Kias_Kais

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  1. [ QUOTE ]
    Quick answer from a non-PvPer. If you don't want to be interupted, go to the arena. Expect interference if you're in a zone with other PvPers.

    [/ QUOTE ]
    I don't care about being interrupted, it just seems like it successfully sucks the fun out of it for the other people.
    I don't understand the "Yay! 5 of us beat that one guy!" or "Must! Charge! Everything!" mentalities.

    I had something of an argument on the subject a few times, generally to the effect of, fight going, twice as many people suddenly show up on my side and spank them. No skill, no tactics, no thought, just pure numbers.
    They did not appreciate my "That was remarkably lame" comment.

    Can someone, rather than saying I should just accept it, explain to me why it should be done? What purpose is there to outnumbering and simply destroying the enemy? What fun is in an assured victory? Why is it not only accepted but expected that someone will attack anyone they can in a zone no matter what they are up to?

    The only answers I've seen were, "Cause I wanna" or "because it's what people do". In fact, this was a fairly large issue on my server for a while. People were trying to hold PvP events in random spots and a few individuals felt it was their duty to attack them as much as possible. Why? "Because that's what PvP zones are there for", aka, "Cause I wanna".

    PvP, PvP zones, this entire game. All of this is here to have fun. I can't fathom that hollow victories and senseless aggression can really be fun. Am I wrong? Is any victory fun, no matter how little work goes into it?

    I expect it when I go into a zone, I don't like it, but I expect it.

    Edit:
    For that matter why does aggression have two gs? Sorry, looked over my post and noticed the spelling error, only to start wondering why...
  2. [ QUOTE ]
    I see. Not much that you can do about that man.

    [/ QUOTE ]
    Yea, which is kinda sad. But I'll venture into the PvP zones looking for a good fight once in a while anyway. After WoW's PvP, I think I can find a better place for ours.
  3. [ QUOTE ]
    If you liked the 1v1 so much, why didn't you make the descion to go to the arena, where you would not have been attacked in a zone made where people attack you because your a villain/hero.

    [/ QUOTE ]

    First, finding someone to fight in the arena who isn't twinked is a pain.

    Second, I actually like having the mobs around since it adds an element beyond "GIT EM!" to it.

    Third, I don't see why anyone would just decide to barge in on an even fight. If someone's attacked two to one, I can see it. I dove in on a few three to one matches and greatly enjoyed sending the people packing. But when two people are duking it out, why push the scale to "Insta-win!"?

    I've sat back and watched a few good fights. Admittedly on my characters with stealth who are much less likely to be harrassed, while hiding in odd places with nice views. But it was impressive to watch two good teams going head to head. I could have walked in, debuffed and pushed it to 'easy mode' but what fun is there in that?
  4. [ QUOTE ]
    Free for all zones? Ok so your talking about Warburg. Ganking? In a PvP zone? Nah doesn't exist. When I enter a PvP zone, I know full well im going to get attacked non-stop, as long as possible. Its a PvP zone, you are OBLIGATED to attack anyone and everyone (FFA zone). Ganking, pfft thats just what cowards use to call PvPers who attempt to FULLFILL the goal of the zone, and of the PvP itself.

    [/ QUOTE ]

    So that's the mentality that's undermining my enjoyment of PvP.

    I'd been wondering.

    Just for example, my favorite PvP fight was one that neither of us won. We couldn't kill eachother. I was hunting him, he was trying to strike me down before I could get a hold of him. It was actually fun.

    I've had more than one enjoyable match between me and someone else be ruined by someone else butting in and killing one of us. Similar lines in the couple of team fights, two teams going at it, having fun, and then the self appointed calvary from on side or another shows up and makes it completely pointless to attempt anything.

    Since I'm curious, is this a common mindset for PvPers here? Or do I have hope of being able to enjoy PvP from time to time?
  5. Rarely.

    I don't see why someone would hate pvp, it's just some of the pvpers who are irritating. "Hey look, there's one guy, let's all five of us rush him and then celebrate our horribly one sided victory!"

