Official Thread for Dominator Changes


Accualt

 

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My understanding was that dominators already had mini-containment. Do they not have X2 base damage on held foes in pvp and pve?


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Dominators do not get Containment.


Thorizdin

Lords of the Dead
Old School Legends

 

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Just a thought on the damage buff. Castle has said in other posts when they make changes they usually make small ones (like the taunt change in pvp) see how they work then move them up or down accordingly. That leads me to beleive that the damage buff started as a very small change and the devs are seeing how it affects dominator play style. If they find that its not enough (which I personally don't think it but thats just my opinion) the other powers might get a damage increase as well (if not more of an increase to melee). I guess we will see how it shakes out. More or less I think devs don't want to over do it and raise expectations too high only to bring them crashing down. my two cents.

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Well, if it's this is the case, and they plan to start stacking up little buff on little buff on little buff until we're at an acceptable level, it'd be nice if they told us.

Edit: Also, if our Melee Modifier was raised to .8 and our Ranged Modifier to .75, we probably still wouldn't be able to do as much damage as Corruptors or Tankers in general. These two classes generally have more Melee/Ranged attacks to draw on, many with higher damage scales than we can claim with ours.

I don't think any of us are going to be popping out Nova-level damage, or chaining a Total Focus into an Energy Transfer. Plus, the actual dedicated damage dealer among those two has Scourge to boost his damage with.

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I've personally given up on hoping we will get any dev feedback in the boards.


 

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My understanding was that dominators already had mini-containment. Do they not have X2 base damage on held foes in pvp and pve?


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<Shakes head emphatically.>

No Containment. No mini-containment. They do not do 2 X base damage in PvE and PvP.


 

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My understanding was that dominators already had mini-containment. Do they not have X2 base damage on held foes in pvp and pve?


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<Shakes head emphatically.>

No Containment. No mini-containment. They do not do 2 X base damage in PvE and PvP.

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Wouldn't that just be.. neat?

2X containment for PvP, and I would never complain about anything again.


 

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I would prefer tank level resistance and defense, with double the health . But thats me, Im easy to please (not like YOU guys ).


 

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My understanding was that dominators already had mini-containment. Do they not have X2 base damage on held foes in pvp and pve?


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<Shakes head emphatically.>

No Containment. No mini-containment. They do not do 2 X base damage in PvE and PvP.

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Wouldn't that just be.. neat?

2X containment for PvP, and I would never complain about anything again.

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I'd complain about how easy it was to kill people.


 

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I don't know what the numbers on Dominators pets are - but controller pets have an accuracy of 300%. That is why sings can hold or hit almost anything in sight, and fire imps destroy all they go after. Wouldn't it only seem right that Mass Confusion have the same numbers on it? And that the recharge time is cut to that of what a summoned pet is now? It actually should be faster, since it doesn't stay around and do it's thing until someone spends enough time to kill it. And it should be breakfree resistant - taking four breakfrees to break it. As it is, Mass Confusion has no purpose or use in pvp, as it doesn't hit, takes too long to recharge and if it does hit is negated by the popping of one breakfree. It's Mind Controls signature power and probably the most useless power in the set from a pvp standpoint - and pve standpoint if you ask me, as other players usually just run it and kill all the confused ones anyway.

And Dominators do need some sort of damage help. The other night I was running a Dobbs mission alone on Malicious - I am level 41 - and I got to a red Super Arachnoid and while I could hold him - even with domination running - I could not do any damage at all! I am saying his health bar did not move - ever! I was firing off every attack and hold I had and even bile spray - nothing!!!! At level 41 even a Dominator should be able to run a mission on Malicious and be able to finish it. As it was I had to run for my life, reset back to villianous, reset the mission and run it that way. That is just sad.


FREEDOM:
Furious Fate L50 Grav/storm
Elemental Fate L50 Ice/electric
Mortal Fate L50 MA/Invulnerable
Fatal Fury L50 Mind/Psy
and several in the works

TRIUMPH:
7 L50's mostly controllers, mostly gravity.

 

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a dom doesn't need more hp . . . or shouldn't need more hp, in theory our defense is our hold . . . now how much defense do we have in pvp?? almost none, toggle drops have dropped considerably, and the amount of holds you have to stack on any AT who has acro or some mez resist is too many. Its hard to live long enough to hold them and then do some damage. What it boils down to is that doms need one of 3 things, either much higher hp, much higher chance to hold, or much higher damage.


