, I might wanna look at increasing the slots to Integration/FH now, too.
Kam
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Here's a thought:
What about MoG in I9?
Playing with Iakona's beta IO planner (here), I can six-slot with: Luck of the Gambler x 4 (Def/Rchg, End/Rchg, Def, +7.5% overall recharge), Impervium Armor x 2 (Res/Rchg, 0.5*MeleeResist(Psi)).
Gives a MoG close to my current "OMG" slotting (current: 3xMembrane, 1xRes: ~100% recharge, 60% def, capped res) with: ~78% recharge, 27% end rdx, 42% def, and capped res, while adding 7.5% recharge to everything, mild psi res all the time, and set bonuses of: extra regen, extra recovery, more HP, and a ToHit buff.
Or, if you don't want/need the psi res: (def/rchg, def/end/rchg, def, overall rchg) + (end/rchg, res/rchg) gives the same set bonuses, with ~93% recharge, 46% end rdx, 53% def, and capped res.
Kam
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Luck of the Gambler's +recharge only works while the power is on. Castle currently confirmed that.
Link, but read his other posts in that thread too.
Plus, slots are going to be at a premium come I9. They are best used in powers you can and will use frequently. Even MoG's most ardent defenders admit that you don't use the power frequently.
If you're going to take MoG, it's best to leave it with it's base slot.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
I had read 'em all, but misread his latest in that thread to apply to all buffs instead of just the MM buffs. Thanks for making me reread.
Kam
I'm with you about MoG's basic issues. Since I rolled my first regen back in I2, I couldn't understand why the top tier power in a set devoted to taking all damage from any source and healing it would suddenly flip around, shut off all healing and become defensive.
It just doesn't make sense! The top tier power for a regeneration set should offer top tier regeneration. It's been said repeatedly that IH is really the tier 9 for regen. I'd go along with that but now with it set to being a click power and reduced regen rate hero stats has it as boosting regen...about 1/2 the amount as rest. I have a little trouble claiming that my uber heal is 50% the heal of anybody's lvl 2 power (even if I can attack and move while it's on).
#1: Does anybody else find it odd that a moment of glory lasts longer than instant healing? Last I heard a moment was a pretty brief period of time.
#2: If it's going to be a "moment" why not make it make sense with the set? Ever try to kill a scrapper with Elude running? How about unstoppable? Why not follow that route instead, it seems common knowledge that MoG kills you fast in PvP (yes, I'm sure somebody will post "no way! mine is teh uberest"). Why not have activation give you a full heal, good damage mitigation for its run time and the usual crash at the end? I say good mitigation because it would be out of balance with other top tier powers to have their same lvl of mitigation + boosted regen. Everything has its kryptonite, slows and -regen all cut /regen off at the knees anyway. Hell, why not make MoG like IH and a good def or resist buff? Still prolly wouldnt' be as strong as a tank on unstopp or granite with roots but has the achilles heal of -regen to drop it in PvP or PvE.
Cut MoGs duration to about 60 seconds (maybe less), and it becomes, maybe, good enough to actually take.
Maybe.
Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.
At least you don't have Hot Feet as your level 38 secondary, like I do
Read Arcanvilles summation on Scrapper secondaries. It really sums up the issue with MoG very well. The basic point of it all is that MoG lessens your survivability, without IH! Go read into it. Skip MoG take Tough and live.
/signed
I have played several /Regen scrappers.
It's my favorite set.
Every time that I have tested taking Moment of Glory, I have found it to be a pain,
because it suddenly transforms your character into something different:
*Poof* You are now non-healing ghetto tanker.
The sad truth is, since CoH release, I have never taken and kept Moment of Glory in any build.
Suggestion:
I think a good re-definition would be a long recharge click power that gives a decent +recharge and +regen/+recovery for some short duration.
That would be a "Moment of Glory", IMHO.
It would be synergistic with the /Regen set,
which relies on click powers recharging and +regen/+recovery to function.
(Edit: I see that this is what many posters also recommend. Really it's a no brainer in my opinion. Maybe the Devs will listen some day, and we'll have a /Regen power to take beyond Instant Healing...)
MoG ... LoL ... /Signed
MoG Should have the following characteristics which would make it a True Tier 9 REGEN Pwr :
MoG Click Pwr
1) Dull Pain HP Boost Properties once Clicked
2) Duration between 15-30secs (A Moment?)
3) +Dmge, +ACC, +ToHit
Moment of Glory, i kinda get the image of the Battle at Thermopylae when I read this powers name. Adrenaline surges through your body, as you prepare for a pitched battle. Not knowing if it will be ur last, you give it your all; your focus, concentration, strength are all increased as you swing with purpose + power.
