Official Thread for Dominator Changes


Accualt

 

Posted

Maybe he was pointing out that the tools for accomplishing the tasks in the game are more diverse that the need for tools.


Dominators don't need mitigation from their secondaries. Even if they did, there's ice (slows), psi (-recharge), and fire and elec (death).
-Talen_Lee commenting on Energy Assault's Utility

 

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• Dominators Domination inherent ability will charge much more quickly when fighting PvP.

• Domination recharge time reduced from 300 to 200.

• Player Pets should no longer attack the lava in the Batzul mission.

• Dominator Psionic Assault Drain Psyche now accepts Accuracy enhancements. The power was intended to accept them originally, but was unintentionally left off.

• Dominators: Domination inherent ability will charge much more quickly when fighting PvP targets. Each attack from the Assault secondary power sets adds a bonus of 8 points toward filling the Domination bar over the normal value.



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Yippe flippin skipee...now if only I could build domination fast enough to use it more than once per mission this might actually be useful.

Or maybe if I could ...oh I dunno. Kill things inside of 2 minutes.

Its pretty sad when it still takes 4 attacks with +3 SOs to kill some -12 mobs.

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Here here. I don't PvP. I won't PvP. Damn... and I loved Mistress Malaise too. *throws another gimp on the bar-b*


@bpphantom
The Defenders of Paragon
KGB Special Section 8

 

Posted

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Even the people who complain about it usually dance around the subject. There's probably some pre-conception reason it doesn't get addressed. Or it's just not a priority. Or whatever. But this is the place so I'm going to state it as baldly and simply as possible.

Dominators need more _base_ damage.

We bring poor control and poor damage with no passive type defenses and tiny hp to the table. The last two are actually fine as it creates the tiny margin for error in play that most Dominators seem to live for overcoming. The weakened control is fine as we aren't trying to shape a battlefield like Controllers. It's used to let us attempt to control the thing we are immediately killing and leave us relatively undistracted so we can do so. The damage output though leaves the whole construct weak. Dominators can't kill appreciably fast so they tend to fall back most heavily on their control powers in a team, but again the controls are weaker than a Controller. Nor is the control primary a panacea. It works excellently when least required (against a few minions) and begins to struggle or fail when it is most needed (against large targets such as EBs, AVs with their triangles or anything carrying a Breakfree). I would draw a parallel to the drop off in Defense effectiveness that led to the changes in this Issue.

Higher base damage would let Dominators bring either damage output -or- some lesser control as the situation dictated and would tread lightly on the 'make a mistake/miss an enemy and faceplant' nature of the AT that makes it so fervently (though often with chagrin) loved by its players. More damage would even out the AT.

Indeed, Domination -does- help for 90 seconds when it is on, but even with a reduction of the recharge timer we are still comparable to the effectiveness of other ATs only a minority of the time. Imagine if the +Dam of Domination were stripped out entirely and folded into the AT: The inherent would still be used at the times and in the situations when it most usually is as it most commonly is saved for extra protection against large targets. The extra damage though would allow the AT to keep pace rather than trying to mezz various targets that other villains have probably already blown through with damage and kept going. (This is not a proposal, it is an illustration).

Dominators need more _base_ damage.

It's not going to happen in I7. But it has at least been said.

(To Corruptors who might feel this could tread on one of the two things they do: Dominators do have ranged blasts, but our most damaging attacks are Melee and we do not have damage increasing buff/de-buffs or an 'always on' inherent that increases damage ~25%)

(To other Dominators: The nature of the AT, and the fact that any routine Dominator player is quite proud of their ability to function as one, leads to comments such as the above often being construed as 'whinying from someone who doesn't know how to play and is having a hard time trying to ruin our AT'. I do -not- want Dominators to get "easier", else I would by complaining about survivability. I argue for more effectiveness.)

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Whatcha complaining about? We got this:

Increased Dominator Melee damage modifier to 0.75 -- this increases their melee damage by 6.7%

Now you can shave a good 1% off the 2 minutes it takes to kill a 3 critter mob.


 

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damage is a dom's secondary, i think it's in a decent spot now, but could see a bit of a buff

but i'd like control to be considerably stronger, since its our damn primary

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First quote in a while that I agreed with from Geo.

I think the problem is holds are too good, so they have to be stopped so teams get to fight (and have some challenge). So, purple triangles on AVs, BFs in PVP come along. Now, slow +-fly-jump and -recharge is much better than a hold, because those cant be easily countered. Add in -damage and - resistance, and you have some great abilities for the corruptor, while having nuked dom powers.

As we dont get the holy trifecta that controllers get (control, buff/debuff, AND damage), and control got nuked (I4 or so), the primary doesnt do as well as it should. How to fix it? I say, make holds that are resisted (via BF or triangles or mag) have massive debuffs (slows, -fly, -jump, -resist, -damage, -acc).

In fact, its pathetic that in PVP an immob or slow is MUCH better than a hold, which is balanced as being more powerful.

Further, if you added slow, -fly, -jump, -acc and - damage to a hold, you wouldnt change PVE at all, because mobs would be HELD, and wouldnt be moving or attacking anyway.

If you dont want holds to work completely, ok, I understand its not fun fighting statues. BUT, at least make the power do SOMETHING, and ideally it should be better then the pitiful weak control powers (like caltrops, or web gernade, etc.).


 

Posted

Has there been ANY response from the developers concerning Dominators and PvP?

I have read and re-read this thread looking for any sign of hope that SOMETHING has been considered for the myriad issues with Doms.

