Why Moment of Glory sucks!
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BAH!!! What's the point of winning the fight if you don't get all tingly inside. What the hell kinda Scrapper are you!?!
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GM's used to seeing a fuzzy black ball just eat critters and spit them onto the ground: he's not geared for "flashy."
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Yum yum!
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FYI: Snaptooth is not an AV. He's an EB no matter what setting you put it on. I beat him on Invincible, just not in the "Moment of Glory".
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Yeah sorry about that. I was on my way to work and mistyped from my notes. I'll fix it now on my original post.
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The shining world of the seven systems. On the continent of Wild Endeavour. In the mountains of Solace and Solitude there stood the Citadel of the Time Lords. The oldest and most mightiest race in the Universe. Sworn never to interfere. Only watch...[/SIZE][/B]
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When do you use MoG? I've tried using it when people say use it and it fails. I'm not making this up. This power has no reasonable use I am able to ascertain.
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Argh. I typed out a response to this last night. I just... didn't... post my response.
I'll summarize my lengthy post, this time without flair. Don't laugh, but when I had and used MoG, IH was still a toggle and ED hadn't even come around. So, bear that in mind. Also bear in mind that my claws/regen wasn't optimized. I didn't have those nifty pool powers that supposedly made regens "uber". I didn't have DP and Reconstruction six-slotted. I'd say my regen was spec'd a lot more offensively. As such, I died more than I saw other regens. So, since I had more opportunities for a second chance to steal the show, I used MoG more often. Sometimes I died in MoG. But, every time I used it, I lived just a little bit longer than I would have otherwise.
My most memorable ever "Moment of Glory" actually involved Rularuu. If I'd known they ate right through MoG back then, I probably wouldn't have hit it, but... it was one of the first times I ever fought them. So, anyways, the tank dies and the blaster and defender follow, then the rest of our eight-man team, with me having the least agro because of stealth. At half health, I hit MoG. I already know I don't like the -recharge of the eyes, so I luckily take them out first. I managed to survive the rest of that encounter (and we wiped really early into it... overconfident fire tank). Felt pretty glorious to me.
On a completely unrelated note... thank you for reminding me that Snappy and his cronies are all archery. I will gracefully skip fighting him at an even level if he blew through your MoG, which has almost twice the defense of my Retsu that easily.
Start the chant...
Exchange Force of Nature for Moment of Glory!
Blasters get sustained Defiance before they faceplant! They will love it, my Blaster would love it!
Regen 'finally' would have some resistance through FoN! We could fight our little hearts out like madmen for 3 minutes! That is what I call a REAL level 38 power!
So chant "FoN for MoG... Blaster and Regen go Yippie!"
I am Airman America... Super Hero... and I approve this message!
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Start the chant...
Exchange Force of Nature for Moment of Glory!
Blasters get sustained Defiance before they faceplant! They will love it, my Blaster would love it!
Regen 'finally' would have some resistance through FoN! We could fight our little hearts out like madmen for 3 minutes! That is what I call a REAL level 38 power!
So chant "FoN for MoG... Blaster and Regen go Yippie!"
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We can dream, anyhow.
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Testing update.
Heroic spawn of Snaptooth AV and minions - Died in MoG in 50 sec.
Invincible spawn of Snaptooth AV and minions - Died in 13 sec.
That's all damage MoG is supposed to protect you from, folks. Same spawns with inspirations and or IH/DP led to victory.
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I even went so far as to do my own testing with MoG against Snaptooth. I'll try and be as concise as I can.
Character: Salostophus
lvl 50 Spines/Regen
Spines powers all have 3 HO's in them (green at 50+)
Character has Freedom Phalanx Reserve, Atlas Medallion, Portal Jockey and Task Force Commander.
Fought lvl 51 EB Snaptooth on Invincible.
Dull Pain and MoG turned on with Hasten and began the battle.
Died in 29 seconds.
Fought lvl 50 EB Snaptooth on Heroic
Dull Pain and MoG turned on with Hasten and began the battle.
Died in 1 minute and 28 seconds.
Just to prove the point even further I then set the mish on Unyielding and played against a lvl 51 Snaptooth EB.
