Why Moment of Glory sucks!


1_800_Spines

 

Posted

OK, it's time to basically lay it out there. Moment of Glory is an awful power. Bad. It sucks. So you're saying, prove it. OK here goes.

WHAT IS MOMENT OF GLORY?

Moment of Glory is the Scrapper and Stalker Regeneration set's ninth power and is available at level 38. Moment of Glory has the following effects:

1.0 endurance buff
status protection of -17+ MAG
180 sec duration; 1000 recharge
9.5 Scale resists to all but Psi (71.25%)
9.5 Scale defense to all but Psi and Toxic (71.25%)
Full Heal at the beginning; then damaged by 75% of current HP
-heal/regen for the duration of the power
Crash to -regen for 15 seconds

Please note that the resistance and the HP drop cancel each other out, except for Psi damage which you take proportionally 400% more damage.

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OK EG, WHAT'S SO BAD ABOUT THAT

MoG has the following problems:

<ul type="square">[*]Teammates buffs and heals have little to no use

Right now under MoG, MoG is almost the only thing you can rely on for three minutes. That is direct contravention of a stated developer goal to encourage teaming. Basically unless your teammates have a Psi or positional defense buff or a Psi resist buff, you have little to no need of their defensive buffs.
[*]MoG makes you much more vulnerable to Psi and Toxic damage

Under MoG you have only 25% of your HP and basically no protection at all to Psi. You have toxic resistance but no defense since Toxic defense does not exist.

This makes you vulnerable to the following groups (With thanks to Sarrate):

Knives of Artemis - Caltrops will kill you, plus the girls have an acc bonus (more on that below)
Carnies - No psionic defense, 25% hp, no healing. The bosses will one-shot you.
Rularuu - Near auto-hit powers that debuff defense.
Devouring Earth - Quartz will basically let them auto-hit you. Swarms deal toxic damage (you have no defense vs toxic)
Nemesis - If Vengeance is stacked, it will blow through MoG; Some Nemesis robots use toxic gas
Hydra - They deal Toxic damage, again, no defense.
Arachnos - They have Psionic and toxic damage dealers aplenty
Hamidon - Has such honkin high to-hit, you get one shot
Falling Damage - Laugh all you want, but you can't regenerate that 50 damage you just took. Keep in mind Since you only have 25% hp to begin with, you bascially took 50*4 damage.
Rikti - Psionic damage from Mentalists. Rikti Monkeys use psi and emit toxic gas when they die. Dying to an underling makes the baby Scrapper cry.
CoT Crystals - The red damage crystals are auto hit. Whee
Malta - Gunslingers have extremely high accuracy
[*]Moment of Glory suffered because of the NPC accuracy changes

You'll note in that list above that I said that some NPC have high accuracy. Well, normally that wouldn't be a problem since MoG's defense is so high. But after Issue 7's changes, NPCs of higher level and rank get accuracy bonuses instead of to-hit bonuses. This means that where they used to have a 5% chance to-hit, many mobs have higher bonuses going up to 10%.

While that's low, since you have no ability to heal and have 25% of your HP, you're stuck with the HP that you have. Which leads to our next point:
[*]Moment of Glory lasts too long

MoG lasts three minutes. However, even against NPCs you're strong against, they can wear you down. After consistent testing, in minute 2 of the power, you start getting into trouble. I have only infrequently been able to survive a sustained assault under MoG.
[*]Moment of Glory is demonstrably worse than two-four lucks

Under the current system, it takes approximately 12 lucks to rival the defense of MoG. However, that ignores that you still have access to all your powers under those lucks where you don't under MoG. So a Regen can get by with two lucks every minute (6 for the duration of MoG) and be well and truly more resilient. In the 40s you have 20 inspiration slots. Devoting half your tray to lucks isn't a bad use of space for a regen who has little to no need of CaB or respites.
[/list]
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IS MOMENT OF GLORY ANY GOOD?

Well, yeah. There are a few limited circumstances where MoG is a "defensible" choice to use. They are:

1) Against, purely Sm, Le, elemental and energy NPCs. The classic example used by the power's defenders is the Malta Sapper. Well, no doubt it works against them.

