How can a single Night Widow take down a team?


Azerrath

 

Posted

This is so unfair that this mob does what it does. I dread Arachnos mission even more now, its not fair that she can single handedly cripple, and slaughter a whole team and not be an AV? I guess this is what would happen if they gave stalkers smoke grenade. I also believe the tohit debuff is too extreme most likely she is using that original smoke grenade that was pre-nerfed. If she gets Assasin's Strike I will quit the game.


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Thank You Devs for Merits!!!!

 

Posted

If one person on your team has tactics, she's done. I also plan on getting clarity for my ice/sonic which should help a little (though not as much as tactics)


 

Posted

You realize that is like your umpteenth threat to quit the game?


 

Posted

You know what Night Widows need? AS


 

Posted

[ QUOTE ]
You know what Night Widows need? AS

[/ QUOTE ]

Oh oh, and Teleport Foe!


 

Posted

Did you have a real Dominator on your team?


 

Posted

[ QUOTE ]
This is so unfair that this mob does what it does. I dread Arachnos mission even more now, its not fair that she can single handedly cripple, and slaughter a whole team and not be an AV? I guess this is what would happen if they gave stalkers smoke grenade. I also believe the tohit debuff is too extreme most likely she is using that original smoke grenade that was pre-nerfed. If she gets Assasin's Strike I will quit the game.

[/ QUOTE ]

I'm going to pull an about-face on my usual post style here.

Night Widows are cool. Leave them alone.

What was that? People falling out of their chairs? Did UberGuy just defend a hard boss that gets teams killed?

I did.

Why? Because Nightwidows are one of the very, very few foes in CoH/V that do not turn the tide through massive damage, stupidly high defenses (though, actually, those are kinda stupidly high), or mass/chain mezzing.

They just debuff you in a really effective way. They make you blind (and also reduce your toHit). They are one of the few examples we have of a Defender-style boss/LT that's actually scary.

Solo, they are no problem for me. On teams where anyone has tactics, they are no problem. In fact I've been on teams where we faced as many as six LT versions per spawn (Arbiter Leery's "Tears of the Spirit" Arc). We did fine.

They have a gimmik. It's easy to find the counter to the gimmik, either as a teammate with Tactics or a yellow inspiration.

I would like them left alone and other more "smash you now!" and "mez you now!" bosses made more like them.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

*climbs back into chair*

Yea, I had an idea of how nasty these were when I first ran into one, so I took a second and set my minions to be a good distance away from me, to each side of the widow, pegged the widow with a few nasty debuffs and told them to open up on her.
She went down a bit faster than most bosses.

It's a matter of tactics, don't clump together against something that uses an aoe, not to mention a nasty one.


 

Posted

My only complaint is that it can be hard to tell when you're affected by the smoke grenade. You can still see your teammates, so half of the time it looks like you just cleared the spawn and it's time to move on.

Of course then you run through three different spawn looking for the next spawn and wonder why your health is suddenly dropping.

I wish the world would get "smokey" or something when you're under the influcene of SG just so you know to be careful.


 

Posted

That's a good point. I suspect it's tied to the Stalker-related perception code (it would be sort of uncool to be able to see them, since you could then use that to land location AoEs if you have them). But some sort of visual indicator would be a real improvement.

Hell, if they wanted to be really mean they could make you lose sight/targeting on your teammates; you're supposed to be blind, after all. You'd definitely notice that!


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

I dont know what the big deal about them is, you just toss an insight inspiration on yourself and presto their they are! Plus, tactics will nullify the smoke grenade.


 

Posted

If you check out your status bar, you'll see an icon for the blinding. Come I7, it may even have a text component, like "Taunted" does.

To Test with you!


 

Posted

Yeah, but who carefully scans their iconbar after every fight?

The text component would help. I still like the idea of putting some smoke effects in front of the camera though.


 

Posted

I wouldn't mind if they put the smoke component around each affected character's head. That would fit the bill nicely, woudln't it?