Using just Dull Pain, 1 small purple, Instant Healing, Hasten and Air Superiority on auto fire I defeated him swiftly and relatively quickly in just over 2 min. I never ONCE came close to death. If that just doesn't make you want to cry blood I don't know what does
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I fought Snappy (finally) last night, and as I noted the futility of popping any small number of purples, something occurred to me--Based on both of your MoG experiences, I don't think that Snappy and his gang got the message about the I7 changes to Defense.
I'll leave writing up the math as an exercise to someone who is interested in doing it, but I did a little bit of figuring that suggests that something is out of whack. If you look at the times that your fights with Snappy and his goons lasted, they do not line up with expectations of the performance of MoG in relative terms (against even cons v against +2's). I mean, sure you both died--that much was expected, but you both died a lot faster than I would have expected. Getting such a result from one player is one thing, unlucky dice, perhaps, but seeing the same sort of skewed result from an independent source is an attention grabber, at least to me anyway.
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I fought Snappy (finally) last night, and as I noted the futility of popping any small number of purples, something occurred to me--Based on both of your MoG experiences, I don't think that Snappy and his gang got the message about the I7 changes to Defense.
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The only problem with that is that I would have saw better performance on the before the Mob accuracy changes.
My MoG is slotted with two membranes (I have a lot of slack slots OK). So my total defense buff is 99.75. I was also chaining Parry which is three slotted for defense. Let's just use one buff that's 23.4% Total Defense buff 123.15.
Pre I7, even con Snappy's to-hit was 65%, so he'd be capped at 5% and get his 1.1 acc from his bow/knives for a total of 5.5%. +2 Snappy would have had the same chance to hit.
His final to-hit today was 5% * 1.4 = 7%. That's the even con. The +2 was at 8%. There were some bosses around maybe one or two and their final to-hit would have been similar.
Like I said in the OP, the I7 changes hurt MoG and this was a particularly good place to show it.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
I guess my argument would be...
Fix the other stuff first. Making Regen better in anyway, even a way they have a right too, would be last on my list of things to do. I would also say that maybe overall balance might not apply to your arguments because you also advocate buffing everything that is substandard too, but also understand that overall balance would be how you determine what powerset/power needed buffing first.
My point is... There are some issues thats are so miniscule from a overall balance perspective that they are essentially non-issue when you factor in their position on the list of things to fix.
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When do you use MoG? I've tried using it when people say use it and it fails. I'm not making this up. This power has no reasonable use I am able to ascertain.
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Argh. I typed out a response to this last night. I just... didn't... post my response.
I'll summarize my lengthy post, this time without flair. Don't laugh, but when I had and used MoG, IH was still a toggle and ED hadn't even come around. So, bear that in mind. Also bear in mind that my claws/regen wasn't optimized. I didn't have those nifty pool powers that supposedly made regens "uber". I didn't have DP and Reconstruction six-slotted. I'd say my regen was spec'd a lot more offensively. As such, I died more than I saw other regens. So, since I had more opportunities for a second chance to steal the show, I used MoG more often. Sometimes I died in MoG. But, every time I used it, I lived just a little bit longer than I would have otherwise.
My most memorable ever "Moment of Glory" actually involved Rularuu. If I'd known they ate right through MoG back then, I probably wouldn't have hit it, but... it was one of the first times I ever fought them. So, anyways, the tank dies and the blaster and defender follow, then the rest of our eight-man team, with me having the least agro because of stealth. At half health, I hit MoG. I already know I don't like the -recharge of the eyes, so I luckily take them out first. I managed to survive the rest of that encounter (and we wiped really early into it... overconfident fire tank). Felt pretty glorious to me.
On a completely unrelated note... thank you for reminding me that Snappy and his cronies are all archery. I will gracefully skip fighting him at an even level if he blew through your MoG, which has almost twice the defense of my Retsu that easily.