 

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I don't know what the numbers on Dominators pets are - but controller pets have an accuracy of 300%. That is why sings can hold or hit almost anything in sight, and fire imps destroy all they go after. Wouldn't it only seem right that Mass Confusion have the same numbers on it? And that the recharge time is cut to that of what a summoned pet is now? It actually should be faster, since it doesn't stay around and do it's thing until someone spends enough time to kill it. And it should be breakfree resistant - taking four breakfrees to break it. As it is, Mass Confusion has no purpose or use in pvp, as it doesn't hit, takes too long to recharge and if it does hit is negated by the popping of one breakfree. It's Mind Controls signature power and probably the most useless power in the set from a pvp standpoint - and pve standpoint if you ask me, as other players usually just run it and kill all the confused ones anyway.

And Dominators do need some sort of damage help. The other night I was running a Dobbs mission alone on Malicious - I am level 41 - and I got to a red Super Arachnoid and while I could hold him - even with domination running - I could not do any damage at all! I am saying his health bar did not move - ever! I was firing off every attack and hold I had and even bile spray - nothing!!!! At level 41 even a Dominator should be able to run a mission on Malicious and be able to finish it. As it was I had to run for my life, reset back to villianous, reset the mission and run it that way. That is just sad.

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1) Mass Confusion could use some acc. But when you say all the people in your teams do is kill all the confused ones, you don't mention that it hits the entire spawn. Killing the confused ones before they kill each other off is the whole POINT when using Mass Confusion.

Have you ever used Mass Confusion? It's incredible with the right slots. It has a MASSIVE area of effect, and a high target cap as well. It lets us stack instantly on a boss with regular confuse, and if timed right, two bosses can be confused. Denouncing its use in PvE is a very clueless assumption.

2) While I agree we could use a boost to our ranged power now that our melee powers have been increased, the Super Arachnoids are Regen Scrappers with perma-IH. It takes the strongest of damage ATs thirty minutes to solo one. A well-known Dominator, Domination101, has a video of him soloing Johnny Sonata's soul, an AV, but he deemed it impossible to solo a super arachnoid. The problem here is the mob is very much overpowered.

3) Please someone fix the Patron Power Pools so the armor isn't the ONLY power worth taking. Please add Mez Protection to the armor if that's not possible.


 

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The Super Arachnoid I was referring to was an Elite Boss, but the regular Bosses are tough to take down too for any AT.


 

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the big problem with mass confuse is the recharge


 

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the big problem with mass confuse is the recharge

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It's almost a non-issue if you slot it with three recharges. Its base duration is fine. I have it up every other fight at the worst.


 

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Yeah.. but why should we have to slot it with three recharges?

Look at Seeds of Confusion. Pretty much the same thing, only in a cone and with agro. Is that worth the difference between a (quick estimation) 60 second recharge and something in the neighborgood of a 240 recharge?

It's always irked me that Plant Control get a very nice version of Mind's 32 power and a pet.


 

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I don't know what the numbers on Dominators pets are - but controller pets have an accuracy of 300%. That is why sings can hold or hit almost anything in sight, and fire imps destroy all they go after. Wouldn't it only seem right that Mass Confusion have the same numbers on it? And that the recharge time is cut to that of what a summoned pet is now? It actually should be faster, since it doesn't stay around and do it's thing until someone spends enough time to kill it. And it should be breakfree resistant - taking four breakfrees to break it. As it is, Mass Confusion has no purpose or use in pvp, as it doesn't hit, takes too long to recharge and if it does hit is negated by the popping of one breakfree. It's Mind Controls signature power and probably the most useless power in the set from a pvp standpoint - and pve standpoint if you ask me, as other players usually just run it and kill all the confused ones anyway.

And Dominators do need some sort of damage help. The other night I was running a Dobbs mission alone on Malicious - I am level 41 - and I got to a red Super Arachnoid and while I could hold him - even with domination running - I could not do any damage at all! I am saying his health bar did not move - ever! I was firing off every attack and hold I had and even bile spray - nothing!!!! At level 41 even a Dominator should be able to run a mission on Malicious and be able to finish it. As it was I had to run for my life, reset back to villianous, reset the mission and run it that way. That is just sad.

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1) Mass Confusion could use some acc. But when you say all the people in your teams do is kill all the confused ones, you don't mention that it hits the entire spawn. Killing the confused ones before they kill each other off is the whole POINT when using Mass Confusion.

Have you ever used Mass Confusion? It's incredible with the right slots. It has a MASSIVE area of effect, and a high target cap as well. It lets us stack instantly on a boss with regular confuse, and if timed right, two bosses can be confused. Denouncing its use in PvE is a very clueless assumption.

