Why Moment of Glory sucks!


1_800_Spines

 

Posted

The lizard got modsmacked for professing his true passion :P


I've already forgotten about most of you

 

Posted

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The lizard got modsmacked for professing his true passion :P

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OK, moderator4 how about this.

I am a biased, opinionated meanie.


Doesn't have the same impact...


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

I agree with Narfmann on this one...

I have taken Moment of Glory before and although it was useful from time to time I my main problem with it as already stated by someone else is that it is counter-productive and does not compliment the Regeneration Power Pool.

- Elude (Super Reflexes) – Increases Defense.

- Unstoppable (Invulnerability) – Increases Resistances

- Moment of Glory (Regeneration) – Halts Regeneration, heal and the ability to be healed by others.

I would be much happier if they could find a way to modify Moment of Glory to give an additional increase to Regeneration which is the purpose of the set so it would compliment the set instead and greatly lower the defense and resist increase.


"Never underestimate the power of human stupidity."

 

Posted

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Agreeing with me?

It just discredits you. I advise against doing so.

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Everthing that comes out of my mouth is per se discredited so

- discredit * -discredit = +credit

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Alas, - discredit * -discredit = +discredit...

Fortunately, we can make a quick substitution--

- discredit = credit; therefore, - discredit * -discredit = credit * credit = credit^2. Now that's a lot of credit if the base is very large at all.

Consider this though:

discredit * discredit = discredit^2...apparently being doubly discredited is potentially worse than the label would imply.

Here is the truly sad and final observation

discredit * credit = -credit * credit = -(credit^2) = a lot of negative credit, which is basically the same thing as discredit. It just goes to show that you can't win for losing, so give credit where credit is due, and you'll find discredit waiting there for you.

Oh, and MoG sucks... in case anyone forgot what we were talking about.


 

Posted

Heres the scene:

Solo level 46 Kat/Regen Scrapper playing on heroic. You have all but the Taunt out of the primary. All but revive out of Regen. No travel power, just the entire Fitness Pool 3 sloted. Theres also a 3-slotted Hover, Vanguard, Eye of the Magus, and Geas of the Kind ones. In the insper tray you have 3 Rez inspers and one res, all teir one.

In the timed Shadowhunter mission, the Ex-wolf farming one.

Most of the wolves have been cleared out before the fight, there are a few running about. Nothing to worry about, they're on the other side of the map.

You're at roughly 15-20%HP from the masive strike you were just delt by Shadowhunter. Who is a +1 EB. You've already spent Recon,DP, and IH is still running. You used Vanguard and Geas at the start of the fight. They ran out awhile ago.

You've managed to double stack Divine Avalanche(which has one -2 Def enh in it in addion to a recharge and an Acc) due to your MASSIVE spaming of the attack.

Shadowhunter however was at ~30% HP before useing Earth's Embrace, he's now at nearly full. and it now starting the animation for hurl. Something you know does more then half your HP

You havein't used MoG or the Eye yet.

What do you do?

You asked for it

I hit the Orange insp, Eye and MoG. Eye only lasted about 1/4 of the time it took to take him out.

Just wondering if there was something else I could have done? And for the record, this kind of thing happens to me alot. Hence MoG.




Man that was a fun fight...


 

Posted

hm that orange insp did you next to no good,no good at all if you have even one res sloted into mog or resilience

sorry but there is somthing to be said for going into a fight prepared,when e.g. says there is always a better option that often means that planing is a better option.

i am a bit suprised with a katana regen a eb got you into that bad of shape in the first place.


 

Posted

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Heres the scene:

Solo level 46 Kat/Regen Scrapper playing on heroic. You have all but the Taunt out of the primary. All but revive out of Regen. No travel power, just the entire Fitness Pool 3 sloted. Theres also a 3-slotted Hover, Vanguard, Eye of the Magus, and Geas of the Kind ones. In the insper tray you have 3 Rez inspers and one res, all teir one.

In the timed Shadowhunter mission, the Ex-wolf farming one.

Most of the wolves have been cleared out before the fight, there are a few running about. Nothing to worry about, they're on the other side of the map.