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My most "Memorable" MoG moment was in early I3. Here I was, Level 49 (well, I was 50, I just did not level for some weeks because of a misunderstanding about the new Kheldians but that is another story) and teamed with 50s fighting Malta and everything was purple to me. Well, the first faceplant was running double dull pain, with Accolades that afforded me 15% more health, IH going full time... over 2500 Hit Points, and a Gunfighter 3 shots me. I can still hear the BAM BAM BAM. Don't begin to tell me we were over powered. Most folks just were suffering from a Biblical ailment called Envy and they wanted to be able to snuff out Regens in the Arena.
So, I cut into MoG. Lot of good that did. Malta robots are still hitting me despite having it slotted with 3 Defense SOs. Faceplant. I fire it up again and bingo... 3 shots from a Gunfighter faceplants me.
After that I did a respec, I determined I might just want to try the formula that allows full time MoG. I did not think this out very well. Late game missions are not all Malta Sappers you know. After some encounters with Carnies... well... MoG fell into disuse.
Personally? I think the game made a mistake taking some of the extreme stuff away like Perma MoG... you found out very quickly it was not such an uber power, well maybe in PvP, but I never really used it there.
It took me a long time, and I mean long, before I got the guts up to drop this dusty power. I so often forgot it was there and often remembered it as I was tumbling toward some carpet, well, I decided to drop it in I7. I guess my big fear was hitting it only to find out the enemy has a power that simply made the power a mockery.
MoG is lame. It drives teammates nutz by making them think you are in trouble. It drives you nutz because so many things eat at your low health. It made you run for the hills from I4 to I8 as it wore off and could not do anything about your health for 15 seconds - unless you hit a green pill (if you had any left). I remember when I slotted for Perma MoG and a friend told me "you did what? That is just plain sick!"
Then there was the issue of MoG actually not wearing off. I remember hitting it, out of boordom, watching it wear off, healing one or two ticks... I tested this several times and reported it here. I noted the Red Names made a comment about it. I wonder how many Regens faceplanted due to that issue?
Well, neither of my 50 Regens have MoG, and to be honest, I have not missed it one bit.
I am Airman America... Super Hero... and I approve this message!
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I fought Snappy (finally) last night, and as I noted the futility of popping any small number of purples, something occurred to me--Based on both of your MoG experiences, I don't think that Snappy and his gang got the message about the I7 changes to Defense.
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The only problem with that is that I would have saw better performance on the before the Mob accuracy changes.
My MoG is slotted with two membranes (I have a lot of slack slots OK). So my total defense buff is 99.75. I was also chaining Parry which is three slotted for defense. Let's just use one buff that's 23.4% Total Defense buff 123.15.
Pre I7, even con Snappy's to-hit was 65%, so he'd be capped at 5% and get his 1.1 acc from his bow/knives for a total of 5.5%. +2 Snappy would have had the same chance to hit.
His final to-hit today was 5% * 1.4 = 7%. That's the even con. The +2 was at 8%. There were some bosses around maybe one or two and their final to-hit would have been similar.
Like I said in the OP, the I7 changes hurt MoG and this was a particularly good place to show it.
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Are you sure of any of the information that you posted about the chance "ToHit" of the mobs that you fought...i.e. are you looking at statistical data that you recorded or are you just simply telling me what I (and everyone else) already know in terms of how it *should* work? I understand that the Accuracy changes hurt MoG (and Defense in general) at the floor, but they help it quite a bit when it counts.
Consider what I said, rather than regurgitating the obvious in support of the thread topic without bothering to put it into context (by extrapolating your own argument into an expectation) with what actually happened...to see if I might have been trying to make a point . We're not talking about comparing MoG now to pre-I7 MoG; we're talking about how MoG now versus a group of even cons compares to MoG with the same group at +2.
Why did you die so much faster to the +2's if their chance "ToHit" was virtually the same as the even cons? The expected incoming damage rate should have been increased by what, low 20%'s (damage-wise...all told, maybe 40-50%)? All other things being equal, against +2's, I would expect you to last a significant fraction of the time that you did against even cons. Even grossly overcorrecting for the slower rate at which you would lessen the incoming damage by killing off the opposition, you should have been able to last 50% as long. You guys weren't even close to that.