2) While I agree we could use a boost to our ranged power now that our melee powers have been increased, the Super Arachnoids are Regen Scrappers with perma-IH. It takes the strongest of damage ATs thirty minutes to solo one. A well-known Dominator, Domination101, has a video of him soloing Johnny Sonata's soul, an AV, but he deemed it impossible to solo a super arachnoid. The problem here is the mob is very much overpowered.

3) Please someone fix the Patron Power Pools so the armor isn't the ONLY power worth taking. Please add Mez Protection to the armor if that's not possible.

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Besides your issue with what he said in regards to its PvE useage, I think it is of value that he was pointing out that Mind Control's tier 9 power doesn't stack up that well with the Pets in other sets. What is the right answer, I'm not sure...but I agree that this is one area where mind is below its peers.


Dominators don't need mitigation from their secondaries. Even if they did, there's ice (slows), psi (-recharge), and fire and elec (death).
-Talen_Lee commenting on Energy Assault's Utility

 

Posted

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I don't know what the numbers on Dominators pets are - but controller pets have an accuracy of 300%. That is why sings can hold or hit almost anything in sight, and fire imps destroy all they go after. Wouldn't it only seem right that Mass Confusion have the same numbers on it? And that the recharge time is cut to that of what a summoned pet is now? It actually should be faster, since it doesn't stay around and do it's thing until someone spends enough time to kill it. And it should be breakfree resistant - taking four breakfrees to break it. As it is, Mass Confusion has no purpose or use in pvp, as it doesn't hit, takes too long to recharge and if it does hit is negated by the popping of one breakfree. It's Mind Controls signature power and probably the most useless power in the set from a pvp standpoint - and pve standpoint if you ask me, as other players usually just run it and kill all the confused ones anyway.

And Dominators do need some sort of damage help. The other night I was running a Dobbs mission alone on Malicious - I am level 41 - and I got to a red Super Arachnoid and while I could hold him - even with domination running - I could not do any damage at all! I am saying his health bar did not move - ever! I was firing off every attack and hold I had and even bile spray - nothing!!!! At level 41 even a Dominator should be able to run a mission on Malicious and be able to finish it. As it was I had to run for my life, reset back to villianous, reset the mission and run it that way. That is just sad.

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For your reading pleasure:
http://boards.cityofheroes.com/showf...part=1#5443554

They're little monsters, aren't they!?


 

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Mass Confusion could use some acc. But when you say all the people in your teams do is kill all the confused ones, you don't mention that it hits the entire spawn. Killing the confused ones before they kill each other off is the whole POINT when using Mass Confusion.

Have you ever used Mass Confusion? It's incredible with the right slots. It has a MASSIVE area of effect, and a high target cap as well. It lets us stack instantly on a boss with regular confuse, and if timed right, two bosses can be confused. Denouncing its use in PvE is a very clueless assumption.

2) While I agree we could use a boost to our ranged power now that our melee powers have been increased, the Super Arachnoids are Regen Scrappers with perma-IH. It takes the strongest of damage ATs thirty minutes to solo one. A well-known Dominator, Domination101, has a video of him soloing Johnny Sonata's soul, an AV, but he deemed it impossible to solo a super arachnoid. The problem here is the mob is very much overpowered.


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Actually, I have used it. On both my level 50 Mind trollers, but I have taken it out of both builds due to the extreme ineffectiveness it has in PvP. And yes, it is effective when the team goes in and wipes the floor with a mob that isn't fighting back, it's even more useful if they go on to the next mob and let me finish the confused one off - that way we finish the mission and move to the next mission that much faster. Different play styles, both effective. However, my 6 grav trollers have one recharge in the "pet" power and that is mainly for pvp purposes, otherwise they don't need it at all. If I have to give 3 slots to recharge, and three slots to accuracy then I have no slots left for lengthening the confuse duration - again, it's a very poor, ineffective in pvp and I still say pve, level 32 power compared with the other "pets" that are given. Now, consider that a Dominatiors holds are only 80% as powerful as a controllers, then Mass Confusion becomes an even more useless, ineffective "pet".

That's only my opinion, and yours is obviously very different, but thanks for letting me have my say.


FREEDOM:
Furious Fate L50 Grav/storm
Elemental Fate L50 Ice/electric
Mortal Fate L50 MA/Invulnerable
Fatal Fury L50 Mind/Psy
and several in the works

TRIUMPH:
7 L50's mostly controllers, mostly gravity.