    I should have tried fight club back when I had a clue of when it was though, I may have enjoyed that.
  6. Kias_Kais

    Drops II

    [ QUOTE ]
    I am listening to your ideas, but a Flashback system is simply not something we can implement in a timeframe you would all be happy with.

    Instead we are looking into other options to get you the Pool B choice so level 50s don't feel gimped.

    [/ QUOTE ]

    Hey Doc, any chance of possibly hitting retroactive drops for completed story arcs? That'd finish the argument real quick.

    Though it was probably one of the first things brought up, I really don't want to go through 200+ posts because I fell behind on the forums.
  7. [ QUOTE ]
    I'm also growing frustrated with the "better late than buggy" phrase that folks are tossing about way too easily to excuse our devs every time they slip a schedule.

    [/ QUOTE ]

    Ok, who bogarted my schedule, because I didn't get one. In fact I'm fairly sure I can make a list of the offical release dates given for this issue->




    Wow, such a very long list.
    It's software, these are significant additions, I7 bit into the time for this issue far more than they expected, I'd go on, but you'd take them as excuses rather than reasons.
  8. [ QUOTE ]
    I rest my case. Well played Enant. Well played...

    [/ QUOTE ]

    Meh, I read your post before typing anything of my own.

    I had this exact argument with him in a 'Stamina is necessary' thread about a year ago, I've had this exact argument with a few others since then. I now have a post to refer them to rather than waste my time typing that all out again. Plus I was waiting for my MP3 player to recharge.
  9. [ QUOTE ]
    Thanks Kias. I didn't want to be quite so snarky about it, but you are exactly right.

    [/ QUOTE ]

    This would be a great time to mention Kais' industrial snark suppliers, if they existed.

    I'm not entirely sure what it is, but something has me up in arms over the same stupid little things that just have refused to die despite lacking food, water, air or justification. Though I guess states gave a presentation, not a speach, I'll have to fix that.
  10. Words and you

    In this FAQ I discuss the way to attempt to redefine a word because you feel the need to use it even though it actually has no real application, no matter what the context may be.

    I could be a total [censored] and go through the whole thing, but I believe the gist has been delivered and don't feel the urge to belabor the point.

    [ QUOTE ]
    What "Necessary" means in-context
    People asking whether certain powers are necessary are asking their question in a community of relative experts because they're interested in an informed consensus opinion on how useful a power as far as two closely related goals go: making progress (experience-wise), and having fun.
    Since "make progress and have fun" is the default assumed goal of every player-- you know, unless they say something otherwise, this is how all "necessary" and "needed" questions should be answered by anyone who is *not* a troll.

    Simple rule: With re: to builds, "necessary" means "most effective/fun."

    [/ QUOTE ]

    So, by "Necessary" you mean "This is not the word that applies here"?

    I'm going to give this a shot, and see if there isn't already a word or phrase without a contradictory meaning which could be used.

    [ QUOTE ]
    What "Better Numbers" means in-context

    People asking if certain powers have better numbers than others are asking their question in a community of relative experts because they're interested in an informed consensus opinion on how useful a power as far as two closely related goals go: making progress (experience-wise), and having fun.
    Since "make progress and have fun" is the default assumed goal of every player-- you know, unless they say something otherwise, this is how all "Does this have better numbers" questions should be answered.

    Simple rule: With re: to builds, "has the best numbers" means "most effective."

    [/ QUOTE ]

    Hey, look. I found one.

    Call me a troll if you want, but "Necessary" is not necessary in any sense of the word necessary. One of the first two powers out of your primary, that's necessary, Quick recovery out of regen, not necessary, but it is a very good idea to take it.

    Here's a simple point, if you need to write an FAQ to explain what you mean when you say a word, odds are you're using the word wrong.

    Just be proud, say "I am a numbers [censored]" "I must have the biggest numbers" "I love numbers" "I <3 numbar!" what ever, but for the love of the language, this is like coming around with a "But in this context guilty actually means innocent".