What was going on that made the outcome for two different players so bad? I think that you were not getting the kind of Defensive performance that you believe you were getting. What's more, the kind of dramatic difference in performance you saw looks to me as similar to the thing that happens when Defense debuffs or sufficient "ToHit" buffs unceremoniously overcome Elude: Sudden death.
Well, I suppose it's possible the red caps are a lot stronger than I think they are. *Shrug*
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
So far, I've had a chance to try it with my blaster only. My blaster popping lucks like tic tacs can fairly easily complete the mission on heroic. Out of six tries, I got killed once because I forgot to pop the next set. The other five, I got through popping respites on only two of the runs.
For those with the fire epic, or other knockdown patches, Snappy is just as ridiculously vulnerable to knockback as he was new years. Wait till he gets near a building, then drop the patch in such a way to shove him into the corner of a building. Perma-repelled Snappy. I did this on one of the runs to test it: its stupidly easy. Also, the patch keeps repelling his friends away.
I was busy getting weed whacker on my main, so I couldn't test Elude. Hopefully sometime tonight I should have Elude tests on heroic and invincible. Plus, I want to see what happens when my Kat/Invuln lets them mob her, to see how long she lasts against all that lethal. That should be fun.
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I was busy getting weed whacker on my main, so I couldn't test Elude. Hopefully sometime tonight I should have Elude tests on heroic and invincible. Plus, I want to see what happens when my Kat/Invuln lets them mob her, to see how long she lasts against all that lethal. That should be fun.
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That would be glorious! If I can muster up some time and energy this evening, I might do some MoG testing and see what's up with Snappy and Co. It should go pretty quickly, since I have both it and Hasten 3-slotted for Recharge... *runs away before SF and EG can pelt him with thrown vegetables*
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For those with the fire epic, or other knockdown patches, Snappy is just as ridiculously vulnerable to knockback as he was new years. Wait till he gets near a building, then drop the patch in such a way to shove him into the corner of a building. Perma-repelled Snappy. I did this on one of the runs to test it: its stupidly easy. Also, the patch keeps repelling his friends away.
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Seconded. My Em/Fire Brute had him on his butt with just AS most of the fight.
My BS/Regen after she stopped wasting time with MoG, was easily able to juggle the bastid.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
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For those with the fire epic, or other knockdown patches, Snappy is just as ridiculously vulnerable to knockback as he was new years. Wait till he gets near a building, then drop the patch in such a way to shove him into the corner of a building. Perma-repelled Snappy. I did this on one of the runs to test it: its stupidly easy. Also, the patch keeps repelling his friends away.
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Seconded. My Em/Fire Brute had him on his butt with just AS most of the fight.
My BS/Regen after she stopped wasting time with MoG, was easily able to juggle the bastid.
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During one of the runs, in a moment of clarity/insanity, I decided to avoid his backup by just power thrusting him over and over again, pushing the fight away from the other red caps almost faster than they could pursue. I had to stop when I unknowingly pushed him past an executioner, and next thing you know: assassin's strike. That was one of the two runs that required respites, by the way.
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When do you use MoG? I've tried using it when people say use it and it fails. I'm not making this up. This power has no reasonable use I am able to ascertain.
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Argh. I typed out a response to this last night. I just... didn't... post my response.
I'll summarize my lengthy post, this time without flair. Don't laugh, but when I had and used MoG, IH was still a toggle and ED hadn't even come around. So, bear that in mind. Also bear in mind that my claws/regen wasn't optimized. I didn't have those nifty pool powers that supposedly made regens "uber". I didn't have DP and Reconstruction six-slotted. I'd say my regen was spec'd a lot more offensively. As such, I died more than I saw other regens. So, since I had more opportunities for a second chance to steal the show, I used MoG more often. Sometimes I died in MoG. But, every time I used it, I lived just a little bit longer than I would have otherwise.
My most memorable ever "Moment of Glory" actually involved Rularuu. If I'd known they ate right through MoG back then, I probably wouldn't have hit it, but... it was one of the first times I ever fought them. So, anyways, the tank dies and the blaster and defender follow, then the rest of our eight-man team, with me having the least agro because of stealth. At half health, I hit MoG. I already know I don't like the -recharge of the eyes, so I luckily take them out first. I managed to survive the rest of that encounter (and we wiped really early into it... overconfident fire tank). Felt pretty glorious to me.