You're at roughly 15-20%HP from the masive strike you were just delt by Shadowhunter. Who is a +1 EB. You've already spent Recon,DP, and IH is still running. You used Vanguard and Geas at the start of the fight. They ran out awhile ago.

You've managed to double stack Divine Avalanche(which has one -2 Def enh in it in addion to a recharge and an Acc) due to your MASSIVE spaming of the attack.

Shadowhunter however was at ~30% HP before useing Earth's Embrace, he's now at nearly full. and it now starting the animation for hurl. Something you know does more then half your HP

You havein't used MoG or the Eye yet.

What do you do?

You asked for it

I hit the Orange insp, Eye and MoG. Eye only lasted about 1/4 of the time it took to take him out.

Just wondering if there was something else I could have done? And for the record, this kind of thing happens to me alot. Hence MoG.




Man that was a fun fight...

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'K

See. This is what I would have done.

1. Clear extraneous wolves.
2. Leave mission; talk to Tina refill whatever inspirations I used up.
3. Approach Shadow Hunter. Pop three lucks.
4. Keep DA stacked.
5. Use Recon for when he gets through. Keep DP and IH in reserve in case random number generator is not happy with me that day. Otherwise refresh lucks every 60 seconds.
6. Fight should take 2-4 min. So make sure you have 12 lucks. Remaining inspirations should have been enrages.

I would not bother to use any of the accolades, especially Geas since it debuffs defense.

Like Nemo said, preparation is the key here. When I say that MoG is unnecessary that means that sometimes you have to take a minute or so to prepare and plan. There is no reason to go into an EB fight in an open air mission without inspirations.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

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Just wondering if there was something else I could have done? And for the record, this kind of thing happens to me alot. Hence MoG.


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Learn to play better

I've seen you. I know!


I've already forgotten about most of you

 

Posted

Ok, I usually don't jump willy-nilly into arguments about powers (other then the stone armor on brutes making people think they must get granite to be effective, also a bad habit) but I have a reason why I don't like MoG.

I personally have never had it on my regen, but I have PvPed another scrapper who did. He was losing ground against me and I don't have Instant Healing either. He popped MoG, I popped 3 yellows and we kept wailing on each other... I dropped him in 15 seconds.

I'm not going to name any names due to him being my best friend, but he was one of my "idols" when it came to regen till then, now he and I are rivals and he wants to know more about MY build nowadays :P

For the record, my regen is 50 and has been since september 2005, dropped IH when it was changed to a click and never picked up MoG.

If you ever want to meet the purple and yellow master of any and all binds, look me up on Justice as Winza Nakimaru, level 50 dark/regen scrapper.


 

Posted

Post deleted by UNWANTED_TOUCH


 

Posted

is there any reason you would qoute the whole thing?

i mean it was page one item one on this thread,i am pretty sure we all read it.


 

Posted

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See. This is what I would have done.

1. Clear extraneous wolves.
2. Leave mission; talk to Tina refill whatever inspirations I used up.
3. Approach Shadow Hunter. Pop three lucks.
4. Keep DA stacked.
5. Use Recon for when he gets through. Keep DP and IH in reserve in case random number generator is not happy with me that day. Otherwise refresh lucks every 60 seconds.
6. Fight should take 2-4 min. So make sure you have 12 lucks. Remaining inspirations should have been enrages.

I would not bother to use any of the accolades, especially Geas since it debuffs defense.

Like Nemo said, preparation is the key here. When I say that MoG is unnecessary that means that sometimes you have to take a minute or so to prepare and plan. There is no reason to go into an EB fight in an open air mission without inspirations.

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I have no fundamental disagreement with your statement. But my question is, if MoG is an "unnecessary" power given this, name a necessary power (for a given set).


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Posted

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See. This is what I would have done.

1. Clear extraneous wolves.
2. Leave mission; talk to Tina refill whatever inspirations I used up.
3. Approach Shadow Hunter. Pop three lucks.
4. Keep DA stacked.
5. Use Recon for when he gets through. Keep DP and IH in reserve in case random number generator is not happy with me that day. Otherwise refresh lucks every 60 seconds.
6. Fight should take 2-4 min. So make sure you have 12 lucks. Remaining inspirations should have been enrages.

