-
Posts
11 -
Joined
-
[ QUOTE ]
El Humidor can run any character all the way across the zone without taking so much as a scratch because he is smart about how he travels. The Hollows is something of a right of passage. If you can traverse it safely, then you can traverse any zone safely.
[/ QUOTE ]
exactly right -
exactly what i was looking for. thanks for the info.
-
only mildly off-topic, i'm running around steel canyon with my main, a 50 katana/regen, and i get a tell from someone asking why i didn't take MoG. being my usual, cheerful self to intrusive questions, i replied, "i didn't want it." then, as an afterthought, i considered the other person's feelings, and thought maybe he was making a legitimate request for info from someone who'd taken their toon to 50, so i replied again that regen is so buff already, i never saw a situation where i needed a panic button like MoG. he then asks me, "how could you not want it?"
that's what i get for second-guessing my instincts, i suppose. -
[ QUOTE ]
That's fine, but don't put the mission entrances 1.5 miles from the entrance you come through, forcing you to go through level 15 enemies (stuff you find in Steel Canyon) as a level 5 character. That's the only reason I don't go to Hollows any more.
[/ QUOTE ]
that's the purpose of the hollows, to teach you not to go through mobs of 15s, but around them. try and remember the essence of the game, it's not the destination, but the journey. i understand it's frustrating when you're halfway across the hollows and get waxed by a mob 8 levels higher than you, only to rez back in atlas park. i know because i've done it more than a few times. if all you want is to burn your way to your mish by yourself, then of course you'll want to quit pretty quickly. but if you get a few people together, run the perimeter around the gulch, making sure you're looking around so as not to run into a mob you can't handle, that is the essence of a hazard zone. it's hazardous. take out a few mobs on the way, get a real feel for the difference between the different ATs, start to see how everyone's designed to do their job... that's why you're there. and don't forget you don't incur debt before level 10. i would see being angry if faultline or boomtown was your first really treacherous zone, getting outside debt 4 or 5 times trying to get to your mish. it's like your first day in high school; sure you know what the bell sounds like, and how the cafeteria smells, but it's a different world. you're not supposed to walk in the first day and start dating the prom queen. you've got to earn it. nowhere else in the game is there so much to learn so quickly, which is why the hollows is still my favorite zone. it separates the heroes from the characters. -
[ QUOTE ]
After roughly 5 minutes of solid hold animations the leader calls for debuffs and the damage from the holds will kill him in about 5 minutes.
[/ QUOTE ]
i'm just shocked that the way we've been doing it is so much more time-consuming than that... now, how do i politely broach the subject with those who've been running our raids?
*writes a letter to "Dear Posi"* -
very educational; as far as other servers go, i've been in a few raids on infinity, and so far they've always had us in on damaging the hami after the hold has been deemed stable (i'm running a scrapper, if you didn't see my sig). haven't had a raid fail yet, but i did hear of one i didn't attend going yellow when a lot of toons dc'd and pets people were using to target through had disappeared. perhaps the reason is as you had mentioned; i have raided since and they still have everyone in the area damaging. i'm not saying it's the correct method, but simply the method i've always seen used on my server.
i also believe the way they were deeming the hold stable was not by the graphics of the holds themselves but whether or not the hami was attacking the main taunt tank. if the tank was attacked, obviously the holds weren't sticking; as long as he wasn't being attacked, we were given the green light to go ahead with the damage.
/2 cents -
[ QUOTE ]
- Please do not touch the hollows, it's one of the best zones inthe game IMHO.
[/ QUOTE ]
i couldn't agree more. i've heard from some who started in CoV and came to CoH later that they despise the hollows, so maybe that makes a difference. i started in CoH, and the hollows is (as i believe it was designed to be) the first real wake up call to what a hazard zone should be. watch out for the mobs, watch out for the gulch, and, "whoa, what's with all the igneous that just sprouted from the ground?!" were wonderful lessons to learn, and i wouldn't replace them or change them one bit. -
-
I really needed this info. Thanks a bunch.
-
*bows to Bill*
Your kung fu is supreme.