    At least pick a word that FITS not a word that is on the entire opposite end of the spectrum. Or here, I came up with another phrase for you:

    [ QUOTE ]
    What "Necessary to have the best build" means in-context

    People asking whether certain powers are"Necessary to have the best build" are asking their question in a community of relative experts because they're interested in an informed consensus opinion on how useful a power as far as two closely related goals go: making progress (experience-wise), and having fun.

    Since "make progress and have fun" is the default assumed goal of every player-- you know, unless they say something otherwise, this is how all "necessary to have the best build" and "needed to have the best build" questions should be answered by anyone.

    Simple rule: With re: to builds, "necessary to have the best build" means "most effective."

    [/ QUOTE ]

    There, you can even squeak in your beloved necessary and still not be attempting to smother a language in it's sleep.
    *EEEK* the pain of typing 23 more characters, my hands, they are crippled, there is nothing more I can do, oh the horrible horrible pain, I cannot help but continue to describe the pain, it causes me such discomfort to type those extra characters to actually explain my question.

    Or not.

    I'm not sure why I'm attempting, because I'm fairly sure I've had this exact same argument with you a long time ago, but I refuse to give up, I have the language you're using on my side.

    Edit: When being a grammar nazi, always spell check.
    Edit's revenge: When spellchecking, always besure you didn't screw up the formating.
  11. [ QUOTE ]
    That's a pretty idealistic view of how to form supergroups you have.

    [/ QUOTE ]

    I get things along those lines a lot, what tends to amaze people is it also tends to work.

    [ QUOTE ]
    In a faceless sg (which I argue are what most sgs in the game started leaning towards once prestige and bases invaded)

    [/ QUOTE ]

    That's no question really, it's a major reason I've drifted through VGs so much, me and the guys never got together on CoV.

    [ QUOTE ]
    Which means even if you are a close group of friends (which I agree works better than the faceless sgs) you are not going to identify with that base as much as you are you own individual costume, in which there is no say in what it looks like other than your own.

    [/ QUOTE ]

    That's another one there really isn't much question to that one, unless you have a few people who actually respect eachother who tweak the base as it grows. I still maintain that our entry way which has been an evolution by the lot of us, is one of the nicest I've seen. It has a nice atmosphere, almost serene, a large comfortable couch, and a huge LCD monitor in a nicely leveled area. Doesn't sound like much, but if you were part of it, you can still see part of what you did.

    [ QUOTE ]
    COH/V truly is a game where the individual can shine outside of the group and even when teamed, each individual plays a part that is visible. Bases run counterintiutitve to that.

    [/ QUOTE ]

    So long as you don't have any part in the base, yea, it is.

    Since it's been labeled as "Idealistic" I think I'll throw it out here, if anyone villain side is looking for a community of friends rather than a prestige grind, drop me a global tell at my handle, The legion of Cireno is wide open. I'll have to talk to the guys before I say anything heroside, but if you're interested and on champ's hero side, drop me a word or two and I'll see what I can do.

    I'll probably make a post on champ's forums once I get word one way or another from the rest of the guys.
  12. [ QUOTE ]
    [ QUOTE ]
    QR:[ QUOTE ]
    I'm in a friggin bubble and can't ask other people what they want. Hell I can't even see tells. ...And even if could, there's no way to SHOW anyone else all the options that are available.

    [/ QUOTE ]

    If it's enabled in your Keymap, hit "C" to bring up your chat window while in the base editor.

    [/ QUOTE ]

    Interesting. But is this documented anywhere where most players can find it? If not, how did you discover this cool feature?

    [/ QUOTE ]

    I'm rather sure it works that way at all times, kinda like hitting N will toggle your Nav. It's not like they disable the chat, they just toggle it off since it'd get in the way.
  13. [ QUOTE ]
    I don't buy this Concept one bit that "Costume" and "Badges" are really a Big Hit... Maybe they're still a big deal for everyone's who's still here, but look on the damn Servers, all but 2 Servers in this game are consistantly referred to as "Ghost Towns"...

    [/ QUOTE ]

    By those who cosntantly forget they upped the capacity quite a while back, and the 'idiot lights' mean that things are going to be a bit slower on those servers.