I would not bother to use any of the accolades, especially Geas since it debuffs defense.

Like Nemo said, preparation is the key here. When I say that MoG is unnecessary that means that sometimes you have to take a minute or so to prepare and plan. There is no reason to go into an EB fight in an open air mission without inspirations.

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I have no fundamental disagreement with your statement. But my question is, if MoG is an "unnecessary" power given this, name a necessary power (for a given set).

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None, since I did the same thing for my Blaster.

However, that said. MoG is a gamble. IH and DP and Recon are sure things. They either make my current situation better, or they leave it neutral. MoG removes options. Once you hit MoG, well, that's what you're depending on for 180 seconds. It removes nearly every option I have. My BS/Regen has: Parry, Fast Healing, Recon, DP, Integration, IH & inspirations for mitigation tools. Well actually I have MoG too, but that's just so I can remember why I never use it.

I hit MoG, those other 7 powers and up to 20 inspirations become almost useless. But they don't do that to each other. I hit recon and DP is still able to help. I hit IH and my stack heals help. All three defensive inspirations help. Unless I hit MoG.

I know what you're saying about the direct heal at the beginning of MoG having a use, but in my experience, you're better off just backing off for a second or two and letting Recon regenerate. And usually that's not even necessary.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Random query for rampant speculation and nothingness:

If there were no inspirations in the game (never implemented), and assuming power changes still occurred just as they have, would MoG be "more useful" in your eyes?


For me, no. I'm not a candy muncher for big fights. I horde them. I hardly ever need/use them except for the occasional ACC, Green, or Blue (any character/AT, even less so for my Regen). I don't stack Purps, reds, OJs for anything. Ever. And yet, I still come away just fine.....and still without using MoG.


I've already forgotten about most of you

 

Posted

[ QUOTE ]
Random query for rampant speculation and nothingness:

If there were no inspirations in the game (never implemented), and assuming power changes still occurred just as they have, would MoG be "more useful" in your eyes?


For me, no. I'm not a candy muncher for big fights. I horde them. I hardly ever need/use them except for the occasional ACC, Green, or Blue (any character/AT, even less so for my Regen). I don't stack Purps, reds, OJs for anything. Ever. And yet, I still come away just fine.....and still without using MoG.

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I have given that thought. I will admit, there might be more situations where MoG might be useful. But to be honest, I hardly ever use IH and DP so it's still possible that MoG might never get used.

MoG would still have all its problems IMO. Problems I have a hard time getting over. Since I don't have any problems with teams, I would probably prefer that to MoG. As for the people who say they use MoG in groups (except to annoy the empaths), I don't understand why they would ever need to unless they don't get any defenders or controllers.

Since I took MoG at 49 (Got tired of taking Hasten) I might take MoG at 49 sans inspirations. More likely I would whine more that IH should go back to being a toggle. Which it might have remained in an environment with no inspirations.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

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I have no fundamental disagreement with your statement. But my question is, if MoG is an "unnecessary" power given this, name a necessary power (for a given set).

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See, it doesn't matter. He doesn't like the power, and I know why. He doesn't want a last second "Oh sweet mumu I'm going to die horribly" power, he seems to want another alpha power.

Regen has those already in dull pain and instant healing.
Now, if you screw around with creatures considerably larger than yourself, and tend to get in way over your head(hey, look two nemisis lts and a boss, I'll kill the Lts first, look at that pretty purple con) you will come to LOVE MoG.

I know I do, I've had it for two levels, and it's saved me at least three times.

You become full health again, from anywhere, to anything but psionics, and it gets a bit better if you slot it. Not to mention the endurance increase, which is great when you're in a long fight which you almost lost, because you'll typically be low on endurance by then.

I honestly miss what sucks about this power, I've wanted it since the first time I fought a paragon protector... ok, not fought, but ran away from quickly.


 

Posted

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See, it doesn't matter. He doesn't like the power, and I know why. He doesn't want a last second "Oh sweet mumu I'm going to die horribly" power, he seems to want another alpha power.