Only downside is that lucks work better.

2) All heals, inspirations, buffs, teammates, etc. are down.

For a good player this is more theorhetical. I've tried to get into the situation without luck, but if you pay absolutely no attention to your resources and get yourself in spot where you can't wait the 30 seconds for Recon to recharge MoG can be useful.

Well that's it.

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REBUTTALS:

Danmit EG! You Regen are already the bestest, most uberest set in the game. Now you're telling me you want a useful Tier 9 too!!

Well yeah. The current design of Regen is irrelevant. Because of the nerfs of I3-I5, ED had little effect on Regen while it smacked Invul and SR hard. But I don't believe intra-AT balance means that Regen "deserves" a gimp 38 power. That's not fair either. Every power should be enjoyable and any power that putatively intends to protect you should not act as a DEBUFF to your protection.

Pfft. At least you don't have Dark Armor's 38 power!

That's right, and I support any change to Fire Aura's or Dark Armor's 38 power. In fact I would suggest that after getting up, those powers should be even stronger than Unstoppable or Elude since they require a death. But again, just because someone is in a similar boat doesn't mean we shouldn't fix MoG.

FIX BOTH!!


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

[ QUOTE ]
Why Moment of Glory sucks!

[/ QUOTE ]


AMEN!!!!


I am the 99%. Occupy the World.
Minister of Infinity's Secret Police, Official Mooch of dUmb and League, Official Purveyor of Free Straws, the Most Interesting Man in the World.
http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

It should reduce your max HP to 25%, leave in the -Heal, take out the -Regen, and give it back its defense to all.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

I could live with MoG as it is now if they added Psi and AoE defense to it. Yea the not able to heal sucks but the Psi/AoE holes are what get you killed most of the time. Maybe even up the cap from 70% to 85 or 90% since we lost most of our HP.


 

Posted

Rebuttal: How can you hate a power with that cool an animation? That's right. You can't.

Therefore Moment of Glory is indeed, glorious. QED.


Forum mod: less obtrusive signatures

 

Posted

[ QUOTE ]
Rebuttal: How can you hate a power with that cool an animation? That's right. You can't.

Therefore Moment of Glory is indeed, glorious. QED.

[/ QUOTE ]

That's fine. Only use it in Atlas to impress the noobs.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

I think it should have a huge overhaul and become a combination of Dul Pain and IH, except better. Gives you more HP, increases your regen and end Recovery, but only lasts as long as IH currently does. Then you would be glorious for that moment instead of....umm...lame? Gimped? A wuss? Totally dead?


 

Posted

[ QUOTE ]
[ QUOTE ]
Rebuttal: How can you hate a power with that cool an animation? That's right. You can't.

Therefore Moment of Glory is indeed, glorious. QED.

[/ QUOTE ]

That's fine. Only use it in Atlas to impress the noobs.

[/ QUOTE ]

That's what I do...I occasionally fire it off in combat, but then again debt means nothing to me...


 

Posted

[ QUOTE ]
[ QUOTE ]
Rebuttal: How can you hate a power with that cool an animation? That's right. You can't.

Therefore Moment of Glory is indeed, glorious. QED.

[/ QUOTE ]

That's fine. Only use it in Atlas to impress the noobs.

[/ QUOTE ]

Pfft. Simple solution. Give the MoG animation to Reconsruction.


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Posted

I'm not going to argue that MoG doesn't have problems, but I will point out a couple of corrections:

1. I think you mean four lucks, not two. It takes four lucks to floor, not two, because they are half the strength they are labelled as.

2. Under "Is MoG any good" I would probably suggest that specific instances where its good are:

a. Severe debuffing situations, especially slows and -regen

Essentially, while MoG is, over the three minute run time, inferior to the rest of the regen set under optimal conditions, it can be stronger than the rest of the regen set when the regen scrapper is debuffed enough to reduce the effectiveness of the regen powers to less than what MoG provides.

b. Very low health, reconstruction and dull pain not available to provide quick heal.

MoG does heal to full in a relatively short period of time, even compared to instant healing, if click heals are unavailable and damage appears to be clearly outracing conventional regeneration. In fact, this is often (but not exclusively) seen in conjunction with a) above.