    I think I may have found the problem with people's perception of bases though, they aren't a big enough part of it. Though I don't think that's the dev's fault, if you join some big SG expect to be a faceless loser unless you've been there a LONG time, if the SG is run by idiots who try to make people into pretige machines, I doubt they have interest in helping you out. My solution(which has worked wonderfully for me) get a core group of friends, I mean real friends, people who you really should know their real names, and build the base you guys want. Not the base some guy no one really knows wants, not the base the leader wants, the base everybody wants. I say should know their names, because it recently occured to me I forgot the names of about half my SG(Sorry, wg, meth, and cereb, I swear I knew at one point).

    If your base isn't personal enough, neither is you SG. At least, that's the way it's seeming to me. The other "Why doesn't it do this?" stuff doesn't really strike me as what should be factored into a base. A danger room in every basement? I think not, take that to the arena. A database that you have to keep up in every building, get a teleporter to the library before the IT guy starts trying to smother you in your sleep. Missions I could see, but this is a city where you walk out of the base and someone's robbing a bank, blowing something up, or up to general no good, I don't see the huge need for that one.
  14. Sorry, I'm about 200 posts or so behind on this, and given the trend not willing to risk reading someone saying 'dev apologist' again(There's this vein in my forehead, it starts popping out everytime because of the sheer force of stupidity behind that phrase).

    [ QUOTE ]
    All good reasons to pass through your base, but no good reasons to stay there.

    The real problem, IMO, is that there's never a reason to stay in your base for any length of time, so there's therefore no good incentive to individualize your base to any significant degree.

    [/ QUOTE ]

    Honestly, I'm sorta twisted here.

    I don't see a base as a place to stay, I see it as a place to get together, prep, and leave. I was under the impression that was what a base was for myself, a central point to keep some supplies you may need.

    But as for individualizing a base, I do it just to have a cool base. We have like 5 or six of those '50's ish retrotech monitors in our control room, just because they look cool and fit the general feeling of the base. It's the little individual touches in the base which make it nice to be in, I can see a bit of each of the main guys in the SG going room to room.

    That's why I do it myself, if that's not enough for other people, I don't know what to tell you. Course the main guys are the only ones in the SG(and apparently they're back, which I'm quite happy about), which may explain the greater bit of their touch in the base compared to most I've seen.
  15. Warning, quite long

    [ QUOTE ]
    Not a large base. But how about a functional base, that's worth the effort to build and maintain, for a (say) 5- or 10-person SG? An SG of peoplt who, like me, maybe play 5 to 6 hours per week, apiece?

    [/ QUOTE ]

    Well, that's been a bit more than I've been playing, lately, though I can't speak for the other active player, I may count him as three or four of those type of people.

    Though it seems our alt addiction helps a great deal, most of our characters don't break 20, so they run more or less always in SGmode.

    [ QUOTE ]
    Teleporters: the transit system in CoX is already so well designed, that itis rarely needful to have teleporters in your base. I think I've used the YP's teleporters ... twice. To try 'em out. Otherwise? even my sub-14's cn get everywhere they need to be as fast, if not faster, just by running there.

    [/ QUOTE ]
    I'd have to guess that one varies from person to person, it used to take me about 5 minutes to get anywhere in game, but with two teleporters it takes me maybe 3. Not a huge knockoff, but that's my higher level characters, my sprinters are loving being able to bounce around with them, assuming I'm closer to the base door than the place's door.

    [ QUOTE ]
    Medical Bays: Let's see, I can go to teh Hospital, and *poof* I'm at 100% HP/E. Or I can go to the SG base, and - unles yet more prestige and salvage have been spent on multiple auxiliary parts - be at maybe 25% HP/E. Uh ... yeah ... not useful.

    [/ QUOTE ]

    When I die, I will have an empty inspiration tray. Unless I have a tray full of blues and die in one hit, it will be empty. So I stop off at our inspir bin on my way out, tp back to the zone, and enjoy my repeated beating of the guy who beat me.