 

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I don't know what the numbers on Dominators pets are - but controller pets have an accuracy of 300%. That is why sings can hold or hit almost anything in sight, and fire imps destroy all they go after.

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Sings might, I know mine rarely misses. But Phantasms, Phantom Army and Animate Stone sure don't have anything close to that much accuracy. They miss quite a bit. I think the accuracy bonus is inherent to the Sings, not the AT. I'd be surprised if Dom Sings didn't have the same accuracy.


Gothika (Grav/Kin) Marionette (Ill/Rad) Terra Firma (Earth/Storm) Alana Dale (Arch/Nrg)
Iceblink (Ice/Dark) Fantasia (Mind/Fire) Shadow Minx (Claws/Nin)
--Virtue

 

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I don't know what the numbers on Dominators pets are - but controller pets have an accuracy of 300%. That is why sings can hold or hit almost anything in sight, and fire imps destroy all they go after.

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Sings might, I know mine rarely misses. But Phantasms, Phantom Army and Animate Stone sure don't have anything close to that much accuracy. They miss quite a bit. I think the accuracy bonus is inherent to the Sings, not the AT. I'd be surprised if Dom Sings didn't have the same accuracy.

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Quite. I know for a full fact that when I'm playing my Illusion controller, both my Phantasm and Phantom Army have trouble hitting the broad side of a barn at times. Saying controller pets have 300% accuracy as a blanket statement is distinctly off.
Sings are known for accuracy. I don't think any other pets come as close, and the reason Fire Imps do well is because there are several of them.


 

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Quite. I know for a full fact that when I'm playing my Illusion controller, both my Phantasm and Phantom Army have trouble hitting the broad side of a barn at times. Saying controller pets have 300% accuracy as a blanket statement is distinctly off.
Sings are known for accuracy. I don't think any other pets come as close, and the reason Fire Imps do well is because there are several of them

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You are right, my mistake - Fire Imps have an accuracy of 175 - the rest of the pets have accuracy of 75 - and Mass Confusion has accuracy of 55. So while my numbers were hugely off, I really do apologize, the above numbers are from Hero Planner. Now while those numbers may be off somewhat, they are the only numbers we have semi-offically to go on. And Mass Confusion with it's longer recharge compared with a pet that needs to be summoned only once, an accuracy penalty that is 20% less then most other controller pets and 120% less then fire's, is still a very sub-par level 32 power, and because unlike all other pets can be broken in pvp with the popping of one breakfree and does NO damage at all leads me to stand by my statement that for a Dominator - as well as controller, it's a crappy ineffective pvp power and needs to work much much better then it does.


FREEDOM:
Furious Fate L50 Grav/storm
Elemental Fate L50 Ice/electric
Mortal Fate L50 MA/Invulnerable
Fatal Fury L50 Mind/Psy
and several in the works

TRIUMPH:
7 L50's mostly controllers, mostly gravity.

 

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it'd be cool if we got a containment that locked down enemies harder, instead of the controller's version which does more dmg


 

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it'd be cool if we got a containment that locked down enemies harder, instead of the controller's version which does more dmg

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It would be useless in PvP, and in PvE we don't need it. I can't say I'd be entirely thrilled if they added it to the archetype.


 

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it'd be cool if we got a containment that locked down enemies harder, instead of the controller's version which does more dmg

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It would be useless in PvP, and in PvE we don't need it. I can't say I'd be entirely thrilled if they added it to the archetype.

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If it's anything like what we had back in beta, I don't want it.


 

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just throwing ideas out there

we need SOMETHING


 

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Oh well. Nothing for us in the 5/10 patch. Hopefully the devs looked at what has been done and our response and still will boost us a but more.


 

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When CoV was still in beta, there were some early discussions on the beta boards about the uselessness of hold in PvP due to break-frees.

Same issues still exists today, however someone then suggested something then that has stuck with me. What if holds had a secondary effect, like most attacks, that was put into effect upon a successful hit with your hold, was unresistable (not subject to break-frees), and lasted the length of the hold (so if the hold went into effect it would go un-noticed, therefore only being of use if a break-free was used or the hold used on a hold resistant target). This way a hold power could still have an effect on combat, even when its primary purpose was being defeated by something like a break-free.

Any thoughts? Most likely would require some game re-engineering and would probably end up acting similar to a debuff (and therefore be opposed by defenders/corruptors), so I am not sure how viable an idea, but I thought I would bring it up.


Dominators don't need mitigation from their secondaries. Even if they did, there's ice (slows), psi (-recharge), and fire and elec (death).
-Talen_Lee commenting on Energy Assault's Utility