Finally, its not a good idea to suggest that anything is intrinsicly bad just because inspirations are better. Inspirations are better than almost everything, and apparently deliberately so. Inspirations are better than build up (just one small rage gives better damage over time than build up does), better than unstoppable (resistance to all, and resistance to teleport), and even better than Elude (inspirations are def(all) which means they protect against non-positionally typed psionics, unlike Elude). Its not a strong argument for change.


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In one little corner of the universe, there's nothing more irritating than a misfile...
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Posted

Yeah well, MoG is good if you know how to play!

And know when to *and* when NOT to use it!

And if you don't like it, it's because you are a horrible horrible player.

It's better than Elude! Except...well yeah, fine, an Eluder can heal. But big friggen deal man! MoG is better for reasons listed above totally exemplifying the reasons why MoG is better than Elude. And Unstoppable!

Oh, and also MoG is better than....

Getting a root canal.
Losing a job you like.
Finding out you were born a different sex than you currently are.
Finding out your parents are siblings.
Learning what Santa Clause really makes the elves go through to get a job.
Learning what Soylent Green is made out of.


I've already forgotten about most of you

 

Posted

[ QUOTE ]
1. I think you mean four lucks, not two. It takes four lucks to floor, not two, because they are half the strength they are labelled as.


[/ QUOTE ]

No, I said you need four lucks to match the defense of MoG, but when I refer to two it's that 25% defense (two lucks) PLUS your normal regen powers &gt; MoG.

[ QUOTE ]
Its not a strong argument for change.

[/ QUOTE ]

Not arguing for a change here. Geko doesn't want MoG changed now. I'm just putting this out here so we can link to it when people say, "What's wrong with MoG?"


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

[ QUOTE ]
[ QUOTE ]
1. I think you mean four lucks, not two. It takes four lucks to floor, not two, because they are half the strength they are labelled as.

[/ QUOTE ]

No, I said you need four lucks to match the defense of MoG, but when I refer to two it's that 25% defense (two lucks) PLUS your normal regen powers &gt; MoG.

[/ QUOTE ]

I suppose then it depends on what you're comparing to. If you're comparing to pure damage mitigation over time, you don't even need the two lucks to exceed MoG. On the other hand, for sufficiently small burst damage time windows, MoG will exceed two lucks + regen (I think its somewhere around 30 seconds). To equal its protection against secondary effects, you need all four.

That's part of what makes MoG complicated: for the same reasons its tricky to compare regeneration to mitigation, its (of course) going to be tricky to compare regen's regeneration against MoG's mitigation, especially because its heal to full is of variable benefit (you obviously don't get the full value of that unless you're really really lucky).


[ QUOTE ]
[ QUOTE ]
Its not a strong argument for change.

[/ QUOTE ]

Not arguing for a change here. Geko doesn't want MoG changed now. I'm just putting this out here so we can link to it when people say, "What's wrong with MoG?"

[/ QUOTE ]

Fair enough: saying something is worse than inspirations doesn't imply its broken, because so few things are better than inspirations.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)

 

Posted

[ QUOTE ]
so few things are better than inspirations.

[/ QUOTE ]

I'm better than inspirations!

&gt;.&gt;

&lt;.&lt;

AM SO!

*stomps feet and runs away*


 

Posted

[ QUOTE ]
[ QUOTE ]
so few things are better than inspirations.

[/ QUOTE ]

I'm better than inspirations!

&gt;.&gt;

&lt;.&lt;

AM SO!

*stomps feet and runs away*

[/ QUOTE ]

QFE. So am I. Arcanaville is a very mean womyn.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

I am NOT saying Moment of Glory is by any means a good power, but it does come in real handy in a few, exclusive, pvp situations.

I was in Warburg today, and got into it with a Dark/Dark brute or Dark/Invuln (can't remember which). After a good 5 minutes of fighting we were both worn down to the bone with little HP and little End. Dull Pain and instant healing were both about to go and he landed a heavy shot on me after I used my heal. I was left with little over 25% health at which point I activated Moment of Glory, and beat him.