On a completely unrelated note... thank you for reminding me that Snappy and his cronies are all archery. I will gracefully skip fighting him at an even level if he blew through your MoG, which has almost twice the defense of my Retsu that easily.
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My most "Memorable" MoG moment was in early I3. Here I was, Level 49 (well, I was 50, I just did not level for some weeks because of a misunderstanding about the new Kheldians but that is another story) and teamed with 50s fighting Malta and everything was purple to me. Well, the first faceplant was running double dull pain, with Accolades that afforded me 15% more health, IH going full time... over 2500 Hit Points, and a Gunfighter 3 shots me. I can still hear the BAM BAM BAM. Don't begin to tell me we were over powered. Most folks just were suffering from a Biblical ailment called Envy and they wanted to be able to snuff out Regens in the Arena.
So, I cut into MoG. Lot of good that did. Malta robots are still hitting me despite having it slotted with 3 Defense SOs. Faceplant. I fire it up again and bingo... 3 shots from a Gunfighter faceplants me.
After that I did a respec, I determined I might just want to try the formula that allows full time MoG. I did not think this out very well. Late game missions are not all Malta Sappers you know. After some encounters with Carnies... well... MoG fell into disuse.
Personally? I think the game made a mistake taking some of the extreme stuff away like Perma MoG... you found out very quickly it was not such an uber power, well maybe in PvP, but I never really used it there.
It took me a long time, and I mean long, before I got the guts up to drop this dusty power. I so often forgot it was there and often remembered it as I was tumbling toward some carpet, well, I decided to drop it in I7. I guess my big fear was hitting it only to find out the enemy has a power that simply made the power a mockery.
MoG is lame. It drives teammates nutz by making them think you are in trouble. It drives you nutz because so many things eat at your low health. It made you run for the hills from I4 to I8 as it wore off and could not do anything about your health for 15 seconds - unless you hit a green pill (if you had any left). I remember when I slotted for Perma MoG and a friend told me "you did what? That is just plain sick!"
Then there was the issue of MoG actually not wearing off. I remember hitting it, out of boordom, watching it wear off, healing one or two ticks... I tested this several times and reported it here. I noted the Red Names made a comment about it. I wonder how many Regens faceplanted due to that issue?
Well, neither of my 50 Regens have MoG, and to be honest, I have not missed it one bit.
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I apologize. I just don't see the point you're making. The fight you remember the most is one which you would have died without MoG, anyways. It's a fight that any defense-based tier 9 would have died in. Hit Elude and pop greens? Not if the damage is coming in that fast and already exceeding MoG's much higher defense. Sturdies? If you have them. But, if you have enough sturdies that you think will keep you alive, why wouldn't you just pop them instead of hit your panic power and saving said panic power for when those sturdies wear off, if you still need it.
It just sounds to me like these examples are pitting MoG against a situation that none of the other tier 9's could survive and then berating it when it does fail. I'll keep my fond memories of hitting MoG when I was about to die and surviving for it. I was lucky when those Rularuu eyes missed me - that had nothing to do with MoG - but, it was certainly the massive defense that MoG offers which kept me from getting hit by the non-psychic mobs in my most memorable MoG.
Anyways, I was cruising, saw the thread, and thought I saw an appeal for justification how MoG fits concept with Regen. I offered my own characterization and, hopefully, a smidgeon of humor. Carry on with the MoG hate and I'll fall in line behind Arcana (and, undoubtedly, hundreds others) with the defense (or rather, for myself, tohit buff) hate.
I don't know if it has been mentioned but if you are an nrg/regn stalker you have that power of energy transfer (which is the thrid strongest attack) that can actually allow you to commit suicide when you let loose the ghastly power of the MoG. I know this from experience because I kept forgetting about the health drain in the heat of battle..... Yes this power suxorz and that is why I respeced it out of my build, just a note though isn't it odd how great it works for the npcs that use it?