[ QUOTE ]
Yeah, but who carefully scans their iconbar after every fight?

[/ QUOTE ]

>.>
<.<

*raises hand*
I actually check it constantly through a fight, to see what's affecting me at any time, and how much of it is new or negative. If I suddenly see everything vanish, I check my icon bar, because I know they aren't dead. Why? Because there are no rag dolling bodies!

But yeah, I do check it consistantly.


 

Posted

Not checking the Icon bar in a fight is like backing your car up into traffic and not checking your mirror. You should be aware of everything that is affecting you at all time....2 tons of moving steel as well (Unless you get hit by a kia).


 

Posted

[ QUOTE ]
[ QUOTE ]
Yeah, but who carefully scans their iconbar after every fight?

[/ QUOTE ]
I actually check it constantly through a fight, to see what's affecting me at any time, and how much of it is new or negative.

[/ QUOTE ]
If you have a quick way of telling which of those icons are negative or "bad stuff", please tell me!

I'd pay more attention to my icon bar if it had more useful, accessible information. As it is, the only thing I can reliably use it for is re-applying any teammate click-buffs, because I know specifically what icon to look for. Anything else, unless I have exhaustively memorized my teammates' powers and their respective icon, I have no idea if it's friend or foe without a right-click and reading.


I team with the Repeat Offenders.

 

Posted

[ QUOTE ]
If you check out your status bar, you'll see an icon for the blinding. Come I7, it may even have a text component, like "Taunted" does.

To Test with you!

[/ QUOTE ]

Haven't faced a NW on test. That sounds good to me. I do see the current icon we get on live, but it's not very ... eyecatching. Pun unavoidable.

I usually notice the smoke, myself. I am very attentive to the possibility of NWs in Arachnos spawns.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

[ QUOTE ]
But yeah, I do check it consistantly.

[/ QUOTE ]

I have much too large a screen to constantly shift my eyes up to that corner. If it were undockable from my health/XP meter, that would make it more useful.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

[ QUOTE ]
[ QUOTE ]
But yeah, I do check it consistantly.

[/ QUOTE ]

I have much too large a screen to constantly shift my eyes up to that corner. If it were undockable from my health/XP meter, that would make it more useful.

[/ QUOTE ]

Why not move the whole thing to an easier location? I agree with you, by the by, leave Night Widows ALONE. Love em.

Little clue for the clueless:
When an entire spawn suddenly disappears, and you're fighting Arachnos, pop a yellow. DING, everybody's back.


Be well, people of CoH.

 

Posted

Usually the problem isn't with a whole spawn disappearing, it's when that Night widow boss ran away during battle and nobody noticed. Then she comes back around the corner behind your team and tosses a smoke grenade. Nobody notices and suddenly there are 4 groups aggroed on you.

Worse, sometimes on pick up groups you'll have people freaking out "OMG! Invisible mobs are attacking me! My client is bugged! (Character logging out in 30...29...(dead)...28)

A smoke cloud around your character's head would be great too. In fact I'd like to see that for the player version of SG, since it's kinda hard to tell who it hit as it is now.


 

Posted

[ QUOTE ]
Why not move the whole thing to an easier location?

[/ QUOTE ]

Because I don't want that huge gui element blocking my field of view. I relegate it to the upper right corner of my screen and rarely look at it. I use my "over-the-head" health and endurance bar for probably 90+% of my self-monitoring.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

[ QUOTE ]
A smoke cloud around your character's head would be great too. In fact I'd like to see that for the player version of SG, since it's kinda hard to tell who it hit as it is now.

[/ QUOTE ]

Er, there is such an effect now. You have a grimy cloud of black smoke around you when SG is on you.

Your particle settings may be set too low to see it.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

funny, my bots have no problem "Seeing" night widows.


 

Posted

I'm gonna agree with UberGuy on this one. I think they're one of the few actual tactical challenges in the game. Most of the 'challenges' are just "you have to hit it more times" (AV vs. say a boss), and little else.

F