I have a Mind/Psi Dom named Lyricist on the Infinity Server. I have had great fun with this villain getting him to lvl 50 in PVE. Everytime I attempted PVP in Bloody Bay, Sirens, Warburg - and had my rear end kicked mercilessly, I said to myself, "It will get better in another level or two..." And back to PVE I went .

I'm level 50 now... all my power sets are SOs .. most of them 53s. I have made several trips to Recluse's Victory. I die within 15 seconds in ANY BATTLE with A HERO. The hero just STANDS there while I throw every hold I have at him. shrugs them off, and then attacks. I get stunned, immobilized, held, knocked back and before I can even click a Green Inspiration, I AM DEAD.

I have teamed. I have soloed. It doesn't matter. I fight. I die. I hold. I die. I run like a cop to the donut shop. I die. I scream like Paris Hilton at a shoe sale at Sacs. I die.

I understand that people don't like being Held in PVP. Takes the fun out of the game. To be frozen like a statue while being beaten upon to death. I understand the idea of Break Frees. I understand having "resistance" to the 1st or 2nd hold. At least give your victim "some" chance.

But for those of us... who have not just paid a monthly fee (which is a given for ALL of us), but have also spent countless hours on a villain, who have invested time and energy and thought into making, nurturing, developing a character. To see that character unable to compete and play in an area of the game, is a terrible disappointment.

When you have 4 rezzers on a team... and you have died so quickly so many times.. that no one can rez you yet because no one's rez is up yet... there is something wrong.

It's disconcerting to me that since no one likes being held, that all these resistances have been given to Blasters and Tankers and Scrappers and such - that the fun for Dominators has been sacrificed. It's fun, or at least feasible, to win a battle in PVP for everyone OTHER THEN A DOMINATOR. I would like some fun... instead of pavement, for a change.

I read thru this thread and see all the numbers given. All the "raise base damage" and "get Domination off faster" and etc etc etc. I am not going to add my .02 to that discussion, as I don't have .01 in my mind to add. The only real answer in my mind to this nonsense - this "nerfing" of Dominators - is so simple it should be obvious.

The same resistances you have in PVE against holds from Dominators is the same holds you should have in PVP. The more damage you can deal out, the more susceptible to holds you should be. If you PVP, you can expect to get held. Just like you should expect to be damaged, or knocked around, or stunned, or sent to the hospital. If you do not like it, then don't PVP. But if you PVP, you should have a CHANCE to win.

I really would like a DEVELOPER to respond not just to my post.. but to the posts of everyone that has taken the time and thought on this thread. I feel, as most of my fellow players feel, pretty ignored about this issue.

How about a "what we are thinking about doing?" or "we haven't a clue" or "well.. someone has to be on the bottom of the PVP food chain, and the Dominators are it!". SOMETHING! would be nice.

Thanks... looking forward to hear from you. And if you have any doubts about how quickly us DOMS die... let me know... I'd die a few times in Recluse's Victory for you to watch.


 

Posted

gee sweety, have you not figured it out yet?

In this game only melees have the right to effectively resist status effects, we squoshies are just that, squoshies! How can it be fun for the melee types, if the squoshie can fight back?

Also who said holds do not work, your holds will work against other squoshies, so if you want to have fun in PvP you must only engage other squoshies, and always remember that all other classes outside of melee are regarded as support classes, and thus inferior to the melee classes in all aspects with exception of servitude powers. Gee, support class should say it all in a nutshell, really how could you ever expect to be as capable and famous as the main actor of the movie, when all you are is support cast?

The way the game was evolved after I3, poorly conceived or executed status effect system, if you want to PvP make a tanker, scraper or brute and then enjoy the game on an equal footing, and don't waste your time trying to compete with a support class character.

shrug

Stormfront 50 Storm/Dark Defender (Support Class)


 

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Just felt the urge to post after looking at today's patch notes. I think it's noteworthy that there has been absolutely no further changes or tweaks to Dominators, which I find very disappointing. At this point I would really appreciate if a red name would just let us know what the hell is going with Dom's from their view point. The total lack of any information is really depressing for those of us that still have hope for Dominators as an AT, especially when I see that Brutes and Stalkers are getting their ranged attacks buffed by giving them their melee damage modifiers.

That Dom's need some lovin may well be the one thing I've heard a vast majority of people from every AT agree on, so please let us know what's going on.

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They have said.

They think dominators do fine. They are fine for villain side PVE and they can solo just fine.

So what if they are useless against AVs, they solo EBs just peachy.

PVP? Lol cox pvp.


 

Posted

Didn't LOTD go to heroes then quit the game after getting sp@nk3d on test?


 

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gee sweety, have you not figured it out yet?

In this game only melees have the right to effectively resist status effects, we squoshies are just that, squoshies! How can it be fun for the melee types, if the squoshie can fight back?

Also who said holds do not work, your holds will work against other squoshies, so if you want to have fun in PvP you must only engage other squoshies, and always remember that all other classes outside of melee are regarded as support classes, and thus inferior to the melee classes in all aspects with exception of servitude powers. Gee, support class should say it all in a nutshell, really how could you ever expect to be as capable and famous as the main actor of the movie, when all you are is support cast?

The way the game was evolved after I3, poorly conceived or executed status effect system, if you want to PvP make a tanker, scraper or brute and then enjoy the game on an equal footing, and don't waste your time trying to compete with a support class character.

shrug

Stormfront 50 Storm/Dark Defender (Support Class)

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Or you could just roll a rad/psi defender and trivialize any melee player's shields with unresistable debuffs, unresistable slows and unresistable psychic damage - which is pretty much what someone who wants an optimal pvp toon does.

Might want to get your facts down before complaining that support toons have no chance whatsoever in pvp when in reality they remove all challenge in pvp - especially those presented by melee players.