"I am significant screamed the dustspeck!!!!" ~ Calvin and Hoobs
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BAH!!! What's the point of winning the fight if you don't get all tingly inside. What the hell kinda Scrapper are you!?!
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GM's used to seeing a fuzzy black ball just eat critters and spit them onto the ground: he's not geared for "flashy."
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Pardon the minor threadjack, but that's about to be my new sig quote.
As an aside: I wonder what effect IOs will have on Moment of Sucky?
Well, had a chance to test both MA/SR under Elude, and Kat/Invuln in the Snaptooth mission at invincible.
My experience under Elude says two things:
1. MoG is not a good idea
2. EvilGeko is one unlucky guy, and is not to be trusted on matters of defense.
Under Elude, Snaptooth and his various horde were hitting more or less as expected for high (but only reasonably high) accuracy foes. If I ignored the minions except for periodically dragon's tailing them, and focused strictly on Snaptooth, eventually I'd be mobbed by minions, which became LTs, which became bosses, because of repeated DT. Snaptooth is an AV-class threat: he hits sometimes very hard, and occasionally *really* hard. If you're hit by *really hard* you had better be at full health.
The problem is that that darned fight takes forever: almost as long as Elude lasts, and he's *going* to hit you. Elude by itself cannot keep up with him. Of course, this is my no-stamina build, so it also doesn't have health either, but I don't think that is strong enough to make enough of a difference to the damage levels sustained. I needed aid self *and* respites, because when you're hit by the big one from Snaptooth, you really can't wait around for three aid self cycles all the time.
You do better if you keep killing the minions, to get them out of the way: it lowers the chances that you'll be randomly hit by too big of a burst. But it makes the fight a lot longer, and you'll still need aid self/respites.
Basically, Elude doesn't work without a lot of extra healing. Which means MoG won't work period. At least I don't see how it could under Invincible. Especially with any scrapper set besides dark melee, which has fear, and a less resisted damage type. With MA, redcap smashing resistance is so high I might as well be trying to kick my way into the hillside.
However, dead in fifteen seconds? EG is definitely not the one to send out for the coin toss. With MoG and DP, I'd expect the average Regen to last about 45-60 seconds into the fight if you saved MoG specifically for the EB, and didn't fritter its health away on the minions and LTs that you fight before the last spawn.
Katana/Invuln was *really* interesting. I just let the minions come, and focused solely on Snaptooth (I did hit the minions with my AoEs, though). By the time I was fighting the EB, I had fully saturated invincibility, and I was stacking DA. Nothing but melee and lethal, and essentially I was perma-eluded with Invuln resistances (to lethal, no less), and dull pain, and aid self. This is actually doable without unstoppable, but you have to get just a bit lucky. What will periodically mess you up unless you have tactics is that SR never has to worry about the head-pounder knocking out perception, but get hit by that as Kat/Invuln, and say bye-bye to divine avalanche: you can't target anyone. If that happens, and Dull Pain is down, and aid self is recharging, and they get lucky, you're dead: can't catch up with all the damage unless you run.
Otherwise, Kat/Invuln actually has a chance to complete this mission at invincible, without inspirations. People who try this will get I3 flashbacks. A mission with swarming lethal minions: its a gift from the invuln gods (but I wouldn't recommend this without parry or DA for a scrapper: invincibility is not strong enough on its own. An Invuln tanker, though, could probably tank them all just fine).
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In one little corner of the universe, there's nothing more irritating than a misfile...
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So EG is basically running around with his own, personal black cloud floating over his head. That sucks. On a lighter note, at least Snaptooth is obeying the rules...
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If you're hit by *really hard* you had better be at full health.
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That explains the 13 seconds. Couple of bad die rolls with no healing and no net resistance.
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However, dead in fifteen seconds? EG is definitely not the one to send out for the coin toss. With MoG and DP, I'd expect the average Regen to last about 45-60 seconds into the fight if you saved MoG specifically for the EB, and didn't fritter its health away on the minions and LTs that you fight before the last spawn.