    [ QUOTE ]
    Salvage Bins: eh. I dump all my salvage into the SG's bin for only one reason: I won't ever, EVER, use it myself (until Inventions come into the picture, anyway). Otherwise? Useless.

    Empowerment Stations: ... what a friggin' waste of salvage THOSE are. Count me the heck OUT, thanks.

    [/ QUOTE ]

    Ok, two people SG again, we have over 700 salvage sitting in that bin right now. I've started using the empowerment station simply because we're going to run out of places to actually put the salvage if we keep up how we're going. Some decent buffs in there if you go for them though.


    [ QUOTE ]
    Inspiration Bins: ... if it were an Inspiration vendor, it'd be useful. Maybe. Assuming it sold ofr a discount, compared to NPCs. Otherwise? Good gods, why bother??

    [/ QUOTE ]

    I die, I rez at the med bay, I stop off at the inspir bin, I grab a handful of teir 3s(which I later replace) and make the sob pay. Synergy people, synergy.

    [ QUOTE ]
    Enhancement Storage: riiiiight; so we're supposed to BANK those ENHs now, instead of selling them to make up for lost INF income? Uh, no.

    [/ QUOTE ]

    Or pile them up from everyone in the SG and not have to buy them, a large enough SG with a few trail blazers could never have to buy an enhancement again AND have almost none of the "weak" levels because of the enhancement spread of natural drops.

    There are uses to this stuff, but it's not "OMG GIMMIE!" useage.
  16. Ok, I'm milking an answer out of this,
    [ QUOTE ]
    1) they're too expensive for casual players

    [/ QUOTE ]
    How? Do you have a single person SG and expect a large base? Cause that's not going to happen. At the moment my SG consists of 2 people, and given that the combination of time change and work are kicking my [censored] I'm running fairly low on play time, we still meet the 50k rent with left overs. Large amounts of left overs. When I'm in full swing we tend to pull in about 100k a month, but we keep our alts in the SG for the most part too.

    How hard exactly is it to get a base if you actually have a decent chunk of people? A core group of 10 people with their alts even at the rate I've been playing this last week should be able to manage a good chunk each month, if you really want it you can work for it and crank out 250k in a month like my SG did when there were 4 of us going and we wanted the teleporters NOW.

    Define casual for me, because I've been getting in about 6 hours or less a week for the last two, and I still make good chunks. How exactly is it so very hard to get a base?

    Now from the question, to the loosely irritated rant,
    [ QUOTE ]
    2) they don't have anything to do with our day-to-day activities in CoH/V

    [/ QUOTE ]

    Yea, cause those porters, medical bays, salvage containers, empowerment stations, inspiration holders, and enhancement containers, don't do anything at all. I should point out my SG has all of the above, despite not reaching active membership of over 4 since CoV came out, and dropping to 1 at a few points.

    I see a pile of work for things not many people would use, not things that would make bases more popular.
  17. [ QUOTE ]
    I have no fundamental disagreement with your statement. But my question is, if MoG is an "unnecessary" power given this, name a necessary power (for a given set).

    [/ QUOTE ]

    See, it doesn't matter. He doesn't like the power, and I know why. He doesn't want a last second "Oh sweet mumu I'm going to die horribly" power, he seems to want another alpha power.

    Regen has those already in dull pain and instant healing.
    Now, if you screw around with creatures considerably larger than yourself, and tend to get in way over your head(hey, look two nemisis lts and a boss, I'll kill the Lts first, look at that pretty purple con) you will come to LOVE MoG.

    I know I do, I've had it for two levels, and it's saved me at least three times.

    You become full health again, from anywhere, to anything but psionics, and it gets a bit better if you slot it. Not to mention the endurance increase, which is great when you're in a long fight which you almost lost, because you'll typically be low on endurance by then.

    I honestly miss what sucks about this power, I've wanted it since the first time I fought a paragon protector... ok, not fought, but ran away from quickly.
  18. [ QUOTE ]
    NO NO NO We MUST STOP THEM! ! ! !

    You do realize what this means?

    2x experience = 10x blind invites!