That little paragraph kinda outlines why I would endow MoG with the above listed properties. Just my 2 cents. But as others have stated, I would luv a LESS Situational tier 9, as long as it has some regen/heal/def properties, brief or not. How about a hybrid Adrenal Boost/Increase Density, as in a Short Duration self buff?
Discuss?!
HERC BS/REGEN lvl 50 Since 4/2006
MoG Disenthusiast since Time began.
Moment of Glory has the best animation in the game - and that's all that matters as far as I'm concerned
@Golden Girl
City of Heroes comics and artwork
Here, I'll list a few points of interest on MoG from my POV, okay?
1) MoG is actually pretty good, given the right situation. For example: Go take an eight-man team and go fight against two full spawns of Nemesis. They can out-damage your DP/IH regeneration rate. However, they can barely hit you through MoG's defense, and what DOES get through is piss-poor damage that you can easily ignore. 1-2 damage getting through the absorbed effect is nothing, especially if you do it smart and go DP/MoG for double the HP.
2) Go fight ANYTHING that stacks debuffs on you. Don't count auto-hits like IR/Tar Patch/CotN. Or go fight a Necro/ MM, for the really big difference.
Eh, I know there's more, but I can't think off the top of my head. However, this doesn't mean MoG is infallible.
1) The time is too long. By far. Give me a 30 second timer, and no crash, and I'd be a lot happier. Even WITH current recharge.
2) Scrapping #1, then why not ditch the beginning-of-power crash? How many other powers suffer a crash at the END of their duration that drops you to next-to-nothing or health/end? Turn moG into that- It'd make a LOT of people a lot more happy about it.
3) in combination with/taking a different direction from #2, allow us to heal, but keep the regen drop.
AS a new player to COH I'm stumped that a defence power is at the top of Regen, one that actualy takes away the whole focus of regen while in use, personaly a nicer REZ would fit better (move up current) and slot a power such as +regen other for 30 secs toggle lower down, with long recharge?
A small -regen AOE, an AOE to share our regen (lowering us, raising others), heck anything Regen based!!!
Regen seems awesome without this power, maybe we need some sort of skill to share our gift instead of another making us stronger?
I dont think Defence should be a major part of Regen.
MoG is a very situational power. Extremely nice in some situations, making you all but invincible. But its a terrible power in other cases, sending you instantly to your death. In PvP i never use it, because real players are smart enough to drop an auto hit attack or use a few yellows. In PvE though, the AI is not as smart and will continue to drop normal attacks.
Do survive, and excel, using MoG
1. DO NOT use it around Psi units. If you do you are begging for them to kill you.
2. DO NOT use if you know your enimies have any auto-hit attacks. once again if you do you are down on your knees beging for them to kill you.
3. Use an extra purple or 2 when you activate MoG, any extra DEF will help you live.
4. Let your teammates know what your doing (if you have time), then they will not waste heals on you, and they can give you any extra buffs(sheilds or Fortidude is nice)
5. Use this power as a last resort. do not go charging into battle with a quarter health. no matter how high your DEF is, its just a dumb thing to do.
Follow these instructions, play smart and you may yet master MoG
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AS a new player to COH I'm stumped that a defence power is at the top of Regen, one that actualy takes away the whole focus of regen while in use, personaly a nicer REZ would fit better (move up current) and slot a power such as +regen other for 30 secs toggle lower down, with long recharge?
A small -regen AOE, an AOE to share our regen (lowering us, raising others), heck anything Regen based!!!
Regen seems awesome without this power, maybe we need some sort of skill to share our gift instead of another making us stronger?
I dont think Defence should be a major part of Regen.
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Think of MoG like the gamble it is.
I literally only use MoG if I can end a fight in 30 seconds. And once I hit it, I try very hard to do so.
Occassionally, because I like to know what I'm whining about, I use MoG instead of my inspirations. And I will say that I have had good experiences with it recently in these circumstances:
Big mob (Hard Boss, EB, AV) nearly dead and Dull Pain is down. Or, when I get swarmed by a lot of mobs and need a VERY quick boost.
The latter condition is very rare. But sometimes that Scrapperlock has me charging into a room and you know! But even then, if I don't think I can finish the fight in 30 seconds, I either don't hit it, or hit it take down a couple and then run.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Trade MoG with FoN.
Problem solved.
Youre welcome.
MoG should actually fit Regen instead of being total opposite and out of place.
I think MoG should be a +attack rate, +regen, +endrurance regen. That's it. Nice and simple. Gives you a few minutes to go crazy on some fools and then you crash like most tier 9 powers. That would fit regen.