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Saved MoG until the EB was at 75% of its health. *Shrug*
In any event it took me about three minutes to take down the Invincible spawn so as you note, MoG was suicide anyway.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
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So EG is basically running around with his own, personal black cloud floating over his head. That sucks. On a lighter note, at least Snaptooth is obeying the rules...
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No that's you DA blokes.
I just hit IH and DP and go to town.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
the only time i thought MoG was valuable before i threw it out and urinated on it was i would zone into SC with my MA/regen stalker with MoG on and have fun with the heroes in the water.but that was a long time ago, i havnt had it since i hate it,hate it,hate it. i say make it like Granite Armor and make it a toggle..lol..that increases all your regen..lol i know..never happen..lol.but one can dream.
@The REAL Chop
My teachers always told me to follow my dreams. To bad they are all Nightmares.
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I've been curious on something for a while now and I've finally been prompted to bring it up. High chance it might already have been but heck, 28 pages of e-pen'ing, I think I'll shoot for a recourse. 334.65
25% of a level 50 Scrappers health minus accolades is what, 1,338.6? (According to what I'm looking at right now). With Dull Pain active, your Base HP rises to 2134.4.
25% of 1338.6 is 334.65, 25% of 2134.4 is 533.6.
Point I'm looking at right now is by activating Dull Pain at any point in time to boost your HP up by that extra amount, hitting MoG at the the later half of DP's duration is going to give you 50% of your base health, versus 25%. Keeps you in the yellow as well.
And just in case: Yes this works. May not seem substantial but a 50 Scrapper Friend was working with the variations between the two, whether the results of DP wouldn't wear away after DP resolves and MoG is still going. MoG kills down to 25% of your "current hp", which while DP is starting to fade, is the 533.6, and will not alter.
198.95 HP is nothing to sniff at when you're going through a layer of 98.4% defense and 71.8% Resistence to S/L, 62.9% Cold/Nrg/Fire/Neg Nrg/Toxic. Possible 96.8% Resistence to Toxic if you popped Recon somewhere near the end of DP, pre MoG. (This is all using 3 Resist SO's and 1 Def SO)
Toss Stealth or some other concealment power for an extra 3.2 unehnaced Melee/Ranged/AoE and bump your defense to 101.6 on all but toxic, although including Psionic. Despite already being at the cap anyway but hey, what's beating the horse worth these days?
Now, no, Moment of Glory isn't like Elude when you say "I'm going into a situation where I'm fighting something my standard defenses don't compare. I'm gonna have to notch it up some." You hit Elute and run in like a madman for your three minutes to kill what you--..sorry, "arrest/defeat", what you can.
MoG is more the type of power that is "...I've used up IH...DP...Recons barely keeping me going, I am Going to die it I don't do something..." You stare blankly at MoG for a moment before realizing that it's going to give you that last ditch effort before you kick the bucket, and you hit it. This is essential the purpose that MoG serves.
Why wont they give you a modification to MoG? Because a better alternative, while maintaining playstyle, has not come up. is the way I see it. Personally (and I know I'm in the severe minority on this) I think MoG is fine as is, it fits the playstyle of Regen even if you don't aspectly see it that way. If MoG became Elude (which essentially would be if you take out the 25% health component, and the -regen...heck that really is just the difference minus one or two status defense differences).
The nearest accessible change available to MoG on the market these days is to take out the -Health aspect. Even then someone's going to complain that they got "One Shot." (Actually Two Shot, but they don't understand that part yet so, we'll leave that alone).
Regen already has Instant Healing, the golden ticket at level 28, it's the best they can give you without going over board. Toss in a Revive for when you die and you're platinum. Moment of Glory is just a minor flavour on the cake. It may not be a spectacular Tier 9 Power like Unstoppable or something similar, but it's what Regen has cause they're already "T3H Ub3|2"
Anyone want steak? I found something in the freezer, I think it's horse meat.
Originally Posted by Arcanaville
Warning: crazy space limit reached. Please delete some crazy and try again. |
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BAH!!! What's the point of winning the fight if you don't get all tingly inside. What the hell kinda Scrapper are you!?!
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GM's used to seeing a fuzzy black ball just eat critters and spit them onto the ground: he's not geared for "flashy."
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