    [/ QUOTE ]

    That may very well be why they added that 'not accepting invites' option which I've fallen in love with.
  19. Normally I'm nice enough not to point out where I laughed at people. Not today.


    [ QUOTE ]
    What amuses me is as much as Positron hates the word nerf it lured him here to post three times. Completely ignoring many of the hundreds of posts on these boards with real merit like Different Flying Style.

    Things are a lot different from when I started playing. When I started, you could solo, a lot, and not have to worry that much. Powers enabled you to be the kind of superhero you might imagine playing (even with the limited power choices). Now adays we're pushed towards teams being the goal.

    In the old days, when someone hit one of the level 9 powers, they were awesome to behold. Now we're about 15 levels lower on the power scale and Regen people cringe when anyone uses any four letter word with a N in it.

    [/ QUOTE ]

    Honestly, I'm not trying to troll, I just see complete falsehood and have no urge to ignore it today.

    First, he mentioned he disliked the word, gave an idea of where it came from(or at least one he had) and then said it wasn't the only possible phrasing(Idiot moan inducer is my personal favorite).

    Heh, real merit. Still laugh, really do.

    Second real point, if you can't solo something, I don't know what you're doing. If I can solo a psi/grav dominator, anyone can solo.

    Lastly, I still have a blast with regen, of course I was never one to try to tank AVs or herd(intentionally) and invun for that matter. I actually enjoy both a bit more, after the last regen reductions I made about 5 levels in 5 days just because it was so fun to me since there was actually risk to it.

    If you don't see the amazed look on a newb's face the first time my dominator beans someone with a forklift, you just aren't paying enough attention. And that's not even a high level power.
  20. *climbs back into chair*

    Yea, I had an idea of how nasty these were when I first ran into one, so I took a second and set my minions to be a good distance away from me, to each side of the widow, pegged the widow with a few nasty debuffs and told them to open up on her.
    She went down a bit faster than most bosses.

    It's a matter of tactics, don't clump together against something that uses an aoe, not to mention a nasty one.
  21. [ QUOTE ]
    Anything a little less cryptic? Can you tell us what it is?

    [/ QUOTE ]

    You obviously don't know who you're dealing with. They have their name for a reason.

    But I'd love a 'stand in front of the bullets' type command myself. Kinda strap my low level minions to me like human shields or something.

    Of course I'm not entirely sure how helpful it'd be, but I would like to see it. I'm just pumping out ideas, they could have come up with something a bit more original though.
  22. I'd take a stab at it being more of an aggro control thing, it's supposed to be a PvP buff too, and really, AOE buffs aren't gonna help me a whole lot when the tank decides I'm going to die.
  23. [ QUOTE ]
    All I can say is that the storage vaults better be tested. And tested. And tested.

    The last thing anyone wants to see is a Hamidon Enhancement disappear because they got DC'ed out of the base right after they placed it in the vault. And the last thing they want to hear is a dev saying, "Sorry, we can't replace it for you."

    [/ QUOTE ]

    Hah, now there's an idea for an event. 1/5 chance or so when ever you pull a hamio out of storage, mini hammi attacks you. And rampages in your base. Hah.
    Yea, I don't have any, and yes, that does explain most of this idea.
  24. [ QUOTE ]
    Longbow are way overexposed in CoV. For some reason they created an interesting heroic group of magic users in the Legacy Chain, and then promptly proceeded to not use them very much.

    [/ QUOTE ]

    It may be your choice of contacts, I rarely deal with long bow and constantly have to deal with legacy chain. In fact I've beaten on them so much I'm seriously debating making them the mysterious group that caused one of my former heroes to get tossed into the Zig in the first place.
  25. [ QUOTE ]
    "Shelved"
    -Statesman

    [/ QUOTE ]

    I happen to remember they said they went through a few different attempts to develop it and they couldn't get it to be what they wanted to add into the game. I don't quite remember the specifics, but it I remember one way didn't really seem to fit, and another was just begging powergamers to ruin it, or at least something along those lines.

    But, inventions? Heh, I've already got over a tray of temp powers on my main, why not a few more?