If I had not of had moment of glory I would have lost to him by a longshot as he healed back to half health when I activated MoG. Although it may not be "I activated teh MoG now I pwnz joo nubcake azz," it can save you if you have nothing else to throw out.

I do highly agree though that in its current state, it isn't up to par with its SR and ninjitsu counterparts. I just wanted to point out that it can still come in handy, just not nearly as often as Elude, etc.


 

Posted

[ QUOTE ]
I am NOT saying Moment of Glory is by any means a good power, but it does come in real handy in a few, exclusive, pvp situations.

[/ QUOTE ]

Every power in the game can be considered good or handy in a few exclusive * situations. That doesn't mean some of them are any more worthwhile, just that there's that once in a while time when it's not a waste of a slot in your tray.

NOTE: I have no /Regen characters (except my /Regen PB (OH YES SHE IS!)), so I'm not throwing a pity party or starting an argument, just making an observation about an observation.

NOTE NOTE: OH YES SHE IS!


 

Posted

MoG is a fantastic power, even the way it is now. Despite limitations as described above, if you have any trouble with PvE as a regen then the problem is with you and your tactics, not the powerset.

As for PvP, the biggest difficulty is the lack of hold resistance. I find I can silence the arrogance of Corruptors and Dominators (yes, especially the self proclaimed uber ice/kin) with MoG. I tear them up while they panic and jump around unable to land anything...never mind their precious holds. Just know your enviroment so you avoid psi-dealing npcs during the fight.

Epistropheus 50 DM/Regen


 

Posted

Ok I was thinking of getting Mog on my regen scrapper as an "Oh crap!" power. Should I get that or phase shift? (I would need to get invis first, but at my next lvl up I can get mog right away)

So which is better Mog or phase shift for the "oh crap" power?


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

[ QUOTE ]
MoG is a fantastic power, even the way it is now. Despite limitations as described above, if you have any trouble with PvE as a regen then the problem is with you and your tactics, not the powerset.

Epistropheus 50 DM/Regen

[/ QUOTE ]

Prove it. Give me any situation, you would use MoG in and I'll show you a way to do it safer. Because in fact, if you're using MoG to save yourself it's probably your tactics that are deficient.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Don't make me quote myself!


I've already forgotten about most of you

 

Posted

MOG SUX!

It sux so much it makes me puke to use it. I avoid it like the plague, and when I do use it, I am a "moment from a faceplant"

MoG would be PERFECT for Blasters! Think of the Defiance bonus they would have!

FoN (Force of Nature) is more like a Regen Power!

Devs! Please Please Please SWAP THEM!

You would make Blasters happy and you would make Regens happy.

What is wrong with happy players?


I am Airman America... Super Hero... and I approve this message!

 

Posted

[ QUOTE ]
What is wrong with happy players?

[/ QUOTE ]

They start crawling and dribbling pee-pee like puppies, and then it's impossible to break them of that habit or keep the carpets clean.

BAD PLAYERS! BAD!

*swats players on the noses with a rolled up magazine and shoves their noses in FoN and MoG*

SHAME!


 

Posted

[ QUOTE ]
[ QUOTE ]
What is wrong with happy players?

[/ QUOTE ]

They start crawling and dribbling pee-pee like puppies, and then it's impossible to break them of that habit or keep the carpets clean.

BAD PLAYERS! BAD!

*swats players on the noses with a rolled up magazine and shoves their noses in FoN and MoG*

SHAME!

[/ QUOTE ]

LMAO!


 

Posted

[ QUOTE ]
So a Regen can get by with two lucks every minute (6 for the duration of MoG) and be well and truly more resilient.

[/ QUOTE ]
I carry 9-12 lucks, and no MoG for the very reason you stated. I use them in 3's with 1 respite Heal.

L L L H H
L L L C C
L L L B B
H H H R R

I vary the last two columns, but the first 3 are always the same.

[ QUOTE ]
MoG would be PERFECT for Blasters! Think of the Defiance bonus they would have!

FoN (Force of Nature) is more like a Regen Power!

Devs! Please Please Please SWAP THEM!

[/ QUOTE ]

OMG, Suggestion of the Year! That made me laugh good, that makes more sense than alot of things I've seen come down the (official) pipe.