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That's not what I'm saying at all. I'd be quite happy with a last second save me power. The only problem is that Regen has that already and it's called Dull Pain. MoG could be good at that role, but right now it's not.

What's probably happening is that the situations you use MoG in are times that I would select another more effective option. That's cool.

As for going after things bigger than myself. I've been doing that continuously since I1.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

The Short Answer: IF there were NO inspirations in game and never had been, I would have to (re)test MoG to see if it was worth it overall in exp/min. Without testing in that environment, I simply can't say one way or the other.

With NO inspirations in game or ever invented, I honestly can't say if then I'd take MoG or not. I'd have to take it, test it, then decide. I'd be faced with
a) Use it, die, but take more mobs with you.
b) Use it, win, then sit on my hands two more minutes, potentially greatly slowing exp/min. (would have to test extent and magnitude.)
c) Die, use revive more often. (would have to test this vs MoG for Exp/Min for self and Exp/Min for team.)
c) Shift TEAM tactics and makeup.

Unless B had very little overall impact, I'd be more inclined to take C, a bit worse for me, but better for the team overall. But without play testing it and adapting my style with that specifically in mind, I can't say. A+C is also a strong possibility. Considering Mob types, It would even then, likely end up some combination of (C) + (A+C) depending on what the team was facing. I might also just shift in team makeup. Consciously always choose more FF or Sonic Def/Con. Right now I only conciously shift the team toward minimal -regen, otherwise keep the team open to any def/con or other. The end team being at least 1 -regen, at least 1 FF or Sonic, At least 2 other Def/Con, and then the rest. That would however make solid teams many magnitudes harder to find and recruit. I would certainly not consider that an improvement.


 

Posted

[ QUOTE ]
Random query for rampant speculation and nothingness:

If there were no inspirations in the game (never implemented), and assuming power changes still occurred just as they have, would MoG be "more useful" in your eyes?


For me, no. I'm not a candy muncher for big fights. I horde them. I hardly ever need/use them except for the occasional ACC, Green, or Blue (any character/AT, even less so for my Regen). I don't stack Purps, reds, OJs for anything. Ever. And yet, I still come away just fine.....and still without using MoG.

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Of course, you are a pretty solid overall player with few basic weaknesses, so you can afford to horde your candy, you greedy SOB. Based on being sidekicked to you that time in Sara Moore, I will say that had you been a little less sparing with the inspirations and popped your purples at the beginning of two particular fights I remember, rather than when you got into trouble, you likely would have only died once in the entire TF, despite repeatedly charging into massive hordes of mobs like a crazy person, and more importantly, you'd have spared me an untimely death in the middle of a big group of Nemesis with the words, "My mentor is too far away to assist me," in a big, red bubble on the screen .


 

Posted

only mildly off-topic, i'm running around steel canyon with my main, a 50 katana/regen, and i get a tell from someone asking why i didn't take MoG. being my usual, cheerful self to intrusive questions, i replied, "i didn't want it." then, as an afterthought, i considered the other person's feelings, and thought maybe he was making a legitimate request for info from someone who'd taken their toon to 50, so i replied again that regen is so buff already, i never saw a situation where i needed a panic button like MoG. he then asks me, "how could you not want it?"
that's what i get for second-guessing my instincts, i suppose.


 

Posted

In think about whether MOG would be useful in a no insperation world, you also have to wonder how differently the game would be built if it did not take inspirations into consideration.


"The only thing to crave is Immortality, and Death is the last rube to cheat."

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Posted

I dont care who's wrong or right, i just dont want to fight no more.

Boys and Girls Tina Turner has solved the worlds problems!


 

Posted

If you really want mog then take it... just note that when you fight my bf in the arena, he'll still take you down and mog won't save your butts... lol

He's a BS Regen who doesn't play with mog.


 

Posted

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If you really want mog then take it... just note that when you fight my bf in the arena, he'll still take you down and mog won't save your butts... lol

He's a BS Regen who doesn't play with mog.

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My Dad can beat up your Dad.